scholarly journals Efficacy of Behaviour Modification Therapy on the Internet Gaming Disorder of the Selected Filipino High School Students

2020 ◽  
Vol 6 (1) ◽  
pp. 101-116
Author(s):  
Almina P. Ramos ◽  
Claudette A. Agnes

The excessive use of Internet in online gaming afflicted several adolescent students in such a way that they found it hard to control their gaming behaviour anymore. There were a lot of studies done as to the causes of this modern-day addiction but there was scarcity on the therapy program that will address the problematic thoughts and feelings associated with this behaviour. This study aimed to devise a Behaviour Modification Therapy (BMT) program that will reduce the frequency, intensity, and duration of their online gaming. In developing the therapy, a mixed method of quantitative and qualitative research using sequential explanatory design was utilized. This was composed of collection and analysis of quantitative data through pre-test on Internet Gaming Disorder (IGD) 20-Test; compilation of qualitative data through related literatures and studies, Focused Group Discussions (FGD) and Training Needs Analysis (TNA). The data were used as bases in designing the eight (8) sessions of BMT. The respondents included in this research were the 11-19 years old public high school students who experienced excessive internet gaming. After the therapy sessions the post test on the (IGD) 20-Test was administered and the t-Test was used to find the difference. The Behaviour Modification Therapy was helpful and efficacious in reducing the IGD symptoms of the respondents. This can be adapted as psychotherapy for IGD.

2021 ◽  
Vol 11 ◽  
Author(s):  
Peng Wang ◽  
Jun Wang ◽  
Yun Yan ◽  
Yingdong Si ◽  
Xiangping Zhan ◽  
...  

This study aimed to explore the mediating effects of internet gaming disorder, social network use, and generalized pathological internet use (GPIU) on the association between loneliness and depression. A total of 2211 junior high school students completed questionnaires regarding loneliness, internet gaming disorder, social network use, GPIU, and depression (aged 10–16 years). The results of a structural equation model revealed that (a) the path coefficient of loneliness to depression was significantly positive, (b) loneliness could not predict depression through GPIU directly, but (c) loneliness could predict depression through internet gaming disorder to GPIU, (d) loneliness could predict depression through social network use to GPIU, and (e) loneliness could not predict depression through internet gaming disorder to social network use to GPIU. These results provided significant implications for the prevention and reduction of depression in Chinese junior high school students.


2021 ◽  
Vol 11 ◽  
Author(s):  
Hui Xiang ◽  
Xiaolin Tian ◽  
Yu Zhou ◽  
Jieyu Chen ◽  
Marc N. Potenza ◽  
...  

Background and Aims: Internet Gaming Disorder (IGD), which is an underlying symptom classified as a behavioral addiction disorder, has many related social problems that have garnered the bulk of attention in recent research. However, its psychological/behavioral mechanism is still unclear. The purpose of the current study was to explore the relationship between IGD and impulsivity which is regulated by behavioral inhibition and activation among different age groups.Methods: A total of 1,525 students completed Young's Internet Addiction Test (IAT), Online Game Addiction Questionnaire, the Behavioral Inhibition System/Behavioral Activation System (BIS/BAS) scales, and the Barratt Impulsiveness Scale-11 (BIS-11).Results: (1) The prevalence of IGD in different ages students was 10.3%. (2) BIS, BAS-Fun seeking (BAS-F), and BIS-11 scores indicated that there were significant differences between IGD and non-IGD individuals. (3) BIS showed significant differences in different grades (i.e., between undergraduates and middle school students with IGD; F = 3.10, p < 0.05). (4) The IAT scores demonstrated a significant positive correlation with BIS scores (r = 0.375, p < 0.05) among undergraduates with IGD; IAT scores of high school students with IGD were negatively correlated with BAS-Reward (BAS-R) (r = −0.28, p < 0.05).5)BIS and BIS-11 together could explain 14.9% variance of IGD among the college group; BAS-R and BAS-F together could explain 16.7% variance of IGD among the high school group (p < 0.05).Conclusions: The relationships between IGD and BIS, BAS-F, BAS-D, BIS-11 scores differed due to the age group of individuals tested.


2021 ◽  
Vol 9 (B) ◽  
pp. 1111-1116
Author(s):  
Indarwati Setyaningsih ◽  
Agus Budi Bowo Leksono ◽  
Paryono Muhrodji ◽  
Abdullah Syafiq Edyanto ◽  
Amelia Nur Vidyanti

BACKGROUND: Internet Gaming Disorder (IGD) has emerged as a rapidly rising public health problem mostly affecting children and adolescent worldwide, as a result of massive growth of technology and internet usage in recent years. Adolescents are the most vulnerable age group to problematic internet gaming use due to lack of cognitive control. AIM: This study aims to investigate the association between IGD and cognitive function among junior high school- students in Indonesia. METHODS: The subjects of this cross-sectional study were students at two randomly selected junior high schools in Yogyakarta, Indonesia. The Game Addiction Scale-7 Indonesian version and the Modified Mini Mental State Examination for Children-Indonesian version were used to assess IGD and cognitive function, respectively. Multivariate analysis with linear regression was used to determine the relationship between IGD and cognitive function. RESULTS: There were 142 subjects with a mean age of 14 years. Students with IGD significantly had lower score of cognitive function, particularly for domains of attention (p = 0.000), recall memory (p = 0.000), and language (p = 0.002), compared with the counterpart group. Furthermore, multivariate analysis showed that students with IGD were more likely to have lower cognitive function score by 1.40 points than those without IGD (B = –1.40, 95% CI -2.51–-0.29, R2 = 0.469). CONCLUSIONS: IGD was negatively associated with cognitive function. Junior high school students with IGD in Indonesia had lower score of cognitive function compared with students without IGD, particularly in the domains of attention, recall memory, and language. Clinicians, teachers, and parents should be more aware of the detrimental effect of IGD. Further study with larger sample size, diverse subjects, and wider age range is still needed.


2020 ◽  
Vol 13 (12) ◽  
pp. 111
Author(s):  
Ferahim Yeşilyurt

Problematic gaming behavior is an important problem that may lead to a recently introduced psychiatric condition named internet gaming disorder (IGD). Gaming addiction has been reported to have major influence on the lives of adolescents and young adults affected by it. Our aim was to determine relationships between gaming-related parameters, academic success, levels of depression, anxiety and stress, and gaming addiction scores. We performed a cross-sectional study comprised of 499 non-senior high school students from the Bakırköy district of Istanbul. Depression, anxiety and stress were measured with the DASS-21, gaming addiction was measured via the IGDS9-SF. A single questionnaire form was prepared to record demographics, game play behavior and preferences, DASS-21 scores and IGDS9-SF scores. Girls comprised 80.2% (n=400) of the participants in this study. Eighty-eight (17.6%) students reported that they did not play games. There was a statistically significant worsening in IGDS9 scores and all subscales of the DASS-21 with increased game playing time. Gaming addiction score was higher in those that reported being academically unsuccessful. Multivariate regression analysis revealed that the factors that increased IGDS9 scores were: time spent gaming, and preference of action, simulation or social media games. Whereas, smartphone gaming was found to be independently associated with lower IGDS9 scores. The association of higher IGDS9 scores with gaming time and preference of action, simulation and social media games, and lower scores with smartphone gaming are interesting results and may have implications in the approach to and treatment of those with IGD.


2020 ◽  
Vol 136 (1) ◽  
pp. 115-168
Author(s):  
Desmond Ang

Abstract Nearly 1,000 officer-involved killings occur each year in the United States. This article documents the large, racially disparate effects of these events on the educational and psychological well-being of Los Angeles public high school students. Exploiting hyperlocal variation in how close students live to a killing, I find that exposure to police violence leads to persistent decreases in GPA, increased incidence of emotional disturbance, and lower rates of high school completion and college enrollment. These effects are driven entirely by black and Hispanic students in response to police killings of other minorities and are largest for incidents involving unarmed individuals.


2020 ◽  
Vol 3 (2) ◽  
pp. 214-229
Author(s):  
Syani Bombongan Rantesalu

Abstract: A value and character based curriculum is the core of the curriculum from time to time which is designed to answer the challenges of the times. In this paper, the author wants to examine the application of value-based and character-based curriculum in Christian Religious Education learning to the spiritual intelligence of public high school students in Tana Toraja. This is considered important because in the implementation of a value-based and character-based curriculum it has less impact on the spiritual intelligence of state high school students in Tana Toraja. The method used in this paper is qualitative research with descriptive analysis method. This study concludes that the curriculum developed in Christian religious education learning is still general in nature, which is designed in general in a universal context which is then developed according to a particular context. The curriculum in the context of Christianity in learning values and character in Christian education is only one source, namely from the Bible and applies to everyone in all places, as for the value in character building in relation to this spiritual intelligence, namely the value of love which is the main command of God, readiness to hear. and slow to speak, the value of holiness is not defiling oneself with various temptations and the values of the fruit of the Holy Spirit, namely love, joy, peace, patience, generosity, kindness, loyalty, gentleness and self-control.Keywords: values, character, spiritual intelligence  Abstrak: Kurikulum berbasis nilai dan karakter adalah inti dari dari kurikulum dari masa ke masa yang di desain untuk menjawab tantangan jaman. Dalam tulisan ini, penulis ingin mengkaji pemberlakuan kurikulum berbasis nilai dan karakter dalam pembelajaran Pendidikan Agama Kristen terhadap Kecerdasan spiritual siswa SMA Negeri di Tana Toraja. Hal ini dianggap penting oleh karena dalam pemberlakuan kurikulum berbasis nilai dan karakter kurang berdampak bagi kecerdasan spiritual siswa SMA Negeri di Tana Toraja. Dalam tulisan ini menggunakan metode kualitatif dengan analisis dekriptif. Penelitian ini menyimpulkan bahwa, kurikulum yang dikembangkan dalam pembelajaran pendidikan Agama kristen masih bersifat umum, yakni dirancang secara umum dalam konteks universal yang kemudian dikembangkan sesuai konteks tertentu. Kurikulum dalam konteks kekristenan dalam pembelajaran nilai dan karakter pada pendidikan Kristen hanya satu sumber yakni dari Alkitab dan berlaku bagi setiap orang disegala tempat, adapun nilai dalam pembentukan karakter dalam kaitannya dengan kecerdasan spiritual ini yakni nilai kasih yang merupakan perintah utama Tuhan Allah, kesiapan untuk mendengar dan lambat untuk berkata-kata, nilai kekudusan yakni tidak menajiskan diri dengan berbagai godaan jasmani dan nilai-nilai dari buah Roh Kudus Kata Kunci: Nilai, karakter, kecerdasan spiritual


2021 ◽  
Vol 9 (2) ◽  
pp. 1077-1085
Author(s):  
Emerson D. Peteros, Et. al.

Although the government provides free education, poverty is one of Filipino students' most common challenges in their pursuit of basic education. To overcome financial constraints and to be self-sufficient while studying, high school students choose to find errands. In Toledo City, Cebu, Philippines, thirty-one public high school students working part-time were studied to find answers if there was a link between time management, self-efficacy, and academic performance, specifically, assessing the respondents' math performance, using the adopted survey questionnaire. The results revealed that they performed satisfactorily in math while practicing moderate time management and having moderate self-efficacy in the subject. There was no significant relationship between time management and math performance; however, self-efficacy and math performance had a significant weak positive correlation. As a result, teachers are encouraged to create programs that boost students' self-efficacy and time management abilities. It is strongly suggested that time management skills are integrated into the subjects to form and promote students' positive reactions. From the theoretical point of view, once the competencies have been learned and practiced, students are expected to manage, strive for, and fulfill their life objectives more effectively.         


2016 ◽  
Vol 9 (8) ◽  
pp. 1 ◽  
Author(s):  
Fangfang Deng ◽  
Yuewu Lin

<p>Grammar is “a system of rules governing the conventional arrangement and relationship of words in a sentence” (Brown 1994) which can facilitate the acquisition of a foreign language and is conducive for cultivating comprehensive language competence. Most teachers regard grammar as a frame of English learning. The grammar teaching beliefs held by teachers can affect their practical teaching behaviors in class, thus can have different teaching results in the end. Therefore, through quantitative and qualitative research, this paper aims to investigate the present status of grammar beliefs of high school students as well as teachers’ beliefs and their grammar teaching behaviors, analyze and compare the similarities and differences between them. The result shows that teachers’ grammar teaching has the tendency of communicative teaching while students’ grammar beliefs have the characteristic of integration of communicative and traditional grammar teaching. Teachers’ grammar teaching behaviors can basically be consistent with their grammar teaching beliefs.</p>


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