scholarly journals MODEL PERMAINAN TARGET UNTUK MENINGKATKAN KEMAMPUAN KOORDINASI PADA SISWA SEKOLAH DASAR KELAS ATAS

2018 ◽  
Vol 5 (2) ◽  
pp. 135
Author(s):  
Adi Sumarsono ◽  
Syamsudin Syamsudin ◽  
Agus Kichi Hermansyah ◽  
Iswahyuni Iswahyuni

Penelitian ini bertujuan untuk memfasilitasi teori perkembangan dan pertumbuhan anak sesuai dengan umur dan fisiknya. Dasar dari penelitian ini adalah kebutuhan guru pendidikan jasmani untuk mendapatkan sumber referensi dalam meningkatkan unsur biomotor koordinasi siswa Sekolah Dasar kelas atas. Prosedur pengembangan dan penelitian ini mengadaptasi langkah-langkah pengembangan pendidikan yang dikembangkan oleh Dick & Lou Carey. Langkah pengembangan pada penelitian ini terdiri tujuh langkah, yaitu studi pendahuluan, pembuatan draf awal, validasi ahli, uji coba, validasi dan revisi selanjutnya pembuatan produk final. Instrumen dalam pengumpulan data menggunakan observasi dan penyebaran angket. Adapun efektifitas produk dalam penelitian ini menggunakan acuan efektivitas dari penggunaan produk dan kesesuaian model serta tujuan pengembangan. Hasil penelitian pada hasil observasi dari masing-masing permainan mendapatkan rerata skor dalam kategori “baik”. Guru sebagai pengguna produk di rerata “baik” serta menurut siswa sebagai pelaku model masuk dalam kategori “sangat baik”. Produk yang telah dihasilkan disimpan dalam bentuk VCD. Dalam satu paket VCD didalamnya terdapat model permainan serta susunan kegiatan, peralatan serta peraturan permainan yang disesuaikan dengan kebutuhan guru pendidikan jasmani sekolah dasar kelas atas.Kata kunci: koordinasi siswa, permainan target. TARGET GAME MODEL TO INCREASE THE COORDINATION ABILITY AT ELEMENTARY SCHOOL STUDENTAbstractThis study aims to facilitate the theory of the development and growth of children according to their age and physical. The basis of this study is the need for physical education teachers to obtain reference sources in improving the biomotor elements of coordination of upper class elementary school students. This development procedure and research adapts the steps of educational development developed by Dick & Lou Carey. The development step in this study consisted of seven steps, namely preliminary study, initial drafting, expert validation, trial, validation and subsequent revision of the final product. Instruments in data collection using observation and questionnaire distribution. The effectiveness of the product in this study uses a reference to the effectiveness of product use and suitability of the model and development objectives. The results of this study based on the observations of each game, the average score was in the "good" category. Teachers as product users are on average "good" and according to students as actors the model is in the "very good" category. Products that have been produced are stored in VCD. In one VCD package there is a game model and the composition of activities, equipment and rules of the game that are tailored to the needs of upper class elementary school physical education teachers.

2018 ◽  
Vol 14 (2) ◽  
pp. 50-61
Author(s):  
Wing Prasetyo Kurniawan ◽  
Suharjana Suharjana

Penelitian ini bertujuan menghasilkan model permainan polo air sebagai pembelajaran pendidikan jasmani bagi siswa sekolah dasar kelas atas. Model permainan ini diharapkan mampu mengembangkan aspek afektif, kognitif, dan psikomotor bagi siswa sekolah dasar kelas atas. Hasil penelitian berupa model permainan, yang berisikan 10 model permainan, yaitu: (1) permainan satu sapu, (2) permainan lingkaran lumba, (3) permainan jaga kertasnya, (4) permainan estalun, (5) permainan sirip hiu, (6) permainan bom nelayan, (7) permainan lumba berebut bola, (8) permainan lempar target, (9) permainan lempar kejar, dan (10) permainan polo air. Model permainan disusun dalam bentuk buku pedoman dan DVD dengan dengan judul “Permainan Polo Air”. Developing a water polo game model as a physical educational learning for the upper class of elementary school students AbstractThis study aims to produce a water polo game model as a physical education learning for the upper class of elementary school students wich is decent. The simple game model is expected to be able to develop affective, cognitive and psychomotor domains for the upper class of elementary school students. The result of the research is a simple game model consisting of 10 models of the game, namely: (1) satu sapu, (2) lingkaran lumba, (3) jaga kertasnya, (4) estalun, (5) sirip hiu, (6) bom nelayan, (7) lumba berebut bola, (8) lempar target, (9) lempar kejar, and (10) polo air. Model games are arranged in the form of manuals and DVDs with the title “Water Polo Game”.


2020 ◽  
Vol 8 (1) ◽  
Author(s):  
M. Hamid Anwar ◽  
Hari Amirullah Rachman ◽  
Joko Purwanto ◽  
Sudardiyono Sudardiyono

This study aims to determine whether the competences of Physical Education (PE) teachers make contributions to the quality of learning achievements of elementary school students. It was qualitative descriptive research using a reflective explorative approach. The subject of this study was the result of competence test of PE teachers in Yogyakarta Special Region in 2016. The study involved 60 PE teachers who were subjected to have an FGD (Forum Group Discussion) in some stages. The results show that the average score obtained by elementary school PE teachers in their Teacher Competence Test (TCT) stage II in 2016 was 61.79 for the pedagogical competences, and 60.07 for the professional competences. These results could exceed the national average score of 53.7. Based on the interviews with several teachers, the results of the competence tests had not indicated that PE elementary school teachers could improve the students’ learning quality. The teachers focused more on their preparations to take the TCT as a part of the assignments to the Learning Teacher program they participated in. This study also reveals that the TCT scores did not make a significant contribution to the students’ learning achievements in PE subject. Furthermore, TCT was considered by the teachers as a goal and not as an instrument to improve their competences in the teaching and learning processes.


2020 ◽  
Vol 1 (1) ◽  
pp. 35-48
Author(s):  
Sahabuddin Sahabuddin ◽  
Hikmad Hakim ◽  
Ahmad Rum Binsar

Abstract   This study aims to determine the results of the performance contribution of physical and health physical education teachers to motor ablity and learning outcomes in state elementary school students in Pinrang Regency. This research is a type of correlational research. The population is male elementary school students in Pinrang Regency with a sample of 100 students with cluster random sampling techniques. The data analysis technique used is multiple correlation. Based on these results it can be concluded that (1) There is a contribution of the performance of physical and health physical education teachers to motor abilities in state elementary school students in Pinrang Regency by 57.1%, this result shows that the performance of physical and physical education teachers has a contribution to the motor ability of state elementary school students in Pinrang Regency, and (2) There is a contribution of the performance of physical and health physical education teachers to the learning outcomes of elementary school students in Pinrang Regency by 71,5%. These results indicate the analysis that the performance of physical and health physical education teachers has a contribution to the learning outcomes of elementary school students in Pinrang Regency. Keywords: Performance, Teacher, Motor Ability, Learning Outcomes   Abstrak   Penelitian ini bertujuan untuk mengetahui hasil kontribusi kinerja guru pendidikan jasmani olahraga dan kesehatan terhadap motor ablity dan hasil belajar pada murid SD Negeri di Kabupaten Pinrang. Penelitian ini adalah jenis penelitian korelasional. Populasinya adalah siswa putra SD Negeri di Kabupaten Pinrang dengan sampel berjumlah 100 orang siswa dengan teknik cluster random sampling. Teknik analisis data yang digunakan adalah korelasi ganda. Berdasarkan hasil tersebut dapat disimpulkan bahwa (1) Ada kontribusi kinerja guru pendidikan jasmani olahraga dan kesehatan terhadap motor ability pada murid SD Negeri di Kabupaten Pinrang sebesar 57,1%, Hasil ini menunjukkan bahwa kinerja guru pendidikan jasmani olahraga dan kesehatan memiliki kontribusi terhadap motor ability murid SD Negeri di Kabupaten Pinrang, dan (2) Ada kontribusi kinerja guru pendidikan jasmani olahraga dan kesehatan terhadap hasil belajar pada murid SD Negeri di Kabupaten Pinrang sebesar 71,5%. Hasil ini menunjukkan analisa bahwa kinerja guru pendidikan jasmani olahraga dan kesehatan memiliki kontribusi terhadap hasil belajar murid SD Negeri di Kabupaten Pinrang. Kata kunci: Kinerja, Guru, Motor Ability, Hasil Belajar  


2017 ◽  
Vol 5 (1) ◽  
pp. 50
Author(s):  
Mas Setiananda Artyhadewa

Penelitian ini bertujuan untuk mengembangkan model permainan sepak takraw sebagai pembelajaran pendidikan jasmani bagi anak sekolah dasar kelas atas. Model permainan sepak takraw yang dikembangkan diharapkan dapat digunakan oleh guru penjasorkes sekolah dasar sebagai bentuk pembelajaran permainan bola kecil khususnya sepak takraw secara baik dan efektif pada anak kelas atas. Penelitian ini melalui 9 tahapan dengan mengadaptasi penelitian dan pengembangan pendidikan model Gall, Gall, dan Borg. Hasil penelitian berupa pengembangan model permainan sepak takraw terdiri atas 20 jenis permainan yang dikelompokkan menjadi lima kategori berdasarkan teknik dasar bermain yaitu sepakan, bertahan, servis, smash, dan game. Model permainan tersebut: (1) berdasarkan teknik sepakan: permainan bola apung, permainan bola jinak, permainan bola bumerang, permainan bolalik, dan permainan bolan; (2) berdasarkan teknik bertahan: permainan ombak bola, permainan bolarus, permainan bosi, permainan bolabola, dan permainan bona; (3) berdasarkan teknik servis: permainan bontung, permainan bolatong, permainan perang bola, permainan bolvis, dan permainan bovispo; (4) berdasarkan teknik smash: permainan bomes; dan (5) berdasarkan game: permainan mangdul, permainan bolnet, permainan bolnetri, dan permainan bola vokra. Model disusun dalam buku panduan berjudul “Panduan Bermain Sepak takraw: Pembelajaran Pendidikan Jasmani bagi Anak Sekolah Dasar Kelas Atas” dan DVD pengembangan model permainan sepak takraw.Kata Kunci: model, permainan sepak takraw, pendidikan jasmani, sekolah dasar Developing Sepak Takraw Game Models as a Physical Education Learning for the Upper Class Students of Elementary School  AbstractThe research aims at developing models of sepak takraw game in physical education teaching for upper class students of elementary school. The model of sepak takraw game which is developed can be used by the elementary teacher in teaching small ball game especially sepak takraw for upper class students effectively. This study was a research and development conducted in 9 steps by adapting educational research and development according to Gall, Gall, & Borg’s model. The result of the research is sepak takraw game models consists of 20 types of games that are grouped into five categories based on the basic playing techniques namely: kicking, defense, service, smash, and games. The game models are: (1) based on kicking techniques: bola apung game, bola jinak game, bola bumerang game, bolalik game, and bolan game; (2) based on defense techniques: ombak bola game, bolarus game, bosi game, bolabola game, and bona game; (3) based on service techniques: bontung game, bolatong game, perang bola game, bolvis game, and bovispo game; (4) based on the smash techniques: bomes game; and (5) based on the game: mangdul game, bolnet game, bolnetri game, and bola vokra game. The model developed is in the form of a guidance book entitled “Panduan Bermain Sepak Takraw: Pembelajaran Pendidikan Jasmani bagi Anak Sekolah Dasar Kelas Atas” and DVD entitled developing sepak takraw game modelKeywords: model, sepak takraw game, physical education, elementary school


2018 ◽  
Vol 2 (1) ◽  
pp. 70-79
Author(s):  
Bhayu Biliandri ◽  
Supriyono Supriyono ◽  
Agus Pujianto ◽  
Bambang Priyono

Physical Education, especially for increasing physical fitness, in the activities of implementing "Conservative Games in Aquatic", as the solution to physical education activities in the learning process at school. The products produced are also an additional reference for elementary school Physical Education teachers. Learning becomes more varied by using this product. In the research obtained results for the cognitive domain of 65% students in the category of Good While for the affective domain obtained 73% category Good, the assessment for the affective domain is based on student attitudes when implementing the game model, this can be seen from the attitude of students in the game. The overall Psychomotor domain of students is 81% Good category.


2021 ◽  
Vol 12 (04) ◽  
pp. 303-313
Author(s):  
Putra Arya Dinata Arya ◽  
Widiastuti ◽  
Hernawan

This study aims to produce a catch and catch learning model for elementary school students. This study used a research and development method by Borg And Gall by using 10 stages where the subjects in this study were elementary school students of lower class age in the Kepahiang district. This study produced 21 Throw Catch Learning Models which are effective for improving the learning outcomes of catch and catch in elementary school students where this learning model has been validated first by a validation team consisting of one physical education teacher and two physical education teachers, based on the results of the small group test. and the results of the large group test of the learning model developed were declared valid and feasible to be used in catch-catch learning.


2020 ◽  
Vol 5 (2) ◽  
pp. 122-130
Author(s):  
Asriansyah Asriansyah ◽  
Agung Mahendra

The purpose of this research is to produce perceptual motoric games as an effort to anticipate students from perceptual motoric disorders due to the rise of online games, to stimulate creativity and innovation of physical education teachers in developing learning materials for Physical Education. This research method use is research and development. Small-scale trial was conducted at the Integrated Islamic elementary School in Mus'hab Bin Umair. Large-scale trials were carried out in the Palembang Elementary School 222, and the Palembang Elementary School 225. Data collection techniques using a questionnaire that was assessed by experts and practitioners. Data anlisis technique is done that is descriptive quantitative analysis and qualitative descriptive analysis. This study produced five types of Perceptual Motoric games namely, Balap Ban Games, Estafet Ban Games, Panjat Ban Games, Lompat Ban Games and Triple Ban Games. Based on the results of the assessment of experts and practitioners that the perceptual motoric game model is categorized as very good and effective, so this game model can be applied in Physical Education learning for elementary school students.Keywords: games, perceptual motoric, physical education, studentAbstrakTujuan penelitian ini adalah untuk menghasilkan permainan perceptual motoric sebagai upaya antisipasi siswa dari gangguan perseptual motorik karena maraknya game online, menstimulus kreatifitas dan inovasi guru pendidikan jasmani dalam mengembangkan materi pembelajaran Pendidikan Jasmani. Penelitianmenggunakan metode penelitian dan pengembangan. Uji coba kelompok kecil dilakukan di Sekolah Dasar Islam Terpadu Mus’hab Bin Umair. Uji coba kelompok besar dilakukan di Sekolah Dasar Nitegeri 222 Palembang, dan Sekolah Dasar 225 Palembang. Teknik pengumpulan data menggunakan kuesioner yang dinilai oleh para ahli dan praktisi. Teknik analisis data terdiri dari teknik analisis data deskriptif kuantitatif dan teknik analisis data deskriptif kualitatif. Penelitian ini menghasilkan lima macam permainan perceptual motoric yakni Permainan Balap Ban, Permainan Estafet Ban, Permainan Panjat Ban, Permainan Lompat Ban dan, Permainan Triple Ban. Berdasarkan hasil penilaian dari para ahli dan praktisi bahwa model permainan perseptual motorik berkategori sangat baik dan efektif, dengan demikian model permainan ini dapat diterapkan dalam pembelajaran Pendidikan Jasmani pada siswa sekolah dasar.Kata Kunci: permainan, perseptual motorik, pendidikan jasmani, siswa


2021 ◽  
Vol 3 (2) ◽  
pp. 156-163
Author(s):  
Arief Nur Wahyudi ◽  
Abi Zahed Al Qurtubi ◽  
Aba sandy prayoga

This study aims to see the level of student learning during the Covid-19 pandemic with the background of the Covid-19 epidemic where the teaching and learning process is carried out courageously. This study aims to produce a multimedia development product for learning pencak silat, Physical Education, Sports and Health for fourth grade elementary school students. This research used a qualitative method, the data source of this research was the students of class IV SDN Wonokerto IV in the academic year 2020/2021 which were planned as many as 5 students. The data technique uses the method of observation and questionnaires to material experts, media experts and students. The results of the material expert validation were "Very Good" with a score of 4.80 and a media assessment of 4.60 in the "Good" category. The assessment of students who were tested was "Very Good" with an average score of 4.75. So it can be denied that the product developed is suitable for use in the learning process. The development of multimedia in learning pencak silat Physical education, sports and health can increase student motivation and learning outcomes during the Covid-19 pandemic in grade IV of Wonokerto IV State Elementary School.


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