THE EFFECT OF MEDIA VIOLENCE ON THE VERBAL AGGRESSIVE BEHAVIOURS OF MALAYSIAN CHINESE INDEPENDENT SECONDARY SCHOOL STUDENTS

2020 ◽  
Vol 9 (1) ◽  
Author(s):  
Tan Yun Hoong ◽  
Paul GnanaSelvam Pakirnathan ◽  
Irene Law Hong Ling

With the rising ownership of mobile phones and access to social media, school teachers have noted and reported on the increase in secondary school students’ use of verbal aggressive behaviours at school compared to the past. Therefore, this study aimed to identify the effect of media violence on the verbal aggressive behaviours of male and female Chinese independent secondary school students in Malaysia. In this quantitative study, 380 male and female Malaysian secondary school students enrolled in Forms Three to Five were selected through simple random sampling method. A self-administered questionnaire was distributed through a survey form. The Free Time Questionnaire (Gunderson, 2006), Content-Based Media Exposure Scale (Den Hamer, 2017), and the Verbal Aggressive Scale (Infante& Wigley,1986) were used to collect data. The data were then analysed using the SPSS- 23. The results showed that the most popular media used among Malaysian secondary school students were videos and computer games. The results also showed that media violence significantly affected the verbal aggressive behaviours of Malaysian Chinese independent secondary school students. However, there was no significant difference between male and female students in indulging in verbally aggressive behaviours. Thus, the results of this study are significant for parents, educators and school administrators to be aware on the types of media violence that could indirectly stimulate students to committing verbally aggressive behaviours which in turn lead to other negative socio-communicative implications. Keywords: Social Media, Teenagers, Verbal Aggressive Behaviour

2018 ◽  
Vol 7 (5) ◽  
pp. 54
Author(s):  
Gaye Erkmen ◽  
Mehmet Altin

The purpose of the study was to examine secondary school students' attitudes towards social media and their loneliness levels in terms of gender and whether they do sports or not. The sample of the study consisted of 175 female and 269 male secondary school stıdents. To collect data personal information form, Social Media Attitude Scale (Otrar ve Argın, 2013) and UCLA Loneliness Scale (Russell, Peplau, & Cutrona, 1980) were used to in this study. Independent t test analysis was conducted to examine whether the participants' social media attitudes and loneliness levels differed with regard to gender and do sport. According to the results, there was no significant difference in social media attitudes (t = -.832, p > .05) with regard to gender. However, loneliness levels of the participants seems to be significantly different with regard to gender (t = -6.513, p = .000). When the participants were examined whether they do sports or not, there was not any significant difference in social media attitudes (t = -.427, p> .05). However, the levels of loneliness was significantly found to be different in terms of doing sports or not (t = -3.675, p = .000). Furthermore, there was not a significant relationship between social media attitudes and loneliness (p > .05). It can be concluded that sport and regular physical activity can be considered as a means to provide environments where individuals will feel far away from the feeling of loneliness and that they will feel themselves more valuable. 


Author(s):  
Adile Kurt ◽  
Ezgi Dogan ◽  
Yasemin Kahyaoglu Erdogmus ◽  
Bulent Gursel Emiroglu

AbstractThe computer gaming addiction is one of the newer concepts that young generations face and can be defined as the excessive and problematic use of computer games leading to social and/or emotional problems. The purpose of this study is to analyse through variables the computer gaming addiction levels of secondary school students. The research was conducted with survey and causal-comparative quantitative research methods. Furthermore, the quantitative data was obtained by interpreting the data obtained through open-ended questions. Findings reveal a significant difference between computer gaming addiction and variables of gender, daily gaming times and whether or not students play games with people they do not know. However, findings did not show any significant difference between computer gaming addiction and variables of grade or purposes of game playing. According to the findings from qualitative data analysis, students mostly prefer to play skill-based games, while they would want to design action games.Keywords: Computer gaming, daily gaming times, game addiction, purposes of game playing, secondary school students.


2021 ◽  
Vol 9 (07) ◽  
pp. 824-829
Author(s):  
Ignatius Topno ◽  
◽  
Shweta Jha ◽  

Through Education,one has to be better adaptand adjust oneselfin order to change oneself and the society at large. In such stable and sustainable situation one can develop with individuals possessing the best mental and moral qualities. As a result, education enables an individual to face all kinds of challenges in life.The main purpose of the study was to investigate the playingof Player Unknowns Battle Grounds(PubG)of Secondary school students. The objectives of the study wereto study playing of PubG of Secondary school students on the basis of gender, standard of the students, boards of study, type of school and medium of study of secondary school students. The researcher employed survey method by executing Self-constructed and validated tool on 135secondary school students ofPatna in Bihar to assess the objectives of the study.The scholar used mean, Median, S.D. and t testfor the calculation of the collected data. The result revealed that there is no significant difference between the mean scores of male and female, IX and X standard students, CBSE and ICSE students intheir playing of PubG of Secondary School students whereas there is a significant difference between the mean scores of ICSE and BSEB, CBSE and BSEB, Private and Government,English and Hindi mediumsecondary school students in their playing of PubG.


Author(s):  
Mohamed Al-Tarawna ◽  
Ali Abu-Saleem

This study aims at investigating the effect of Inquiry questions on the achievement of first year secondary school students looming History of Literature and Literary Texts. The study tried to investigate the following hypotheses: H1: There is no statistically significant difference between the achievement mean scores of male students who were taught through inquiry- questions and the achievement mean scores of those who were taught the same material through traditional techniques. H2 There is no statistically significant difference between the achievement mean scores of the female students who were taught this subject through inquiry questions and those who were taught the same subject through traditional techniques. H3: There is no statistically significant difference between the achievement mean scores of the male and female students who were taught this subject through inquiry questions and those who were taught the same subject through traditional techniques. To investigate these hypotheses, 144 male and female students were randomly assigned to two groups; an experimental group and a control group. Each group had 72 participants. The experimental group was exposed to teaching through inquiry-questions, while the control group was taught the same topics through traditional techniques. The study lasted for one semester. Then, using an achievement test, the researcher investigated the effect of inquiry questions on students' achievements. Results indicated statistically significant differences in favor of the experimental group at the .05 level.


2012 ◽  
Vol 1 (2) ◽  
pp. 28-32
Author(s):  
M Rajakumar

The aim of this study is to find out the Emotional Maturity and Achievement in Economics of higher secondary students in Tirunelveli District. 1060 Higher secondary students were taken as sample. The tool used to find out the Emotional Maturity is constructed and standardized by Emotional Maturity Scale Constructed and Validated by K.M.Roma Pal (1984). The Academic achievement in Economics was found out using the tool constructed by the investigator. The mean value of Emotional Maturity scores (136.53) indicates that the higher secondary students are having extremely unstable Emotional Maturity, The mean value of Achievement in Economics scores (M=75.47) indicates that the higher secondary students are having high Achievement in Economics. There is significant difference between male and female, Day scholar and Hostel staying Higher Secondary students with respect to their Emotional Maturity. There is no significant difference between rural and urban, Government and Aided Higher Secondary school students with respect to their Emotional Maturity. There is significant difference between male and female Higher Secondary students with respect to their Achievement in Economics. There is no significant difference between rural and urban, Day scholar and Hostel staying, Government and Aided Higher Secondary school students with respect to their Achievement in Economics.


2018 ◽  
Vol 10 (1) ◽  
pp. 29
Author(s):  
Adile Askim Kurt ◽  
Ezgi Dogan ◽  
Yasemin KahyaoÄŸlu ErdoÄŸmuÅŸ ◽  
Bulent Gursel Emiroglu

The Computer gaming addiction is one of the newer concepts that young generations face and can be defined as excessive and problematic use of computer games leading to social and/or emotional problems. The purpose of this study is to analyze through variables the computer gaming addiction levels of secondary school students. The research was conducted with survey and causal-comparative quantitative research methods. Furthermore, it was attempted to contribute to the quantitative data by interpreting the data obtained through open-ended questions. Findings reveal a significant difference between computer gaming addiction and variables of gender, daily gaming times, and whether or not they play games with people they do not know. However, findings did not show any significant difference between computer gaming addiction and variables of grade or purposes of game playing. According to the findings from qualitative data analysis, students mostly prefer to play skill-based games, while they would want to design action games.     Keywords: Computer gaming, Daily gaming times, Game addiction, Purposes of game playing, Secondary school students


2016 ◽  
Vol 3 (2) ◽  
Author(s):  
Mohammad Hasan

Exponential growth of academic competitiveness has brought out the dire needs of Parental support. School education cannot visualise the all objectives of education until it sought parental support. Thus, parental support has become the crux of modern school education. The present study aims to explore the relationship as well as difference between academic achievements of high and low parental support groups of male and female secondary school students. The study is hypothesised as there will be no relationship and difference between academic achievements of high and low parental support groups of male and female secondary school students. A sample size of 205 (Male & Female) secondary school students was drawn from four secondary schools of Aligarh Muslim University, Aligarh (U.P.) India. Non-probability purposive sampling was employed to draw the required sample. Mean. SD, Pearson Correlation and t- test was calculated for the analysis of data. Findings revealed the positive significant relationship as well as no significant difference between academic achievements and parental support of secondary school students. Findings are interpreted in terms of educational implications and need for further research is also suggested.


Author(s):  
Md. Mahmood Alam

The present study was conducted to ascertain the environmental awareness across gender, locale, type of schools and academic stream among senior secondary school students. The sample of the study comprised of 300 11th class students studying in different government and non- government senior secondary schools of Sambhal district (U.P.) of Moradabad region. Environment Awareness Ability Measure (EAAM) by Praveen Kumar Jha (1998) was used to collect the data for the purpose. The data were analyzed using descriptive (Mean, Standard Deviations) and inferential (‘t’- test) statistics. The findings of the present study revealed that there is significant difference in environmental awareness of senior secondary school students across gender (boys and girls), type of schools (government and non-government) and academic stream (science and arts). However no significant difference is found in case of rural and urban sample. The reason for this result may be the rampant illiteracy in the district. Stakeholders should, therefore, ensure that the curriculum relating to environmental education is transacted as a core curriculum. Other activities related to environmental education viz., curricular, co- curricular and literary activities should also be organized to infuse environmental awareness among students.


Author(s):  
Julius B. Apidogo ◽  
Johannes Burdack ◽  
Wolfgang I. Schöllhorn

A variety of approaches have been proposed for teaching several volleyball techniques to beginners, ranging from general ball familiarization to model-oriented repetition to highly variable learning. This study compared the effects of acquiring three volleyball techniques in parallel with three approaches. Female secondary school students (N = 42; 15.6 ± 0.54 years) participated in a pretest for three different volleyball techniques (underhand pass, overhand pass, and overhead serve) with an emphasis on accuracy. Based on their results, they were parallelized into three practice protocols, a repetitive learning group (RG), a differential learning group (DG), and a control group (CG). After a period of six weeks with 12 intervention sessions, all participants attended a posttest. An additional retention test after two weeks revealed a statistically significant difference between DG, RG, and CG for all single techniques as well as the combined multiple technique. In each technique—the overhand pass, the underhand pass, the overhand service, and the combination of the three techniques—DG performed best (each p < 0.001).


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