scholarly journals MENELUSURI FENOMENA BILLBOARD HAMPA

2017 ◽  
Vol 13 (2) ◽  
pp. 209
Author(s):  
Farid Abdullah ◽  
Bambang Triwardoyo

<p><strong><em>ABSTRACT</em></strong></p><p><em>This article examines the billboard phenomenon in Jakarta were confirmed by the Kompas survey (October 29 to 31, 2016) against the benefits of the billboard. Billboards conditions present (2017) is contrast to the 1990s. The development of digital technologies such as double-edged sword and can not be inevitable. On the one hand facilitate human life, but on the other hand lethal for those who are not ready for acceleration. Studies of this article is descriptive - quantitative expose people's satisfaction advertisement billboard in Jakarta. Also society will certainly be an important consideration in making decisions and determine the way forward. This feedback is also very important for the Visual Communication Design profession in monitoring the development of design in the future.</em></p><p><em><br /></em></p><p><strong>ABSTRAK</strong></p><p>Tulisan ini mengkaji fenomena <em>billboard </em>di Jakarta diperkuat dengan hasil survey harian Kompas (29-31 Oktober 2016) terhadap manfaat reklame. Kondisi reklame masa kini (2017) berbeda dengan masa 1990-an. Perkembangan teknologi digital seperti pisau bermata dua dan tidak dapat terelakkan. Di satu sisi memudahkan kehidupan manusia, namun di sisi lain mematikan bagi mereka yang tidak siap akselerasi. Kajian pada artikel ini secara deskriptif - kuantitatif memaparkan kepuasan masyarakat terhadap reklame <em>billboard</em> di Jakarta. Masukan masyarakat tentu menjadi pertimbangan penting dalam mengambil keputusan dan menentukan langkah ke depan.  Masukan ini juga sangat penting bagi profesi Desain Komunikasi Visual dalam mencermati perkembangan desain di masa mendatang.</p><p><em><br /></em></p><p><em> </em></p>

Design Issues ◽  
2020 ◽  
Vol 36 (2) ◽  
pp. 72-86
Author(s):  
Hung Ky Nguyen

Being witty and being culturally appreciated are two independent things in visual communication design. More often than not, on one hand, the Japanese sense of ‘playfulness’ is manifested in enigmatic images, which express intriguing aspects of Japanese psyche. On the other hand, the Western sense of humor is often light hearted, as its major aim is to raise a smile instead of ambiguity. This ethnographic study examines the essence, categories, and sentiment of playfulness in Japanese context. It also explores in detail the situations in which playfulness is used and, where permitted, how Japanese artists and designers come up with playful ideas and encode meaning in their works. The conclusion focuses on how the Japanese sense of playfulness has long been used to establish cultural influence, social voice, and individual distinction.


2019 ◽  
Vol 24 (40) ◽  
Author(s):  
Alessandra Lucia Bochio ◽  
Marina Bortoluz Polidoro

O artigo apresenta uma reflexão acerca da produção de imagens em um contexto pós-digital, abordando a influência das tecnologias digitais em práticas artísticas artesanais. Por um lado, as produções em arte desde a modernidade têm evidenciado sobreposição de procedimentos e técnicas, apropriações, ampliação das linguagens e hibridismos. Por outro lado, a popularização das tecnologias digitais e a incorporação dessas em larga escala faz com que a presença das mesmas em etapas nos processos artísticos aconteça de forma naturalizada, mesmo naqueles que não têm as tecnologias como questão central de investigação. Conclui-se que as mudanças ocorridas por meio da naturalização das tecnologias digitais em nosso cotidiano e a forma como estas estão nos afetando atualmente, oferecem um novo olhar às estratégias utilizadas pelos artistas e colocam ainda novos problemas a eles.Abstract The article presents a reflection about the production of images in a post-digital context, addressing the influence of digital technologies on artisanal artistic practices. On the one hand, the productions in art since the modernity have evidenced overlapping of procedures and techniques, appropriations, amplification of languages and hybridity. On the other hand, the popularization of digital technologies and the incorporation of these on a large scale makes their presence in stages in the artistic processes happen in a naturalized way, even in those which do not hold the technologies as a central research question. We conclude that the changes that have taken place through the naturalization of digital technologies in our daily lives, and the way they are currently affecting us, offer a new look at the strategies used by artists and pose new problems for them.


2018 ◽  
Vol 2 (01) ◽  
pp. 56-72
Author(s):  
Toto Haryadi ◽  
Dimas Irawan Ihya' Ulumuddin

AbstrakModernisasi tidak selalu membawa perubahan yang lebih baik, contohnya yaitu terjadinya degradasi moral yang tampak pada perilaku generasi muda sekarang dengan maraknya pemberitaan tawuran pelajar yang berujung kematian. Hal ini menjadi tanggung jawab orang tua karena kurangnya perhatian yang cukup untuk anak melalui edukasi nilai dan moral. Padahal, salah satu cara menanamkan nilai dan moral pada anak disampaikan melalui kegiatan storytelling atau mendongeng, yang sudah mulai jarang dilakukan para orang tua. Di sisi lain, perkembangan media komunikasi visual (berwujud cetak dan digital) menciptakan peluang guna menyampaikan nilai dan moral dengan pendekatan storytelling. Dengan menjabarkan kandungan nilai dan moral dari cerita, hal ini bisa menjadi terobosan guna menghidupkan kembali budaya storytelling yang telah ditinggalkan. Kata Kunci: nilai, moral, storytelling, komunikasi visual  AbstractModernization does not always bring better change, for example is the moral degradation which can be seen on youth’s behavior by a lot of news about students brawling that caused the death. This problem becomes responsibility for each parent because they do not give enough attention for the children through value and moral education. Where as, a way to give those education is conveyed through telling stories or storytelling which has been forgotten by the parent. On the other hand, the development of visual communication design (in form of printed media and digital one) gives opportunity to tell value and moral education by storytelling approach. By describing value and moral education contents of the stoies, this can become a breakthrough to revive storytelling culture that has been abandoned. Keywords: value, moral, storytelling, visual communication


2017 ◽  
Vol 5 (1) ◽  
pp. 165
Author(s):  
Assist. Prof. Dr. Kazım Yıldırım

The cultural environment of Ibn al-Arabi is in Andalusia, Spain today. There, on the one hand, Sufism, on the other hand, thinks like Ibn Bacce (Death.1138), Ibn Tufeyl (Death186), Ibn Rushd (Death.1198) and the knowledge and philosophy inherited by scholars, . Ibn al-Arabi (1165-1240), that was the effect of all this; But more mystic (mystic) circles came out of the way. This work, written by Ibn al-Arabi's works (especially Futuhati Mekkiye), also contains a very small number of other relevant sources.


Author(s):  
Jenny Andersson

Alvin Toffler’s writings encapsulated many of the tensions of futurism: the way that futurology and futures studies oscillated between forms of utopianism and technocracy with global ambitions, and between new forms of activism, on the one hand, and emerging forms of consultancy and paid advice on the other. Paradoxically, in their desire to create new images of the future capable of providing exits from the status quo of the Cold War world, futurists reinvented the technologies of prediction that they had initially rejected, and put them at the basis of a new activity of futures advice. Consultancy was central to the field of futures studies from its inception. For futurists, consultancy was a form of militancy—a potentially world altering expertise that could bypass politics and also escaped the boring halls of academia.


Author(s):  
Ulf Brunnbauer

This chapter analyzes historiography in several Balkan countries, paying particular attention to the communist era on the one hand, and the post-1989–91 period on the other. When communists took power in Albania, Bulgaria, Romania, and Yugoslavia in 1944–5, the discipline of history in these countries—with the exception of Albania—had already been institutionalized. The communists initially set about radically changing the way history was written in order to construct a more ideologically suitable past. In 1989–91, communist dictatorships came to an end in Bulgaria, Romania, Yugoslavia, and Albania. Years of war and ethnic cleansing would ensue in the former Yugoslavia. These upheavals impacted on historiography in different ways: on the one hand, the end of communist dictatorship brought freedom of expression; on the other hand, the region faced economic displacement.


Author(s):  
Matthias Albani

The monotheistic confession in Isa 40–48 is best understood against the historical context of Israel’s political and religious crisis situation in the final years of Neo-Babylonian rule. According to Deutero-Isaiah, Yhwh is unique and incomparable because he alone truly predicts the “future” (Isa 41:22–29)—currently the triumph of Cyrus—which will lead to Israel’s liberation from Babylonian captivity (Isa 45). This prediction is directed against the Babylonian deities’ claim to possess the power of destiny and the future, predominantly against Bel-Marduk, to whom both Nabonidus and his opponents appeal in their various political assertions regarding Cyrus. According to the Babylonian conviction, Bel-Marduk has the universal divine power, who, on the one hand, directs the course of the stars and thus determines the astral omens and, on the other hand, directs the course of history (cf. Cyrus Cylinder). As an antithesis, however, Deutero-Isaiah proclaims Yhwh as the sovereign divine creator and leader of the courses of the stars in heaven as well as the course of history on earth (Isa 45:12–13). Moreover, the conflict between Nabonidus and the Marduk priesthood over the question of the highest divine power (Sîn versus Marduk) may have had a kind of “catalytic” function in Deutero-Isaiah’s formulation of the monotheistic confession.


2021 ◽  
Vol 112 (1) ◽  
pp. 105-129
Author(s):  
Phillip Andrew Davis

Abstract Despite the popular notion of Marcion’s outright rejection of the Jewish Scriptures, his gospel draws on those Scriptures not infrequently. While this might appear inconsistent with Marcion’s theological thought, a pattern is evident in the way his gospel uses Scripture: On the one hand, Marcion’s gospel includes few of the direct, marked quotations of Scripture known from canonical Luke, and in none of those cases does Jesus himself fulfill Scripture. On the other hand, Marcion’s gospel includes more frequent indirect allusions to Scripture, several of which imply Jesus’ fulfillment of scriptural prophecy. This pattern suggests a Marcionite redaction of Luke whereby problematic marked quotes were omitted, while allusions were found less troublesome or simply overlooked due to their implicit nature.


PARADIGMA ◽  
2019 ◽  
Vol 40 (2) ◽  
pp. 196-217
Author(s):  
Luis Andrés Castillo ◽  
Juan Luis Prieto G. ◽  
Ivonne C. Sánchez ◽  
Rafael Enrique Gutiérrez

En los últimos años, los profesores han tratado cada vez más de utilizar los recursos didácticos para apoyar sus clases, un hecho que se ha agregado con la llegada de las tecnologías digitales. En este contexto surgió la tendencia de que los profesores se convirtieran en creadores de este tipo de recursos, pero dejando de lado la sistematización y el deber de compartir con sus compañeros la experiencia de desarrollar este tipo de recursos. Por esta razón, el presente trabajo describe una experiencia concreta de elaborar un simulador con el software GeoGebra para estudiar una situación de tiro libre en el fútbol, utilizando nociones de movimiento parabólico. La elaboración del simulador incluye la resolución de siete "tareas de simulación", que destacan los objetos y los procesos matemáticos que justifican las técnicas de construcción utilizadas por los autores. Finalmente, se presentan algunas reflexiones derivadas de la experiencia de desarrollo del simulador, que consideran, por un lado, el conocimiento matemático movilizado en la producción del simulador y, por otro lado, las acciones y capacidades requeridas para tal elaboración.AbstractIn recent years, teachers have increasingly sought the use of didactic resources to support their classes, a fact that has been added with the arrival of digital technologies. In this context, the tendency has emerged that teachers have become creators of this type of resources, but leaving aside the systematization and the duty to share with their peers the experience of developing this type of resources. For this reason, the present work describes a concrete experience of developing a simulator with GeoGebra software for the study of a situation of free kick in football, using notions of parabolic movement. The elaboration of the simulator includes the resolution of seven "simulation tasks", which highlight the objects and mathematical processes that should justify the construction techniques used by the authors. Finally, some reflections derived from the simulator development experience are presented, which consider, on the one hand, the mathematical knowledge mobilized in the production of the simulator and, on the other hand, the actions and capabilities required for such an elaboration.ResumoNos últimos anos, professores têm procurado cada vez mais o uso de recursos didáticos para apoiar suas aulas, fato que foi acrescentado com a chegada das tecnologias digitais. Nesse contexto surgiu a tendência que os professores se tornaram criadores desse tipo de recursos, mas deixando de lado a sistematização e o dever de dividir com seus pares a experiência de desenvolver este tipo de recursos. Por este motivo, o presente trabalho descreve uma experiência concreta de elaboração de um simulador com o software GeoGebra para o estudo de uma situação do tiro livre no futebol, utilizando noções do movimento parabólico. A elaboração do simulador inclui a resolução de sete “tarefas de simulação”, que destacam os objetos e processos matemáticos que devem justificar as técnicas de construção utilizadas pelos autores. Finalmente, apresentam-se algumas reflexões derivadas da experiência de desenvolvimento do simulador, que consideram, por um lado, o conhecimento matemático mobilizado na produção do simulador e, por outro lado, as ações e capacidades necessárias para tal elaboração. 


2021 ◽  
Vol 9 (2) ◽  
Author(s):  
Sefriyono Sefriyono

Of the 114 surahs in the Qur'an, there are 24 surahs with 164 verses that talk about jihad in various variations of words. Of the 164 verses, there are 22 verses that have the potential for acts of violence if understood literally and coupled with the dominance of qital words in these verses. The qital verses are said to have been revealed more in the Medina period, when compared to the Mecca period, which talked a lot about self-control. The dynamics of the Muslims at that time also contributed to the change in the terminology of jihad. Jihad is not only defined by war or acts of violence. The invitation of parents to polytheism, for example, as contained in chapter 29 paragraph 8 and letter 31 paragraph 15 does not have to be fought with violence. This verse even continues to recommend to continue to do good to the parents in question. In other Surahs such as Sura 45 verse 15 there is also a recommendation with wealth, not carrying weapons. This has given rise to various forms of meaning about jihad, such as greater jihad (al-jihad al-akbar)—the struggle against self and lesser jihad (al-jihad al-asghar)—fighting those who are hostile to the way of Allah. On the one hand, jihad can also be interpreted in an esoteric way—mujahadah, namely a genuine effort to draw closer to Allah, on the other hand, it can also be interpreted exoteric—the holy war.


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