scholarly journals UPAYA MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA TENTANG MENULIS PERMULAAN DENGAN MENGGUNAKAN MEDIA KARTU KATA PADA SISWA KELAS SDN BAJO

2020 ◽  
Vol 10 (2) ◽  
pp. 9
Author(s):  
Hadijah M Saleh ◽  
Suhardi Abdullah

The research objectives consist of (1) Increasing prewriting activity through words card at 3rd grade of SDNegeri Bajo and (2) Increasing students prewriting activities through word cards. There were 22 students became the respondents of this reearch and this research used quantitative and qualitative approach with classroom action research (CAR). The result of this research showed that there was significant difference between 1st cycle and 2nd cycle showed up that there were positive and negatively reacting respond by the students. In using word cards media showed that students were more enjoyable in learning process. Based on the research result of learning foundout that 7,1 % average. It is proved that card words media could improved students competence in learning prewriting in cycle one with categorize suficiently. While in the second cycle became 19 students passed attend their evaluation or 19 students of 20 students, thus the percentage reach 95 %. Based on the second cycle of the research, the researcher assumed that the students prewriting competence through word cards increase at  3rd grade of SDNegeri Bajo.

2017 ◽  
Vol 3 (1) ◽  
pp. 59
Author(s):  
Yul Eferi

<p>Learning of civics subject at 3rd grade of SDN 18 Batang Anai Kabupaten Padang Pariaman did not optimize the media. It caused the learning process and achievement of students being low. This study is a classroom action research with two cycles aimed to improve students’ learning process and achievement by implementing media of picture. Data were collected through observastion and test. Indicators of learning proces improvement: in cycle I, score of students’ creativity is 40%, students’ motivation is 32%, students’ participation in answering question is 35%; in cycle II, score of students’ creativity is 86%, students’ motivation is 92%, and atudents’ participation in answering question is 89%. Mean of students’ test score in cycle I is 6.4 and in cycle II is 8.0. Hence, media of picture can improve students’ learning process and achievement in civics subjects.</p>


EDUKASI ◽  
2019 ◽  
Vol 16 (2) ◽  
Author(s):  
Pipih Sofia ◽  
Bahran Taib

This research came from a background of the need of using Playing Blocks method to increase children’s creativity in learning process at Kindergarten. This research had a purpose to know the use of playing blocks method in increasing the student hijaiyah learning capability at Group B TK Sandhy Putra Telkom Ternate.This research used the class room action research which was carried out Group B at TK. Sandhy Putra Telkom Ternate by 2 cycles. This research used qualitative approach to get data and analized by observation sheet, observation rating, teachers and students documentation.The research result showed that in the first cycle, the criteria of success rate reached 47,06%  (10 students)  from 28 students, meanwhile in the second cycle, the criteria of success rached 78,6% (22 students). Thus, it can be concluded that playing block improved the student hijaiyah learning capability.Keywords: Playing blocks media, hijaiyah, learning capability


EDUKASI ◽  
2017 ◽  
Vol 15 (1) ◽  
Author(s):  
Bahran Taib

This research came from a background of the need of using Playing Blocks method to increase children’s creativity in learning process at Kindergarten. This research had a purpose to know the use of playing blocks method in increasing the student hijaiyah learning capability at Group B TK Sandhy Putra Telkom Ternate.This research used the class room action research which was carried out Group B at TK. Sandhy Putra Telkom Ternate by 2 cycles. This research used qualitative approach to get data and analized by observation sheet, observation rating, teachers and students documentation.The research result showed that in the first cycle, the criteria of success rate reached 47,06%  (10 students)  from 28 students, meanwhile in the second cycle, the criteria of success rached 78,6% (22 students). Thus, it can be concluded that playing block improved the student hijaiyah learning capability.


2020 ◽  
Vol 3 (1) ◽  
pp. 36-48
Author(s):  
Rizqiyyatunnisa Rizqiyyatunnisa

The background of the problem in this study is that the behavior of the discipline is not fully owned by the children, so that it affects the teaching and learning process in the classroom. There needs to be a renewal in the form of strategies or media that can familiarize the discipline behavior of children, so that children can get used to discipline by using the discipline tree. This study aims to determine the application of the "Disciplinary Tree" in improving the character of child discipline and to measure the increase in the character of child discipline through "Disciplinary Trees in Kindergarten IK Ceria Family Sleman. The research method used is a research method with a qualitative approach in the form of classroom action research (CAR). Data collection is done by observation, interviews, and documentation. The subjects in this study were children of Class B1 Kindergarten IK IK Ceria Sleman Family with a total of 22 students, consisting of 9 girls and 13 boys. The results of this study can be concluded that: 1) the application of the discipline tree is done by introducing the discipline tree, its function and how to use it in children, then the children are asked to try and apply it during the learning activities. The teacher observes the child's disciplined attitude when using the discipline tree; 2) increasing the character of child discipline through Disciplinary Trees at IK IK Ceria Happy Family by 39.7%


Author(s):  
Putri Denaya Side Ayu ◽  
Heri Hidayatullah ◽  
Sri Ariani

This Collaborative Classroom Action Research aimed at enhancing students’ speaking skill through the application of Circle Game. It was conducted in one cycle consisting of two meetings. The subject was the seventh of C class of SMPN 2 Alas Barat consisting of 22 students. The types of data were qualitative (acquiring observation during the learning process) and quantitative (speaking tests). The results qualitatively showed that the implementation of Circle Game enhanced the students’ speaking skills. Such improvement could be seen from their enthusiasm, their interesting feeling in various materials presented by the teacher, their active involvement. In the quantitative findings, the result also showed a higher value of the mean score of the post-test (77.34) rather than the pre-test (75.75). In conclusion, the use of Circle Game can improve students’ speaking skill.


2017 ◽  
Vol 6 (2) ◽  
pp. 389
Author(s):  
Otang Kurniaman ◽  
Eddy Noviana

Implementation of the 2013 curriculum is very different from the previous curriculum, there are still many obstacles that we know greatly affect the learning outcomes, both in terms of media used, the assessment in the 2013 curriculum is more complicated than the previous curriculum then the methods used to convey the learning materials that want to be taught not effective or even incompatible with the material to be conveyed. This research method is a classroom action research conducted in improving the learning process, with four meetings. The assessment taken in this study is an evaluation evaluation of each meeting in the form of attitudinal value, value of knowledge and skill value based on teacher's book on theme 4 "Healthy is Important" with sub theme 1 "Importance of Health and Environment". On the attitudes that appear attitude of self-confidence, curiosity and independence Already entrusted by 20.68% confidence, and curiosity while mandated 6.2% lower because students are still not familiar with the implementation of the curriculum 2013. Results of student knowledge seen the development in excellent value at the first meeting of 36.4%, at the second meeting decreased to 30.3%, while at the third meeting experienced a 52.25% increase again. While on the results of these students' skills on four meetings emerged every meeting with a very good category at the first meeting of 18.1%, at the second meeting increased to 27.3%, the third meeting decreased to 20.68%, while at the fourth meeting increased again by 65.62%.


2018 ◽  
Vol 2 (2) ◽  
pp. 173
Author(s):  
Jaimah Jaimah

The background of this research is the low of mathematics learning result of grade 1 student of SDN 004Tembilahan Kota, for that done perbaiakan learning process by applying method of discussion. This researchwas conducted in SDN 004 Tembilahan Kota with the subject of research is the first grade students with 36students. This research is a classroom action research conducted two cycles. Based on the results of theresearch, it is found that the use of the method of disuksi can improve the students' learning outcomes aboutknowing and determining the length and weight with nonstandard units using concrete objects / concretesituation in the initial data, the total number of completed students is 12 students (33.3%) average 55.83. In thefirst cycle has increased the number of students who complete is 26 students (77.22%) with an average value of80.00. In the second cycle has increased with the total number of students who completed is 32 students (88.89)with an average value of 88.06.


2018 ◽  
Vol 2 (2) ◽  
pp. 257
Author(s):  
Zulparis Zulparis

This research is a classroom action research. The formulation of the problem in this research is whether theapplication of the firing line strategy can improve the learning outcomes of Islamic religious education materialnatural of jaiz for Allah SWT grade IV students SDN 005 Koto Perambahan Kecamatan Kampa KabupatenKampar? This research aims to increase learning outcomes Islamic religious education grade IV SDN 005 KotoPerambahan Kecamatan Kampa Kabupaten Kampar through the strategy of the firing line. The research wasconducted two cycles. The data outlined are prior to action, in cycle I and cycle II. Each cycle is done in twomeetings. As for the stages in each cycle, that is 1) action planning/ preparation, 2) action implementation, 3)observation, and 4) reflection. Based on the research result of the application of the firing line strategy on PAIsubjects, it is known that there is an increase in learning outcome test from before action, cycle I to cycle II.Before the students learning outcomes were medium by percentage with an average of 56.8%, there is anincrease in learning outcomes from cycle I to cycle II. In the cycle I, students learning outcomes were 72.2% inthe medium category. In the cycle II, students learning outcomes were 85,2% in the good category. From theabove data it is known that the results of student learning on the subjects of Islamic religious education on thematerial nature of jaiz for Allah SWT can be increased through the application of the strategy of the firing line.


Author(s):  
Ramadhayani Fitri Nasution And Busmin Gurning

The objective of this study was to investigate whether the application of Teams-Games-Tournament Technique improve the students achievement in Speaking. This study was an classroom action research. The subject of this study was class XI IPA 3 SMA Muhammadiyah 8 Kisaran which consists of 35 students. The study was conducted in two cycles, cycle I consisted of three meetings and cycle II was consisted of three meetings. The instruments for collecting data were quantitative (oral speaking test) and qualitative data (observation sheet and diary note). Based on speaking scores, students’ score kept improving in every evaluation and based on observation sheet and diary note, it was found that teaching and learning process ran well. Students could enlarge their thinking process. The result of this study showed that Teams-Games-Tournament improved students’ achievement in speaking.


Author(s):  
Sabatini Sitorus And Masitowarni Siregar

This study attempts to increase students’ vocabulary achievement by using flash cards. The objective of the study is to investigate whether the using of flash card can improve students’ vocabulary achievement. This study conduct by applying Classroom Action Research which was carried out in two cycles in six meetings. The subject of this study of SD Negeri 174559 Siraituruk, Porsea which consisted of 34 students. For collecting data, the instruments used were quantitative (vocabulary test) and qualitative data (interview sheet, observation sheet, and diary notes. Based on the data, it was found that the mean of the second cycle (80, 44) is higher than the mean of first cycle (64, 85) and pre-test (44, 41).  Based on interview sheet, observation sheet and diary notes, it was found thee students were more active and more enthusiastic during the teaching learning process in the second cycle than the first one. It was concluded that teaching vocabulary by using  flash cards can improve the students’ vocabulary achievement.


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