scholarly journals Role of pedagogical design using the ADDIE model in the design of online lesson components

2021 ◽  
Vol 69 (4) ◽  
Author(s):  
Zh. Kiynova ◽  
A. Kurmankulova ◽  
A. Zheniskyzy ◽  
A. Murzabayeva
Author(s):  
Thomas B. Talbot ◽  
Albert Skip Rizzo

The USC Standard Patient is a virtual human-based conversational agent serving in the role of a simulated medical patient, also known as a virtual standardized patient (VSP). This research identified deficiencies of extant VSP systems, defined a robust set of requirements, and successfully achieved nearly all of them. Markedly impressive advancements were made in virtual human technology, techniques to apply natural language processing, automated assessment artificial intelligence, and pedagogical design. The effort succeeded with performance parameters of high conversational performance, accurate assessment, and strongly demonstrated user training effect. Although working well within its confined are of expertise, the ability for computers to create authentic mixed initiative conversations remains elusive. This effort leaves behind many lessons for interactive serious games, clinical virtual humans, and conversational virtual human training applications.


2017 ◽  
Vol 4 (1) ◽  
pp. 25-64 ◽  
Author(s):  
Alexander Schmoelz

Abstract Recent research points to the essential role of creativity in coping with and acting in a changing world. It has been shown that individual, collaborative and communal efforts are a core capacity for acting in and coping with ever changing circumstances, such that a novel emphasis on cocreativity has arisen. Yet there is very little research on how to provide occasions for co-creativity in classrooms and so the research problem focuses on enabling co-creativity. Therefore, a playful pedagogical design was created and facilitated in classroom. The qualitative data collection methods involved narrative-Socratic dialogues with teachers and students, field notes, and gameplay videography. The Narrative-Structural Method was used to analyze the research material. The main results show that playful classroom activities provide an occasion for co-creative reframing's, engaging in dialogue, expressing emotions, and co-creating a shared story that is rich in co-determined actions. In conclusion, the pedagogical implications of the results are that classroom activities for co-creativity may facilitate mixed playful pedagogies and empty content spaces, so that children and young people can playfully identify, explore and negotiate shared topics that are novel and meaningful to themselves and others.


2021 ◽  
Vol 35 ◽  
Author(s):  
Ross Peter Garner

In a conceptualization and critique of the implications motivating a set of teaching and learning sessions designed to introduce undergraduate students to the professional role of location scouts and managers, two main interventions are offered. First, discussion of acafan identities is advanced by considering how this subject position applies to teaching and learning contexts rather than individual research dispositions, with acafans transferring competencies developed through fan practices that appropriate industry-located forms of knowledge to inform pedagogical design. Second, the concept of vocational poaching is applied as an alternative of fannish appropriation that acafans can engage in when designing teaching and learning sessions. Vocational poaching involves individual acafans performing tactical raids on industrially located forms of knowledge via fan practices such as location visiting and using these to satisfy the requirements of neoliberal teaching policies.


Author(s):  
Aiym Sagdoldanova

Goals and objectives of the research are to analyze operating digital platforms in Kazakhstan's education system and the models and tools for the development of electronic textbooks to integrate them with LMS. As a research methodology it is used content analysis of scientific articles, academic sources, websites, online platforms and e-learning systems as well as ADDIE model for the development of electronic textbooks and their pedagogical design. Results/Findings: different foreign and local educational digital platforms have analyzed as a research result. Also there were developed two types of electronic textbooks for 9th and 10th grade school students with Kotobee Author and iBook Author software, which can be also integrated with LMS and MOOC in further. Novelty/Originality/Value of the study is the search for the most effective ways of applying digital technology in the learning process. The effectiveness of education primarily depends on digital educational content, including electronic textbooks. The article presents an analysis of the experience of developing school educational platforms in Kazakhstan and abroad to identify emerging trends and prospects for their development. Theoretical research materials are used for analysis of scientific and pedagogical sources, synthesis, generalization and systematization. The practical significance is that materials and developed electronic textbooks can be used in schools as an additional supportive textbook for gaining in-depth knowledge.


IFLA Journal ◽  
2019 ◽  
Vol 45 (3) ◽  
pp. 246-253 ◽  
Author(s):  
Bethany McGowan

Librarians can utilize design-thinking practices to develop instructional materials, in the development of new products and services, and in prototyping novel solutions to problems. This paper will explore the role of design thinking in teaching and learning via the use of the Blended Librarians Adapted Addie Model (BLAAM), and will illustrate how well-designed learning approaches can be used to create inclusive learning environments. It will present a case study showcasing how an academic health sciences librarian utilized a design-thinking process to create a health data literacy instruction service that encourages diverse participation in healthcare hackathons.


Author(s):  
Oksana Shchegulina

The issues of the need to take into account the requirements of professional standards in the higher education system are highlighted and considered in order to harmonize the relationship between the labor market and the sphere of vocational education. The characteristics of the work program of the discipline are analyzed in the context of updating the Federal State Educational Standard of Higher Education in connection with changes in the organizational and content component of higher education in Russia. The main attention is paid to the problem of using active teaching methods that contribute to the formation and development of practice-oriented competencies of students. Based on the study of materials on various approaches to ensuring the effectiveness of practice-oriented learning, the significant role of business games has been established. Consideration of a business game as a simulation model of a real professional and life situation is proposed. The functions and structure of the business game are highlighted. The specificity of pedagogical design as a systematic approach to the formation of a curriculum is considered, as well as the ADDIE model, which is used as a universal approach to the development of an educational resource. The main results of using the ADDIE model in the development and implementation of a business game in the discipline of the variable block of the curriculum of the bachelor's educational program "Personnel Management" are presented.


2019 ◽  
Vol 18 ◽  
pp. 160940691987239 ◽  
Author(s):  
Sarah Switzer

The proliferation of participatory visual methods (PVMs) in applied research has highlighted new ways of seeing and thinking about research. A core tenant of PVMs is the situated, collaborative, reflexive, and co-constructed nature of the work and resulting findings. However, as these methods gain popularity, there can be a disparity between how PVMs are theorized, imagined, and facilitated. Although the facilitated and reflexive nature of PVMs is generally understood by practitioners, researchers seldom report on pedagogical design of their projects, even though the facilitation of a method, and a researcher’s own lens and orientation to photography will influence the production and reading of images. To achieve greater congruence between paradigm and practice, it may be important to return to fundamental questions about the role of facilitation and the process of crafting and exhibiting images in photovoice in relation to one’s study aims. In this article, I explore the crafted role of image-making in the context of a photovoice project that asked stakeholders to visualize engagement in the local HIV sector. Participants created and exhibited 63 photographs and narratives that relied heavily on metaphor as a crafted strategy. They also created three site-specific photo installations. Through detailing our facilitated process, I illustrate how certain design elements (influenced by my pedagogical and theoretical orientations toward co-theorizing) created the necessary conditions for participants to visualize their ideas through metaphor and installation. In turn, the exhibited images and associated installations created new opportunities for synthesis, dialogue, and dissemination. I conclude with a theoretical discussion of the possibilities for taking a crafted and reflexive approach to image-making in photovoice studies.


Author(s):  
Lașcu Cristina

The efficiency of the educational process is dependent on rigorous pedagogical design, the choice and use of the most appropriate teaching-learning strategies and the application of a correct evaluation system. In this article we presented the epistem of the evaluation, demonstrating that this represents an essential moment in the teaching process, being an important factor in the proper functioning of the educational process. Evaluation is necessary at the beginning of the teaching activity, during it, but also at the end, as it allows to identify the difficulties encountered by the students in learning and to determine the level of preparation of the pupils in the discipline taught, compared to the expectations of the teacher and the requirements of the curriculum.


2021 ◽  
Vol 13 (2) ◽  
pp. 1154-1159
Author(s):  
G.P. Kovaleva ◽  
A.I. Dekina

The purpose of the article is to analyze the transformational processes in Russian higher education aimed at restructuring the educational environment based on developmental education technologies that contribute to the formation of students' systematic thinking and abilities for self-realization in the professional sphere. Following this agenda, the change in the content of education in the Kuzbass State Agricultural Academy and the use of innovative teaching methods (business games, integrator, storytelling, pedagogical design, etc.) modify the role of the teaching staff. They initiate it as not only a translator of knowledge, but also makes it a key element in creation of prerequisites for employment of graduates and their professional implementation. Advanced training and retraining of teachers and administrative and managerial personnel of the Kuzbass State Agricultural Academy in the profile of developmental education creates conditions for the transition to "systematic thought activity pedagogy", training on its basis highly qualified specialists who are able to form their own individual trajectory of professional and career growth at the request of the employer, providing with their labor stability of the functioning of the agroeconomy of the region. The research used the system-dialectical, comparative and integrative methods.


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