Elementary School Students' Life Skills Development Process and Influencing Factors in PE Classes

2017 ◽  
Vol 24 (2) ◽  
pp. 39
Author(s):  
Kang JIwoong ◽  
Park Yongnam
Computers ◽  
2021 ◽  
Vol 10 (5) ◽  
pp. 56
Author(s):  
Nam-gyeong Gim

There are areas where the competencies obtained through computer coding activities substantially overlap with life skills components. Studies of these common competencies have suggested the possibility of including these contents in a life skills program. Therefore, the purpose of this study was to develop a program through the Entry program that elementary school students could use online to improve their life skills, given the need to increase contactless online classes due to COVID-19. Eight elementary school teachers with 20 years of experience and two curriculum experts participated in the program’s development. For data collection, 360 data points were collected from eight elementary schools located in each Korean province, including urban and rural areas. SPSS 21.0 was used to analyze the data. Upon completing the 8-week program, the difference in life skills between groups was confirmed using variance analysis based on the number of implementation times, and post-hoc testing was conducted. The study’s results confirmed the difference between the groups conducted for two weeks (M = 3.22), four weeks (M = 3.25), and six weeks (M = 3.67), and the group conducted for eight weeks (M = 3.83). In other words, as the number of weeks of participation in the life skills program increased, there was a difference between groups. These findings suggest a life skills program could be included as part of Entry based computer coding activities for elementary school students through a backward curriculum. In conclusion, this study showed the possibility of using contactless online classes with free Entry-based websites to improve the life skills of elementary school students struggling at home due to COVID-19. It also showed that each elementary school teacher could operate the life skills programs as a contactless learning method using a free coding platform and manual.


2019 ◽  
Vol 2 (2) ◽  
Author(s):  
Tri Arie Bowo ◽  
Budiati Budiati

English is pivotal in the globalization era since it is a bridge that connects one country with others. People from around the world able to interact directly using English as the medium of communication. The mastery of English is usually followed by its accompanying culture (western culture). Elementary school students who obtain English without internalizing Pancasila (Indonesia Ideology) values tend to think individually and ignoring their surroundings. If it is continuing, it will lead to national disintegration. Therefore, this research contributes to combine the values of Pancasila with English. Data collection methods were descriptive qualitative in the form of surveys, interviews, and observations. The research begins with the observations in bookstores and textbooks for elementary school students. the development of the model will begin with data collection. The pre-development stage is in the form of qualitative data by collecting primary data. Primary data collection was obtained from sample of elementary schools in Ungaran. The flashcard development process was designed with the Research and Development research design. Based on the data analysis, Pancasila-based flashcard consist of 50 cards divided into 5 types that based on the five principle of Pancasila. Those types are Religiosity, Humanity, Unity, Democracy, and Equality. Further research and dissemination are needed to perfect Pancasila-based flashcard.


2021 ◽  
Author(s):  
Xiaoshan Li ◽  
Pengyong Sun ◽  
Mingjie Zhou ◽  
Youtian Shen ◽  
Li Li ◽  
...  

Abstract Background This study aimed to examine the psychological symptom and its influencing factors among Chinese elementary school students during early COVID-19 outbreak. Methods A cross-section survey was used to investigate individual psychological response and its influencing factors among Chinese elementary school students. And the data were analyzed by the statistical software of SPSS 16.0. Results The results showed that students who experience large number of COVID-19-related stressors tend to report more depression and anxiety symptoms. Both problem-based coping and online learning satisfaction were protectors in predicting students’ symptoms of depression and anxiety, while emotion-based coping was a vulnerable factor. With regard to demographic variables, students with low family social status reported more symptoms of depression and anxiety than those with high family social status. Conclusions These findings present implications for psychological inventions and for education counselling services during the pandemics.


2019 ◽  
Vol 1 (2) ◽  
pp. 12-18
Author(s):  
Riyanto Riyanto ◽  
Diyah Aryulina ◽  
Suwarsono Suwarsono

The purpose of this study was to identify student knowledge on local games as a basis to develop science elementary school science textbook containing life skills and local games. Descriptive method with questionnaire as an instrument was used to conduct the study on 2160 elementary school students in Bengkulu Province. The results of the study showed that students’ knowledge related to local games was generally categorized as fair. Student knowledge related to knowledge on traditional games was quite various. Based on the study, the local games to be included in the development of elementary school science textbook were reviewed again. Local games known by most students are used as a basis to begin each chapter or subchapter of the textbook, whereas learning sources known by more than 80% students were implemented as chapter themes.


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