scholarly journals Development Teaching Basic Skill’s VCD Media to Improve Teaching Skills in Subjects Micro Teaching

2018 ◽  
Vol 4 (2) ◽  
pp. 247
Author(s):  
Satutik Rahayu ◽  
Nur Lestari ◽  
I Gde Mertha

This study aims to: 1) determine the quality of the results of VCDs that have been developed, 2) find out whether there is an increase in student teaching skills in micro-learning. This research is a development research using ADDIE (Analysis, Design, Development, Implementation and Evaluation) models. Validation of learning videos is done by learning media experts and user response questionnaires. Data analysis used descriptive analysis and N-Gain test. The results showed that the average score of the media expert validation was 86.7% in the good and usable category, while the results of the user response questionnaire were 87.9% in the good category and suitable for use. Hail the N-gain test found that there was an increase in the basic teaching skills of students after using the VCD of basic teaching skills in the micro-learning course which was 0.7.

2020 ◽  
Vol 4 (2) ◽  
Author(s):  
Sony Joko Wahono ◽  
Sukir Sukir

ABSTRACT:This study aims to: (1) produce an electric lighting installation trainer kit with a complement to sensors on the subject of Electrical Lighting Installation, (2) knowing the feasibility of an electric lighting installation trainer kit with sensor attachments in the Electrical Lighting Installation subject. This research is a Research and Development study using the ADDIE method with the stages of Analysis, Design, Development, Implementation, and Evaluation. This research was conducted at Vocational High School 1 Sedayu with the subjects: material experts, media experts, and 30 Electrical Power Installation Engineering students. The data analysis technique used is descriptive analysis. The data collection technique uses a questionnaire. The results of this study in terms of the feasibility of the electric lighting installation trainer kit based on the results of the assessment in terms of media, material aspects, and student users get the results, namely the media expert's assessment obtained an average score of 68 and categorized as highly feasible. The material obtained an average score of 63.5 and categorized as highly feasible, the student user assessment obtained an average score of 85.23 and categorized as highly feasible.ABSTRAK:Penelitian ini bertujuan untuk : (1) menghasilkan trainer kit instalasi penerangan listrik dengan pelengkap sensor pada mata pelajaran Instalasi Penerangan Listrik, (2) mengetahui kelayakan trainer kit instalasi penerangan listrik dengan pelengkap sensor pada mata pelajaran Instalasi Penerangan Listrik. Penelitian ini merupakan penelitian Research and Developtment dengan metode ADDIE dengan tahapan Analysis, Design, Development, Implementation, dan Evaluation.  Penelitian ini dilakukan di SMK N 1 Sedayu dengan subjek : ahli materi, ahli media dan 30 siswa Teknik Instalasi Tenaga Listrik. Teknik analisis data yang digunakan adalah analisis deskriptif. Teknik pengumpulan data menggunakan angket Hasil dari penelitian ini ditinjau dari segi kelayakan trainer kit instalasi penerangan listrik berdasarkan hasil penilaian dari segi media, segi materi, dan pengguna siswa mendapatkan hasil yaitu penilaian ahli media diperoleh skor rata-rata 68 dengan kategori sangat layak, penilaian ahli materi diperoleh skor rata-rata 63,5 dengan kategori sangat layak, penilaian pengguna siswa diperoleh skor rata-rata 85,23 dengan kategori sangat layak.


2020 ◽  
Vol 8 (2) ◽  
pp. 70-74
Author(s):  
M. Agphin Ramadhan ◽  
R. Eka Murtinugraha

The purpose of this research is to develop an e-module for the Statistics subject in the Building Engineering Education study program, Jakarta State University. E-module development using Adobe InDesign software. This research is included in development research (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, dan Evaluation). Two experts, who are material experts and media experts, validate the product. The product is an e-module which consists of 6 modules. Based on the validation, the average score of the material expert's assessment of modules 1 - 6 was 84% in the very feasible category. The average score of the media expert's assessment of modules 1 - 6 is 88.67% in the very feasible category. Based on the results of the validation, the Statistics E-Module is very feasible to use.


2019 ◽  
Vol 17 (2) ◽  
pp. 27-37
Author(s):  
Pratiwi Apriniya ◽  
Mimin Nur Aisyah

This research aimed to develop interactive learning media with Lectora Inspire for the students of grade X AKL SMK Negeri 1 Tempel on Basic Banking subjects with the competence of saving. The research used the Research Development with ADDIE (analysis, design, development, implementation, evaluation) model. The media was assessed by material expert, media expert, and teacher. The results show that the feasibility of interactive learning media by material expert in strongly feasible category (average score of 4, 26), by media experts in strongly feasible category (average score of 4, 36), by teacher in strongly feasible (average score of 4, 33), and by students in feasible category (average score of 4, 07). The interactive learning media developed is strongly feasible to be used as learning media for students. The student’s learning interest before and after the use of interactive learning media has increased by 8% from 64% to 72%. Paired sample t-test obtained tcount  -5.213 with sig 0.000 showed significant learning interest’s improvement. Therefore, it can be concluded that interactive learning media is able to improve student’s learning interest. Keywords: Interactive Learning Media, Lectora Inspire, Student’s Learning Interest.


2018 ◽  
Vol 8 (2) ◽  
pp. 320
Author(s):  
Nur Agustiningsih ◽  
Satriyo Pamungkas

The purpose of this research is to determine (1) the process of developing Muara Jambi Temple learning video based on local history in Indonesian history up to the 15th century subject History Study Program of Batanghari University Jambi (2) the advisability of Muara Jambi Temple learning video based on local history in Indonesian history up to the 15th century subject History Study Program of Batanghari University Jambi. The type of this research are research and development. This research emphasizes an effort to produce certain products that will be used in certain fields of science and can also be used in an activity that needs it. The development which was carried out in this research is developing video learning media. To determine the feasibility of the media, the media experts and material experts validated the media that had been made and then conducted a media trial to the students, the trial was carried out in three stages, one to one, small group trials, and field test trials. The results showed that (1) the stages of developing Muara Jambi Temple learning video based on local history in Indonesian history up to the 15th century subject adopted the steps or stages which were developed by Lee and Owens which consisted of five stages, namely analysis, design, development, implementation, and evaluation. (2) The results of the assessment by media experts for all aspects obtained an average score of 4.1 with good category and reasonable to be used. Furthermore, based on the media expert's assessment, the average of all aspects is 4.3 with a very good category so that the material reasonable to be used. The feasibility of Muara Jambi Temple learning video based on local history in Indonesian history up to the 15th century subject based on student assessment in the field test obtained an average of all aspects, namely 4.3 in the very good category so that the media was very suitable to be used in this learning activity.Keywords: Instructional Media, Local History, Muara Jambi Temple


2021 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Yolanda Nur Anjeli ◽  
Nur Latifah

This research and development aims to determine the steps to produce finger puppet media on the speaking skills of fourth grade students of SD Negeri Tangerang Regency and to determine the quality of finger puppet media based on validity and quality aspects in terms of the assessment of media expert validators, material experts, practical experts. and student response questionnaires. The development model used in this study uses the ADDIE model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. The results of this research and development show the level of validity of media experts and material experts with very good criteria and an average score of 4,3.The quality level of the expert practitioners' assessment and student response questionnaires with very good criteria and an average score of 4,9


2017 ◽  
Vol 7 (1) ◽  
pp. 101
Author(s):  
Mohammad Fatkhurrokhman ◽  
Endi Permata ◽  
Ratna Ekawati ◽  
Setria Utama Rizal

Penelitian pengembangan ini bertujuan untuk mendeskripsikan kualitas perangkat pembelajaran berupa Rencana Pelaksanaan Pembelajaran (RPP) dan Modul Praktik (Lab Sheet) pada mata kuliah Teknik Digital menggunakan pendekatan Project Based Learning. Kualitas produk pengembangan dinilai berdasarkan: (1) aspek kevalidan, (2) aspek kepraktisan, dan (3) aspek keefektifan mahasiswa. Prosedur pengembangan perangkat pembelajaran mengacu pada model pengembangan ADDIE (analysis, design, development, implementation, dan evaluation). Kualitas kevalidan perangkat pembelajaran memenuhi kriteria valid ditunjukkan oleh skor rata-rata RPP masuk dalam kategori sangat baik, dan skor rata-rata Lab Sheet yang dikategorikan baik. Kualitas kepraktisan perangkat pembelajaran memenuhi kriteria praktis ditunjukkan oleh skor rata-rata respon mahasiswa masuk dalam kategori sangat baik, skor rata-rata respon dosen masuk dalam kategori baik, dan persentase hasil observasi pembelajaan masuk dalam kategori sangat baik. Kualitas keefektifan perangkat pembelajaran ditinjau dari kemampuan mahasiswa memenuhi kriteria efektif ditunjukkan oleh persentase ketuntasan siswa yaitu 93,10% yang berarti sangat baik dan skor rata-rata kemampuan mahasiswa yaitu 82,68 yang berarti baik.Kata kunci: perangkat pembelajaran, project based learning, penelitian pengembangan (ADDIE model) THE TEACHING DEVICES DEVELOPMENT OF DIGITAL ENGINEERING USING PROJECT BASED LEARNING IN DEPARTMENT OF ELECTRICAL ENGINEERING EDUCATIONAbstractThis development study was aimed to describe the quality of the learning device in the form of Learning Implementation Plan (RPP) and Practice Module (Lab Sheet) on  Digital Engineering course using Project Based Learning approach. Quality of product development was assessed by considering the aspects of: 1) validity, 2) practicality, and 3) the effectiveness of the student. The development procedure refers to the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The quality of the learning device validity fulfills the criteria of being ‘valid’ indicated by the average score of RPP which is categorized as very good, and the average score of Lab Sheet which is categorized as good. The quality of learning device practicality fulfills the criteria of being ‘practical’ indicated by the average score of students’ response which is categorized as very good, the average score of lecturers’ response which is categorized as good, and the percentage of learning observation result which is categorized as very good. The quality of the effectiveness of the learning device observed in terms of students’ ability effectively meets the criteria of being ‘effective’ indicated by the percentage of students’ completeness (93.10%) which means very good and the average score of students’ ability (82.68), which means good.Keywords: learning of equipment, project based learning, research of development (ADDIE-Model)


2021 ◽  
Vol 9 (4) ◽  
pp. 482-490
Author(s):  
Ari Septian ◽  
Sarah Inayah ◽  
Ihsanu Nasihin

The purpose of this study was to develop teaching materials assisted by Google Classroom in the form of mathematical material about building cubes and blocks, examples of math problems, and practice math problems. Developed as empirical evidence of the effectiveness of Google Classroom-assisted teaching materials on building materials. The method used in this study is research and development (Research and Development) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). These teaching materials were developed through a questionnaire and assessed from several expert validations including media experts and material experts. Based on the results of the media expert validation, the average score percentage was 78.3% and was included in the Eligible category. Meanwhile, based on the results of material expert validation, the average score percentage is 82.6% and is included in the Very Eligible category. Thus, overall Google Classroom-assisted teaching materials on this spatial building material have a percentage of 80.4% and fall into the Very Eligible category. so that it is effective as a Google Classroom-assisted teaching material on building materials and can be used anytime.


Author(s):  
Ika Irawati

This research aims to develop Computer-Based Test (CBT) by using hot potatoes software, which is believed to be able to improve students’ achievement. Formative and summative questions were previously given using paper only, making the questions presented less interactive, resulting in low achievement of the students. This new procedure was adapted from ADDIE Model (Analysis, Design, Development, Implementation, and Evaluation). The development of the model results in the creation of a package called Computer based Test-English Computer (CBT-EC) that contains 9 sub-packages, divided into two divisions. The first division is composed of 8 packages that contain formative tests, where as the second division consists of 1 package of summative tests. Data of this research were collected using tests and questionnaires. The test instrument used multiple choices with formative form consists of 15 questions from each chapter, while summative form consists of 120 questions. Students’ responses were measured by distributing the questionnaires about the usage of CBT-EC product to 10 students. The questionnaires were given to the media expert and material expert to assess their feasibility. The results showed that the expert of material gave 79 out of 84 maximum point, or almost excellent, meaning that the questionnaires developed as the product of CBT-EC are worth implemented. Meanwhile, the assessment of the media expert gave a score of 63 out of 68 maximum points classified as good, meaning that the CBT-EC product is feasible to be implemented. Based on learning result from the formative and summative test, there was an increase of the students' achievement. In formative test, the students got the average score of 69%, whereas in summative test they recorded average score of 79%. In conclusion, CBT-EC product could increase students’ achievement.


2021 ◽  
Vol 2126 (1) ◽  
pp. 012006
Author(s):  
M A Karaeng ◽  
S Saehana ◽  
U Wahyono

Abstract The purpose of this study was to develop a refractor telescope using a web camera as learning media. It was the Research and Development (R&D) study which referred to the model modified by Sugiyono. The product was evaluated by a media expert and undergraduate students of Sub-Department of Physics Education, Tadulako University using questionnaires with a 4-point Likert scale. The product quality data obtained were analyzed using descriptive analysis. The quality of the product based on the analysis of the media expert’s assessment was good with the average score of 2.92. Meanwhile, the results of student responses to the limited trial obtained a score of 3.20 which indicated the agreement of usability. The test results and questionnaire analysis showed that the refractor telescope using the developed Web Camera (WebCam) is feasible to be used as learning media.


TAMAN VOKASI ◽  
2016 ◽  
Vol 4 (2) ◽  
pp. 229
Author(s):  
Wachid Nur Ramadhan ◽  
Setuju Setuju

Passivity of students in learning, together with limited productive lesson teaching materials particularly in milling machine techniques, lead to a low level understanding of students in particular subjects. Development of teaching materials in the form of module is expected to be the solution of existing learning problems. This study is purposed to determine the development of teaching materials in the form of milling machine techniques modules and measure the quality of the feasibility of such modules through an assessment by experts and students. Thirty two students of 12th grade at Machine Engineering Department of SMK Muhammadiyah Prambanan were involved as the object of this study. The development model used in this study is analysis, design, development and implementation. Data analysis techniques used in the form of descriptive  analysis. The results of this study are the development of teaching materials in the form of 4 stages modules (analysis, design, development and implementation). Experts’ assessment shows that this module is qualified and appropriate to be used in learning process. While the assessment by 32 students known that the average score in graphic, content and language is 21.28 with quality category of "very good", 41,50 with quality category of "good", 21.12 with quality category "very good". A total of 53.12% of students expressed that module quality is "good". From the data, it can be concluded that the module of teaching materials development in milling machine techniques is "good" so that it is appropriate in learning process at SMK MuhammadiyahPrambanan.


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