scholarly journals Mobile Application ‘Doogether’ Evaluation With Usability And User Acceptance Approaches

Author(s):  
Nilla ◽  
Nilla ◽  
Amyra Wahyuningtyas ◽  
Dian Safitri
2021 ◽  
Vol 5 (5) ◽  
pp. 102-107
Author(s):  
Yuhanis Yusof ◽  
Lee Cheng Hooi ◽  
Azizi Abas

Advertisement on products or services can be found in many forms; video, banners, pamphlets, etc. However, these advertisements only function as a one-way communication as consumers are only presented with the product information and the seller. Further action on purchasing the product is absent or is to be made separately. Such an approach may not guarantee a sale for the seller as the customer may only retrieve the information of the product but purchase it elsewhere. Hence, this study demonstrates the use of QR code technology not only in marketing but also in e-commerce. The technology is realized in "On the GoShop" mobile application that has two types of users: seller and buyer. Sellers are people who wanted to promote their product and/or services while buyers are the ones who have a desire to purchase. An evaluation study on the acceptance of the mobile application was then performed on a total of 50 respondents and it is learned that the proposed e-commerce application is well accepted. Ninety percent of the respondents agree with the usefulness of the application and are looking forward to using the application in daily routines. The use of QR code technology not only facilitates consumer in purchasing their desired product but also contribute to cost-effective marketing.


Author(s):  
Subashini Annamalai ◽  
Yusrita Mohd Yusoff ◽  
Harryizman Harun

<p class="SPIEabstractbodytext">Dysarthria is a neurological disorder that damages of motor speech articulation.Young children who suffered from this disorder have no problem with their cognition, but they have difficulties to speak out their words. They could not have an accurate and smooth communication with their family and friends due to this disorder. Therefore, the purpose of this study is to investigate the user acceptance of an interactive speaking tool in the form of a mobile application named 'Let's Talk Now' which was designed with redundant multimedia elements for the use of dysarthric children aged 3 to 7 years old. This mobile appwas designed and developed as an early intervention to help the dysarthric who are facing problem to communicate and enable them to be understood by others. It focuses on daily usable conversation terms for family, greeting and expressions, places, ordering food and beverages, activities and asking for help. This study involved 15 respondents who are related to dysarthria namely therapists, parents, and teacher of dysarthric children. The 'Let's Talk Now' mobile app’s acceptance was evaluated using the USE (Usefulness, Satisfaction and Ease of Use) Questionnaire (Lund, 2001) which was used to measure its user acceptance. The findings described that all of the respondents agreed that the 'Let's Talk Now' mobile app is usable and suitable in helping the communication between dysarthric children and people.</p>


2021 ◽  
Vol 4 (1) ◽  
pp. c1-10
Author(s):  
MOHAMMAD NAZRUL MORNIE ◽  
NURFAUZA JALI ◽  
KARTINAH ZEN ◽  
SURIATI KHARTINI JALI

Smartphones have become an essential device that not only acts as a communication media, but it is also able to assist its user to do multiple tasks. A fisherman is an example of a community member that uses a smartphone. If a smartphone is fully utilised, it can be a huge help for the fishermen to sell their catch and fishery products. However, there is no proper medium, such as an mobile application, for this group of people to sell their catch. Hence, the e-Nelayan Marketplace App is introduced. This app enables the fishermen mainly in Kota Samarahan to sell their catch and other fishery products more effectively. The functionalities of this app include the ability to advertise the catch and let customers and fishmongers know the type of fish being sold. In addition, an interactive graphical user interface was designed to display the output of each functional module. In order to evaluate the user acceptance towards the app, several tests were conducted, such as the performance, portability, compatibility, and usability testing. With the development of this project, it is hoped that the application will benefit not only fishermen but also customers and fishmongers.


2019 ◽  
Vol 15 (1) ◽  
pp. 85-99 ◽  
Author(s):  
Markdy Y. Orong ◽  
Alexander A. Hernandez

Emergency and disaster situations continue to rise in all parts of the world, especially in the most risk-prone countries such as the Philippines. However, emergency and disaster response applications in a smartphone in the Philippines are underrepresented in literature. This study measures the acceptance level of the recently launched emergency and disaster response applications in a smartphone for citizens, through a survey conducted based on the Unified Theory of Acceptance and Used of Technology model. Results show that the majority of the respondents were female who belong to age 18-23 years old. Most of the respondents do not know about the emergency and disaster response application and its capability. However, the majority of the respondents are willing to use the emergency and disaster response application and are motivated to share the capabilities of the application with their families and friends. Most of the respondents are learning the application for the first time. The correlation results of effort expectancy that influences behavioral intention shows significantly among other indicators that correlate to behavioral intention. Moreover, gender showed a significant influence on the facilitating condition to behavioral intention. On the other hand, age does not show significant influence on facilitating condition, social influence, effort expectancy and facilitating condition to the behavioral intention of use. Thus, this work offers research and practical implications for developing countries, and other economies.


2021 ◽  
Vol 12 (1) ◽  
pp. 11
Author(s):  
Riza Prapascatama Agusdin ◽  
Amira Salsabila ◽  
Dyah Anggraini Kartika Putri

Abstract.Obesity and overweight are becoming increasingly common conditions. On the other hand, the rapid development of technology shows by the increasing number of smartphone users. M-health application can be a solution to the burden of existing health problems. In line with that, the research focused on the quality improvement of user experience in m-Health, especially diet-related apps widely conducted. This study aims to design user experience in a diet-support mobile application called Health-Key using the five planes framework by evaluating usability aspects using the User Acceptance Test. The result of this study is prototype design. Evaluation shows that the designed prototype has good interface, practicality, and efficiency indicator, and 76.9% of respondents stated that the application is feasible, appropriate, useful, and it potentially developed in further iteration with improvements according to the respondents' suggestions.Keywords: m-health, healthy diet, user experience, five planes framework, user acceptance test.Abstrak.Designing User Experience Design of The Healthy Diet Mobile Application Using The Fives Planes Framework. Obesitas dan kelebihan berat badan menjadi kondisi gangguan kesehatan yang umum dialami. Di sisi lain, perkembangan teknologi yang kian pesat ditunjukkan dengan semakin banyaknya pengguna smartphone. Aplikasi M-Health (Mobile Health) dapat menjadi solusi dari beban permasalahan kesehatan yang ada. Sejalan dengan itu, penelitian yang berfokus pada peningkatan kualitas pengalaman pengguna M-Health, khususnya aplikasi pendukung diet, banyak dilakukan. Penelitian ini bertujuan untuk merancang desain pengalaman pengguna dalam aplikasi mobile yang mendukung pola diet sehat bernama Health-Key menggunakan The Fine Planes Framework serta mengkombinasikannya denga mengevaluasi aspek kegunaan dengan User Acceptance Test. Hasil dari penelitian ini adalah desain prototipe. Evaluasi menunjukkan bahwa prototipe yang dirancang memiliki indikator antarmuka, kepraktisan, dan efisiensi yang baik, serta 76,9% responden menyatakan bahwa aplikasi layak, tepat-guna, bermanfaat, dan berpotensi dikembangkan dalam iterasi perancangan lebih lanjut dengan perbaikan sesuai saran responden.


2018 ◽  
Vol 23 (2) ◽  
pp. 107-115
Author(s):  
Dimas Bagus Prasetyo ◽  
Lily Wulandari

Location based services application for Android devices can help users to know the location of health facilities that are located in South Jakarta area quickly and efficiently. Through smartphone or Android-based mobile devices that have been connected to the Internet network, the user directly treated display a map showing the location of where users are located with a radius as a reference to show the location of the nearest health facilities of the location user. Software development model used to build applications in this research is a prototyping model. The steps taken include planning, data collection, requirement analysis, application design, implementation, and testing. Application testing has been done in two ways, namely using black box testing and user acceptance testing. The testing results of applications using black box testing performed on five Android mobile devices, and the results obtained show that the application can be run properly. Results obtained after rounding is 4.00, so it can be concluded that the user approve this application easy to use and can help in finding information about health facilities.


Author(s):  
Chee Ling, Thong Et.al

Bus delay in transportation service is a common issue to be addressed. This issue is verified in a preliminary study conducted earlier among the bus riders. With the proliferation of mobile technology particularly in mobile application development, transportation service providertoday is able to address delay issue usingmobile application. In this study, a GPS based mobile application (App) is proposedto estimatetime arrival (ETA) of buses and an user acceptance test is used to verify the usability of the App. 76 bus riders have completed bus App testing and follow by a survey. The overall results show mobile time tracker is usable and able to solve issue of bus delay and reduce long waiting time. In future work, mobile time trackers associate with other ETA prediction  models will be explored and issues such as ETA accuracy will also be addressed.


2021 ◽  
Vol 6 (2) ◽  
pp. 21-28
Author(s):  
Siti Sarah Md Ilyas ◽  
Muhammad Amirul Rosyad Mohd Halim ◽  
Nadia Abdul Wahab ◽  
Norfiza Ibrahim

Smart Garbage Monitoring System using Arduino and Blynk is an IoT-based project that is integrated with cloud computing service. It was developed specifically to help janitors and residential college representative committee in a public university in Malaysia in monitoring the level of garbage in the dustbin through Blynk application, which makes it easy to empty the dustbin and optimize the garbage collection time. This project uses ultrasonic sensor to measure the level of garbage in the dustbin and the data can be viewed through mobile application, Blynk. It will also notify users through email once the garbage bin capacity is full. Other than notification function, Smart Garbage Monitoring System also consists of automatic open and close lid, track dustbin location and humidity level. The objectives of this project are to design the IoT system that detects the level of the garbage displayed in Blynk and an LCD attached to the dustbin and to validate the user acceptance test for the system. The development of Smart Garbage Monitoring System used the System Development Life Cycle (SDLC) by implementing the agile model as the methodology. A User Acceptance Testing was conducted with 20 respondents including students from the student representatives’ body and janitors. This testing aimed to determine the acceptance of the system by conducting an evaluation. The results of the User Acceptance Test shows that most of the participants agreed and verified that the system works for them and a suitable solution for their problems. Therefore, based on the features and functionalities offered by the Smart Garbage Monitoring System, it could be concluded that this system is beneficial to all the users, especially the janitors and students of the residential college.


2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Nor Musliza Mustafa ◽  
Zulkifly Mohd Zaki ◽  
Khairul Anuar Mohamad ◽  
Mokmin Basri ◽  
Sedek Ariffin

Learning to memorize the Quran presents a challenge. This paper reports the development and alpha testing of a mobile application called “EzHifz” for Quran memorization based on the VARK learning style. The application received positive feedback for user acceptance testing and heuristic testing. The Fleiss kappa coefficient (κ) results for user acceptance testing show a very good level of agreement (κ = 0.850). Heuristic testing results show that κ = 0.731 for content, manual guide, memorization activities, performance information, and tasmik assessment attributes, while κ = 0.727 for presentation design, interactivity, multimedia elements, attraction, and motivation attributes. These results show a good level of agreement, which indicates that the EzHifz application meets the requirements of design and development based on the attributes evaluated. A combination of memorizing techniques in the application helps strengthen the use of preferred VARK learning styles. The techniques support the use of multiple senses that could facilitate the process of memorizing the Quran independently. This study contributes to the novel design and evaluation of the Quran memorization application based on the Quran memorization model. The application supports the teaching and learning of Quran memorization where it allows students to select their preferred VARK learning style with the technique of memorizing the Quran. This mobile application learning approach based on VARK’s learning style has the potential to be implemented in the process of memorizing the Quran as well as retaining memory through the use of memory senses in support of the learning materials developed.


Sign in / Sign up

Export Citation Format

Share Document