scholarly journals GEOMATIC ARCHAEOLOGICAL RECONSTRUCTION AND A HYBRID VIEWER FOR THE ARCHAELOGICAL SITE OF CÁPARRA (SPAIN)

Author(s):  
C. Tejeda-Sánchez ◽  
A. Muñoz-Nieto ◽  
P. Rodríguez-Gonzálvez

Visualization and analysis use to be the final steps in Geomatics. This paper shows the workflow followed to set up a hybrid 3D archaeological viewer. Data acquisition of the site survey was done by means of low-cost close-range photogrammetric methods. With the aim not only to satisfy the general public but also the technicians, a large group of Geomatic products has been obtained (2d plans, 3d models, orthophotos, CAD models coming from vectorization, virtual anastylosis, and cross sections). Finally, all these products have been integrated into a three-dimensional archaeological information system. The hybrid archaeological viewer designed allows a metric and quality approach to the scientific analysis of the ruins, improving, thanks to the implementation of a database, and its potential for queries, the benefits of an ordinary topographic survey.

2021 ◽  
Author(s):  
K. A. Ritter ◽  
Terrence L. Chambers

AbstractVirtual field trip is a way of providing users with some knowledge and exposure of a facility without requiring them to physically visit the location. Due to the high computational costs that are necessary to produce virtual environments (VEs), the potential for photorealism is sacrificed. Often these three-dimensional (3D) modeled applications use an unrealistic VE and, therefore, do not provide a full depiction of real-world environments. Panoramas can be used to showcase complex scenarios that are difficult to model and are computationally expensive to view in virtual reality (VR). Utilizing 360° panoramas can provide a low-cost and quick-to-capture alternative with photorealistic representations of the actual environment. The advantages of photorealism over 3D models for training and education are not clearly defined. This paper initially summarizes the development of a VR training application and initial pilot study. Quantitative and qualitative study then was conducted to compare the effectiveness of a 360° panorama VR training application and a 3D modeled one. Switching to a mobile VR headset saves money, increases mobility, decreases set-up and breakdown time, and has less spatial requirements. Testing results of the 3D modeled VE group had an average normalized gain of 0.03 and the 360° panorama group, 0.43. Although the 3D modeled group had slightly higher realism according to the presence questionnaire and had slightly higher averages in the comparative analysis questionnaire, the 360° panorama application has shown to be the most effective for training and the quickest to develop.


2012 ◽  
Vol 497 ◽  
pp. 89-93
Author(s):  
Liang Liang Yuan ◽  
Ke Hua Zhang ◽  
Li Min

In order to process heterotype hole of workpiece precisely, an open abrasive flow polish machine is designed, and the optimization design of machine frame is done for low cost. Firstly, basing on the parameters designed with traditional ways, three-dimensional force model is set up with the soft of SolidWorks. Secondly, the statics and modal analysis for machine body have been done in Finite element methods (FEM), and then the optimization analysis of machine frame has been done. At last, the model of rebuild machine frame has been built. Result shows that the deformation angle value of machine frame increased from 0.72′ to 1.001′, the natural frequency of the machine decreased from 75.549 Hz to 62.262 Hz, the weight of machine decreased by 74.178 Kg after optimization. It meets the strength, stiffness and angel stiffness requirement of machine, reduces the weight and cost of machine.


2021 ◽  
Vol 11 (12) ◽  
pp. 5321
Author(s):  
Marcin Barszcz ◽  
Jerzy Montusiewicz ◽  
Magdalena Paśnikowska-Łukaszuk ◽  
Anna Sałamacha

In the era of the global pandemic caused by the COVID-19 virus, 3D digitisation of selected museum artefacts is becoming more and more frequent practice, but the vast majority is performed by specialised teams. The paper presents the results of comparative studies of 3D digital models of the same museum artefacts from the Silk Road area generated by two completely different technologies: Structure from Motion (SfM)—a method belonging to the so-called low-cost technologies—and by Structured-light 3D Scanning (3D SLS). Moreover, procedural differences in data acquisition and their processing to generate three-dimensional models are presented. Models built using a point cloud were created from data collected in the Afrasiyab museum in Samarkand (Uzbekistan) during “The 1st Scientific Expedition of the Lublin University of Technology to Central Asia” in 2017. Photos for creating 3D models in SfM technology were taken during a virtual expedition carried out under the “3D Digital Silk Road” program in 2021. The obtained results show that the quality of the 3D models generated with SfM differs from the models from the technology (3D SLS), but they may be placed in the galleries of the vitrual museum. The obtained models from SfM do not have information about their size, which means that they are not fully suitable for archiving purposes of cultural heritage, unlike the models from SLS.


2020 ◽  
Vol 174 ◽  
pp. 01048
Author(s):  
Elena Kassikhina ◽  
Vladimir Pershin ◽  
Nina Rusakova

The existing structures of the steel sinking headgear and permanent headframe do not meet the requirements of resource saving (metal consumption and manpower input at installation), and the present methods of the headframe designing do not fully reflect recent possibilities of applying of the advanced information technologies. Technical level of the modern software makes it possible for designers to set up multiple numerical experiments to create a computer simulation that allows solving the problem without field and laboratory experiments, and therefore without special costs. In this regard, a mathematical simulation has been developed and based on it, software to select cross-sections of multi- purpose steel headframe elements and to calculate proper weight of its metal structures depending on the characteristics and hoisting equipment. A headframe drawing is displayed, as the results of the software work, including list of elements, obtained optimal hoisting equipment in accordance with the initial data. The software allows speeding up graphic work and reducing manpower input on calculations and paper work. The software allows developing a three-dimensional image of the structure and its functional blocks, based on the obtained initial parameters, as well as developing control software for units with numerical control (NC) in order to manufacture multi-purpose headframes.


2020 ◽  
Vol 12 (12) ◽  
pp. 1908
Author(s):  
Tzu-Yi Chuang ◽  
Jen-Yu Han ◽  
Deng-Jie Jhan ◽  
Ming-Der Yang

Moving object detection and tracking from image sequences has been extensively studied in a variety of fields. Nevertheless, observing geometric attributes and identifying the detected objects for further investigation of moving behavior has drawn less attention. The focus of this study is to determine moving trajectories, object heights, and object recognition using a monocular camera configuration. This paper presents a scheme to conduct moving object recognition with three-dimensional (3D) observation using faster region-based convolutional neural network (Faster R-CNN) with a stationary and rotating Pan Tilt Zoom (PTZ) camera and close-range photogrammetry. The camera motion effects are first eliminated to detect objects that contain actual movement, and a moving object recognition process is employed to recognize the object classes and to facilitate the estimation of their geometric attributes. Thus, this information can further contribute to the investigation of object moving behavior. To evaluate the effectiveness of the proposed scheme quantitatively, first, an experiment with indoor synthetic configuration is conducted, then, outdoor real-life data are used to verify the feasibility based on recall, precision, and F1 index. The experiments have shown promising results and have verified the effectiveness of the proposed method in both laboratory and real environments. The proposed approach calculates the height and speed estimates of the recognized moving objects, including pedestrians and vehicles, and shows promising results with acceptable errors and application potential through existing PTZ camera images at a very low cost.


2018 ◽  
Vol 10 (12) ◽  
pp. 1869 ◽  
Author(s):  
Nicolás Corti Meneses ◽  
Florian Brunner ◽  
Simon Baier ◽  
Juergen Geist ◽  
Thomas Schneider

Quantification of reed coverage and vegetation status is fundamental for monitoring and developing lake conservation strategies. The applicability of Unmanned Aerial Vehicles (UAV) three-dimensional data (point clouds) for status evaluation was investigated. This study focused on mapping extent, density, and vegetation status of aquatic reed beds. Point clouds were calculated with Structure from Motion (SfM) algorithms in aerial imagery recorded with Rotary Wing (RW) and Fixed Wing (FW) UAV. Extent was quantified by measuring the surface between frontline and shoreline. Density classification was based on point geometry (height and height variance) in point clouds. Spectral information per point was used for calculating a vegetation index and was used as indicator for vegetation vitality. Status was achieved by combining data on density, vitality, and frontline shape outputs. Field observations in areas of interest (AOI) and optical imagery were used for reference and validation purposes. A root mean square error (RMSE) of 1.58 m to 3.62 m for cross sections from field measurements and classification was achieved for extent map. The overall accuracy (OA) acquired for density classification was 88.6% (Kappa = 0.8). The OA for status classification of 83.3% (Kappa = 0.7) was reached by comparison with field measurements complemented by secondary Red, Green, Blue (RGB) data visual assessments. The research shows that complex transitional zones (water–vegetation–land) can be assessed and support the suitability of the applied method providing new strategies for monitoring aquatic reed bed using low-cost UAV imagery.


2014 ◽  
Vol 41 (10) ◽  
pp. 869-877 ◽  
Author(s):  
Gabriel B. Dadi ◽  
Timothy R.B. Taylor ◽  
Paul M. Goodrum ◽  
William F. Maloney

Engineering information delivery can be a source of inefficient communication of design, leading to construction rework and lower worker morale. Due to errors, omissions, and misinterpretations, there remains a great opportunity to improve the traditional documentation of engineering information that craft professionals use to complete their work. Historically, physical three dimensional (3D) models built by hand provided 3D physical representations of the project to assist in sequencing, visualization, and planning of critical construction activities. This practice has greatly diminished since the adoption of 3D computer-aided design (CAD) and building information modeling technologies. Recently, additive manufacturing (a.k.a. 3D printing) technologies have allowed for three dimensional printing of 3D CAD models. A cognitive experiment was established to measure the effectiveness of 2D drawings, a 3D computer model, and a 3D printed model in delivering engineering information to an end-user are scientifically measured. The 3D printed model outperformed the 2D drawings and 3D computer interface in productivity measures. This paper’s primary contribution to the body of knowledge is identification of how different mediums of engineering information influence the performance of a simple task execution.


Author(s):  
Carlos Magno Queiroz da CUNHA ◽  
Douglas Marques Ferreira de LIMA ◽  
Francisco Julimar Correia de MENEZES

ABSTRACT Background: Three-dimensional videosurgery is already a reality worldwide. The trainee program for this procedure should be done initially and preferably in simulators. Aim: Assemble low-cost simulator for three-dimensional videosurgery training. Methods: The simulator presented here was mounted in two parts, base and glasses. After, several stations can be inserted into the simulator for skills training in videosurgery. Results: It was possible to set up three dimensional (3D) video simulations with low cost. It has proved to be easy to assemble and allows the training surgeon of various video surgical skills. Conclusion: This equipment may be used in undergraduate programs and advanced courses for residents and surgeons. The acrylic box allows the visualization of the task executed by the tutor and even by other experienced students.


Author(s):  
Jinmiao Huang ◽  
Rahul Rai

We introduce an intuitive gesture-based interaction technique for creating and manipulating simple three-dimensional (3D) shapes. Specifically, the developed interface utilizes low-cost depth camera to capture user's hand gesture as the input, maps different gestures to system commands and generates 3D models from midair 3D sketches (as opposed to traditional two-dimensional (2D) sketches). Our primary contribution is in the development of an intuitive gesture-based interface that enables novice users to rapidly construct conceptual 3D models. Our development extends current works by proposing both design and technical solutions to the challenges of the gestural modeling interface for conceptual 3D shapes. The preliminary user study results suggest that the developed framework is intuitive to use and able to create a variety of 3D conceptual models.


Author(s):  
L. M. Galantucci ◽  
F. Lavecchia ◽  
G. Percoco

Considerable research effort has been focused on evaluating the accuracy of meso- and macroscale digital close range photogrammetry. However, evaluations of accuracy and applications in the submillimeter scale are rare. In this paper the authors propose the development of a three-dimensional (3D) photogrammetric scanner, based on macrolens cameras, able to reconstruct the three-dimensional surface topography of objects with submillimeter features. The system exploits multifocal image composition and has been designed for installation on all types of Numerical Controlled or Robotic systems. The approach is exploitable for digitizing submillimeter features at mesoscale as well as macroscale objects.


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