scholarly journals Performance Comparison of Text Based Game Prototypes Using GTmetrix

2021 ◽  
Vol 6 (1) ◽  
pp. 1-6
Author(s):  
Ida Bagus Kerthyayana Manuaba

Access to the internet and the advanced of technology allow people to experience in playing a game, not limited to their game console or through a PC, but also through their gadget like mobile-phones. Based on our initial study, a text-based game prototype has shown its potentiality as an alternative media to enhance youth literacy. The prototype has been developed in web-based platform that allow users to play this game through their mobile-phone. This paper describes an extend study to explore on how well the performance of text- based game prototype, when it was run online through a mobile device. For this purpose, a testing tool, named “GTmetrix” is used to review the performance of mobile device that run two different text-based game prototype platforms, which are Quest and Ink Platforms. For further comparison, this paper also included additional test scenario to see the performance of these two prototype platforms through a desktop device. These testing was conducted through different mobile network speeds (2G/3G/4G). Two different test approaches, PageSpeed and YSlow, were used to analyze the performance. Based on the results, it can be concluded that both prototype platforms are still compatible to be played through mobile devices, with Ink platform perform slightly better compare to the Quest platform in several test setting.

Healthcare ◽  
2021 ◽  
Vol 9 (3) ◽  
pp. 285
Author(s):  
Chuchart Pintavirooj ◽  
Tanapon Keatsamarn ◽  
Treesukon Treebupachatsakul

Telemedicine has become an increasingly important part of the modern healthcare infrastructure, especially in the present situation with the COVID-19 pandemics. Many cloud platforms have been used intensively for Telemedicine. The most popular ones include PubNub, Amazon Web Service, Google Cloud Platform and Microsoft Azure. One of the crucial challenges of telemedicine is the real-time application monitoring for the vital sign. The commercial platform is, by far, not suitable for real-time applications. The alternative is to design a web-based application exploiting Web Socket. This research paper concerns the real-time six-parameter vital-sign monitoring using a web-based application. The six vital-sign parameters are electrocardiogram, temperature, plethysmogram, percent saturation oxygen, blood pressure and heart rate. The six vital-sign parameters were encoded in a web server site and sent to a client site upon logging on. The encoded parameters were then decoded into six vital sign signals. Our proposed multi-parameter vital-sign telemedicine system using Web Socket has successfully remotely monitored the six-parameter vital signs on 4G mobile network with a latency of less than 5 milliseconds.


2014 ◽  
Vol 75 (1) ◽  
pp. 41-47 ◽  
Author(s):  
Jessica R.L. Lieffers ◽  
Vivienne A. Vance ◽  
Rhona M. Hanning

Purpose A cross-sectional web-based survey of dietitians was used to explore topics related to mobile devices and their applications (apps) in Canadian dietetic practice. Methods A survey was drafted, posted on SurveyMonkey, and pretested with dietitians and dietetic interns. Dietitians of Canada (DC), a supporter of this work, promoted the survey to members through its monthly electronic newsletters from January 2012 to April 2012. Results Of 139 dietitians who answered some survey questions, 118 finished the survey; this represents a response rate of approximately 3%. Overall, 57.3% of respondents reported app use in practice, and 54.2% had a client ask about or use a nutrition/food app. About 40.5% of respondents had recommended nutrition/food apps to clients. Respondents were enthusiastic about apps, but many described challenges with use. From the survey data, three themes emerged that can affect dietitians’ use of apps and whether they recommend apps to clients: mobile device and app factors (access to information/ tools, content quality, usability, accessibility/compatibility, and cost), personal factors (knowledge, interest, suitability, and willingness/ability to pay), and workplace factors. Conclusions Apps are now infiltrating dietetic practice. Several factors can affect dietitians’ use of apps and whether they recommend them to clients. These findings will help guide future development and use of apps in practice.


2020 ◽  
Vol 7 (6) ◽  
pp. 163-166
Author(s):  
Shriyash Mohril ◽  
Mahipal Singh Sankhla ◽  
Swaroop S Sonone ◽  
Kapil Parihar ◽  
Rajeev Kumar

These days mobile phones have become associated with elementary a part of our life, this is often one in every of the foremost necessary mediums for communication. Consequently, several portable towers are planted to hide additional areas, particularly in huddled cities and concrete areas. Now, the bottom stations made on these locations have transceivers that employ mistreatment frequency (RF) waves to determine communication among users within the mobile network. Because of the variety of base stations needed it will increase with bigger portable use with market competition, and with new technological capabilities. The microwave frequencies utilized in mobile communication cause thermal and non-thermal effects and leave a negative impact on the biological system. The quantity of RF-EMW radiation energy absorbed by human tissue depends on the frequency, intensity, polarization, and period of exposure. The EMR is recognized because of the major reason behind cancer. This review paper presents the potential biological and medicine health effects of high-intensity portable tower radiation.


Author(s):  
Jo Cranwell ◽  
Xu Sun ◽  
David Golightly ◽  
Genovefa Kefalidou ◽  
Benjamin Bedwell ◽  
...  

Mobile device-based data capture studies have potential as contextual data collection methods to address the limitations of the traditional paper-based diary method. The ever-evolving computing power of mobile phones broadens the potential applications of such methods in novel and interesting ways. While there have been a number of studies that demonstrate the power of the mobile device-based diary approach, there is less known about participants' experience of such studies. This chapter presents five case studies to bring together user experiences of participating in mobile data capture studies and evaluates how this can be fed into the future study design.


NFC enabled mobile phones are equipped with SE combined with NFC infrastructure like readers and POS terminals. The actors in the NFC infrastructure are the pre requisites but not sufficient for the use of NFC payments. There has to be a secure way to download, install, personalize, upgrade and delete an application in SE without the need to go to the service provider or mobile operator stores. TSM solution provide means of managing the NFC service life cycle OTA by using built upon and emphasizes the role an importance in NFC ecosystem. Mobile device needs to have a trusted Execution environment a place where sensitive data can be stored in secure fashion. It is a piece of hardware called as SE.


Author(s):  
Alexandra Chapko ◽  
Andreas Emrich ◽  
Stephan Flake ◽  
Frank Golatowski ◽  
Marc Gräßle ◽  
...  

This article presents a framework which enables end users to create small, sharply focused mobile services directly on a mobile device. By this, end users are no longer only consumers of mobile services; they also become producers and providers of mobile services. The domain of mobile health and fitness applications has been chosen to demonstrate the feasibility of the approach. The article presents the underlying platform for easy creation of mobile services and describes the implementation of a Web-based editor for easy mobile service creation as well as our solution to access device capabilities out of Web applications.


Author(s):  
Sai Ho Kwok

In the future, intellectual property protection will be a need for distributed media in mobile multimedia. With the constraints of mobile commerce and mobile technologies such as limited bandwidth and computing capability, new schemes of rights management emerge. Digital rights management (DRM) operations in these schemes differ from those in existing DRM solutions for electronic commerce. This chapter presents a general DRM framework for mobile multimedia based on current DRM, mobile network, mobile device, and payment technologies. The framework is partially referenced to the NTT DoCoMo i-mode model, which centralizes payment and maintains user information within the service center. This chapter also presents the basic operations of the general framework and illustrates how rights insertion, rights enforcement, and music sharing are realized under the framework.


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