scholarly journals METHODS AND TECHNOLOGIES FOR AERIAL SURVEYING AND GROUND PHOTOGRAMMETRIC SURVEYS FOR ARCHAEOLOGICAL PURPOSES

Author(s):  
V.M. Kurkov ◽  
◽  
T.N. Skripitsina ◽  
A.Yu. Sozonova ◽  
◽  
...  

This article we consider methods and technologies of unmanned aerial surveying and close-range photogrammetric survey as applied for archeological research. We summed up the practical experience of the specialists of the Moscow State University of Geodesy and Cartography (MIIGAiK), obtained with the participation in the Bosporus archaeological expedition of the State Historical Museum on the Taman Peninsula in 2018–20. During the 3 expeditions, 18 archaeological sites were surveyed by aerial methods using UAV Geoscan 101 Geodesy and UAS DJI Phantom 4 Pro. In addition to aerial surveying, the Canon 30D digital camera with 50 mm and 14 mm focal lengths was used for groundbased, close-range photogrammetric surveys of archaeological sites. Some sites were surveyed many times during different periods of archaeological research. At all surveyed archaeological sites using photogrammetric processing methods at the Agisoft Metashape software we received survey documents (orthophoto, digital terrain models, 3D models). For some artifacts, three-dimensional metric models have been obtained using digital photogrammetry methods. Various methods of aerial surveying were used to study archaeological sites. The article gives recommendations on optimization of photography process in order to obtain reliable and informative documents for archaeological excavations. Comparison and analysis of aerial and close-range survey data was performed by the QGIS geographic information system. The information obtained using geo-information technologies will improve the quality and reliability of forecasts and hypotheses in archaeological studies.

2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Jerzy Montusiewicz ◽  
Marek Miłosz ◽  
Jacek Kęsik ◽  
Kamil Żyła

AbstractHistorical costumes are part of cultural heritage. Unlike architectural monuments, they are very fragile, which exacerbates the problems of their protection and popularisation. A big help in this can be the digitisation of their appearance, preferably using modern techniques of three-dimensional representation (3D). The article presents the results of the search for examples and methodologies of implementing 3D scanning of exhibited historical clothes as well as the attendant problems. From a review of scientific literature it turns out that so far practically no one in the world has made any methodical attempts at scanning historical clothes using structured-light 3D scanners (SLS) and developing an appropriate methodology. The vast majority of methods for creating 3D models of clothes used photogrammetry and 3D modelling software. Therefore, an innovative approach was proposed to the problem of creating 3D models of exhibited historical clothes through their digitalisation by means of a 3D scanner using structural light technology. A proposal for the methodology of this process and concrete examples of its implementation and results are presented. The problems related to the scanning of 3D historical clothes are also described, as well as a proposal how to solve them or minimise their impact. The implementation of the methodology is presented on the example of scanning elements of the Emir of Bukhara's costume (Uzbekistan) from the end of the nineteenth century, consisting of the gown, turban and shoes. Moreover, the way of using 3D models and information technologies to popularise cultural heritage in the space of digital resources is also discussed.


Author(s):  
P. Delis ◽  
M. Wojtkowska ◽  
P. Nerc ◽  
I. Ewiak ◽  
A. Lada

Textured three dimensional models are currently the one of the standard methods of representing the results of photogrammetric works. A realistic 3D model combines the geometrical relations between the structure’s elements with realistic textures of each of its elements. Data used to create 3D models of structures can be derived from many different sources. The most commonly used tool for documentation purposes, is a digital camera and nowadays terrestrial laser scanning (TLS). Integration of data acquired from different sources allows modelling and visualization of 3D models historical structures. Additional aspect of data integration is possibility of complementing of missing points for example in point clouds. The paper shows the possibility of integrating data from terrestrial laser scanning with digital imagery and an analysis of the accuracy of the presented methods. The paper describes results obtained from raw data consisting of a point cloud measured using terrestrial laser scanning acquired from a Leica ScanStation2 and digital imagery taken using a Kodak DCS Pro 14N camera. The studied structure is the ruins of the Ilza castle in Poland.


Author(s):  
Oyunkhand Byamba ◽  
◽  
Elena L. Kasyanova ◽  

The development of science always depends on technological progress. Cartography is rapidly changing and developing with the introduction of new computer technologies, such as GIS and remote sensing of the Earth. Recently, there have been qualitatively new types of cartographic products, in particular 3D terrain models, which in cartography are becoming a universal, optimal and operational method for displaying terrain. The article discusses a method for creating a three-dimensional digital terrain model in the form of an irregular triangulation network based on SRTM data and GIS technology on the example of the Khenti aimag of Eastern Mongolia.


2018 ◽  
Vol 50 ◽  
pp. 01064
Author(s):  
Marina Grickevich ◽  
Irina Andreeva ◽  
Alexander Belitskii ◽  
Alexander Khoperskov

Modern information technologies provide unique opportunities of cultural heritage preservation and creation of new software tools analyzing archaeological data. In the current article, we discuss the features of designing services of the system supplying work with spatially distributed archaeological data by example of the specialized geoportal implementation at Volgograd State University. The design of the database with geospatial reference supported by the geoinformation system has been considered as well. A set of services for creation, visualization and publishing of 3D models is described. Our approach allows combining a digital terrain model with a 3D model of the archaeological excavation.


2020 ◽  
Vol 9 (2) ◽  
pp. 118
Author(s):  
Robert Olszewski ◽  
Mateusz Cegiełka ◽  
Urszula Szczepankowska ◽  
Jacek Wesołowski

Game engines are not only capable of creating virtual worlds or providing entertainment, but also of modelling actual geographical space and producing solutions that support the process of social participation. This article presents an authorial concept of using the environment of Cities: Skylines and the C# programming language to automate the process of importing official topographic data into the game engine and developing a prototype of a serious game that supports solving social and ecological problems. The model—developed using digital topographic data, digital terrain models, and CityGML 3D models—enabled the creation of a prototype of a serious game, later endorsed by the residents of the municipality, local authorities, as well as the Ministry of Investment and Economic Development.


2018 ◽  
Vol 162 ◽  
pp. 03027
Author(s):  
Abbas Khalaf ◽  
Tariq Ataiwe ◽  
Israa Mohammed ◽  
Ali Kareem

This research is to evaluate the feasibility of applying three-dimensional modelling of the close-range photogrammetry in documenting archaeological monuments by using digital photogrammetry image processing software and digital consumer camera. The digital camera used was Nikon D3100, the processing software was (AgiSoft PhotoScan) and (ArcGIS, ArcScene extension). The study area was selected in the centre of Baghdad province by choosing one of the archeological monuments in it, namely the Abbasid alace. A set of camera locations represent the locations of the images, and as a result of the processing, 81 digital images were arranged in a sequence in which the results of this step were verified. The points cloud after processing were 1,082,617 points. Six control points were selected, used as distances constrained. The validity of the fixed location of the points can be ascertained by checking the data. The program provide the error and accuracy for each image, where a total error in the scale bar was 0.005253 meters, a total error of marks points was 0.010957 meters and the accuracy for all six points was 0.005 meters.


2010 ◽  
Vol 1 (1) ◽  
pp. 141
Author(s):  
Francisco Javier Marcos Sáiz

<p>Archaeology has developed several theoretical and methodological perspectives with the application of the Geographical Information Systems (GIS), Digital Terrain Models (DTM), Virtual Reality (VR) and the 3D Modelling. In the spreading a gradual progress has begun for mapping the sites on its environmental context with the virtual generation of the topographic and ecological features. The aim of this paper is the analysis of the possibilities of spreading of the settlement patterns in the Late Prehistory around Sierra de Atapuerca (Burgos), VI to II millennium cal. BC-. The technical process is the modelling and 3D animation for video of Virtual Landscapes with GIS. The conclusion is that the Virtual Flying with GIS is a fundamental tool for the graphical spreading of the prehistoric settlement, especially with archaeological sites of surveys.</p>


2017 ◽  
Vol 6 (1) ◽  
pp. 156-162
Author(s):  
Tatiana Vyacheslavovna Ashutova

This paper deals with the problem of results quality improving in educational programs and their development in connection with the introduction of new higher education standards, which require the usage of a practice-oriented approach in training future designers and teachers. Topical aspects of competence model in training students majoring in graphic design are elucidated in the paper. A trend that traditional education is losing ground to practice-oriented education is also considered. The paper deals with basic modern approaches to understanding and defining the essence of practice-oriented learning. The author's vision of knowledge-oriented and practice-oriented approach balance (with regard to the educational specifics of teachers-designers) is presented. It describes the implementation of practice-oriented training in the internship of designers and teachers of Arts and Service Department at Murmansk Arctic State University. It is necessary to create methodological support of the training process according to the requirements of a practice-oriented training model. Pedagogical literature in training, analysis of state educational standards, modern approaches to the design and implementation of e-learning, own practical experience, description of the main provisions were used in the development of practice-oriented electronic textbook Information technologies in graphic design. The paper depicts a basic method of practice-oriented learning that is implemented in educational practice at Arts and Service Department at MASU.


Quaternary ◽  
2022 ◽  
Vol 5 (1) ◽  
pp. 5
Author(s):  
Matthew D. Howland ◽  
Anthony Tamberino ◽  
Ioannis Liritzis ◽  
Thomas E. Levy

This paper tests the suitability of automated point cloud classification tools provided by the popular image-based modeling (IBM) software package Agisoft Metashape for the generation of digital terrain models (DTMs) at moderately-vegetated archaeological sites. DTMs are often required for various forms of archaeological mapping and analysis. The suite of tools provided by Agisoft are relatively user-friendly as compared to many point cloud classification algorithms and do not require the use of additional software. Based on a case study from the Mycenaean site of Kastrouli, Greece, the mostly-automated, geometric classification tool “Classify Ground Points” provides the best results and produces a quality DTM that is sufficient for mapping and analysis. Each of the methods tested in this paper can likely be improved through manual editing of point cloud classification.


Author(s):  
C. Tejeda-Sánchez ◽  
A. Muñoz-Nieto ◽  
P. Rodríguez-Gonzálvez

Visualization and analysis use to be the final steps in Geomatics. This paper shows the workflow followed to set up a hybrid 3D archaeological viewer. Data acquisition of the site survey was done by means of low-cost close-range photogrammetric methods. With the aim not only to satisfy the general public but also the technicians, a large group of Geomatic products has been obtained (2d plans, 3d models, orthophotos, CAD models coming from vectorization, virtual anastylosis, and cross sections). Finally, all these products have been integrated into a three-dimensional archaeological information system. The hybrid archaeological viewer designed allows a metric and quality approach to the scientific analysis of the ruins, improving, thanks to the implementation of a database, and its potential for queries, the benefits of an ordinary topographic survey.


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