scholarly journals The Effect of “The Book Characters Are Among Us” Activity on the Reading Culture of Students

Author(s):  
Rahime Ordu

We live in an era where knowledge becomes very diverse, expands and change quickly. Reading is the most effective way in order to follow the knowledge, which is accelerated by the democracy and developments of the communication technologies. Therefore, modern societies give special attention to the activities regard to the reading culture. Nowadays, we are facing a young generation which does not need and care about reading as well as does not know how/why to read a literature writing. This generation prefers a consumption based artificial game world which is served via computer technologies and this kind of artificial places that internet cafes and game centers serve rather than reading and going to libraries. This study aims to present “Book Characters Are Among Us” activity which makes reading interesting for teenagers by connecting reading with drama and improves their reading, writing and speaking skills. In addition, it evaluates the results of the activity which was held with a group of students. It was observed that, students started being interested in reading books, doing critical reading to understand and know the characters in the books, obtaining the creative thinking and writing experience and improving their speaking abilities that’s to “Books Are Among Us” activity. The activities were intentionally organized in Z Library in order to make students be aware of the facilities and possibilities which were given to their usage. The factors such as comfortable sitting zones, easiness of reaching a book, computer technology, being wide and spacious, usage of the place for book interviews, presentations and drama activities other than book taking and returning are the reasons for students to come to Z Library.

2020 ◽  
Vol 43 (2) ◽  
pp. 169-179
Author(s):  
M. Kapisheva ◽  

This article is devoted to the description of the ways of forming creative thinking among students in artwork classes using information and communication technologies. The purpose of the study is the scientific justification and development of a methodology for the formation of creative thinking of schoolchildren in artwork lessons based on information and communication technologies. The methodological basis of the study was basic research and scientific publications on the problem of the formation of creative thinking using information and communication technologies. The author describes in detail the ways of introducing computer technology into the educational process. The question of how to implement information and communication technologies in the course of a lesson in art work is also being considered. The result of introducing a computer into an artwork lesson is the formation of creative thinking and creative abilities, and the students’ interest in the educational process is growing. The article describes in detail the tasks that will help students form creative thinking.


2019 ◽  
Vol 1 (2) ◽  
pp. 110
Author(s):  
Selvia Ferdiana Kusuma ◽  
Ratna Widyastuti

Students are one of the agents of change. The development of a region will depend on the younger generation activities. Therefore, the young generation development needs to be considered. Today the information technology is developing very rapidly, but the momentum cannot be utilized by Informatics Engineering students. Even though they can be connected and collaborate with each other, it is possible to come up with new products that can help the development of Indonesia, especially in the field of Information Technology. The majority of them do not know how to start doing business in the Information Technology field. In this community service program, the proponent proposes an idea to solve the problem by developing a student software home website to display products that have been created and are ready for sale. This website is used as a promotional media which able to introduce and promote products produced by Informatics Engineering students. The existence of this home software website will not only bring benefits to students but also can bring benefits to the community in general. Citizens who want to find out about the desired software creation services do not need to feel difficult again for looking information because all information related to the desired software products is provided on this website. This home software website creation program is carried out in 5 stages: preparation, requirements analysis, website creation, implementation, and report generation. Now the student software home website become an information media that can provide information related to service products provided by Informatics Engineering students.


2019 ◽  
Vol 3 (1) ◽  
pp. 49-61
Author(s):  
Fitriani Dwi Ratna Sari ◽  
Amin Suryana

Research that the author did aim to know how to design inventory system on Planet Phone.The method used is quantitative descriptive method. Data collection techniques used are literature study, observation, and interviews. From the research conducted found that there is a problem on inventory data processing. The process of inventory data processing only by writing using a general ledger. So this causes inaccuracies and delays in reports. Therefore the authors make the information system by using PHP and MySQL database. This system consists of inputting inventory data, inventory reports, sales reports and income reports. As for some suggestions given to tackle the problem is by connecting the system with internet connection, for employees more quickly and effectively in penginputan inventory data and owner can also know the sales reports and income reports more quickly without having to come directly to the store.


2020 ◽  
Vol 45 (4) ◽  
pp. 115-123
Author(s):  
A. Igibayeva ◽  
◽  
D. Erbolatuly ◽  
G. Turarova ◽  
◽  
...  

The development of the modern world is very complex and rapid, and the process is characterized by high rates of development of information and communication technologies. The Internet space is a means of searching and obtaining information, as well as a medium for communication, virtual interaction, and has a significant impact on the formation of stereotypes of behavior of the young generation, as well as ideals, spiritual values, personal and social worldview. The article identifies the positive aspects of the development of cyberspace by young people, and also notes the threats and barriers to cyber socialization for modern youth. The necessity of conducting psychological and pedagogical research on cyber socialization is actualized, a conclusion is made about the use of new technologies for the purpose of positive cyber socialization of the younger generation.


Author(s):  
Walter Brueggemann

This chapter, in a personal way, considers some methodological moves in this discipline beyond historical criticism, for example, post-critical reading, post-colonial interpretation, and reception history. The interest of the chapter, however, is the interpretive theological outcomes of such methods, and why the text continues to matter theologically in a culture of denial and despair. Clearly these newer methods allow for significant interpretive outcomes in a way that older historical critical practice could not. The author anticipates that in time to come, more courageous interpretation of prophetic texts will more readily make that move toward contemporaneity that the text seems always to anticipate.


2020 ◽  
Author(s):  
Parl S. Plyth

In the field of translation studies, it has been researched how good translation should be done, how translation affects other literary and cultural systems, how translation is carried out to produce the desired response, who influences translation, how translation can be said to be a tool for mastering marginalized groups, and Finally, how to observe the translation features of the translated text database. The flow of this development leads to a conclusion that research in the early days started from the essence of translation and shifted and branched to things that were not closely related to the essence of translation, e.g. postcolonial studies in the field of translation. However, some try to come back with a new tool (corpus study). From the point of view of the language industry, there is an irresistible trend. The first trend is that the industry now views translation as a means to achieve communication goals (business, politics, culture, etc.). The second trend is better computer technology and the increasingly widespread use of cloud computing. As a result, this development, supported by economic globalization, has forced many changes in professions related to the language industry.


Author(s):  
Stephen M. Kosslyn ◽  
Ben Nelson

Minerva is a response to problems that beset higher education writ large. We focus in large part on the most significant problem, which centers on the value of higher education. We address this problem by teaching “practical knowledge,” which is knowledge the students can use to achieve their goals. Practical knowledge is rooted in critical thinking, creative thinking, effective communication and effective interaction. We also have considered in depth how to teach this material effectively; all of our pedagogy is informed by the science of learning, which has led us to develop new forms of active learning. In addition, we have developed a software platform that supports our unique pedagogical and curricular model. This platform provides tools that not only facilitate teaching but also--and more importantly--enhance student learning. Furthermore, we believe that the future is increasingly international and thus our students learn to use practical knowledge in a global context. To achieve this, no one nationality is a majority—so students learn from each other—and students live and study together in up to seven different cities around the world. Finally, the Minerva talent agency supports our students from the beginning of their tenure through their post-graduate career, helping them succeed for many years to come.


2014 ◽  
pp. 841-856
Author(s):  
Athanassios Jimoyiannis ◽  
Maria N. Gravani

The study presented explores aspects of adult learning on digital literacy in the context of a lifelong learning programme for social cohesion in Greece. The article outlines the framework of the digital literacy subject and underlines its associated objectives regarding adults' knowledge and competence in Information and Communication Technologies (ICT). The exploration draws upon the experiences and perceptions of eight adult ICT educators. The findings reveal that the educators tried to use flexible instructional practices that were adjusted to adult learners' needs and interests. Common effective instructional practices used were: ICT competence sessions, interdisciplinary and multi-literacy lessons, ICT-based projects, individual instruction sessions. Additionally, the article reveals the difficulties that adults faced in the course of developing ICT literacy skills. The paper ends with implications for the design of adult digital literacy courses in lifelong learning programmes, and for the preparation and development of the ICT educators in the years to come.


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