scholarly journals Peningkatan Hasil Belajar Bahasa Indonesia melalui Media Audiovisual pada Siswa Kelas III Sekolah Dasar

Author(s):  
Tita Yulinda

<pre><em>This Classroom Action Research is to improve learning outcomes of Indonesian language lessons on the theme of growth and development of living things in third grade students of SD Negeri Karangbandung 02, Keanggungan District, Brebes Regency using audiovisual media. In this model, classroom action research is carried out through four stages, namely planning, action implementation, observation, and reflection and is carried out in two cycles. From this class action research, it was obtained that the average pre-cycle score of students was 59.64 with a completeness percentage of 39.28%. In the first cycle it increased to 63.21 with a completeness percentage of 57.14%. In the second cycle the average score of students became 66.96 with a completeness percentage of 71.42%. Based on the data obtained, it can be concluded that the use of audiovisual media can improve learning outcomes of Indonesian language with the theme of growth and development of living things in third grade students of SD Negeri Karangbandung 02, Keanggungan District, Brebes Regency.</em></pre>

2019 ◽  
Vol 2 (1) ◽  
pp. 20
Author(s):  
Nadila Aulia Vista ◽  
Neni Hermita ◽  
Zufriady Zufriady

The background of this study is caused by third-grade students’ low learning outcome in SDN 161 Pekanbaru. It is indicated by their social science test scores from 24 students. A minimum completeness criterion in this school is 75, but the number of students who score above this criterion is 8 students, and 16 students are below the criteria. The average score is 66.46. To solve this problem, the researchers apply a talking stick cooperative learning model assisted by question box media. This model is believed in supporting teachers in improving the learning activities because it can build a better classroom atmosphere that triggers students’ spirit and make students more active to express their opinions. Media use also makes students more interested in the learning process and stimulate students' emotional and intellectual involvement. This study applies the classroom action research that consists of two cycles. The subject is the third-grade students at SDN 161 Pekanbaru. After the implementation of the classroom action research, students’ learning outcomes increase from 66.46 to 75.83 in the first cycle (increase 14.10%), and 82.92 in the second cycle (increase 24.77% from the initial score). So, the implementation of the talking stick cooperative learning model assisted by question box media can increase third-grade students’ social science learning outcomes in SDN 161 Pekanbaru.    


Author(s):  
Meidian Kusumahati

<em>The purpose</em><em> of this Classroom Action Research is to improve learning outcomes of science lessons on the theme Caring for living things in fourth grade students of SD Negeri Karangbandung 02, Keanggungan District, Brebes Regency using the CTL model assisted by audiovisual media. In this model, classroom action research is carried out through four stages, namely planning, action implementation, observation, and reflection and is carried out in three cycles. From this classroom action research, the results obtained in the first cycle that the average student score was 70.13 with a completeness percentage of 54.17%. In the second cycle it increased to 79.15 with a completeness percentage of 65.7%. In the third cycle the average score of students became 87.08 with a completeness percentage of 91.6%. Based on the data obtained, it can be concluded that the use of the CTL model with the aid of audiovisual media can improve the learning outcomes of the science theme Caring for Living Creatures in fourth grade students of SD Negeri Karangbandung 02 Ketanggungan District, Brebes Regency</em>


2018 ◽  
Vol 18 (2) ◽  
pp. 266
Author(s):  
Erzos Maidar

This study aims to improve learning outcomes of third grade students in science subjects, especially on the material characteristics and needs of living things in the SDN. No. 031/XI Kampung Dalam year 2016/2017 image media. The type of research conducted is classroom action research conducted in two cycles (Cycle I and Cycle II) and each cycle consists of two meetings with four activities, namely planning, implementation, observation, and reflection. This research involved 27 students of third grade at SDN. No. 031/XI Kampung Dalam, Hamparan Rawang Subdistrict, Sungai Penuh City, Jambi Province. The study was conducted from July to November of 2016. Data were collected through objective test and observation. Data was processed by descriptive analysis and simple statistical test. The results showed that the use of image media can improve student learning outcomes. This increase can be seen from the increase of the average score and the percentage of students' learning mastery. The average score of students before action was 50,74 increased to 64,07 in Cycle I, and increased again to 74,81 in Cycle II. Similarly, the percentage of learning mastery. Percentage mastery of students before action is given 48,15% increased to 62,96% in Cycle I and increased again to 85,19% in Cycle II. Thus, the use of image media can improve the learning outcomes of third grade students in science subjects, especially on the material characteristics and needs of living things in the SDN. No. 031/XI Kampung Dalam year 2016/2017.


2021 ◽  
Vol 5 (5) ◽  
pp. 1170
Author(s):  
Irfan Hadi

A good education produces satisfactory learning outcomes. Creative learning requires teachers to be able to use all available resources so that students learn optimally. One of the efforts to maximize learning at home is the use of appropriate media for the conditions and situations at school. The teachers’ difficulty of using suitable media is a problem, especially the teaching of English words. Students still have insufficient vocabulary mastery; as a result,innovations and effort are required in order that students can improve their learning outcomes. One of the media that can be used is scrabble. This research used classroom action research method. The class action was carried out in 2 cycles. The initial cycle began with mapping the students' initial abilities and administering a test after using Scrabble. The second cycle was conducted by improving the teaching through scrabble. 21 students were involved in the classroom action research. The results showed that scrabble could improve English vocabulary learning outcomes. The average score in cycle 1 was 77.9 and in cycle 2 was 78.9. There was an increase for1 point. This result was expected to be improved as the students' vocabulary increased. Teachers should be able to use various and effective media so that students would not get bored studying in class. Learning outcomes increased along with the increase in students’ activities in the classroom.


2018 ◽  
Vol 2 (6) ◽  
pp. 963
Author(s):  
Rosni Yenti

The purpose of this study is to improve learning outcomes and activities of third grade students of SD Negeri 110 Pekanbarubecause the score was still below maximum exhaustiveness criteria that is determined above 70. This type of research isclassroom action research using a method of exchanging pairs in PKN subjects. The study was conducted in 2 cycles. Eachcycle consists of 2 activities. The outcomes of the first cycle about teacher activity is 12 which is criteria are not perfect, andactivity 2 (15 is quite perfect), the average score is 14 with a rating that is quite perfect. Cycle II, in activity one is 19 (veryperfect), the second meeting was 24, and the average number was 22 with very perfect criteria. Student activity at meeting 1was 93 (19 is low), activity 2 is 120 (24 criteria high) on average 107 criteria is high. Student activity in cycle II meetings forcycle 1 was 141 (28 with high criteria, 2nd cycle meeting rose to 169/34 and an average of 155 (31 with very high predicate.While learning outcomes in first cycle 1 93 (19) low criteria second meeting 120 (24) high criteria and an average of 107(21) high criteria, while the second cycle meeting 1 is 131 (28) high criteria, the second meeting 169 (34) was very high, sothe average cycle II is 155 (31) high.


Author(s):  
Pangrango i Niken Prastiwi

<em>This reseach entitled "Improving learning outcomes in thematic learning through audio-visual media for third grade students of SDN Kauman 01". The purpose of this study was to improve student learning outcomes through audio-visual media. This research uses Classroom Action Research (PTK). The subjects of this study were third grade students of SD Negeri Kauman 01 Batang in the first semester of the 2020/2021 school year. The success of this study was observed based on the percentage of completeness of student learning outcomes obtained from the evaluation test scores at the end of each cycle. Students are declared complete learning when they reach a value of 70 and one class is declared complete learning if they have reached a percentage of 85% of students who have scored 70 or more. After carrying out classroom action research, it was concluded that audio-visual media can improve student learning outcomes in class III thematic learning</em>


Author(s):  
Dwi Wulandari

<p><em>Learning Mathematics is still a problem for students. This can be seen from the class average score for Mathematics which is lower than the class average for other subjects. The purpose of this classroom action research (CAR) is to find out the improvement of mathematics learning outcomes with concrete media in third grade students of SDN 01 Pageralang Banyumas Regency for the 2019/2020 academic year. In this classroom action research (CAR), it is carried out in 2 cycles. The stages of each cycle are planning, implementation, observation and reflection. In the initial activities of the 22 children, only 8 children or 34.78% had finished studying, while 15 children or 65.21% had not finished learning mathematics, especially the flat field material. From the results of the actions taken, it is proven to be able to increase student learning mastery, namely in the first cycle of 63.7%, it can increase to 95% in the second cycle. The results of this classroom action research indicate that learning with the application of concrete media can improve student learning outcomes in mathematics subjects with completeness reaching 90%.</em></p>


Author(s):  
Iwan Sugiarto

<p><em>This classroom action research aims to improve motivation and learning outcomes of mathematics in calculating the perimeter of a square or square through the use of image media for third grade students at SDN Kebonagung in the second semester of SD Negeri Kebonagung in the 2019/2020 academic year. The research uses 2 cycles, analytical techniques. data using a comparative descriptive technique. The results of classroom action research through the use of image media concluded that the motivation and learning outcomes of mathematics in calculating the perimeter of a square or square for third grade students at SDN Kalipucang in the second semester of 2019/2020 increased. Second: The average value from the initial condition 59 to cycle 1 increased by 24% to 63.Third: The average value from cycle 1, 63 to cycle 2 increased 17% to 80.Fourth; The average value from the initial condition of 59 to the final condition increased by 21% to 80. The results of this study are expected to be useful for improving the quality of education, especially in SDN Kebonagung, Jatibarang District, Brebes Regency.</em></p>


2018 ◽  
Vol 4 (1) ◽  
pp. 31
Author(s):  
Erni Yanti

<p><em>The study was conducted on third-grade students of SD Negeri 12 Api - Api Kecamatan Bayang in the lesson of 2016/2017 using classroom action research (PTK). The study was conducted in two cycles. The instruments used to collect data are test sheets and observation sheets. The results showed an increase in cycles, I and II, so it can be concluded that paper manipulative media can increase student activity and learning outcomes about fractions.</em></p>


2017 ◽  
Vol 6 (1) ◽  
pp. 165
Author(s):  
Maidar Maidar

This study aims to determine whether there is an increased motivation to learn mathematics of third grade students of SDN 001 Pagaran Tapah Darussalam Rokan Hulu after application of cooperative learning model of quick on the draw. The problems of the research is "What type of cooperative learning model of application quick on the draw can Increase the motivation to learn mathematics 001 third grade students of SDN Pagaran Tapah Darussalam Rokan Hulu?" This research is a classroom action research conducted in SDN 001 Pagarah Tapah Darussalam. The subjects were students of class III is 31 students. Collecting the data in this study using sheets of observations made every meeting. Based on the results of this study concluded that using cooperative learning model of the type of quick on the draw can Increase the motivation to learn mathematics 001 third grade students of SDN Pagaran Tapah Darussalam Rokan Hulu.Keywords: cooperative quick on the draw, the motivation to learn math


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