scholarly journals AN INTERACTIVE E-MODULE DEVELOMPENT TO INCREASE THE SELF-REGULATED LEARNING OF BASIC GRAPHIC DESIGN

Author(s):  
Leila Fajrie Auddiena Nuriel Fath Albana ◽  
Sujarwo Sujarwo

This study aims to produce an interactive E-Module Image Processing Bitmap (Raster) Elementary Graphic Design class X Vocational High School Multimedia Skills Competency to improve student self-regulated learning. This research is a Research and Development (R&D) using the ADDIE model which includes the stages of analyzing, design, development, implementation, and evaluation. The product trial design consists of preliminary trials, main field trials, and operational field trials by carrying out pre-experimental. Data collection instruments used were a needs analysis questionnaire, a scale of eligibility for e-modules by material and media experts, a scale of student self-regulated learning, and a student response scale. The data analysis technique used in the study is descriptive technique. The results showed that the interactive e-module was very feasible and effective enough to be used to improve the student self-regulated learning of basic graphic design of vocational students.

2021 ◽  
Vol 9 (1) ◽  
pp. 52
Author(s):  
Binti Munafi’ah ◽  
Supri Wahyudi Utomo ◽  
Elly Astuti

Penelitian ini bertujuan untuk menganalisis dan mengkaji proses pengembangan, kelayakan, dan respons dari peserta didik terhadap pengembangan Lembar Kerja Peserta Didik berbasis Higher Order Thinking Skills pada kelas XII Akuntansi Keuangan dan Lembaga mata pelajaran akuntansi keuangan Sekolah Menengah Kejuruan Negeri 2 Madiun. Penelitian ini dilakukan pada semester genap kelas XII Akuntansi Keuangan dan Lembaga dengan jumlah 25 peserta didik. Model pengembangan penelitian yang digunakan yakni model 4D (Define, Design, Development and Dissemination). Pengumpulan data dilakukan dengan observasi, angket atau kuesioner, dokumentasi dan tes hasil respons peserta didik. Hasil dari penelitian ini ialah tingkat kelayakan berdasarkan penilaian pengesahan dari ahli materi, kebahasaan, dan desain grafis mendapatkan skor nilai 87%, kategori sangat layak untuk digunakan. Aspek yang digunakan untuk mendapatkan kelayakan diambil dari aspek materi, aspek kebahasaan dan aspek media (desain grafis). Tingkat respons peserta didik dinilai berdasarkan 4 komponen, yakni komponen isi, materi, penyajian dan bahasa, serta mendapatkan kriteria penilaian “Sangat Menarik” untuk digunakan. AbstrakThis study aims to analyze and study the development process, feasibility, and response of students to the development of Student Worksheets based on Higher Order Thinking Skills in class XII Financial Accounting and Institutions of financial accounting subjects at 2 Madiun Vocational High School. This research was conducted in the even semester of class XII Financial Accounting and Institutions with a total of 25 students. The research development model used is the 4D model (Define, Design, Development and Dissemination). Data collection is done by observation, questionnaire or questionnaire, documentation and test results of students' responses. The results of this study are the level of eligibility based on the assessment of endorsement by experts in material, linguistic, and graphic design score of 87%, the category is very feasible to use. The aspects used to obtain eligibility are taken from the material aspects, linguistic aspects and media aspects (graphic design). Student response rates are assessed based on 4 components, namely the components of content, material, presentation and language, and get an assessment criteria "Very Attractive" to use.


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Tika Aryanti Ningrum ◽  
Sonja Verra Tinneke L ◽  
Didimus Tanah Boleng

This study aims to develop a biology supplement book and find out the quality of a biology supplement book on biodiversity material sourced from local excellence in coastal areas, which is developed as a suitable source of learning biology for grade X students of SMA / MA. This research includes Research & Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The product assessment was conducted by 2 validators, 4 Biology Teachers, and 103 students. The instrument used was a questionnaire sheet. The assessment of student response trials was conducted at SMA Negeri 1 Muara Badak and SMA Negeri 2 Muara Badak. The data analysis technique uses descriptive qualitative and quantitative. Based on the results of the overall assessment, an average percentage of questionnaires per assessment indicator was obtained, namely material coverage indicators 89.9%, presentation indicators 90.4%, linguistic indicators 87.8%, graphic design indicators 89.3%, included in the Very Eligible (SL) category. The assessment obtained from the experts produced a percentage of eligibility of 91.25% including the Very Eligible (SL) category; biology teacher 90% eligibility percentage. Thus, biology supplement books on biodiversity materials sourced from local excellence in coastal areas are of good quality and are very suitable to be used as learning resources for class X students of SMA / MA. Obstacles encountered during the research and development of biology supplement books, including the preparation of materials, manufacturing of products and barriers in the testing class.


Author(s):  
Nurhayati Nurhayati ◽  
Dina Ampera ◽  
Surniati Chalid ◽  
Farihah Farihah ◽  
Baharuddin Baharuddin

This research development is motivated by low learning outcomes Art Culture students of class XI software engineering 1 SMK Negeri 14 Medan. This study aims to (1) describe the design of blended learning development, (2) to describe the validity of the blended learning development result, and (3) to know the effectiveness of the use of blended learning on the subjects of Art Culture. The type of this research is development research using ADDIE model. Data in the study was collected using document recording method, questionnaire, and test. Instruments used in data collection are document recording reports, questionnaire sheets, and multiple-choice objectives. The collected data were analyzed by qualitative descriptive analysis technique, quantitative descriptive analysis technique, and inferential statistical analysis technique/inductive t-test. The results of the research show that (1) the design of blended learning development through ADDIE model consisting of analysis, design, development, implementation, and evaluation, (2) validation product validated from expert and user review with (a) subjects showed excellent predicated blended learning (90.53%); (b) the results of the design review indicated that blended learning was very good (93%); (c) the results of the media review indicated that blended learning was very good (95%); (d) individual trial results, small group trials, and field trials showed that blended learning predicate very good (98.82%), good (87.84%), and very good (92.55%), (3) on the efficacy test of blended learning shows that the result of t-count (22.07) t-table (2.007). This means, there are significant differences in student learning outcomes between before and after using blended. Thus blended learning is developed effectively to improve Art Culture learning outcomes.


2020 ◽  
Vol 5 (1) ◽  
pp. 21
Author(s):  
Imas Ismayati ◽  
Nani Ratnaningsih ◽  
Supratman Supratman

The aims of this study are to analyze and describe the metacognition of students who have high, moderate, and low Self-Regulated Learning (SLR) in solving Higher Order Thinking Skills (HOTS) type problem. The research method that used was qualitative, research subjects were taken from students who can provide information about the results of their work to obtain complete data and stop when there was no information that can be extracted (saturated data), then obtained 6 people consisting of students who have high, medium, low SLR. The Data collection technique used was the think-aloud method. The data analysis technique used in this study was a model from Miles and Huberman. Based on the data analysis, it can be concluded that: the metacognition of students with high SLR used metacognition in the indicators to compose strategies and monitor actions to the maximum while at the evaluation stage they had not been able to mention other alternatives to solve the problem, the metacognition of students with medium SLR used metacognition to the maximum in the indicators of the stage of compiling strategies but at the monitoring actions they had not been able to interpret the results of the answers and at the stage of evaluation they had not been able to mention other alternatives to solve the problem, the metacognition of students with low SLR had not been able to use metacognition to the maximum. Teachers must pay attention to students' self-regulated learning and metacognition in solving HOTS problems.


2019 ◽  
Vol 9 (1) ◽  
pp. 61-74
Author(s):  
Ranisa Junita ◽  
Roseli Theis

Abstrak Pengembangan bahan ajar disesuaikan dengan karakteristik dan kebutuhan mahasiswa. Menurut Branch (2009), pengembangan suatu produk berpusat kepada mahasiswa, salah satu strategi yang paling banyak dikenal untuk membantu mahasiswa memahami dan mengingat materi yang dibaca mahasiswa adalah Strategi PQ4R (Preview, Question, Read, Reflect, Recite dan Review). Strategi ini membantu mahasiswa untuk menata informasinya secara bermakna, mengajukan, pertanyaan, merefleksi, dan mengulasnya. Langkah-langkah dalam strategi PQ4R dapat membantu mahasiswa dalam mengorganisasi teks, dan mengatur dirinya sendiri untuk memperoleh informasi lebih mendalam dengan elaborasi yang lebih luas. Sehingga mahasiswa lebih mandiri dalam belajar. Kemandirian dalam belajar diistilahkan dengan Self Regulated Learning. Model Pengembangan bahan ajar analisis real untuk memfasilitasi self regulated learning mahasiswa yaitu dengan model ADDIE. Tahapan ADDIE adalah (1) Analisis, (2) Perancangan, (3) Pengembangan, (4) Implementasi dan (5) Evaluasi. Kelayakan dan kualitas bahan ajar ditentukan dengan indikator valid, praktis, dan efektif. Validitas bahan ajar ditilik pada aspek materi dan desain bahan ajar, dan praktikalitas dilihat pada uji coba terbatas kepada 10 mahasiswa. Semua instrumen yang digunakan dalam penelitian ini divalidasi kepada 2 orang validator yang merupakan dosen pendidikan matematika FKIP Universitas Jambi. Hasil yang diperoleh, Instrumen sudah dinyatakan layak untuk digunakan. Sedangkan hasil pengembangan bahan ajar analisis real dinyatakan valid dan praktis.   Kata Kunci: Analisis Real, Self Regulated Learning   Abstract Development of teaching materials tailored to the characteristics and needs of students. According to Branch (2009), the development of a product centered on students, one of the most well-known strategies to help students understand and remember material read by students is the PQ4R Strategy (Preview, Question, Read, Reflect, Recite and Review). This strategy helps students to organize their information meaningfully, ask questions, reflect, and review it. The steps in the PQ4R strategy can help students organize the text, and organize themselves to obtain more in-depth information by means of broader elaboration. So that students will be more independent in learning. Independence in learning is termed Self Regulated Learning. Model Development of real analysis teaching materials to facilitate student self-regulated learning, namely the ADDIE model. ADDIE stages are (1) Analysis, (2) Design, (3) Development, (4) Implementation and (5) Evaluation. The quality of teaching materials is determined by valid, practical, and effective indicators. The validity of teaching materials is seen in the material aspects and design of teaching materials, and the practice seen in the trial is limited to 10 students and 1 lecturer. All instruments used in this study were validated to 2 validators who were lecturers in mathematics education FKIP Jambi University. The results obtained, the instrument has been declared eligible for use. While the results of developing real analysis teaching materials are declared valid and practical. Kata Kunci: Analisis Real, Self Regulated Learning


2021 ◽  
Vol 12 (1) ◽  
pp. 8
Author(s):  
Sri Haerina Lailatul Janah ◽  
I Dewa Ayu Made Budhyani ◽  
I Gede Sudirtha

Penelitian ini bertujuan untuk mengetahui penilaian media moodboard berbantuan aplikasi pengolah gambar pada pembelajaran desain busana melalui uji ahli media, uji ahli isi, dan uji subjek sasaran. Jenis penilitian ini merupakan penelitian dan pengembangan (research and development) adapun model yang digunakan dalam penelitian ini yaitu model ADDIE yang terdiri dari analyze, design, development, implemenation, dan evaluation. Teknik analisis data dalam pengambilan data pada penelitian ini yaitu angket. Hasil penelitian menunjukkan penilaian media moodboard berbantuan aplikasi pengolah gambar berdasarkan uji ahli materi memperoleh rerata presentase 99 % termasuk kategori sangat baik, ahli media memperoleh rerata presentase 92% (sangat baik), dan subjek sasaran memperoleh rerata persentase 94% (sangat baik). Kata Kunci : Media, Moodboard, aplikasi pengolah gambar, Desain Busana This study aims to determine the assessment of moodboard media assisted by image processing applications in clothing design learning through the media expert test, content expert test, and target subject test. This type of research is research and development. The model used in this study is the ADDIE model which consists of analyze, design, development, implementation, and evaluation. The data analysis technique in collecting data in this study is a questionnaire. The results showed that the assessment of moodboard media assisted by image processing applications based on the test of material experts obtained an average percentage of 99% including the very good category, media experts obtained an average percentage of 92% (very good), and the target subject received an average percentage of 94% (very good). DAFTAR RUJUKANKeywords: Media, Moodboard, image processing application, Fashion DesignAnggrini, Anggi.2020. “ Alternatif Model Penyusunan Moodboard sebagai Metode Berfikir Kreatif dalam Pengembangan Konsep Visual” Vol 1 Juli 2020Ayu, Anggra Rucitra.2020. “ Merumuskan Konsep Dasar Interior“ Volume 5 No.1Bestari, Afif. 2016. “Pengaruh Penggunaan Media Moodboard Terhadap Pengetahuan Desain Busana Pada Mahasiswa Pendidikan Teknik Busana” Volume 3 No.2.Haryati, Siti. 2015. “Pengembangan Media pembelajaran Fliipbook Fisika Untuk Meningkattkan Hasil Belajar Peserta Didik”. Volume 4 Oktober 2015.Tegeh, Made I. Pengembangan Bahan Ajar Metode Penelitian Pendiidikan dengan Model ADDIE.SE Nomor 4 Tahun 2020 Tentang Kebijakan Pendidikan Dalam Masa Darurat Penyebaran covid-19, kementerian pendidikan IndonesiaSuciati. 2008. Moodboard. Prodi Pendidikan Tata Busana. Bandung: Universitas Pendidikan IndonesiaSugiyono. 2006. Metode Penelitian Bisnis. Bandung: Alfabeta.Sugiyono. 2019. Metode Penelitian dan Pengembangan. Bandung: Alfabeta.


Author(s):  
Romy Faisal Mustofa ◽  
Alyaa Nabiila ◽  
Suharsono Suharsono

Self regulated learning is a constructive process that is active in setting learning goals. This ability should be owned by every individual to become a successful learner. Another thing students must have in order to be successful in the process and learning outcomes is motivation. This research was conducted to investigate the correlation between motivational of biology learning with self regulated learning (SRL) in grade X MIPA 9 SMA Negeri 1 Kota Tasikmalaya. The research was carried out in April 2019. The research method used was correlation. The population of this research was all students of  X MIPA 9 as many as 30 people. Samples were taken using saturated sampling techniques so that the entire population was sampled. The research instrument used in this study was Motivated Strategies for Learning Questionnaire (MSLQ) consists of 2 parts namely motivational belief and self regulated learning strategies. The data analysis technique used was bivariate correlation regression test. Based on the results of the study can be concluded that there is a significant simultaneous correlation between motivational of biology learning and with self regulated learning (R= 0,761; R2 = 0,580). It means that the contribution from motivational of biology learning towards SRL is 58%.


2019 ◽  
Vol 5 (1) ◽  
pp. 69-78 ◽  
Author(s):  
Lisa Nur Aulia ◽  
Susilo Susilo ◽  
Bambang Subali

Tujuan penelitian ini adalah untuk meningkatkan kemandirian belajar siswa dengan menerapkan model pembelajaaran problem based learning yang dibantu dengan media edmodo. Metode penelitian yang digunakan yaitu metode eksperimen dengan desain penelitian one grup pretest posttest. Subyek penelitian adalah siswa kelas XI penjurusan MIPA SMA Negeri 1 Demak tahun ajaran 2017/2018. Aspek kemandirian yang diteliti meliputi aspek persiapan, pelaksanaan, dan evaluasi. Teknik pengumpulan data menggunakan angket kemandirian belajar, wawancara terhadap siswa dengan kemandirian rendah, sedang, dan tinggi, angket respon siswa, dan lembar keterlaksanaan pembelajaran untuk mengetahui tingkat keefektifan penerapan model problem based learning berbantuan edmodo. Berdasarkan analisis hasil penelitian tingkat keefektifan pelaksanaan pembelajaran dengan model problem based learning berbantuan edmodo adalah 94,11%. Peningkatan kemandirian belajar diketahui dengan menggunakan uji n-gain didapatkan hasil sebesar 0,32 dengan kriteria sedang. Peningkatan kemandirian yang paling optimal terjadi pada indikator evaluasi kegiatan belajar dan penarikan kesimpulan pengalaman belajar. Sehingga dapat disimpulkan bahwa penggunaan aplikasi edmodo dalam pembelajaran dapat meningkatkan kemandirian belajar siswa. Efforts to increase student self-regulated learning with problem-based learning model use Edmodo AbstractThe purpose of this study is to improve students' self-regulated learning by applying model problem based learning use edmodo. The research method is experimental method with one group pretest posttest research design. The subjects of the study were the students of science class grade XI of SMA Negeri 1 Demak academic year 2017/2018. The aspects of self-regulated learning examined include aspects of preparation, implementation, and evaluation. Data collection techniques used questionnaire of self-regulated learning, interviews of students with low, middle, and high self-regulated learning, student response questionnaires, and learning activity sheet to determine the level of effectiveness of the implementation of problem-based learning model use edmodo. Based on the analysis of research results, the effectiveness level of learning implementation with problem based learning model use edmodo is 94.11%. Increased learning independence is known by using the n-gain test results obtained by 0.32 with middle criteria. The most optimal improvement of independence occurs in indicators of evaluation of learning activities and conclusions of learning experiences. So it can be concluded that the use of edmodo applications in learning can improve student’s self-regulated learning.


2020 ◽  
Vol 4 (3) ◽  
pp. 515
Author(s):  
Arnelia Dwi Yasa ◽  
Ketut Suastika ◽  
Nur Vita Wahyu Ningtyas

The results of the analysis of the learning process show that the teacher does not use attractive learning media and students do not pay attention to the teacher during the lesson. This result in students often experiencing misconceptions about the material of adding fractions, so there is a need for the development of learning media in the form of unloading shading boards that can support the learning process. The purpose of this study was to determine the validity, practicality, and effectiveness. This research method was a development research by adapting the ADDIE model with 5 stages, namely: Analysis, Design, Development, Implementation, and Evaluation. The test subjects in this study were media expert lecturers, material expert lecturers, teachers and fourth grade students of SDN Ngembul 03, Blitar Regency. The data analysis technique used descriptive qualitative and quantitative. The data collection instrument used in this study was a questionnaire. The loading and unloading shading board based on the results of material validation obtained a score of 79.15% in the feasible category, the results of media validation obtained 75% with the feasible category. The results of the validation of the teacher's practicality got 83.65% in the very good category, the results of the student's practicality got 86.66% with the very good category and the results of the student's effectiveness got 81% with the very good category. The unloading shading board can be used by the teacher in the learning process to make it more interesting and fun. Provide a reference for other researchers in developing interesting and fun learning media for loading and unloading shading boards.


2021 ◽  
Vol 11 (2) ◽  
pp. 120-134
Author(s):  
N.L.G. Wiratni ◽  
I.M. Ardana ◽  
I.P.B. Mardana

This study aims to determine: (1) the validity of the results of developing domino card media (2) for the practicality of using domino card media, and (3) for the effectiveness of domino card media in improving student learning outcomes. This type of research is development research using the ADDIE model (analysis, design, development, implementation, evaluation). The data collection methods used in this study were interviews, questionnaires, tests, and document recording. The data collection instruments in this study were data validity was collected by questionnaire, practicality data was collected by questionnaire and effectiveness data was collected by learning outcomes test.The results showed that domino card media was declared valid by subject content experts with very good criteria (92%), learning media experts with very good criteria ( 90%), small group trials with very good criteria (92%), and field trials with very good criteria (93%). The practicality of domino card media obtained from the average teacher response score of 4.53 with very high and the average score of student responses is 4.56 with a very high category.The results of the effectiveness test shows the average pretest value of 53.52 < the average posttest result of 83.69 and it can be said that the domino card media is effective.


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