scholarly journals Design and Evaluation of a Gamified e-Learning System for Statistics Learning Activities

2019 ◽  
Vol 10 (1) ◽  
pp. 3078-3085
Author(s):  
Marcos Mincov Tenório ◽  
Rui Pedro Lopes ◽  
Lourival A. Góis ◽  
Guataçara dos Santos Junior
Author(s):  
Gyeo Woon Jung

Mobile applications have been used to support engaging and interactive learning over the past several years. However, most mobile apps for language education were developed for merely vocabulary learning and simple grammar exercises. Hence, it is important for instructors to encourage and guide students to participate in more diverse learning activities using the mobile apps to learn and practice the target language in their daily lives. This chapter attempts to introduce a sample of engaging mobile-assisted learning activities toward the use of multiple mobile apps like TIMeS (Taylor's Integrated Moodle e-Learning System), Naver Blog, and Quizlet. A survey was conducted to gather student responses and feedback regarding this app-based learning, and 266 students responded over four semesters in 2018 and 2019. The chapter examines how these app-based learning activities are advantageous to the students' learning outside of the classroom in terms of enhancing engagement and flexibly.


Author(s):  
Anak Agung Gde Satia Utama

Abstract— Nowadays many universities in the world apply technology enhanced learning in order to help learning activities. Due to the potentials technology enhanced learning offers, recent education using it and universities in particular are trying to apply it. One of the subjects of this research is The Accounting Department of Airlangga University in Surabaya. The idea of this research is to investigate the students about how they know deeply about e-learning system and learning objectives as a first step to conduct e-learning model. After the model completed, the next step is to prepare database learning. Entity Relationship Diagram (ERD) can help to explain the model. The purpose of this research was done by using Dick and Carey Design Model. There are nine steps to conduct e-learning model. All steps can be categorized into three steps research: first is the introduction or empirical study, the next step is the design and the last is the feedback after the implementation. The methodology used in this research is using Qualitative Exploratory, by using questionnaire and interviews as data collection techniques. The analysis of the data shows organization requires information about e-learning content, user as a learning subject and information technology infrastructures. E-learning model as one of the alternative learning can help users to optimized learning. Keywords— E-learning Content, Database Learning, Entity Relationship Diagram, Dick and Carey Design, E-learning model and Optimize learning


Author(s):  
Joyce Hwee Ling Koh

E-learning quality depends on sound pedagogical integration between the content resources and lesson activities within an e-learning system. This study proposes that a meaningful learning with technology framework can be used to guide the design and integration of content resources with e-learning activities in ways that promote learning experiences, characterised by five dimensions: active, constructive, intentional, authentic, and collaborative. The pedagogical uses of these meaningful learning dimensions to support the design and integration of reusable learning objects as content resources will be explicated and exemplified through three cases related to the instruction of theories, principles, and professional skills respectively in a graduate programme. Design notes and surveys of students’ perception of learning experiences are used as data sources to understand how the five meaningful learning dimensions are being implemented by instructors and perceived by students. The strategies for supporting meaningful learning with reusable learning objects in higher education contexts are discussed.


2021 ◽  
Vol 8 (2) ◽  
pp. 156
Author(s):  
Herlambang Brawijaya ◽  
Samudi Samudi ◽  
Slamet Widodo

Abstrak: Teknologi modern semakin pesat perkembangannya, sebagai masyarakat kita dapat merasakan hal positif dari perkembangan teknologi modern, salah satunya adalah internet. Memanfaatkan internet dengan hal positif dapat mempermudah kegiatan masyarakat, seperti dalam bidang pendidikan salah satunya adalah kegiatan belajar mengajar. Dengan adanya kegiatan belajar mengajar dapat menambah wawasan dan ilmu pengetahuan bagi masyarakat, akan tetapi terkadang pelajar bahkan pengajar yang melaksanakan kegiatan belajar mengajar tersebut terlalu terkekang oleh waktu dan peraturan yang berlaku pada tempat belajarnya. Hasil permasalahan yang penulis dapatkan pada kegiatan belajar mengajar konvensional adalah diharuskannya meluangkan waktu untuk pergi ke tempat belajar dan juga ditentukan durasi belajar mengajarnya bahkan diadakan peraturan yang terkadang membuat peserta sampai pengajar tidak nyaman dengan peraturan tersebut. Oleh karena itu penulis tertarik untuk menyelesaikan permasalahan tersebut dengan membuat sistem informasi pembelajaran (e-learning) dengan metode learner-led learning berbasis web yang dapat diakses dimanapun dan kapanpun tanpa mengeluarkan biaya dan tidak terkekang oleh waktu. Penelitian ini diharapkan dapat membantu dalam proses belajar mengajar dengan nyaman. Website ini juga menyediakan fasilitas seperti materi yang bersifat video dan artikel yang bertujuan bagi pelajar yang lebih nyaman belajar dengan video interaktif dan juga tersedia fasilitas sertifikat sebagai bukti bahwa pelajar telah berhasil dalam menyelesaikan soal dari materi yang dipelajarinya.   Kata kunci: pelajar, pembelajaran daring, pengajar, sistem pembelajaran, website   Abstract: Modern technology is growing rapidly, as a society we can feel positive things from the development of modern technology, one of which is the internet. Using the internet with positive things can facilitate community activities, such as in the field of education, one of which is teaching and learning activities. With teaching and learning activities, it can add insight and knowledge to the community, but sometimes students and even teachers who carry out teaching and learning activities are too constrained by time and the regulations that apply to the place of study. The results of the problems that the authors get in conventional teaching and learning activities are that they are required to take the time to go to the place of study and also determine the duration of teaching and learning and even make regulations that sometimes make participants until the teacher is not comfortable with these rules. Therefore, the authors are interested in solving these problems by creating a learning information system (e-learning) with a web-based learner-led learning method that can be accessed anywhere and anytime without incurring costs and not being constrained by time. This research is expected to help in the teaching and learning process comfortably. This website also provides facilities such as video materials and articles aimed at making students more comfortable learning with interactive videos and certificate facilities are also available as evidence that students have succeeded in solving problems from the material they have studied.   Keywords: e-learning, learning system, student; teacher, website


Author(s):  
Christian Gütl

Modern, computer-supported learning must go far beyond simply delivering learning content in a one-fit-for-all approach to students. It instead should include a variety of didactic aspects and cognitive characteristics. Furthermore, diverse systems and information must be taken into account for individualized learning processes. In light of this information, the objective of this chapter is to delineate an open, distributed, and service-based architecture for flexible teaching and learning activities. Backed by relevant research strands in this context, an architecture for an enhanced e-learning system developed within the AdeLE research project shall be depicted and experiences gained so far will be discussed. Based on this, a proposal is given for a generic and flexible architecture for adaptive e-learning towards the end of this chapter.


Tech-E ◽  
2020 ◽  
Vol 3 (2) ◽  
pp. 42
Author(s):  
Paulus Yayan Christian ◽  
Wiyono Wiyono

Teaching and learning activities, especially in Higher Education, from time to time develop along with the development of technology, especially information technology. Initially, the teaching and learning activities at the Faculty of Science and Technology of the Buddhist Dharma University (FST-UBD) used a manual system in the form of face-to-face class. The system (for several courses and meetings) developed into distance learning (e-learning) where lecturers and students did not meet in teaching and learning activities in the classroom but through the internet media. This distance learning system uses computer or laptop facilities. The e-learning system was developed into a mobile learning system, which is a distance learning system using an Android-based smartphone. In the mobile learning system, lecturers can provide lecture material and assignments to students. Students can view lecture material via cellphone and can download the material. Students can submit assignments to lecturers via cellphone. The University can provide information about the seminar to be held. Students can choose the seminar to be followed and can register for the seminar via cellphone. This application system can be run well and can help facilitate the process of teaching and learning activities for lecturers and students. Lecturers can upload material and assignments for students. Students can view / download material and submit assignments to the lecturer. The university can provide information about the seminar and the seminar registration process.


2016 ◽  
Vol 4 (1) ◽  
pp. 42-61 ◽  
Author(s):  
Shauna Beaudin ◽  
Yar Levy ◽  
James Parrish ◽  
Theon Danet

The demand for e-learning systems in both academic and non-academic organizations has increased the need to improve security against impersonation fraud. Although there are a number of studies focused on securing Web-based systems from Information Systems (IS) misuse, research has recognized the importance of identifying suitable levels of authenticating strength for various activities. In e-learning systems, it is evident that due to the variation in authentication strength among controls, a ‘one size fits all’ solution is not suitable for securing diverse e-learning activities against impersonation fraud. The focus of this exploratory study was to investigate what levels of authentication strength users perceive to be most suitable for activities in e-learning systems against impersonation fraud and aimed to assess if the ‘one size fits all’ approach that is mainly used is valid when it comes to securing e-learning activities from impersonation fraud. A sample of 1,070 e-learners was analyzed using descriptive statistics and exploratory factor analysis to uncover suitable levels of authentication strength to secure elearning activities against impersonation fraud. The findings determined that there is a specific set of e-learning activities that have high potential for impersonation and need a moderate to high level of authentication strength to reduce the threat.


2020 ◽  
Vol 3 (1) ◽  
pp. 18-28
Author(s):  
Welliam Hamer ◽  
Ledy Nur Lely

The aim to be reached in writing this article is to inform the readers on how SPADA as one of instructional media based technologies today is effective to increase the quality of the learners in their self-regulated learning. In recent years, technology has increasingly developed with its widespread use in the economy, tourism and even education in the world. The existance of technology-based media in teaching and learning activities is needed to accompany the increasingly modern era of globalization. One of the technology-based media used in education is e-learning media. E-learning is a type of teaching and learning that allows the delivery of teaching materials to learners using the internet, intranet or other computer network media (Hartley, 2001). With this technology-based media, teaching and learning activities that previously only took place on campus or school, can be conducted anywhere and anytime, not limited by space and time. One of the e-learning media on campus is SPADA (Online Learning System). This system is developed to answer some of the challenges of higher education and organize learning without limits. The use of the SPADA website as a utilization of learners' self integration means how the use of SPADA can facilitate learners to practice their self-regulated learning. It means that by using SPADA, the learners are expected to increase their learning activities autonomously. By doing so, the lecturers/teachers only need to give their learners the lesson materials and perhaps some assignments then the rest of learning process will be left entirely to the learners, giving them freedom to pick their own learning pace. In this case, SPADA as one of instructional media based technologies is effective to improve the quality of the learners’ self-regulated learning.  


2016 ◽  
Vol 3 (1) ◽  
Author(s):  
Arief Samuel Gunawan ◽  
Herastia Maharani ◽  
Karen K Tatuh

SMKN XYZ is a vocational institution located in Bandung. In performing learning activities, SMKN XYZ implemented e-learning systems, namely Edmodo and school website, to complement and support daily learning activities. E-learning system is used as a solution when teachers could not attend the class. But in reality, it was found that both Edmodo and school website have relatively similar features and functions in use. Furthermore, it was found from interviews and questionnaire results that both existing applications were lacking of several necessary features such as chatting and math equation features. Therefore, an analysis and evaluation of e-learning system recommendation will be conducted in this research. There are 5 main requirements of SMKN XYZ regarding e-learning implementation, which were found from the interviews and questionnaire, namely learning material online sharing, online discussion, online assignment, online quiz and online announcement. Moodle is a web-based open source e-learning application. Using Moodle could support online learning activities and meet the 5 main requirements of SMKN XYZ, by providing features such as access to learning materials, assignment, quiz, discussion and other important informations, including chatting and math equation features which were not available in Edmodo and school website.


2021 ◽  
Vol 4 (1) ◽  
pp. 1
Author(s):  
Tria Hadi Kusmanto

SMK Muhammadiyah 7 Jakarta already has many learning systems that are applied in learning activities. The use of ICT in learning activities such as the use of internet networks, projector devices, local computers and networks. Basically, this system is sufficient to assist the teaching and learning process and in conducting school research (questionnaire). Teaching and learning is a process of relations between teachers and students. The questionnaire is a data collection technique by giving written and unwritten questions to get answers from respondents. However, these activities have not been realized in their development, such as using an Android-based learning system and questionnaire. In accordance with this explanation, an application is needed to assist the teaching and learning process and school research (questionnaire). This research was conducted to realize the development of an android-based system.


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