scholarly journals VALIDITY OF INTERACTIVE MULTIMEDIA BASED ON ADOBE FLASH IN EXCRETORY SYSTEM MATERIAL FOR SENIOR HIGH SCHOOL

2021 ◽  
Vol 6 (3) ◽  
pp. 245
Author(s):  
Anita Juni Ersinta ◽  
Ardi Ardi ◽  
Mailizarni Mailizarni

Excretory system material is a classified as difficult to understand by studenst because the material is still abstract, all proscesses that cannot be seen directly because they are in the human body. The limitations if learning media at SMAN 8 Padang have not supported learning on ecxcretory system material. The solution to this problem is to make interactive multimedia. This study is purpose to produce learning media products in the form of interactive multimedia based on practical on excretory system material for class XI students of SMAN 8 Padang. This type of research is research and development (R&D) research with using the 4D Model. The subject of this research was two lecturer Jurusan Biology FMIPA UNP and one teacher of SMAN 8 Padang and thirty the XI grade students of SMAN 8 Padang. The result of validation shows an average value of 91,77% with a very valid category. Based on this, it can be concluded that interactive multimedia developed is valid.

Author(s):  
Anggi Yulihar And Nora Ronita Dewi

The study deals with the developing interactive media for senior high school students. The objective of this study is to find out how to develop interactive media for better speaking skill of senior high school students. The research was conducted by using Research and Development (R&D). The subject of this research was 2016/2017 students of the eleventh grade of Class XI IPA4 in SMAN 1 Batang Kuis. The number of the students was 30 students. The data of this study was collected by using need analysis questionnaire and experts’ judgment. Need analysis questionnaire was calculated by using percentage to get the information of students’ need before developing interactive media. Experts’ judgment was calculated by using likert data, mean and criteria interval of expert judgment to know the validity of interactive media which has been developed. After the data analyzed, it was found that the experts’ judgment result was 4.80 which had a very good criteria interval. The result of the research find that interactive media is a very good to be used in teaching speaking skill.


2020 ◽  
Vol 5 (1) ◽  
pp. 01-18
Author(s):  
Sri Maiyena ◽  
Marjoni Imamora

Abstractlimitations on the hard module and the lack of availability of technology-based learning media led to a lack of student motivation in learning physics. As a result, it is necessary to develop a constructivism-based electronic physics module. The objective of this research is to know the validity of constructivism-based electronic physics module for 1st student in Senior high school. This research is research and development research. Feasibility tests of the electronic module are carried out through the validation. Validation was carried out by three validators. Based on validation, it showed that constructivism-based electronic physics module that was developed is very valid with a percentage of 89.08%.AbstrakKeterbatasan pada modul cetak serta kurangnya ketersediaan media pembelajaran yang berbasis teknologi menyebabkan kurangnya motivasi siswa dalam mempelajari fisika. Untuk itu perlu dikembangkan sebuah Modul Elektronik fisika berbasis konstruktivisme. Penelitian ini bertujuan untuk menghasilkan Modul Elektronik Fisika yang valid untuk siswa Kelas X SMA. Penelitian ini adalah penelitian pengembangan (research development) dengan menggunakan model 4-D. Pada tahap develop dilakukan pengembangan modul dengan divalidasi oleh 3 orang validator. Berdasarkan hasil validasi terhadap modul elektronik fisika berbasis konstruktivisme yang dikembangkan adalah sangat valid dengan persentase 89,08%.


Mangifera Edu ◽  
2019 ◽  
Vol 4 (1) ◽  
pp. 62-70
Author(s):  
Asrizal Wahdan Wilsa

Learning is a process that requires resources as a support in the success of learning. As an educator, teachers must be careful in choosing the learning resources needed by students, so that the learning process can be achieved according to the purpose of learning. But in fact, the learning that teachers do in schools is still not utilizing the media as an appropriate learning resource for students, especially in the understanding of abstract biological concepts that require supporting media for student learning. This study aims to describe differences in student learning outcomes that use interactive multimedia with textbooks in biology learning at senior high school. The method used in this study is quasi-experimental, with Control Group Pretest - Posttest Design. Population in this research is class XI-MIPA I and XI-MIPA II. Class XI-MIPA I as experimental class and class XI-MIPA II as control class. The data were obtained by using a multiple choice test instrument of 30 questions. Based on the results of the pretest and posttest it was found that the average value of the experimental class was greater than the control class. Based on these findings, it can be concluded that there are differences in student learning outcomes that use interactive multimedia with textbooks in biology learning at senior high school.


2015 ◽  
Vol 1 (2) ◽  
pp. 212 ◽  
Author(s):  
Heru Setiawan ◽  
Wiwi Isnaeni ◽  
F. Putut Martin Herry Budijantoro ◽  
Aditya Marianti

The aim of this study are (1) Developing an interactive multimedia with virtual laboratory in excretory system for senior high school students (2) determine the eligibility of digital multimedia of excretory system (3) determine the effectivity of digital learning using interactive multimedia to improve student’s achievement and student activities of excretory system. This research was conducted in senior high school in Indonesia at SMA 1 Jepon, Blora for 2 month. The research approach using Educational Research and development including: (1)research and information collecting (2)planning (3) develop a preliminary form of product (4) preliminary field testing, validation of media by experts. (5) main product revision, (6)field testing (7)operational product revision (8) operational field testing, (9) the final product revision. The results showed that digital media of excretory system with virtual lab is outstanding criteria (91.17%) based on 2 expert validation result. Then on prelimenary field testing, the students give outstanding criteria (84.38%), and operation field testing is 92.19%. Digital learning using interactive multimedia also improve student activities, students who achieve the active criteria is 90,63%. Based on the results of research and discussion, can be concluded that digital multimedia of excretory system is very eligible, get possitive response from students and teacher, and effective to improve student achievement and student activity as excretory system media in senior high school.


Author(s):  
Riky Gunawan Siregar ◽  
Mara Untung ◽  
M. Oky Fardian Gafari

The aims of this study is to find out the effectiveness of Adobe Flash CS5 Learning Media. This research was carried out in Public Senior High School 1 Padang, Bolak 2018/2019 Academic Year. Implementation of treatment (treatment) in the form of learning activities that are tailored to the education calendar. The population of this research and development are students of Public Senior High School 1 Padang Bolak. The result of this study The effectiveness of student learning outcomes tests got an average score of 81% with the criteria of "good" before using Adobe Flash CS5 learning media on learning to write explanatory texts got an average score of 68.7% with the criteria of "enough".


2020 ◽  
Vol 2 (2) ◽  
Author(s):  
Asriani Askar ◽  
Firdaus Daud ◽  
Syamsiah Syamsiah

Abstract. This research is aimed to produce a Student Worksheet based Guided Inquiry on Digestive System material for class XI senior high school that is valid and practical. The type of this research is research and development (R & D). The development of this student worksheet used ADDIE models. The stages of ADDIE are Analyze, Design, Develop, Implement and Evaluate . The evaluation of this student worksheet is evaluated by two expert validators. The validity product of student worksheet based guided inquiry is obtained from expert validators with a validity score of 4,11 (valid). The practicality of the product is obtained from teachers response with a practicality score of 89.75 (very practical) and students response with a practicality score of 86.0075 (very practical). Based on the results, it can be concluded that the development of student worksheet based Guided Inquiry on Digestive System material for class XI senior high school is valid and practical. Keywords: Student worksheet, Guided Inquiry, Valid, Practical.


2021 ◽  
Vol 6 (2) ◽  
pp. 148
Author(s):  
Kurniawan Santoso ◽  
Lufri Lufri ◽  
Relsas Yogica ◽  
Ganda Hijrah Selaras

Learning supplements are additions or supplements used in the learning process, with the aim of supplementing existing material. One learning supplement that can be given to help the learning process is e-learning. schoology is one website that combines e-learning and social networking. The concept of schoology is almost the same as other types of e-learning, but schoology does not require a long time to upload and access to management of schoology is not difficult making it difficult for its users. This type of research is research and development (R & D) research with using the 4D Model. The object of this research is the schoology based e-learningas a learning suplement. The learning media is  The Movement Material System for the XI MIPA grade students of the SMAN 2 Pariaman. The subject of this research were 2 lectures Biology Department FMIPA UNP and 1 teacher of SMAN 2Pariaman as the validity of using this e-learning. The result of validation show an average value of 80.52 with a valid category. This shows of schoology based e-learning as a learning suplement  is valid both in terms of the feasibility aspects of content, language, presentation, and graphic aspects.


2019 ◽  
Vol 4 (1) ◽  
pp. 84-95
Author(s):  
Yunia Wulandari ◽  
Dian Fadhilawati

The research was Research and development which intended to develop a valid and effective model of Adobe Flash Professional as a Learning Media to Increase the First Grade Students’ Speaking Achievement at Junior High School especially on the topics Greeting and leave taking as well as apologizing.This reseacrh applied Research and Development (R&D) design, based on Sugiyono model.which include : Analyzing potential and problem, Data collection, Product design, Product validation, Product revision, Product testing/try-out, Product revision and Final product. The subject of this research were 29 students of VII C in MTs Ma’arif NU GandusariBlitar. The data of the research were quantitative data ( the result from Test and Questionnaire) and qualitative ( the result of interview)The result of the research showed that: (1) The developed product (adobe flash profesional) as a learning media was valid, it was proved by the result of content English material validation (77.4%) and media validation (70.4%); (2) Developed Adobe flash professional as a learning mediawas effective to increase the first grade students’ speaking achievement, it was proved by the increasement of the students’ speaking mean score of Greeting and Leave Taking from (43.40) to (80.50) and score of Apologizing from (45.00) to (91.70); (3) Students gave positive responses toward the developed adobe flash professional as a learning media in teaching speaking reflected from the result of questionnire given (80.80%). From the result above, it can be concluded that adobe flash professional as a learning media was valid to be applied in teaching learning and effective to increase the first grade students’ speaking achievement at MTs Ma’arif NU GandusariBlitar.


Author(s):  
Rizki Fadila Nasution

This study is aimed to develop products in the form of interactive learning multimedia in exposition teaching learning. Product development is designed using Adobe Flash CS5 Professional software. The object of this study is VII grade students of Dwitunggal Junior High School in Tanjung Morawa. The steps of developing Adobe Flash CS5 Professional multimedia for learning skills of writing the exposition text of VIII grade students of Junior High School as follows: (1) Decide, (2) Design (product design), (3) Product development, (4) Evaluate (Product test). The analysis needs to be carried out in two stages, there are: (1) literature study and (2) observation in Dwitunggal Junior High School in Tanjung Morawa.  To obtain the validity of the data, it is required validation of the expert media and material. After validation is done by the two media professionals, material, and practical testing were conducted on a limited basis in 35 students of VIII grade Dwitunggal Junior High School in Tanjung Morawa. Based on the results of validations and trials on interactive multimedia products, it can be reported as follows: (1) validation of the material shows the percentage of eligibility is 86, 3% with very good category (2) media validation shows the percentage of eligibility is 86.5% with very good category (4) teachers’ validity (practitioner) shows the percentage of eligibility is 90, 5 % with very good category. The acquisition of individual trial results is stated as "very good" with an average percentage of 83.7%. The acquisition of small group trial results is stated as "very good" with an average percentage of 85.5% and the acquisition of limited field trial results is stated as "very good" with an average percentage of 87.3%. The effectiveness of interactive multimedia products in learning of writing the exposition text seen from student learning outcomes in writing exposition text after using learning media that have been developed are in "very good" category with an average value of 88.17 and the average value before using text learning media exposition of 67.88 which is in the category of "sufficient". This proves that student learning outcomes are higher after using interactive multimedia in learning of writing exposition text with a value difference of 20.29.


Author(s):  
Haeirani Irawan ◽  
Muhammad Taufik ◽  
Syahrial Ayub

This research aims to develop interactive learning media on momentum materials and impulses of grade X senior high school and to know the feasibility of interactive learning media. The type of research used is research and development developed by Thiagarajan is 4D (Define, Design, Develop, Disseminate). The results of the products from computer-based interactive learning media with a feasibility category based on media experts of 85% (excellent) and based on material experts of 81% (excellent). Limited trials are not conducted due to limitations of civility and time. It is concluded that this research produces products in the form of learning media software that has an excellent feasibility category


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