scholarly journals Media Gambar Untuk Meningkatkan Proses Dan Hasil Belajar Siswa Pada Pembelajaran Pkn

2017 ◽  
Vol 3 (1) ◽  
pp. 59
Author(s):  
Yul Eferi

<p>Learning of civics subject at 3rd grade of SDN 18 Batang Anai Kabupaten Padang Pariaman did not optimize the media. It caused the learning process and achievement of students being low. This study is a classroom action research with two cycles aimed to improve students’ learning process and achievement by implementing media of picture. Data were collected through observastion and test. Indicators of learning proces improvement: in cycle I, score of students’ creativity is 40%, students’ motivation is 32%, students’ participation in answering question is 35%; in cycle II, score of students’ creativity is 86%, students’ motivation is 92%, and atudents’ participation in answering question is 89%. Mean of students’ test score in cycle I is 6.4 and in cycle II is 8.0. Hence, media of picture can improve students’ learning process and achievement in civics subjects.</p>

2020 ◽  
Vol 1 (2) ◽  
Author(s):  
Aji Heru Muslim

Abstract. This study aimed to improve the students confidence through ATONG learning strategies with Powtoon-based video as the media. The subjects were the students of class V of Primary School that consisted of 26 students, 13 female and 13 male students. It was a Classroom Action Research that conducted in 2 cycles. Each cycle consisted of one meeting with the allocation time of 6x35 minutes for each meeting. The procedure of each cycle consisted of planning, acting, observing, and reflecting. The data on the results of self-confidence were obtained by using questionnaires, observations, and documents. In cycle 1, based on the questionnaire, the students self-confidence in the learning process obtained 74.23 with good criteria and based on the observation, the students self-confidence in the learning process obtained 3.67 with good criteria. In cycle II, based on the questionnaire, it increased to 86 with very criteria, and based on the observation sheet, it increased to 3,992 with good criteria. Therefore, it can be concluded that ATONG learning strategy with the Powtoon-based video as the media is able to improve the students self-confidence in class V of Primary School. Abstrak. Penelitian ini bertujuan untuk meningkatkan sikap percaya diri siswa menggunakan strategi pembelajaran ATONG dengan bantuan media video berbasis powtoon. Subyek penelitian adalah siswa kelas V Sekolah Dasar dengan jumlah 26 yang terdiri dari 13 perempuan dan 13 laki-laki. Penelitian ini adalah Penelitian Tindakan Kelas dalam 2 siklus. Setiap siklus terdiri dari 1 pertemuan dengan masing-masing pertemuan terdiri dari 6x35 menit. Prosedur pelaksanaan setiap siklus terdiri dari perencanaan, pelaksanaan, tindakan, observasi dan refleksi. Data hasil sikap percaya diri siswa diperoleh dari angket, observasi dan dokumen. Pada siklus 1 hasil angket yang diperoleh siswa dalam proses pembelajaran yaitu 74,23 dengan kriteria baik dan hasil dari lembar observasi sikap percaya diri yang diperoleh siswa dalam proses pembelajaran yaitu 3,67 dengan kriteria baik, pada siklus II mengalami peningkatan menjadi 86 dengan kriteria baik sekali dan hasil dari lembar observasi sikap percaya diri mengalami peningkatan 3,99 dengan kriteria baik. Dengan demikian dapat disimpulkan bahwa strategi pembelajaran ATONG dengan bantuan media video berbasis powtoon dapat meningkatkan sikap percaya diri siswa kelas V Sekolah Dasar. 


2019 ◽  
Vol 6 (1) ◽  
pp. 59
Author(s):  
Rengganis Siwi Amumpuni ◽  
Brigitta Septarini Rahmasari

Abstract: The aim of the research is to know the strenghts and weaknesses of using realia. The reseacher used classroom action research. The research was conducted in two cycles. Each cycle consisted of four steps. They are planning, acting, observation, and reflecting. In collecting the data, the researcher used test, interview, and observation. In analyzing the data, the researcher used statistic descriptive. The research implementations showed that there was an improvement in students’ speaking ability after Realia implemented in the teaching and learning process, and the students showed better achievement in speaking ability. The strengths were the students become active in classroom, enthusiastic, excited and motivated in the class. The students give more attention to the lesson and they were attracted to do the exercise during teaching learning process. The students more focused to the lesson during the activity in teaching learning process. The activities of Realia is attracted the students’ motivation and interested to the students. The researcher found that that Realia make the class becomes conducive. Meanwhile the weaknesses of using realia are the student had a difficulties to speak something caused of the limited vocabularies and confused how to pronounce the word in English and it spends much time to prepare the media. Keywords :Realia, English ability, Enthusiastic Abstrak: Tujuan dari penelitian ini adalah untuk mengetahui kekuatan dan kelemahan menggunakan realia. Peneliti menggunakan penelitian tindakan kelas. Penelitian ini dilakukan dalam dua siklus. Setiap siklus terdiri dari empat langkah yaitu perencanaan, tindakan, observasi, dan refleksi. Dalam mengumpulkan data, peneliti menggunakan tes, wawancara, dan observasi. Dalam menganalisis data, peneliti menggunakan statistik deskriptif. Hasil penelitian menunjukkan bahwa ada peningkatan kemampuan berbicara siswa setelah Realia diimplementasikan dalam proses belajar mengajar, dan siswa menunjukkan prestasi yang lebih baik dalam kemampuan berbicara. Kekuatan menggunakan realia adalah siswa menjadi aktif di kelas, antusias, bersemangat dan termotivasi di kelas. Para siswa lebih memperhatikan pelajaran dan mereka tertarik untuk melakukan latihan selama proses belajar mengajar. Para siswa lebih fokus pada pelajaran selama kegiatan belajar mengajar. Kegiatan Realia menarik motivasi siswa dan tertarik kepada siswa. Peneliti menemukan bahwa Realia membuat kelas menjadi kondusif. Sementara itu, kelemahan menggunakan realia adalah siswa memiliki kosakata yang terbatas dan kesulitan dalam pengucapan bahasa Inggris dan menghabiskan banyak waktu untuk mempersiapkan media.Kata Kunci: Realia, Kemampuan Bahasa Inggris, Antusias


2020 ◽  
Vol 10 (2) ◽  
pp. 9
Author(s):  
Hadijah M Saleh ◽  
Suhardi Abdullah

The research objectives consist of (1) Increasing prewriting activity through words card at 3rd grade of SDNegeri Bajo and (2) Increasing students prewriting activities through word cards. There were 22 students became the respondents of this reearch and this research used quantitative and qualitative approach with classroom action research (CAR). The result of this research showed that there was significant difference between 1st cycle and 2nd cycle showed up that there were positive and negatively reacting respond by the students. In using word cards media showed that students were more enjoyable in learning process. Based on the research result of learning foundout that 7,1 % average. It is proved that card words media could improved students competence in learning prewriting in cycle one with categorize suficiently. While in the second cycle became 19 students passed attend their evaluation or 19 students of 20 students, thus the percentage reach 95 %. Based on the second cycle of the research, the researcher assumed that the students prewriting competence through word cards increase at  3rd grade of SDNegeri Bajo.


2019 ◽  
Vol 10 (2) ◽  
Author(s):  
Stefani Dewi Rosaria ◽  
Devy Angga Gunantar ◽  
Hetty Catur Ellyawati

The objective of this research is to improve students’ vocabulary and activity during teaching-learning process using mind mapping as a teaching method. This is a classroom action research conducted at Semarang University and the sample is taken from the first semester students of law faculty. This classroom action research applies two cycles. Each cycle includes planning, acting, observing and reflecting. The result showed that through mind mapping students can master English vocabulary easily especially English vocabulary for law, their test score improved, and they became active enough in participating in class such as asking and answering question, delivering opinion, and completing task.


2019 ◽  
Vol 10 (2) ◽  
Author(s):  
Stefani Dewi Rosaria ◽  
Devy Angga Gunantar ◽  
Hetty Catur Ellyawati

The objective of this research is to improve students’ vocabulary and activity during teaching-learning process using mind mapping as a teaching method. This is a classroom action research conducted at Semarang University and the sample is taken from the first semester students of law faculty. This classroom action research applies two cycles. Each cycle includes planning, acting, observing and reflecting. The result showed that through mind mapping students can master English vocabulary easily especially English vocabulary for law, their test score improved, and they became active enough in participating in class such as asking and answering question, delivering opinion, and completing task.


2020 ◽  
Vol 2 (2) ◽  
pp. 29-38
Author(s):  
Efriyenty Efriyenty ◽  
Hermawati Syarif ◽  
Yenni Rozimela

The aim of the research were to explain how cooperative learning improved student’s activeness and the factors influence students’ activeness in writing descriptive text at the grade VII students of SMPN 8 Padang. The research was Classroom Action Research. The data were collected through observation , field note, writing task and test score. The students were asked to decribe people by giving outline and describe animals based on the pictures given. The finding showed that (1) Cooperative Learning improved students’ activeness in writing Descriptive Text. It was really effective in motivating and encouraging students to be actively involved in teaching and learning process.(2) This research also revealed that there were two factors inluence students’ activenes.The factors involve teacher personal aproach and teacher motivation.


2016 ◽  
Vol 2 (2) ◽  
pp. 84
Author(s):  
Dewi Anggraeni

AbstractThe objectives of this study were to explain the problems faced by engineering students of Semarang State Polytechnic in their presentation skills, to describe the implementation of demonstration strategy using modeling videos in improving the students’ self-confidence and practice in their presentation and the improvement when the strategy was applied. The research design of this study was classroom action research. The subjects were 20 engineering students from Telecommunication Study Program of Semarang State Polytechnic. The study was conducted by doing observation, giving pre test and posttest and questionnaire. The actions were conducted in three cycles. The findings showed that the implementation of demonstration strategy using modeling videos was able to improve the engineering students’ self-confidence and practice in their presentation skills. First, the students were actively involved in the teaching learning process. It could be seen from the result of observation sheet done by the researcher. There was an improvement of 3.3 points. Second, the posttest result showed significant progress from the pre test score, which was 69.8 into 84.95.


Author(s):  
Putri Denaya Side Ayu ◽  
Heri Hidayatullah ◽  
Sri Ariani

This Collaborative Classroom Action Research aimed at enhancing students’ speaking skill through the application of Circle Game. It was conducted in one cycle consisting of two meetings. The subject was the seventh of C class of SMPN 2 Alas Barat consisting of 22 students. The types of data were qualitative (acquiring observation during the learning process) and quantitative (speaking tests). The results qualitatively showed that the implementation of Circle Game enhanced the students’ speaking skills. Such improvement could be seen from their enthusiasm, their interesting feeling in various materials presented by the teacher, their active involvement. In the quantitative findings, the result also showed a higher value of the mean score of the post-test (77.34) rather than the pre-test (75.75). In conclusion, the use of Circle Game can improve students’ speaking skill.


2015 ◽  
Vol 8 (2) ◽  
pp. 93
Author(s):  
Juniar Siregar

This study presents a research report on improving students’ Learning results on IPA through Video. The objective was to find out whether students’ learning result improved when they are taught by using Video. It was conducted using classroom action research method. The subject of the study was the Grade IV students of SDN 187/IV Kota Jambi which is located on Jln. Adi Sucipto RT 05 Kecamatan Jambi Selatan, and the number of the students were 21 persons. The instruments used were test. In analyzing the data, the mean of the students’ score for the on fisrt sycle was 65,4 (42,85%) and the mean on cycle two was 68,5 (37,15%) and the mean of the third cycle was 81,4 (100%). Then it can be concluded that the use of video on learning IPA can improve the students’ learning result. It is suggested that teachers should use video as one of the media to improve students’ learning result on IPA.Keywords : IPA, students’ learning result, video


2017 ◽  
Vol 6 (2) ◽  
pp. 389
Author(s):  
Otang Kurniaman ◽  
Eddy Noviana

Implementation of the 2013 curriculum is very different from the previous curriculum, there are still many obstacles that we know greatly affect the learning outcomes, both in terms of media used, the assessment in the 2013 curriculum is more complicated than the previous curriculum then the methods used to convey the learning materials that want to be taught not effective or even incompatible with the material to be conveyed. This research method is a classroom action research conducted in improving the learning process, with four meetings. The assessment taken in this study is an evaluation evaluation of each meeting in the form of attitudinal value, value of knowledge and skill value based on teacher's book on theme 4 "Healthy is Important" with sub theme 1 "Importance of Health and Environment". On the attitudes that appear attitude of self-confidence, curiosity and independence Already entrusted by 20.68% confidence, and curiosity while mandated 6.2% lower because students are still not familiar with the implementation of the curriculum 2013. Results of student knowledge seen the development in excellent value at the first meeting of 36.4%, at the second meeting decreased to 30.3%, while at the third meeting experienced a 52.25% increase again. While on the results of these students' skills on four meetings emerged every meeting with a very good category at the first meeting of 18.1%, at the second meeting increased to 27.3%, the third meeting decreased to 20.68%, while at the fourth meeting increased again by 65.62%.


Sign in / Sign up

Export Citation Format

Share Document