scholarly journals Using inquiry-based learning to strengthen student learning outcomes

2021 ◽  
Vol 1 (1) ◽  
pp. 1-12
Author(s):  
Sitti Nurridha Aco ◽  
Sari Rahayu Rahman ◽  
Firman Firman

The research objective is to strengthen student learning outcomes using inquiry-based learning. This type of research is called classroom action research. This study's subjects were 34 students of class X MIPA 4 SMA Negeri 1 Wonomulyo, consisting of 12 boys and 22 girls. The instrument used to measure students' learning outcomes in this study was a multiple-choice test of 50. The indicator that shows the success of the research implementation is that students can achieve a minimum completeness value of 80% at a minimum standard score of 65. Based on the results of the classroom action research that has been implemented In SMA Negeri 1 Wonomulyo, it can be concluded that the application of the Inquiry learning model can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Wonomulyo. The increase in learning outcomes indicates the research results from cycle I to cycle II; namely, the average value of student learning outcomes increased from 26.47% to 88.23%.

2021 ◽  
Vol 1 (1) ◽  
pp. 43-52
Author(s):  
Rikardus Ruto ◽  
Anselmus Mema ◽  
Maria Purnama Nduru ◽  
Maria Kristina Ota

The research objective is to strengthen student learning outcomes using inquiry-based learning. This type of research is called classroom action research. This study's subjects were 34 students of class X MIPA 4 SMA Negeri 1 Wonomulyo, consisting of 12 boys and 22 girls. The instrument used to measure students' learning outcomes in this study was a multiple-choice test of 50. The indicator that shows the success of the research implementation is that students can achieve a minimum completeness value of 80% at a minimum standard score of 65. Based on the results of the classroom action research that has been implemented In SMA Negeri 1 Wonomulyo, it can be concluded that the application of the Inquiry learning model can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Wonomulyo. The increase in learning outcomes indicates the research results from cycle I to cycle II; namely, the average value of student learning outcomes increased from 26.47% to 88.23%.


Author(s):  
Dini Setyaningrum

<p><em>The purpose of this research was to improve student learning outcomes online through the application of</em><em> the Quantum Teaching-Learning model at SD Negeri 1 Mewek, Kalimanah, Purbalingga. This type of research is called collaborative Classroom Action Research. The research took place in two cycles of action. Each cycle consisted of planning, implementing, observing, and reflecting activities. After the action research with the Quantum Teaching learning model in the first cycle, the average value of learning outcomes increased to 79, and students who achieved KKM were 76% of 17 students, while in the second cycle it increased to 82 and students who achieved KKM were 94% of 17 students. In addition, the application of Quantum Teaching in learning can also encourage students to be active physically, mentally, and socially.</em></p>


2019 ◽  
Vol 10 (1) ◽  
pp. 29
Author(s):  
Sapii Sapii

Abstrak: Penelitian ini bertujuan mencari gambaran yang sekaligus menjawab permasalahan penelitian dengan paparan deskripsi tentang penerapan Pendekatan CTL Dengan Model PASA (Picture and studen Active) dapat meningkatkan Ranah Kofnitif  Dan Afektif Peserta Didik Kelas VI SDN 1 Pengenjek Pada Mata Pelajaran Matematika. Penelitian ini menggunakan pendekatan penelitin tindaka kelas (PTK) dengan subjek siswa kelas VI sebanyak 25 orang siswa. Berdasarkan hasil penelitian Pendekatan CTL mampu meningkatkan hasil belajar siswa pada mata pelajaran Matematika. Pada tahap prasiklus yaitu dari 25 siswa diperoleh data bahwa terdapat 17 atau 68% anak yang memperoleh nilai kurang dari KKM 75  dan 8 atau 32% anak yang nilainya lebih dari KKM dengan nilai rata-rata sebesar 67.6 Selanjutnya siklus I dari 25 siswa diperoleh data bahwa terdapat 12 atau 48% anak yang memperoleh nilai kurang dari KKM 75  dan 13 atau 52% anak yang nilainya lebih dari KKM 75 dengan nilai rata-rata sebesar 76.8, dan pada siklus II 25 siswa diperoleh data bahwa terdapat 5 siswa atau 20%  yang memperoleh nilai kurang dari KKM 75 dan 20 atau 80% anak yang nilainya lebih dari KKM 75 dengan nilai rata-rata sebesar 83.2.. Abstract: This study aims to find a picture that simultaneously answers research problems with a description of the description of the application of the CTL Approach With Pasa Model (Picture and studen Active) can improve the Positive and Affective Domain of Class VI Students in SDN 1 Applicants in Mathematics. This study used a classroom action research (CAR) approach with 25 grade students as many as 25 students. Based on the results of the research CTL approach is able to improve student learning outcomes on Mathematics subjects. In the pre-cycle stage, 25 students obtained data that there were 17 or 68% of children who obtained less scores from KKM 75 and 8 or 32% of children whose grades were more than KKM with an average value of 67.6 Then cycle I of 25 students obtained data that there are 12 or 48% of children who get less grades from KKM 75 and 13 or 52% of children whose grades are more than KKM 75 with an average value of 76.8, and in cycle II 25 students get data that there are 5 students or 20% who get less value than KKM 75 and 20 or 80% of children whose grades are more than 75 KKM with an average value of 83.2.


2018 ◽  
Vol 2 (4) ◽  
pp. 397
Author(s):  
Komariah Komariah

The purpose of this Classroom Action Research is to improve student learning outcomes in Tata Boga subjects for students of class X Even Semester of State Vocational School 30 Jakarta 2014/2015 Academic Year Jakarta. This research was conducted in August 2014 where the research subjects were students of class X Even Semester of State Vocational School 30 Jakarta 2014/2015 Academic Year. This research is a classroom action research conducted in two cycles. Each cycle consists of 2 meetings which consist of planning, action, observation, evaluation, and reflection. Data on student learning outcomes are collected through tests. The collected data was analyzed using descriptive analysis. The results of this study are in the first cycle, with an average value reaching 78.28 while in the second cycle the average value is 82.94. Based on the findings from the results of this Classroom Action Research, it can be concluded that optimizing the use of food practice facilities as a learning laboratory is proven to improve student learning outcomes for Tata Hidang subjects with Tata Basic Lover material, for students of class X Even Vocational Semester Negeri 30 Jakarta in Academic Year 2014/2015.


2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Alfera Bekti Susanti

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar dalam pembelajaran daring melalui media game edukasi Quizizz. Penelitian ini merupakan penelitian tindakan kelas dengan subyek penelitian siswa kelas VI SD Negeri Kesongo 01 sebanyak 22 siswa. Penelitian ini dilaksanakan 2 siklus, masing-masing siklus 1 kali pertemuan. Setiap pertemuan terdisi dari 4 tahap yaitu perencanaan, pelaksanaan, observasi dan refleksi. Pelaksanaan tahap-tahap penelitian sedikit berbeda dari pembelajaran dalam kelas karena pembelajaran dilakukan secara terpisah atau siswa berada dirumah masing-masing. Berdasarkan hasil penelitian, pada siklus I diperoleh nilai rata-rata hasil belajar siswa 51,36 dengan katagori cukup. Sedangkan pada siklus II diperoleh nilai rata-rata hasil belajar siswa 93,45 dengan katagori tinggi. Jadi dari siklus I dan siklus II terjadi peningkatan hasil belajar siswa sebanyak 42,09. Dengan demikian penelitian dapat disimpulkan bahwa media belajar berbasis game edukasi quizizz dapat meningkatkan hasil belajar siswa dalam pembelajaran daring pada tema Globalisasi.Kata Kunci: Hasil  Belajar, Pembelajaran Daring, Game Edukasi This study aims to determine the increase in learning outcomes in online learning through quizizz educational game media. This research is a classroom action research with 22 students of grade VI SD Negeri Kesongo 01 as subjects. This research was conducted in 2 cycles, each cycle 1 meeting. Each meeting consists of 4 stages, namely planning, implementing, observing and reflecting. The implementation of the stages of research is slightly different from classroom learning because learning is carried out separately or students are at home. Based on the results of the study, in the first cycle the average value of student learning outcomes was 51.36 with a sufficient category. Whereas in the second cycle the average value of student learning outcomes was 93.45 with a high category. So from cycle I and cycle II there was an increase in student learning outcomes as much as 42.09. Thus the study can be concluded that learning media based on educational games quizizz can improve student learning outcomes in online learning on the theme of globalization. Keywords: Learning Outcomes, Online Learning, Education Game


2018 ◽  
Vol 1 (1) ◽  
pp. 31-51
Author(s):  
Nely Hartika ◽  
Restu Ayu Ismayanti

This study was aimed to find out how the application of scramble learning model in class XI SMK Pasundan 1 Serang City and found out how the learning outcomes of students.This research used classroom action research method consisting of two cycles. Each cycle consists of four stages: planning, execution, observation and reflection. The subjects of this study were students of class XI SMK Pasundan 1 Serang City with 39 students and subject teacher as a team of collaborator.The results of this study indicateed that the scramble learning model could improve student learning outcomes because in the first cycle, from 39 students who managed to score above the KKM was 79,35% or 33 students, while in the second cycle increased to 90,25%.


Author(s):  
Sunarsih Sunarsih

<p>Abstract. This classroom action research is motivated by the low mathematics learning outcomes, especially in the reduction material. This study aims to improve student learning outcomes on Mathematics about the reduction by using contextual learning models are expected to improve student learning outcomes. The contextual learning method is a learning concept that helps teachers associate the material they teach with real-world student situations and encourage students to make connections between the knowledge he has and its application<br />in their daily lives. The method used in this study is Classroom Action Research (PTK) with the object of research in class I SD Negeri 2 Gatak. The focus of the research on the reduction of contextual learning is an effort to improve the learning outcomes of Mathematics. Data collection is done by direct observation of the learning process. The results showed that there was a significant increase of student learning outcomes in pre-cycle learning activities, cycle I and cycle II. The increase can be seen from the average value of students and the percentage of completeness of learning outcomes from KKM which is determined at 65. Based on the results of these observations it can be concluded that the application of Mathematics subject matter reduction learning contextual learning models can improve student learning outcomes in class I<br />SD Negeri 2 Gatak. Furthermore, the results of this study can be used to improve learning with similar cases.</p>


Author(s):  
Kirno Kirno

<p><em>The purpose of this study is to improve student learning outcomes in Indonesian lessons in elementary school grade VI by using story cards to find the main idea of a paragraph. The research conducted was Classroom Action Research (CAR) in two cycles, with each cycle having one meeting. The stages of each cycle are the stages of planning, implementation, observation and reflection. Data collection techniques are observation and tests. Based on data analysis, it was found that the use of story card media to find the main idea of paragraphs in Indonesian language lessons to determine the main idea can improve student learning outcomes as indicated by the level of mastery learning in the initial conditions of 40% to 65% in the first cycle, and increased to 80% in cycle II. The final conclusion from the implementation of this classroom action research is that the use of story card media to find the main idea of a paragraph is able to improve student learning outcomes in Indonesian language lessons to determine the main idea at SD Negeri Luwunggede 04, Larangan, Brebes.</em></p>


2020 ◽  
Vol 16 (2) ◽  
pp. 241
Author(s):  
Afnan Mochammad Najmudin ◽  
N Hani Herlina ◽  
Diki Najib Fuadi

The preliminary study through preliminary observations found the fact that the learning outcomes of students in the mathematics subjects in grade 3 of SD Plus Al-Mu'aawanah were still low. This is because there are still many students who experience difficulties in working on math problems. Thus, it seems that one of them is needed for geoboard media to improve student learning outcomes on the subject of the concept of flat building. The purpose of this class action research implementation is to improve student learning outcomes in mathematics subjects the subject of the concept of flat building using geoboard media. This research method uses Classroom Action Research (CAR) in the subject of Grade 3 SD Plus Al-Mu'aawanah, amounting to 35 students. This study consisted of 3 cycles, data collection techniques with observation, tests and interviews. Data analysis uses analysis techniques of individual completeness and classical completeness. After conducting research in grade 3 of SD Plus Al-Mu'aawanah, the results showed that: 1) The teacher experienced an increase in the ability to develop RPP using geoboard media with an average value in the first cycle 87.75, cycle II 90.05, and cycle III 92.45. 2) The performance of teachers in the process of implementing learning using media geoboard has increased with an average value in the first cycle 89.72, cycle II 91.47, and cycle III 92.26. 3) Student learning outcomes using geoboard media have increased, with an average value in the first cycle 66.42, cycle II 72.28 and cycle III 81.42. Thus, if the preparation of the RPP and the implementation of learning using geoboard media optimally it will improve student learning outcomes.


Author(s):  
Cici Evianti Alafiyah

<p><em>Classroom action research is conducted to address learning problems that occur in the classroom. In addition, classroom action research is also used to improve the quality of learning so that student learning outcomes can increase. This classroom action research was conducted on sixth grade students at the State Elementary School 05 Bantarbolang Pemalang. Where this classroom action research aims to improve student learning outcomes in writing skills on fiction and non-fiction text material by using the experience of writing a diary. From the results of research conducted in two cycles showed an increase. Learning outcomes in the first cycle showed a class average of 74.88 while classical learning completeness was 76.92%. The learning outcomes in the second cycle showed the class average value of 87.07 while the classical learning completeness was 100%. This proves that the use of the experience of writing a diary can improve the learning outcomes of students' writing skills. Teachers can use the experience of writing a diary to improve students' writing skills</em>.</p>


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