scholarly journals DESIGN IMPLEMENTASI KECERDASAAN BUATAN PADA CHATBOT LINE DALAM PERMAINAN TEBAK ANGKA

JOUTICA ◽  
2019 ◽  
Vol 4 (1) ◽  
pp. 183
Author(s):  
Mayatopani Hendra ◽  
Nurdiana Handayani

Information technology provides a new change in the increasingly diverse world of games with play games that are fun when played and content is given in such an interesting way in packaging, artificial intelligence in games can provide interactive play between users and the system adds to the playing experience, the game world has entered Social media applications are some of the applications that were originally formed for relationships and now add realtime gaming features to play with friendships that have been added to the application. The game that will be designed using the chatbotline on social media Line starts from the game play flow about guessing a number that will later come out whether the guess results from the user are correct or wrong based on artificial intelligence and the highest score is the winner. The results obtained from game design provide the user experience for interaction in playing or with other users to increase the excitement in using social media.

Author(s):  
A. Alagu

In this study, Alagappa University is used to analyze social media applications among many information technology students. One hundred sixty-three questionnaires were collected from computer science, computer application, library and information science, and computational logistics department students. ANOVA test, chi-square, and independent t-test were used to test hypotheses. ANOVA t-test analysis showed that the frequency of using social media relationship with the department at the rate of f= 5.192, statistical significant level P=0.002. This study reveals that students are using social media sites such as Whatsapp, YouTube, Facebook, Instagram, etc. Information technology students often use social media for their educational activities.


Author(s):  
Brian M. Winn

This chapter introduces a framework for the design of serious games for learning, called the design, play, and experience framework. The author argues that the great potential of serious games will not be realized without a formal design approach. To that end, the author presents and thoroughly explains the design, play, and experience framework which provides a formal approach to designing the learning, storytelling, game play, user experience, and technology components of a serious game. The author concludes by detailing how the framework provides a common language to discuss serious game design, a methodology to analyze a design, and a process to design a serious game for learning.


Author(s):  
Sneha. S. Jain ◽  
Sachin. S. Bhosle ◽  
Vinayak. I. Pujari

The world is growing fast with the technology. Due to the use of information technology is increased; every activity may have to perform on the computers. The one roof covers the huge activities in the information technology. The internet has bounded the core group of people. There are the people are using social media to connect with the people in the entire world. The Social media is used to viral messages over the internet. As the social media playing the very important role in accessing and providing the related information. There are many sources of social media which are used to communication on the internet. In that Twitter, YouTube, Whatsapp, Facebook etc. are the common using applications which people are using for communicate over the internet. These application can operated from the another applications through computer. Some social media applications provide the developer tool to perform such development operations.


Author(s):  
Mujahid Tabassum ◽  
Sundresan Perumal ◽  
Saju Mohanan ◽  
P. Suresh ◽  
Sunitha Cheriyan ◽  
...  

The world is struggling and dealing with a new pandemic named Coronavirus. Technologies such as the internet of things, IR4.0, artificial intelligence, and social media applications are becoming crucial tools during these tumultuous times to aid humanity in different perspectives. Many industries and people around the world are utilizing these applications to perform daily life operations. Therefore, technological innovations are continuously improving in every sector. For instance, in many hospitals, COVID-19 patients are monitored using the IoT-based networks on a regular basis with the ability to make decisions with the aid of the artificial intelligence. Industrial Revolution 4.0 is another technology that is helping business in current pandemic situation. In current pandemic, internet and 4G networks are playing important roles. These networks demand heavy bandwidth and show new future industries trends. In this chapter, the authors have discussed IoT, IR 4.0, AI, and social media applications' roles and impact on society, usability, and future trend demands.


2017 ◽  
Vol 4 (3) ◽  
Author(s):  
Rubab Musarrat ◽  
Afsheen Masood ◽  
Sumaira Rashid ◽  
Shama Mazahir

In this era of information technology when internet and smart devices are everywhere and demand of connectivity for socialization is at its peak, it’s quite interesting that adolescents are the significant user of these social media applications and devices. The purpose behind this extensive use of social media is may be to share their personal experience , thoughts and work with others or may be cope their feeling of being alone or for their psychological wellbeing. This paper examined this particular phenomenon of social networking, perceived loneliness and psychosocial well-being in adolescents. This is hypothesized that increased social networking use is likely to predict the perceived loneliness and psycho-social well-being in adolescents. The participants included 150 adolescents between 13 to 19 years of age, both boys and girls who were accessed from various schools and colleges of Lahore. The data collected through a self-administered questionnaire. The data was analyzed through SPSS version 21.00.


2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Nguyen Duy Dung

Characteristics of the industrial revolution 4.0 is the wide application of high-tech achievements, especially information technology, digitalization, artificial intelligence, network connections for management to create sudden changes in socio-economic development of many countries. Therefore, to reach the high-tech time, many magazines in Vietnam have changed dramatically, striving to reach the international scientific journal system of ISI, Scopus. The publication of international standard scientific journal will meet the demand of publishing research results of local scientists, on the other hand contribute to strengthening exchange, cooperation, international integration in science and technology.


2020 ◽  
Vol 3 (2) ◽  
Author(s):  
Oktaria Ardika Putri

Instagram is a social media application that is currently very popular in the community, especially among artist, politicians, and business people. Companies or advanced business must quicly adapt to the advancement of information technology in the form of social media as a marketing tool. Instagram social media also necessary to developing educational institutions. One of the educational institution that ae currently developing is the newly established Faculty of Economics and Business Islam (FEBI) at the Kediri State Islamic Institute (IAIN Kediri). This writing aims to examine the importance of Instagram as social media marketing to building FEBI IAIN Kediri Brand Awareness. Instagram social media is considered more effectives to embrace students and the community, so it is expected to facilitate marketing and communication between FEBI IAIN Kediri with the students or other agencies. The method of this reasearch is a qualitative analysis which reference libraries are used as a basis. Keywods:  Instagam,  social media, Faculty of Economics and Business Islam, IAIN Kediri


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