scholarly journals Estudio cuantitativo sobre el uso docente de herramientas teleformativas en el ámbito de la programación y bases de datos

Author(s):  
Pablo César Muñoz Carril ◽  
Mercedes González Sanmamed

El artículo que presentamos muestra los resultados más significativos obtenidos en un estudio cuantitativo tipo "survey", desarrollado con docentes de la Universidad de A Coruña que utilizaban sistemas teleformativos como suplemento a sus clases presenciales. Uno de los objetivos clave de dicha investigación se centraba en conocer cuál era el nivel de aplicación y uso que el profesorado universitario realizaba respecto a herramientas tele-educativas pertenecientes al área de programación y bases de datos. Los análisis inferenciales realizados determinaron que existían variables de tipo profesional (como la "experiencia docente utilizando entornos virtuales" y la "categoría administrativa") que influían de forma significativa en el nivel de aplicación y uso que mostraba el profesorado en el área de programación y bases de datos bajo contextos teleformativos.  AbstractThis article shows most relevant results obtained in a survey developed with professors from the University of A who use e-learning systems to complement their lecture classes. The main objective of the research was to identify how much the professors used telematic applications and tools in the programming area and databases at the e-learning environments. The inferential analysis performed showed that there are certain variables (such as "teaching experience using virtual environments" and "administrative category"), which significantly influenced the level of application and use that showed teachers in the programming area and databases at the e-learning environments.

Author(s):  
Dr. Pablo César Muñoz Carril ◽  
Dra. Mercedes González Sanmamed

En el presente artículo mostramos los resultados obtenidos en una investigación de carácter cuantitativo llevada a cabo con profesores de primer, segundo y tercer ciclo de la Universidad de A Coruña que utilizaban sistemas de e-learning como complemento a sus clases presenciales. Uno de los principales propósitos del estudio ha sido recoger las voces del profesorado en cuanto a su nivel de conocimiento en herramientas teleformativas. También se ha analizado si existían diferencias en cuanto a los niveles de conocimiento del profesorado universitario en función de sus características personales (“sexo” y “edad”) y profesionales (“experiencia docente”, “experiencia docente universitaria utilizando entornos virtuales” y “categoría administrativa”). Los resultados obtenidos reflejan que el nivel de conocimiento del profesorado en herramientas teleformativas es bajo, siendo el correo electrónico y el chat, las utilidades que han alcanzado mayor puntuación. Por último, los análisis inferenciales realizados pusieron de manifiesto que es el profesorado más joven, en régimen de contrato, con menos años de experiencia y con mayor tiempo utilizando entornos virtuales, el que posee mayores niveles de conocimiento de las herramientas teleformativas.AbstractThis paper presents the findings from a research aiming to study the perception of the knowledge level of the use of e-learning tools among faculty from the University of A Coruna, belonging to both undergraduate and graduate programs. Based on a quantitative methodological approach, differences in knowledge levels are analysed, in order to identify relationships according to personal (sex and age) and professional (teaching experience, university teaching experience using virtual environments and position) features. The results show that the level of knowledge of faculty in e-learning tools is low, being e-mail and chat the utilities that have achieved the highest score.An inferential analysis also shows that untenured younger teachers, with fewer years of experience and using virtual environments for a longer period of time, score higher levels of knowledge of the e-learning tools.Recibido: 16 de agosto de 2010 Aceptado: 24 de enero de 2011


Electronics ◽  
2021 ◽  
Vol 10 (5) ◽  
pp. 616
Author(s):  
Manuel Ortega

Through a series of projects carried out by the Computer–Human Interaction and COllaboration (CHICO) group of the University of Castilla-La Mancha, some proposals are presented to improve the current e-Learning systems by making use of different paradigms of human-computer interaction. Synchronous and asynchronous collaborative systems, ubiquitous computing, and augmented reality can improve the current learning environments. The use of artificial intelligence mechanisms for both learner support and assessment complements these techniques. Emphasis is also placed on the use of automatic application generation techniques using models.


Author(s):  
Malika Sedra ◽  
Samir Bennani

The expansion of computer networks has at the same time given impetus to the distance learning environments. E-learning systems are also advanced and more efficient. However, these platforms offer such complex teaching functionalities that designers find themselves poorly equipped to succeed in their engineering processes. This article presents a tool that makes it easier for designers to produce educational content according to the Competency-Based Approach (CBA). We propose an implementation of the CBA after its modeling via ontology. Our module can be grafted to any author system oriented pedagogy based skills. We have advocated for Service for Oriented Architecture as a software solution to model our business process that consists of a set of interconnected services that are modeled and implemented. The proposed system is the result of a coordina-tion of, services, incorporating the order of competences explained by a distance education, which integrates and interacts according to an orchestration plan.


2020 ◽  
Vol 21 (1) ◽  
pp. 42-48
Author(s):  
Nadidah Ayu Syafitri ◽  
Muhammad Izman Herdiansyah

Bina Darma University (UBD) as one of the university based information technology currently has been assisted by the use of IT in implementing its strategy. University 4.0 is a university that makes students as a learning center and assisted by the use of IT.  UBD in conducting learning has been assisted by e-learning which is one of the benchmarks of 4.0 University perspectives. E-Learning implementation assists the learning process by students and lecturers. The performance of the e-learning system has not been measured. Measurements are performed to improve the quality of e-learning systems in the 4.0 university perspective. To perform analysis used the IT framework Balanced Scorecard consisting of four perspectives namely Corporate Contribution/Business Contribution, User Orientation, Operational Excellence and Future Orientation. The result of this research is an improved analysis of quality and strategies to improve the quality of e-learning systems in the 4.0 university perspective.


Comunicar ◽  
2014 ◽  
Vol 22 (43) ◽  
pp. 143-151 ◽  
Author(s):  
Felipe Chibás-Ortíz ◽  
Gerardo Borroto-Carmona ◽  
Fernando Almeida-Santos

There is a currently ongoing discussion regarding the most effective methodologies for establishing collaborative virtual learning environments (VLEs) and the true contribution to student creativity and innovation in such environments, particularly in the corporate sphere. Educational social networks based on collaborative learning have grown exponentially in recent years, with countless networks now established in nearly all fields. However, stimulation of creativity among VLE users in general, and specifically in the corporate sphere, has become an important issue in educational research. Utilizing experiences of corporate distance learning (DE) in Brazil, the present paper proposes a means of evaluating the presence of creativity indicators among students in collaborative virtual teaching and learning environments. Case studies are used to compare a corporate VLE project that uses information and communication technologies (ICTs) under a creative and educommunicative approach with a project that uses ICTs under a traditional approach. The study was conducted in partnership with the consulting and e-learning company Perfectu. The results obtained suggest that the pedagogic model adopted and the manner in which ICTs are employed determine whether ICTs lead to innovative results, not the use of ICTs alone. The average level of creativity in the group that used the creative and educommunicative model was higher than that of the group that used the traditional paradigm. Se mantiene abierta en nuestros días la discusión con respecto a las metodologías más efectivas en los entornos virtuales de aprendizaje (EVA) colaborativos y su verdadera contribución al desarrollo de la creatividad y la actitud innovadora en los estudiantes, particularmente en los ámbitos corporativos. Las redes sociales educativas basadas en el aprendizaje colaborativo crecen exponencialmente, y se hacen ya incontables en cualquier área del conocimiento. Sin embargo, la estimulación de la creatividad de los usuarios de los EVA en general y en el ámbito corporativo en específico, se ha convertido en un problema científico de gran importancia para las investigaciones en las Ciencias de la Educación. El presente trabajo se propone valorar la presencia de indicadores de creatividad en los estudiantes al interactuar con los entornos virtuales de enseñanza de aprendizaje colaborativo, basados en la experiencia de educación a distancia (EAD) corporativa acumulada en Brasil. El método de investigación utilizado es el del estudio de caso, que permitió comparar la realización de un proyecto EAD corporativo a partir de la utilización de las TIC con un enfoque creativo y educomunicativo, con otro que también utilizó las TIC pero con una visión tradicional. Fue realizado en la empresa de consultoría y e-learning Perfectu. Los resultados obtenidos sugieren que el modelo pedagógico adoptado y la forma de utilizar las TIC son las que llevan a resultados innovadores y no las TIC por sí mismas, dado que se observó que el promedio de creatividad del grupo que trabajó bajo el patrón educomunicativo-creativo fue más elevado que para el grupo que trabajó con el paradigma tradicional.


2008 ◽  
Vol 4 (8) ◽  
pp. 15-26
Author(s):  
Jose Mondejar-Jimenez ◽  
Juan-Antonio Mondejar-Jimenez ◽  
Manuel Vargas-Vargas ◽  
Maria-Leticia Meseguer-Santamaria

Castilla-La Mancha University has decided to implement two tools: WebCT and Moodle, Virtual Campus has emerged: www.campusvirtual.ulcm.es. This paper is dedicated to the analysis of said tool as a primary mode of e-learning expansion in the university environment. It can be used to carry out standard educational university activities in accordance with the guidelines set out by the new European Space for Higher Education. New needs continue to present themselves, not only with regard to the exchange of information and documents, but the complete and integrated management of teaching which is carried out using virtual environments and the Internet: e-learning.


Author(s):  
Luisa Torres Barzabal ◽  
Esther Prieto Jiménez ◽  
Luis López Catalán

El uso de las plataformas virtuales como recurso docente en el ámbito universitario, es una realidad cada vez más generalizada. A lo largo de este artículo realizaremos una evaluación de la puesta en marcha del Máster Universitario en Educación para el Desarrollo (EpD), implementado en la Universidad Pablo de Olavide de Sevilla, y realizado on-line en su totalidad. Todo ello lo llevaremos a cabo con el análisis de los datos extraídos del curso académico 2009-2010.Virtual environments for teaching-learning. Evaluation of the use of virtual tools in the master of education for sustainable developmentAbstractThe use of virtual platforms as a teaching resource in the university, is an increasingly common reality. Throughout this article we will evaluate the implementation of the Master's Degree in Education for Development (EPD), implemented at the University Pablo de Olavide de Sevilla, and performed on-line in its entirety. This will make it to the analysis of data from the 2009-2010 academic year.


2010 ◽  
pp. 120-145
Author(s):  
Gianluca Elia ◽  
Giustina Secundo ◽  
Cesare Taurino

This chapter presents a prototypal e-learning system based on the Semantic Web paradigm, called SWELS (Semantic Web E-Learning System). The chapter starts by introducing e-learning as an efficient and just-in-time tool supporting the learning processes. Then a brief description of the evolution of distance learning technologies will be provided, starting from first generation e-learning systems through the current Virtual Learning Environments and Managed Learning Environments, by underling the main differences between them and the need to introduce standards for e-learning with which to manage and overcome problems related to learning content personalization and updating. Furthermore, some limits of the traditional approaches and technologies for e-learning will be provided, by proposing the Semantic Web as an efficient and effective tool for implementing new generation e-Learning systems. In the last section of the chapter, the SWELS system is proposed by describing the methodology adopted for organizing and modeling its knowledge base, by illustrating its main functionalities, and by providing the design of the tool followed by the implementation choices. Finally, future developments of SWELS will be presented, together with some remarks regarding the benefits for the final user in using such system.


Author(s):  
Chris Stary

Knowledge acquisition in E-Learning environments requires both, individualization of content, and social interaction based on relevant learning items. So far few E-Learning systems support an integrated didactic and social perspective on knowledge transfer. Intelligibility Catchers (ICs) are E-Learning components designed for establishing sustainable communities of E-Learning practice. They encapsulate didactic and communication-centered concepts for effective collaborative and reflective generation and exchange of knowledge. Due to their open nature, they can be created dynamically, for any domain and on different levels of granularity. By intertwining content and communication, context can be kept for learning and exploration, even bound to specific community members.


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