scholarly journals Pengembangan Model Pembelajaran Dengan Multimedia Dalam Pembelajaran Pencak Silat di Masa Pandemi Pada Siswa

2021 ◽  
Vol 3 (2) ◽  
pp. 156-163
Author(s):  
Arief Nur Wahyudi ◽  
Abi Zahed Al Qurtubi ◽  
Aba sandy prayoga

This study aims to see the level of student learning during the Covid-19 pandemic with the background of the Covid-19 epidemic where the teaching and learning process is carried out courageously. This study aims to produce a multimedia development product for learning pencak silat, Physical Education, Sports and Health for fourth grade elementary school students. This research used a qualitative method, the data source of this research was the students of class IV SDN Wonokerto IV in the academic year 2020/2021 which were planned as many as 5 students. The data technique uses the method of observation and questionnaires to material experts, media experts and students. The results of the material expert validation were "Very Good" with a score of 4.80 and a media assessment of 4.60 in the "Good" category. The assessment of students who were tested was "Very Good" with an average score of 4.75. So it can be denied that the product developed is suitable for use in the learning process. The development of multimedia in learning pencak silat Physical education, sports and health can increase student motivation and learning outcomes during the Covid-19 pandemic in grade IV of Wonokerto IV State Elementary School.

2020 ◽  
Vol 4 (2) ◽  
pp. 145
Author(s):  
Made Agus Dwi Adnyana ◽  
Desak Putu Parmiti

The results of the analysis of the fifth-grade elementary school students' books in the second-semester Theme 7 and the results of observations in elementary schools state that the manuals used by teachers and students in the learning process are still limited especially in science material. The appearance of the book also less attractive, so students become less understanding of the material explained. In addition, the lack of use and development of media in the teaching and learning process also underlies the implementation of this research. The purpose of this research was to develop a pop-up book media on the topic of changing the form of objects with validity tested. This research was conducted using the ADDIE development model (analyze, design, development, implementation, evaluation). However, due to limited time, resources, and finances, the research was only carried out until the development stage. The subject in this research was the pop-up book media on the topic of changing the form of objects. Whereas the object of this research was the validity of the pop-up book media on the topic of changing objects. The method used in this study was a questionnaire given to two teachers and two lecturers as experts. The instrument used was a rating scale in the form of media assessment sheets for experts. The data analyzed with the mean formula to find out its validity. The average score of the pop-up book media after being reviewed by experts was 4.87 with very good qualifications. The implication of this research was the existence of pop-up book media that have very good qualifications. Based on the results of the analysis, the developed media was valid and can be used by the teacher to facilitate the teacher in explaining the material, especially on the topic of changing the form of objects in the fifth grade of elementary school.


2020 ◽  
Vol 8 (1) ◽  
Author(s):  
M. Hamid Anwar ◽  
Hari Amirullah Rachman ◽  
Joko Purwanto ◽  
Sudardiyono Sudardiyono

This study aims to determine whether the competences of Physical Education (PE) teachers make contributions to the quality of learning achievements of elementary school students. It was qualitative descriptive research using a reflective explorative approach. The subject of this study was the result of competence test of PE teachers in Yogyakarta Special Region in 2016. The study involved 60 PE teachers who were subjected to have an FGD (Forum Group Discussion) in some stages. The results show that the average score obtained by elementary school PE teachers in their Teacher Competence Test (TCT) stage II in 2016 was 61.79 for the pedagogical competences, and 60.07 for the professional competences. These results could exceed the national average score of 53.7. Based on the interviews with several teachers, the results of the competence tests had not indicated that PE elementary school teachers could improve the students’ learning quality. The teachers focused more on their preparations to take the TCT as a part of the assignments to the Learning Teacher program they participated in. This study also reveals that the TCT scores did not make a significant contribution to the students’ learning achievements in PE subject. Furthermore, TCT was considered by the teachers as a goal and not as an instrument to improve their competences in the teaching and learning processes.


Author(s):  
Dedi Rohendi

Recently, game-based multimedia development has been increasing rapidly. Game-based multimedia is not only used for entertaining but also for teaching and learning process. Meanwhile, for the majority of elementary school students, numeracy learning is still considered as a difficult subject to be learned and has not attracted students’ interest because it still uses vertical methods. The objective of this research is to examine the implementation of game-based multimedia in learning horizontal numeracy. In this game-based multimedia, horizontal numeracy material is presented in the form of a game. Horizontal numeracy material begins with addition, subtraction, multiplication, and division. Game-based multimedia is implemented to 20 students in grade 3 elementary schools in Bandung, Indonesia. Subsequently, the way students learn the materials and their learning outcomes are explored after using this multimedia. The results show that the students can learn horizontal numeracy excitingly; moreover, they can easily understand the concept of horizontal numeracy quickly. It is indicated by by the increasing of average post-test value.


2020 ◽  
Vol 2 (1) ◽  
pp. 61-71
Author(s):  
Zahid Zufar At Thaariq ◽  
Lindawati Lindawati ◽  
Ryandini Dwi Puspita

This research aimed to review the professionalism of teachers in the face of the learning characters of elementary school students. In the learning process, a teacher's role was critical. Thus, teachers need to be professional in managing learning in the classroom in terms of media management, models and learning resources. This study used mixed methods approach between qualitative and quantitative. This research used online poll instruments and spread to 24 respondents. Respondents were taken from teachers at the elementary school level. The steps in this study were (1) the formulation of the problem (2) looking for the theory foundation, (3) the poll instrument formulation, (4) the distribution of polls, (5) data presentation and (6) drawing conclusions and suggestions. The results revealed that the elementary school teacher had a variety of methods and action in the learning such as the use of discussion, demonstration, lecturing and problem solving methods with a variety of specific reasons. The character of learners became the first consideration on implementing the variety of methods and action. So, the learning process tended to become more varied. The expectation of this research could capture teacher’s performance and give basis to improve the teachers’ profesionalism in the classrooms teaching and learning process.


ForScience ◽  
2020 ◽  
Vol 8 (1) ◽  
pp. e00716
Author(s):  
Paula Bernardes Braga ◽  
Andressa Giarola Alves

Neste trabalho, discutimos a avaliação como parte do processo ensino-aprendizagem. Até a década de 80, as provas escritas, sendo elas discursivas ou objetivas, eram o elemento central do processo de avaliação, sendo consideradas o único método para se avaliar. Porém, a partir da década de 90, a comunidade educacional começou a perceber que a avaliação deveria ir além do seu caráter classificatório passando a ser um procedimento diagnóstico e somativo. Para isso, a avaliação deve estar aliada aos processos de ensino e aprendizagem, sendo um processo bem mais abrangente denominado Ensino-Aprendizagem-Avaliação (ONUCHIC; ALLEVATO, 2011). Dessa maneira, faz-se necessário repensarmos as práticas em sala de aula e buscarmos alternativas que integrem esses três importantes mecanismos. Nesse sentido, o objetivo do presente trabalho foi verificar a funcionalidade de um método de avaliação que promova a aprendizagem dos alunos. Relatamos uma experiência de avaliação realizada com alunos dos anos finais do Ensino Fundamental, utilizando a Avaliação por observação com intervenção imediata no ensino de Ciências aliada ao método de Resolução de problemas. Apesar desse método de avaliação ainda ser pouco utilizado, principalmente no Ensino fundamental, concluímos que é uma metodologia eficaz de avaliação que pode ser utilizada na promoção da aprendizagem, inclusive no ensino de Ciências. Palavras-chave: Avaliação. Ensino-Aprendizagem-Avaliação. Resolução de problemas.   Integrated evaluation of the teaching-learning process in science: a proposal applied to the final years of elementary school Abstract In this article, the evaluate as component of the teaching-learning process was discussed. Until the 1980s, written tests (whether discursive or objective), were the central element for the evaluation process, being considered the unique method for this purpose. However, from the 90's, the educational community realized that the evaluation should overcome its classificatory character, becoming a diagnostic and summative procedure. For this purpose, the evaluation must be connected to the teaching and learning processes, as a much more comprehensive process, namely Teaching-Learning-Assessment (Onuchic; Allevato, 2011). In this sense, it's necessary to rethink classroom practices, and look for alternatives that could integrate these three important mechanisms. In this way, the aim of the present paper was to verify the functionality of an evaluation method, which could promotes students learning. It was reported an evaluation experience with the final years of Elementary School students, using the Observation Assessment with immediate intervention in the Sciences teaching, associated to the Problem Solving method. Although this evaluation method is not largely used, mainly in Elementary School, this assessment methodology was reported as effective, which can be employed to promote learning,  including in Science teaching. Keywords: Evaluate. Teaching-Learning-Assessment. Problem Solving method.


Author(s):  
Muhammad Supriyadi

The purpose of this research is to know how the method of teaching, and infrastructure facilities of Physical Education of Sport and Health at State Elementary School 23 5 East Koto Padang Pariaman Regency. His research method descriptive research finds that the implementation of teaching and learning process of physical education practice in health and elementary school Country 23 V Koto Timur Padang Pariaman District is as follows: in terms of teaching methods with demonstration indicators have the average number of answers 80 times 50 percent with medium criteria and lecture indicator has the average number of answers 136 times 60.71 percent. For facilities and infrastructure with sports equipment indicator have average percentage of student answer 130 times 50.78 percent with medium criterion. From the above results can be concluded that the implementation of teaching and learning process physical exercise and health education in Public Elementary School 23 5 East Koto Padang Pariaman Regency is inthecategory of being. Keywords: Teaching and Learning Process, Physical Education Sport and  Health  


2018 ◽  
Vol 5 (2) ◽  
pp. 135
Author(s):  
Adi Sumarsono ◽  
Syamsudin Syamsudin ◽  
Agus Kichi Hermansyah ◽  
Iswahyuni Iswahyuni

Penelitian ini bertujuan untuk memfasilitasi teori perkembangan dan pertumbuhan anak sesuai dengan umur dan fisiknya. Dasar dari penelitian ini adalah kebutuhan guru pendidikan jasmani untuk mendapatkan sumber referensi dalam meningkatkan unsur biomotor koordinasi siswa Sekolah Dasar kelas atas. Prosedur pengembangan dan penelitian ini mengadaptasi langkah-langkah pengembangan pendidikan yang dikembangkan oleh Dick & Lou Carey. Langkah pengembangan pada penelitian ini terdiri tujuh langkah, yaitu studi pendahuluan, pembuatan draf awal, validasi ahli, uji coba, validasi dan revisi selanjutnya pembuatan produk final. Instrumen dalam pengumpulan data menggunakan observasi dan penyebaran angket. Adapun efektifitas produk dalam penelitian ini menggunakan acuan efektivitas dari penggunaan produk dan kesesuaian model serta tujuan pengembangan. Hasil penelitian pada hasil observasi dari masing-masing permainan mendapatkan rerata skor dalam kategori “baik”. Guru sebagai pengguna produk di rerata “baik” serta menurut siswa sebagai pelaku model masuk dalam kategori “sangat baik”. Produk yang telah dihasilkan disimpan dalam bentuk VCD. Dalam satu paket VCD didalamnya terdapat model permainan serta susunan kegiatan, peralatan serta peraturan permainan yang disesuaikan dengan kebutuhan guru pendidikan jasmani sekolah dasar kelas atas.Kata kunci: koordinasi siswa, permainan target. TARGET GAME MODEL TO INCREASE THE COORDINATION ABILITY AT ELEMENTARY SCHOOL STUDENTAbstractThis study aims to facilitate the theory of the development and growth of children according to their age and physical. The basis of this study is the need for physical education teachers to obtain reference sources in improving the biomotor elements of coordination of upper class elementary school students. This development procedure and research adapts the steps of educational development developed by Dick & Lou Carey. The development step in this study consisted of seven steps, namely preliminary study, initial drafting, expert validation, trial, validation and subsequent revision of the final product. Instruments in data collection using observation and questionnaire distribution. The effectiveness of the product in this study uses a reference to the effectiveness of product use and suitability of the model and development objectives. The results of this study based on the observations of each game, the average score was in the "good" category. Teachers as product users are on average "good" and according to students as actors the model is in the "very good" category. Products that have been produced are stored in VCD. In one VCD package there is a game model and the composition of activities, equipment and rules of the game that are tailored to the needs of upper class elementary school physical education teachers.


2017 ◽  
Vol 1 (2) ◽  
pp. 86
Author(s):  
Jenny Elvinna Manurung

The study aimed at improving the speaking achievement of the second semester students of Tridinanti Palembang by using Think-Pair-Share strategy (TPR). This study was an action research study. The steps in conducting the study were planning, actions and observation of action and reflections. The population of the study was all of the second semester students of Tridinanti University in the academic year 2016/2017. The sample used one class (10students). The data collections used by the researcher were tests and observation. The learning improvement indicators included in two things; (1) learning achievement, (2) teaching and learning process. In the study, the implementation was conducted into two cycles. The results showed that the average score of students’ speaking achievement was 66 in cycle I and the observation result was 62.82. The result had not been reached the target yet that was >70. At least more than 85% students could achieve the score above 70. Thus, cycle II was necessary to be implemented. In cycle II, the average score of speaking test was 81and the observation result was 81.06. The students had reached the target and the cycle was stopped. In conclusion, the implementation of TPR had brought significant improvement to the students’ speaking achievement.


2021 ◽  
Vol 5 (2) ◽  
pp. 350
Author(s):  
Reza Marfiana ◽  
Zaka Hadikusuma Ramadan

The learning process was still not carried out effectively due to the lack of learning facilities. In addition, teachers only use lecture methods in providing materials. This causes students to get tired of learning. This research aimed to develop ICT-based learning media for grade IV elementary school students. This type of research was research development using ADDIE procedure. Product trial subjects numbered six experts. The methods used in collecting data were interviews, documentation and questionnaires. The instrument used in this study was a questionnaire with a Likert scale.  The data analysis techniques in this study were qualitative descriptive analysis and quantitative descriptive analysis methods. The results of the study, namely learning media 3 in validation phase 1, obtained an average score of 83% and in the validation of stage 2 obtained results of 89%. This can be said in the learning media for learning three increased by 6%. Furthermore, in learning media 3 for the validation phase, 1 obtained an average score of 84% and in validation stage 2 got 92%. This can be said in the learning media for learning 4 increased by 8%. Then, for learning media 5 in validation phase 1, an average score of 83% and in the validation phase 2 obtained 92%. This can be said that the learning media for learning 5 had also increased by 9%. This shows ICT-based learning media in the form of powerpoints worthy of being applied to the learning process. This research implied that teachers could use the media developed by PowerPoint to help students with learning difficulties.


2021 ◽  
Vol 12 (2) ◽  
pp. 413-426
Author(s):  
Neni Hermita ◽  
Jesi Alexander Alim ◽  
Zetra Hainul Putra ◽  
Peggi Muharrani Gusti ◽  
Tommy Tanu Wijaya ◽  
...  

Number sense is an essential primary mathematics material in elementary school that students must master. Learning media may be utilized in elementary schools' teaching and learning process to engage and inspire students to participate in learning activities, particularly mathematics. Therefore, the researchers designed an interactive game using Genially to improve students' number sense. The ADDIE development model was applied in the research and development procedure. In this research, the ADDIE development model began by analyzing problems related to the mathematics learning process in elementary schools, analyzing the environment and work situation, designing an interactive game, developing the game based on validation results from three media experts and two concept experts, and conducting a one-on-one trial. The product feasibility was tested on 46 students who were divided into two classes. Class B served as the experimental class, while Class A served as the control class. The interactive game's validation findings showed that the developed interactive learning media was practical and useful. As a result of the implementation, the experimental class students' grasp the material better than the control class. 


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