scholarly journals Information Culture and Web 2.0

Author(s):  
Yolande Maury

From the observation of school librarians’ usual practices in three secondary schools in Paris (2006-2009), with an ethnographic approach, the aim of this study is to better define the information culture, in particular which kinds of knowledge are necessary to learn, live and evolve in the information society context. Thus, the study points up that the web 2.0, in order to be an educational tool, needs an accompanied digital conduct. New training needs appear, characterized by the emergence of new knowledge (digital identity, traceability, informative survey...) and the reconfiguration of some others (information ethics, indexing, mediation, authority, intellectual property, relevance…).

2011 ◽  
Vol 13 (8) ◽  
pp. 1228-1244 ◽  
Author(s):  
Robert W. Gehl

In Web 2.0, there is a social dichotomy at work based upon and reflecting the underlying Von Neumann Architecture of computers. In the hegemonic Web 2.0 business model, users are encouraged to process digital ephemera by sharing content, making connections, ranking cultural artifacts, and producing digital content, a mode of computing I call ‘affective processing.’ The Web 2.0 business model imagines users to be a potential superprocessor. In contrast, the memory possibilities of computers are typically commanded by Web 2.0 site owners. They seek to surveil every user action, store the resulting data, protect that data via intellectual property, and mine it for profit. Users are less likely to wield control over these archives. These archives are comprised of the products of affective processing; they are archives of affect, sites of decontextualized data which can be rearranged by the site owners to construct knowledge about Web 2.0 users.


1970 ◽  
Vol 1 (3) ◽  
Author(s):  
Mijke Slot ◽  
Valerie Frissen

In the Web 2.0 era it no longer holds to think of users as ‘end-users’, as they have moved to the heart of the value chain. They have become important actors in virtually all elements of online services. In this paper we shall explore these innovative roles of users and reflect on the future impacts of this shift. To support our claims about the innovative roles of users, we have analyzed 150 Web 2.0 services into more detail. In this paper we shall argue that Web 2.0 may be understood as a first sign of what Perez has labelled ‘societal re-engineering’ and ‘creative destruction’. However, as we are still at the beginning of what Perez describes as a potential golden age of the information society, there are also still major uncertainties about the future of the web and the potential impacts this may have. At this point in time it is far from sure whether we are indeed approaching a ‘golden age’ of technological development. To explore the future roles of users, in the final part of the paper we shall therefore also highlight some future aspects from the perspective of changing user-producer relations.


Author(s):  
Dana Dukic

The Web 2.0 thinking and accompanying technologies opened a new direction of development for libraries. Among different Web 2.0 applications wikis are particularly attractive for school librarians. Wikis are read-write web pages that are easy to use, accommodate other Web 2.0 features and are widely applicable for a number of purposes. A Wiki space named LibraryZone is a good example of using wiki in elementary school library. LibraryZone is used for information literacy instructions, conducting a collaborative project, for story writing and as a discussion space. 


Author(s):  
Ilias Karasavvidis

Social software facilitates the linking of people in unprecedented ways and leads to new knowledge creation and application practices. Even though expertise remains an important constituent of these practices, there is a knowledge gap in the literature regarding its role. This chapter was written with the aim of filling this gap by using Project Durian as a case study. Project Durian presented a unique opportunity to study expertise as mediated by social software because it involved both social software and various layers, forms, and configurations of expertise. In this chapter, data from Project Durian are used to examine the outsourcing of tasks and the role that social software played in that outsourcing. Data analysis indicated that, in the hybrid practice that was established, expertise was spatio-temporally distributed, involved individuals with a broad range of skills, facilitated the crossing of disciplinary boundaries, and was renegotiated. The implications of these findings for expertise in the Web 2.0 era are discussed.


2015 ◽  
pp. 1988-2011
Author(s):  
Ilias Karasavvidis

Social software facilitates the linking of people in unprecedented ways and leads to new knowledge creation and application practices. Even though expertise remains an important constituent of these practices, there is a knowledge gap in the literature regarding its role. This chapter was written with the aim of filling this gap by using Project Durian as a case study. Project Durian presented a unique opportunity to study expertise as mediated by social software because it involved both social software and various layers, forms, and configurations of expertise. In this chapter, data from Project Durian are used to examine the outsourcing of tasks and the role that social software played in that outsourcing. Data analysis indicated that, in the hybrid practice that was established, expertise was spatio-temporally distributed, involved individuals with a broad range of skills, facilitated the crossing of disciplinary boundaries, and was renegotiated. The implications of these findings for expertise in the Web 2.0 era are discussed.


Author(s):  
Lorena Martinez Solis ◽  
Celia Chaín Navarro ◽  
Juan José Sánchez Baena

ABSTRACTSpain has a rich and extensive Naval and Maritime Heritage, but until recently, for various reasons, it has been plunged partially into oblivion. From de subject “Techniques applied to the Heritage management and dissemination”, teached at the History and Naval Heritage Master´s Degree, we want to contribute bringing to light and sharng our strong relationship with the sea. We do it throught 2.0 tools, in particular blogs and social networks profiles, generated by our postgraduate students. These application are very useful in order to acquire skills related with virtual content and community management, and they are very demanded in the information society, so that, in addition, these skills acquired can become an important niche of employment or proffesional improvement.RESUMENEspaña posee un rico y extenso Patrimonio Naval y Marítimo, pero hasta hace relativamente poco tiempo, por diver-sos motivos, ha estado sumido parcialmente en el olvido. Desde la materia “Técnicas aplicadas a la gestión y difusión del Patrimonio”, impartida en el Máster en Historia y Patrimonio Naval, queremos contribuir a sacar a la luz y dar a conocer nuestra intensa relación con el mar. Lo hacemos a través de herramientas 2.0, concretamente blogs y perfiles en redes sociales, generadas por nuestro alumnado de Tercer Ciclo. Estas aplicaciones son muy útiles para adquirir habilidades relacionadas con la gestión de contenidos virtuales y el community management, y están muy demandadas en la sociedad de la información, por lo que, además, estas competencias adquiridas se pueden convertir en un importante yacimiento de empleo o mejora profesional. Contacto principal: [email protected]


Author(s):  
Yasmin Ibrahim

Consumer content generation in the Web 2.0 environment from a libertarian perspective is about the democratization of mediated knowledge where it creates the possibilities to produce new knowledge and media economies in a postmodern world. This chapter examines the notions of empowerment afforded by multimedia technologies on the Internet where new forms of knowledge, politics, identity, and community can be fostered through the Web 2.0’s architecture of participation, collaboration, and openness. It also discusses how these unlimited possibilities to produce content present new social and ethical dilemmas. They not only challenge conventional ways in which knowledge and expertise have been constructed in modern and postmodern societies but also require more rigorous methods to identity what can constitute expert knowledge. The production of user-led taxonomies and data repositories has raised the need to re-examine user-generated content and its function and coexistence within the existing systems and archives of knowledge.


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