scholarly journals Interactive Multimedia Development in Exposition Text Learning According to Learning Media Expert in Dwitunggal Junior High School, Tanjung Morawa

Author(s):  
Rizki Fadila Nasution

This study is aimed to develop products in the form of interactive learning multimedia in exposition teaching learning. Product development is designed using Adobe Flash CS5 Professional software. The object of this study is VII grade students of Dwitunggal Junior High School in Tanjung Morawa. The steps of developing Adobe Flash CS5 Professional multimedia for learning skills of writing the exposition text of VIII grade students of Junior High School as follows: (1) Decide, (2) Design (product design), (3) Product development, (4) Evaluate (Product test). The analysis needs to be carried out in two stages, there are: (1) literature study and (2) observation in Dwitunggal Junior High School in Tanjung Morawa.  To obtain the validity of the data, it is required validation of the expert media and material. After validation is done by the two media professionals, material, and practical testing were conducted on a limited basis in 35 students of VIII grade Dwitunggal Junior High School in Tanjung Morawa. Based on the results of validations and trials on interactive multimedia products, it can be reported as follows: (1) validation of the material shows the percentage of eligibility is 86, 3% with very good category (2) media validation shows the percentage of eligibility is 86.5% with very good category (4) teachers’ validity (practitioner) shows the percentage of eligibility is 90, 5 % with very good category. The acquisition of individual trial results is stated as "very good" with an average percentage of 83.7%. The acquisition of small group trial results is stated as "very good" with an average percentage of 85.5% and the acquisition of limited field trial results is stated as "very good" with an average percentage of 87.3%. The effectiveness of interactive multimedia products in learning of writing the exposition text seen from student learning outcomes in writing exposition text after using learning media that have been developed are in "very good" category with an average value of 88.17 and the average value before using text learning media exposition of 67.88 which is in the category of "sufficient". This proves that student learning outcomes are higher after using interactive multimedia in learning of writing exposition text with a value difference of 20.29.

Author(s):  
Abram Thiofilus Sitepu ◽  
Mutsyuhito Solin ◽  
Arif Rahman

This study aims is to find out the development of reading material by using environment base in Junior High School (SMPN) 1 Kuala. The research study used quantitative method by using sample in VII grade student Data with total 160 students from 5 clasess. The result show  multiple intelligences based writing modules is more effective in improving student learning outcomes, this is indicated by the learning outcomes of students who are taught to use a module developed which is higher by 2460 with an average of 76.75% compared to the average value of students using 2220 textbooks. an average of 69.12%.


Author(s):  
Wenny Anggraeni ◽  
Syahnan Daulay ◽  
M. Oky Ferdian Gafari

The media serves to direct students to gain various learning experiences. The aim of this study is to know the feasibility of interactive multimedia development in children' story of character education-based. Sources of data in this study were obtained from: 1) Respondents: 7th grade students of Junior High School Panca Budi Medan which amount to 23 students, 2) Informants: validators, students and Indonesian language teachers of Junior High School Panca Budi Medan. The results of the feasibility of learning media validation by instructional media design experts was declared "very good" The assessment of the content feasibility aspect was declared "very good" with a total average percentage of 91%. The assessment of the presentation feasibility was declared "very good" with a total average percentage of 83%. The assessment of the graphic feasibility was declared "good" with a total average percentage of 77%.


2019 ◽  
Vol 20 (1) ◽  
pp. 12
Author(s):  
Susianingsih Susianingsih

Junior high school SATAP Sungai Bertam set KKM indonesian language subject class IX of 78 with the provisions of 100% complete, still very many students who have not reached completeness, the purpose of this research is to increase learning outcome in indonesian language subject in class IX. This research is a classroom action research conducted in two cycles with two learning meetings, which includes: planning, implementation, and reflection, 26 study subjects consisted of 12 males and 14 females, Data collection techniques used a written assessment, observations in the form of indicators of teacher and student success, the results showed that on the pre cycle of percentage of student learning outcomes that is 35%, with the highest 79, the lowerst 50, and the average 66,58, in the first cycle increased by a percentage 73%, with the highest 80, the lowerst 65, and the average 76,27, then in the second cycle is 100% complete with the highest 85, the lowest 80, and the average score 82,81. Based on these results, it can be concluded that inquiry learning model can improve the learning outcomes of grade IX students in indonesian languange subjects at Junior high school SATAP Sungai Bertam.


2020 ◽  
Vol 6 (3) ◽  
Author(s):  
Try Ramadhan ◽  
Slamet Suyanto

Practical activities are the main activities of learning biology whose implementation is rarely evaluated. This study aimed to determine the quality of biology practicum which includes planning and implementation of biology practicum and student learning outcomes thereafter. The population in this study was students, teachers and and laboratory assistant in Junior High School (JHS) 2 Ngemplak, Indonesia. Purposive sampling was used as sampling technique, in which the sample were 93 students of class VIII A to VIII C, 1 teachers and 1 laboratory assistant. The instruments used in this study were observation sheets. The evaluation criteria were adjusted based on the Regulation of the Minister of National Education. Data were analyzed descriptively and qualitatively. The results inform that the planning and implementation of biology practicum activities were in good categories. In addition, student learning outcomes have also exceeded the minimum completeness score. The results of this study indicate the importance of practicum activities and their contribution to biology learning outcomes. Therefore, the implementation of practicum is highly recommended to be optimized in other schools.Biology science practicum learning: An evaluation study in junior high school of Ngemplak-Indonesia


2018 ◽  
Vol 1 (1) ◽  
pp. 271
Author(s):  
Lilis Retno Sundari ◽  
Suroso Suroso ◽  
Yustinus Yustinus

Abstrak:: Penelitian ini bertujuan 1)mengembangkan multimedia interaktif menggunakan Adobe Flash CS3 Profesional untuk meningkatkan hasil belajar IPS Kelas 4 SD. 2) pengembangan multimedia interaktif menggunakan Adobe Flash CS3 Profesional dapat meningkatkan hasil belajar IPS Kelas 4 SD. Penelitian ini menggunakan jenis penelitian pengembangan dengan Model pengembangan ASSURE. Hasil validasi pakar materi 70% (tinggi) dan validasi pakar media 92% (sanggat tinggi). Kemudian Rata-rata nilai tahun 2017 dan tahun 2018 mengalami kenaikan  74 menjadi 81. Hasil uji T diperoleh taraf signifikansi α 0,017. Berdasarkan perolehan hasil belajar siswa setelah menggunakan multimedia interaktif lebih tinggi dari sebelum menggunakan multimedia interaktif. Abstrak:: This study aims to 1) develop interactive multimedia using Adobe Flash CS3 Professional to improve learning outcomes IPS Class 4 SD. 2) development of interactive multimedia using Adobe Flash CS3 Professional can improve learning result of IPS Class 4 SD. This study uses a type of development research with ASSURE development model. Expert material 70% (high) material validation and media experts validation 92% (high conformity). Then the average value of 2017 and 2018 increased 74 to 81. T test results obtained significance level α 0.017. Based on the acquisition of student learning outcomes after using interactive multimedia is higher than before using interactive multimedia.


Author(s):  
Fikriyanda Fikriyanda ◽  
Daharnis Daharnis ◽  
Verlanda Yuca

Learning activities are a learning effort by students in physical, mental, intellectual, and emotional aspects from the to hard observed activities that happened inside or outside the classroom. This study describes students learning activities that will impact on student learning outcomes. The method used is descriptive-analysis with a 167 students sample that using proportional random sampling technique, used a questionnaire . The instrument used is a questionnaire. The result of the research is it includes the students learning activities in Junior High school in the medium category which comprises learning activities before learning in school, learning during school, and after learning in school. The implications of this research can be a reference and input for Counselor to improve students learning activities at 19 Junior High school in Bandung.


Mangifera Edu ◽  
2019 ◽  
Vol 4 (1) ◽  
pp. 62-70
Author(s):  
Asrizal Wahdan Wilsa

Learning is a process that requires resources as a support in the success of learning. As an educator, teachers must be careful in choosing the learning resources needed by students, so that the learning process can be achieved according to the purpose of learning. But in fact, the learning that teachers do in schools is still not utilizing the media as an appropriate learning resource for students, especially in the understanding of abstract biological concepts that require supporting media for student learning. This study aims to describe differences in student learning outcomes that use interactive multimedia with textbooks in biology learning at senior high school. The method used in this study is quasi-experimental, with Control Group Pretest - Posttest Design. Population in this research is class XI-MIPA I and XI-MIPA II. Class XI-MIPA I as experimental class and class XI-MIPA II as control class. The data were obtained by using a multiple choice test instrument of 30 questions. Based on the results of the pretest and posttest it was found that the average value of the experimental class was greater than the control class. Based on these findings, it can be concluded that there are differences in student learning outcomes that use interactive multimedia with textbooks in biology learning at senior high school.


2018 ◽  
Vol 2 (2) ◽  
pp. 38
Author(s):  
Budi Nur Faisal

Abstract-This research is motivated by the problems that researchers find in the learning process of social studies related to the low student learning outcomes. The issues raised in this study about improving student learning outcomes through the use of mind mapping method in social studies learning. Learning outcomes are characterized by changes in behavior. While Mind Mapping is a way of recording a creative and effective, easy way to enter and release information in the brain that suits the workings of the brain. So mind mapping can be an alternative method to improve student learning outcomes. This study aims to describe how planning, implementation, results, and efforts to overcome obstacles in an effort to improve student learning outcomes through mind mapping method in social studies learning in class VII-F 7 Bandung Junior High School. The research method used is classroom action research with Kemmis & Taggart design. The source of this research data is the improvement of learning outcomes through the use of mind mapping method in social studies learning. Indicator of learning outcomes in this study is to remember, understand, apply, create, and Attitudes. In the indicators of understand and remember there is an increase in each cycle. In addition to the improvement of the post test results in each cycle. The general conclusion is the use of mind mapping method can improve students' learning outcomes in social studies learning at class VII-FKeywords: Learning Outcomes in Social Studies, Mind Mapping.


2018 ◽  
Vol 4 (2) ◽  
pp. 92
Author(s):  
Muhammad Sofi Rifandi

<p class="Default">The purposes of the research are: (1) To describe the implementation of the utilization of learning media of Integrated Social Studies Subjects of the Students of Class VII at Public Junior High School 1 of Pasuruan. (2) To know the learning result of the utilization of learning media Integrated Social Studies Subjects of the Students of Class VII at Public Junior High School 1 of Pasuruan. (3) To describe and explain the problems of the utilization of Integrated Social Studies Subjects of the Students of Class VII at Public Junior High School 1 of Pasuruan To achieve the objectives above, it had used descriptive qualitative approach for three months. The key instruments are the researcher, and the collection techniques used observation and interviews. Data can be used by reducing relevant data, exposing data and drawing conclusions. The results of the research showed that (1) the implementation of learning media utilization, the teacher uses audiovisual media using LCD at school, the teacher can use the learning media by using the photo or the video about the learning material that has been explained. (2) the student learning outcomes after utilizing the audiovisual media on integrated Social Science subjects are very well. The average student gets a lot of good results with a value of 8.5. (3) the supporting factors are the facilities of adequate infrastructure, motivation and work ethics of educators in using learning media based on audiovisual, the student’s discipline in following the teaching and learning activities in the class. The inhibiting factors are the lack of awareness of educators in the utilization of learning media based on audiovisual at school.</p><p class="Default"><strong><em>Keywords: audiovisual; learning outcomes</em></strong><strong><em></em></strong></p>


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