scholarly journals Computer Based Projects for a Chemistry Curriculum

This book is a collection of exercises designed for students studying chemistry courses at a high school or undergraduate level. The e-book contains 24 chapters each containing various activities employing applications such as MS excel (spreadsheets) and Spartan (computational modeling). Each project is explained in a simple, easy-to-understand manner. The content within this book is suitable as a guide for both teachers and students and each chapter is supplemented with practice guidelines and exercises. Computer Based Projects for a Chemistry Curriculum therefore serves to bring computer based learning – a much needed addition in line with modern educational trends – to the chemistry classroom.

Author(s):  
Jacqueline S. McLaughlin

This chapter presents a new and different type of multimedia learning tool, the so-called “research module.” This unique, learner-centered, multimedia tool aims to create a learning environment wherein high school teachers and their students engage in higher-order, inquiry-based activities that allow them to “do” actual scientific research in the classroom. This chapter also describes the design and implementation of these computer-based resources, as well as assessment data on student learning, and perceptions of both textbooks and computer-based learning tools. It also reveals high school teachers’ attitudes toward the use of both computer-based resources and textbooks.


Author(s):  
Sapka Mawarzani ◽  
Refreandi Haeri

Media is anything that can be used to transmit messages from sender to receiver so that it can stimulate thoughts, feelings, attention, and student interests in such a way that the learning process occurs, media in education is used to improve the quality of learning, one of which is based learning media. computer. It is the duty and responsibility of the teacher in utilizing learning media that is in accordance with the needs and interests of student learning, and one of the media that is in accordance with student learning interests, namely computer-based learning media drills model. The objectives of this research and development are: 1) to produce a Drills model of computer-based economic learning media which will be used for the following years in class X students of Bina Insan Islamic Senior High School 2) to determine the feasibility of computer-based economic learning media developed according to the assessment of media experts and experts material, 3) knowing the responses of expert validators and students to the Drills model of computer-based economics teaching materials that have been developed, and 4) knowing the effectiveness of the developed drills model of computer-based economic learning media. This type of research is development research with the Borg and Gall model which has been modified into eight development steps. Development steps include: 1) potentials and problems, 2) data collection, 3) product design, 4) design validation, 5) design revision, 6) product testing, 7) product revision, and 8) final product. Data collection was carried out by means of questionnaires and tests. The target output of this research is publication in accredited national journals, another output can be a computer-based learning media product model of drills. The results showed that, 1). There is a product in the form of a computer-based economic learning media with the Drills model for Bina Insan Islamic Senior High School. 2). This Drills model of computer-based economic learning media is feasible to use, it can be seen from the validation results of economic material experts of 89.09% (feasible), for media experts it is 92.30% (feasible). 3). The teacher and student responses showed a positive response seen from the results of field trials, namely the results of the teacher's questionnaire response of 100% and student responses of 89.6%. 4). For the results of student learning activities of 3.7, thus the Driils Model of computer-based economic learning media is effectively used


2018 ◽  
Vol 1 (1) ◽  
pp. 24-41
Author(s):  
ABDUL MUNTAQIM AL ANSHORY

Pemahaman dan penggunaan komputer merupakan hal yang mutlak dilakukan oleh seluruh bidang kehidupan, termasuk bidang pendidikan. Komputer telah banyak digunakan dalam usaha-usaha mengembangkan dan meningkatkan efektifitas dan efisiensi proses belajar mengajar.  Salah satu upaya untuk meningkatkan mutu pembelajaran bahasa arab yang dilakukan peneliti dalam penelitian ini adalah mendesain program pembelajaran bahasa arab dengan menggunakan komputer. Penelitian ini bermaksud untuk mendesain program pembelajaran bahasa arab dengan menggunakan program komputer Power Point dan mengetahui pendapat para ahli pembelajaran bahasa arab, guru bahasa arab, dan siswa tentang kesesuaian dan menariknya program yang dihasilkan untuk pembelajaran bahasa arab di SMA Negeri 1 Malang. Penelitian pengembangan ini merupakan penelitian kualitatif deskriptif dengan proses validasi yang dilakukan oleh tiga ahli pembelajaran bahasa arab, satu guru bahasa arab, dan 39 siswa SMA Negerin 1 Malang. Adapun hasil dari penelitian ini adalah sebagai berikut: (1) Program pembelajaran bahasa arab yang didesain dengan program power point terdiri dari: (a) slide utama dan pendahuluan, (b) slide daftar isi, (c) slide petunjuk penggunaan, (d) slide-slide materi pembelajaran, (d) slide penutup, dan (e) slide riwayat hidup desainer; (2) Hasil ujicoba menunjukkan bahwa produk yang dihasilkan secara keseluruhan sangat baik, sesuai dan menarik untuk digunakan dalam proses pembelajaran di SMA Negeri 1 Malang. Dari proses desain dan hasil ujicoba tesis penelitian, peneliti dapat mengungkapkan bahwa desain program pembelajaran bahasa arab perlu dilaksanakan guna menunjang keberhasilan pembelajaran bahasa arab.   The using of computer - as one of technology- had became the requirement for all fields in the word, included education field. It has been used to make  the improvements in teaching and learning.  One of these efforts as that is conducted by researcher in this study is  to design learning program using computer program. This research aims are to design computer based learning program for teaching of arabic using power point program at Senior High School 1 of Malang and to know the opinions of the arabic teaching experts, teacher and students about the designed program. This development research is a descriptive qualitative one. The research validation is done by three experts, one teacher and thirty nine students studing arabic at Senior High School 1 of Malang. The results of this research are : (1) This computer based learning program using powerpoint program consists of (a) introduction slide, (b) contents slide, (c) instruction slide, (d) study items slides, (e) closing slide, and (f) biography slide; (2) Opinions from experts, teacher and the students about the computer based learning program using powerpoint program are : the product as a whole is very good, has a good suitability and a good attraction. From the process of designing computer based learning program  and the result of the validation, thesis of this study that researcher able to tell is that designing arabic learning program is required to support  success in teaching and learning arabic language.   الاهتمام بالحاسوب واستخدامه حاجة ماسة في كافة ميادين الحياة، ومن أهمها ميدان التربية.  استخدم المربون والمهتمون بالعملية التعليمية والتعلمية الحاسوب كإحدى الوسائل التعليمية  أم إحدى المواد الدراسية لترقية عملية التعليم والتعلم.. وفي هذا البحث، حاول الباحث تنمية نوعية تعليم اللغة العربية  بواسطة تصميم البرامج التعليمية باستخدام الحاسوب. والهدفان الرئيسيان من هذا البحث هما: لمعرفة كيفية تصميم البرامج التعليمية باستخدام برنامج الحاسوب باور بوينت في  تعليم  اللغة  العربية في المدرسة الثانوية الحكومية الأولى مالانج، ورأي الخبراء والمدرس والطلبة في مناسبة البرامج التعليمية المصممة ببرنامج الحاسوب باور بوينت بتعليم  اللغة  العربية في المدرسة الثانوية الحكومية الأولى مالانج وجاذبيتها. هذا البحث  التطوري عدله مجموعة من 3 خبراء في تعليم اللغة العربية، ومدرس اللغة العربية، و39 طالبا. أما نتائج البحث هي: (1) البرامج التعليمية المصممة ببرنامج  الحاسوب (باور بيوبنت) تم تصميمها وتتكون من الشاشات: (أ) الشاشة  التعريفية، (ب) الشاشة لفهرس شاشات البرامج التعليمية، (ج) الشاشة الإرشاداتية، (د) الشاشات للمواد الدراسية، (هـ) الشاشة للاختتام، و(و) الشاشة عن معلومات المصمم الشخصية. (2) تدل نتائج التجربة على أن هذه البرامج التعليمية المصممة باستخدام برنامج الحاسوب باور بوينت مناسبة جدا لتعليم اللغة العربية في المدرسة الثانوية الحكومية الأولى مالانج، جذابة جدا. انطلاقا من عملية التصميم ونتائج التجربة، فمعطيات هذا البحث التي يمكن أن يقدمها الباحث هي أن تصميم البرامج التعليمية في تعليم اللغة العربية محتاج إليه أيضا لدعم نجاح عملية تعليم اللغة العربية.


Author(s):  
Ahmad Arifin Zain ◽  
Widya Pratiwi

This study aims to 1) obtain information about the use of computer-based learning media as a learning resource in thematic learning; 2) obtaining views and obstacles faced by teachers and students in thematic learning; and 3) designing and making learning media that need to be developed in thematic learning. The subjects of this study were classroom teachers and students at SDN 1 Karanganyar. The technique of collecting information and data is in the form of observation guidelines, interviews and documentation. The analysis technique used is descriptive qualitative analysis. The preliminary findings conclude that 1) The use of computer-based learning media as a learning resource in thematic learning that has been carried out has been less attractive to students. 2) Limited use of learning media to support independent learning. 3) There are obstacles in delivering abstract material such as historical material and the lack of appropriate learning media, so it requires a lot of learning media that can visualize the material so that it is more interesting and more concrete. 4) Learning media that need to be developed in thematic learning, namely the material of the colonial period national events with interactive Powerpoint.


Author(s):  
Masril ◽  
Hidayati ◽  
Yenni Darvina

Tujuan penelitian ini adalah untuk menentukan nilai validitas dan praktikalitas lembar kerja siswa (LKS) virtual laboratory. Virtual laboratory (virtual lab) merupakan salah satu proses pembelajaran berbasis computer yang dapat dijadikan sebagai solusi alternatif pembelajaran dengan metode praktikum. Metode yang digunakan dalam penelitian ini adalah metode penelitian pengembangan model 4D dengan tahap definisi, perancangan, pengembangan, dan diseminasi. Untuk menguji validitas dan praktikalitas LKS dilakukan melalui instrument berupa angket yang diberikan pada ahli dan praktisi. Hasil yang diperoleh untuk uji validitas adalah 87.02 dengan kategori sangat baik, dan hasil uji kepraktisan adalah 88.25 dengan kategori sangat baik. Kesimpulan yang diperoleh dari hasil penelitian adalah desain LKS virtual laboratory yang dirancang sudah bisa digunakan untuk kegiatan praktikum di SMA.   The purpose of this study was to determine the value of validity and practicality of virtual laboratory student worksheet. Virtual laboratory was a process of computer based learning that can be used as an alternative solution for experimental learning. The type of research was research and development which using 4D model. It was consisted of four steps. It was definition, design, development, and dissemination. Instrument of validity and practicality was questionnaire given to experts and practitioners. The result of validity was 87.02 with very good category, and the result of practicality was 88.25 in very good category. The conclusion of the research was virtual laboratory student worksheet can be used for experimental activity in senior high school.


2019 ◽  
Vol 3 (1) ◽  
pp. 100
Author(s):  
Loeky Haryanto ◽  
Andi Galsan Mahie ◽  
Amir Kamal Amir ◽  
Naimah Aris ◽  
Kasbawati Kasbawati

Computers as learning media have become mandatory in the teaching and learning process. Mathematical learning in which the field of study is abstract and requires logical thinking is also inseparable from computer learning media. Many software made to facilitate mathematics learning activities, among others: Geogebra, Microsoft Mathematic, Maple, Matlab, SAS, SPSS etc. The dedication activities have been carried out by the Mathematics Department of FMIPA in collaboration with the Hasanuddin University Research and Community Service Institute (Lp2M) in Mathematics Subject Teacher (MGMP) at the junior high School in Pangkajene and Kepulauan District (Pangkep) held in the Junior High School 4 hall with a number of participants as many as 30 teachers from 23 various junior high schools in Pangkep Regency who are members of the MGMP. The purpose of this activity is to improve the ability of junior high school mathematics teachers in Pangkep Regency to use computer-based learning media such as Maple and Matlab. The material provided was training on Maple and Matlab software to support mathematics learning. The results of this activity can improve the ability of mathematics teachers to master mathematical material assisted by software.


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