scholarly journals A NOVEL FACULTY-WIDE APPROACH TO TEACHING SECOND YEAR ENGINEERING DESIGN AND PROFESSIONAL PRACTICE

Author(s):  
David S Strong ◽  
Brian Frank

In the 2011-2012 academic year Queen’s University introduced a new second year faculty-wide design course as part of its initiative to create a four year Engineering Design and Practice Sequence (EDPS) in all engineering programs. This paper discusses the structure, delivery, results, and feedback on the first offering of the second year EPDS course. Based on learning objectives developed by a faculty-wide curriculum committee, the one-term course was designed with a novel hybrid delivery process. The structure incorporates common instructional material and integrated projects across all departments during the first half of the course, and continues with discipline-oriented projects to enhance and reinforce the overall learning objectives through the latter half. Over 600 second year students from the Faculty of Engineering and Applied Science were enrolled, and more than a dozen instructors and 34 teaching assistants were involved in the course delivery over both academic terms. Details of the course structure, examples of instructional material and projects, and feedback from all representative parties are discussed.

Author(s):  
Robert Knobel ◽  
Mark Chen ◽  
Lynann Clapham

In 2011, Queen’s Engineering began rollout of its "Engineering Design and Practice Sequence (EDPS)". The EDPS is a "professional spine" sequence of courses over four years, meant to address and incorporate into all of its engineering programs the majority of the 12 Graduate attributes required by the Canadian Engineering Accreditation Board (CEAB). In year 1, the first EDPS course – Engineering Practice I - introduces students to engineering design and problem solving, but with little formal instruction in the design process and engineering tools. Formal instruction in these aspects comes in second year, in Engineering Design and Practice II (course number APSC200). Finally, in third and fourth year, students undertake significant design projects in their discipline. The second-year version of the professional spine, APSC200, is a one-term course taken by all students. This begins with a 6-week Faculty-wide course module, followed by a 6-week program-specific module. In the first Faculty-wide segment, students learn the design process – problem definition and scope, idea generation and broadening tools, decision-making tools, economic analysis, stakeholders, risk, and safety. Students are exposed to the necessity of formal design techniques via a zero-level "P0" project, and taught these techniques during a more extensive P1 project. The second 6 weeks of APSC200 involves a discipline-specific project (P2) in which the student teams practice the skills introduced in the earlier portion of the course while working through a design project chosen to emphasize the skills of their program. This paper focusses on the development and implementation of the P2 project for students in the Queen’s Engineering Physics program. The goal of this project is to introduce discipline-specific tools and techniques, to excite students in their chosen engineering discipline, and to put into practice the formal design techniques introduced earlier. The P2 project developed for Engineering Physics was entitled a "Compact Environmental Monitoring Station". The premise was that the Ontario Ministry of the Environment (MOE) issued an RFP for small, cheap sensor devices that could be provided to every Ontario household, and set up to "crowdsource" environmental data for the MOE. Student teams were required to research and justify which environmental parameters would be appropriate for their monitoring device, decide on parameters to monitor, design the device, and build a working prototype of the device. The device specifications required the use of an Arduino-based platform, interfacing the chosen sensor(s) to a laptop computer using MatLab. Since only some students were familiar with Arduinos and MatLab, two "just in time" workshops were delivered on these topics, using a "flipped lab" approach. For the prototype design and build, students had only 4 weeks and a budget of $100. Arduino boards and some basic sensors were supplied, with students able to source and purchase other components within their budget. The prototype-build provided the students with a valuable hands-on experience and also helped them to fully appreciate unexpected practical design constraints. Given the short timeframe (4-weeks) for the design and build, prototypes were very impressive, with many including solar power or rechargeable batteries, Bluetooth connectivity, 3-D printed packaging, IPhone or Android apps, as well as calibration functions. This paper will summarize the development of this Engineering Physics P2 module, and will report on the first year of offering it in its current format.  


Author(s):  
Brian Frank ◽  
David Strong ◽  
Rick Sellens

This paper discusses the development of a four-year Engineering Design and Practice Sequence (EDPS) of project-based courses at Queen’s University. The four-year sequence is a core requirement for all engineering students, and will develop competence in design process methods and tools, problem analysis, creativity, economics and entrepreneurship, engineering communications, professionalism, and ethics. The EDPS was designed to meet requirements of the Canadian Engineering Accreditation Board graduate attributes , which addresses requirements of the Washington Accord. They also target applicable elements of the CDIO syllabus. The EDPS is being delivered to first year engineering students for the first time in the 2010-2011 academic year and will continue rolling out over the next three years. The paper discusses the process involved in creating the sequence, the course objectives and delivery for each year of the program, and proposed assessment and evaluation methods. The sequence will also be compared to previously published engineering design and practice sequences. The outcomes of the first year, including student feedback and attribute assessment, will also be discussed. Upper year students who will not experience the engineering design and practice sequence are being assessed on their understanding of design methods to provide baseline data for comparison with students who progress through the sequence in future years.This paper was also published in the ASEE 2011 Annual General Conference with joint permission of ASEE and CEEA.


Author(s):  
Thomas F. C. Woodhall ◽  
David S. Strong

Education research strongly links methods of course assessment with the student learning process. In open-ended engineering design courses, assessment based on student deliverables as “product” may focus student attention on a content checklist rather than effectively learning process and techniques that are critical to professional engineering practice. By developing a rubric assessment scheme that relates directly to the course learning objectives and sharing it openly with students, it is proposed that students are more likely to achieve deeper learning on the process of engineering design.


2020 ◽  
Vol 3 (1) ◽  
pp. 570-583
Author(s):  
Waldemar Czajkowski

AbstractA paradox of our time is identified: on the one hand – the development of one global system (ecological, technological and social), on the other hand – the still increasing “balkanization” of science. The dynamics of this systems is a source of well-known numerous global problems. Its possibly effective solution needs adequate knowledge about the system. For this reason, counteraction to “balkanization” of science is of great practical importance. And this counteraction should comprise not only development of “transboundary” sciences (such as biochemistry or social psychology) but also establishing and developing links between very distant disciplines. This text is intended as a contribution to linking social and engineering sciences. The notion of design plays the central role in this text. Its meaning in the engineering sciences. The notion of utopia has been chosen as a partial counterpart to the term of engineering design. This notion was defined using a concept of possible world – taken from modal logic. It encompasses two ideas: this of design and that of prediction, It is claimed that we need many utopias and that their plurality is of fundamental importance for protecting us against the threats of utopianism. The paper suggests that social utopias can play a heuristic role in engineering design (particularly in the initial phase of defining technological problems), and – on the other hand – that the theory of engineering design can be supportive for, badly needed, development of methodology of utopias creation.


Author(s):  
Theodosios Tsiakis

Teachers use social media in order to have instant, comfortable and effective way to communicate and transact with students. Online classrooms also are becoming more and more social. So why not use these methods that are already in wide use as a teaching tool? Social media began as an entertainment tool, then became a marketing phenomenon, and now is seen as a new pedagogical tool. The Marketing Information System course aims in offering students (the tomorrow marketers) an in-depth view and understanding of information systems that support an effective way the marketing activities. MIS is the process of connecting people, processes, and technology. The use of ICT has changed the way marketing decisions are made. On the one hand, using information technologies supports achievement of a current marketing strategy while on the other hand these technologies set new marketing rules, and social media is the technology that represents a unique way of transmitting information in all directions. So with one concept (social media), we can achieve multiple benefits. This chapter (1) provides a literature review (overview) of the current use and benefits of Web 2.0 or so-called social media tools in the support of teaching or pedagogical process, (2) offers a systematic way of understanding and conceptualizing online social media as a teaching tool, and (3) suggests the framework in which social media tools can be applied and used in the Marketing Information System (MkIS) course both as part in the course structure and as a mean to teach MkIS.


Author(s):  
Rajkumar Roy ◽  
Ashutosh Tiwari ◽  
Yoseph Tafasse Azene ◽  
Gokop Goteng

This chapter presents an overview of the application of evolutionary computing for engineering design. An optimal design may be defined as the one that most economically meets its performance requirements. Optimisation and search methods can assist the designer at all stages of the design process. The past decade has seen a rapid growth of interest in stochastic search algorithms, particularly those inspired by natural processes in physics and biology. Impressive results have been demonstrated on complex practical optimisation of several schools of evolutionary computation. Evolutionary computing unlike conventional technique, have the robustness for producing variety of optimal solutions in a single simulation run, giving wider options for engineering design practitioners to choose from. Despite limitations, the act of finding the optimal solution for optimisation problems has shown a substantial improvement in terms of reducing optimisation process time and cost as well as increasing accuracy. The chapter aims to provide an overview of the application of evolutionary computing techniques for engineering design optimisation and the rational behind why industries and researchers are in favor of using it. It also presents the techniques application trend rise in the past decade.


Author(s):  
Rikke Orngreen ◽  
Paola Bielli

The entrance of interactive multimedia systems into the arena of education and training has meant that in only a couple of years, a number of multimedia case studies for educational and training purposes in the Management of Information Systems area have emerged, and the tendency seems to be increasing. Use of such Information and Communication Technologies (ICT) is often claimed to be both valuable and effective for conveying the intended learning. However, because of the novelty of this area, very little is written about the role that a multimedia case study can play and how to apply such cases in a learning environment. Through the BUSINES-LINC project, sponsored by the European Commission, eighteen multimedia cases have been developed, with the objective to support innovative business solutions, especially in the e-commerce area.1 The research study presented in this paper is currently rigorously investigating possible learning scenarios for three Italian and three Danish cases through the collection of qualitative and quantitative empirical data. Our objective is to gain experience in and knowledge about how the chosen learning objectives from a multimedia case are best transferred to the users. The results of the research study will guide instructors and developers of different types of multimedia cases to better contemplate their learning objectives and course structure according to their target group. The paper first presents a short introduction to the field and the theoretical foundation of the research study. Then the methodological aspects are described, and finally, our current experiences and preliminary results are conveyed, together with a short overview of the issues, which we are currently investigating further by means of our empirical material.


Author(s):  
Kemper Lewis ◽  
Deborah Moore-Russo

Historically, the teaching of design theory in an engineering curriculum was relegated to a senior capstone design experience. Presently, however, engineering design concepts and courses can be found through the entirety of most engineering programs. Educators have recognized that engineering design provides a foundational platform that can be used to develop educational strategies for a wide array of engineering science principles. More recently, educators have found that product archaeology provides an effective platform to develop scalable learning materials, strategies, and educational innovations across these design courses. In this paper, we focus on the upper level design experience and present a set of innovative strategies aimed at teaching design in a global perspective. Moreover, this approach facilitates meeting the challenging requirements of ABET’s Outcome h. The effectiveness of the strategies is assessed using a benchmark national survey on the Engineer of 2020. Results demonstrate a significant increase in student perception across a number of skill and knowledge areas, which are critical to the next generation of engineers.


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