scholarly journals Data on the Configuration Design of Internet-Connected Home Cooling Systems by Engineering Students

2018 ◽  
Author(s):  
Christopher McComb ◽  
Jonathan Cagan ◽  
Kenneth Kotovsky

This experiment was carried out to record the step-by-step actions that humans take in solving a configuration design problem, either in small teams or individually. Specifically, study participants were tasked with configuring an internet-connected system of products to maintain temperature within a home, subject to cost constraints. Every participant was given access to a computer-based design interface that allowed them to construct and assess solutions. The interface was also used to record the data that is presented here. In total, data was collected for 68 participants, and each participant was allowed to perform 50 design actions in solving the configuration design problem. Major results based on the data presented here have been reported separately, including initial behavioral analysis and design pattern assessments via Markovian modeling.

Data in Brief ◽  
2017 ◽  
Vol 14 ◽  
pp. 773-776 ◽  
Author(s):  
Christopher McComb ◽  
Jonathan Cagan ◽  
Kenneth Kotovsky

XLinguae ◽  
2021 ◽  
Vol 14 (1) ◽  
pp. 38-48
Author(s):  
Tatiana Aleksandrovna Polushkina ◽  
Elena Genrikhovna Tareva

This paper addresses the issue of transferring L2 prosody teaching to online settings due to the lockdown. The reasons are provided to account for the vulnerable status of pronunciation teaching and related risks. We report the results of the research project carried out in Moscow Institute of Physics and Technology with forty Russianspeaking engineering students. In this study a combination of qualitative and quantitative research methods was used. The study first provided a critique of preexisting computer-based pronunciation training (CAPT) options ensuring learning continuity. These options were then analyzed against global educational policies related to the impacts of the COVID-19 pandemic. Based on this understanding, a methodological framework was designed to bridge the gap between prosody teaching goals and digital tools. At the next stage, experimental teaching was conducted to evaluate the feasibility of this framework. Once data from the interviews, rating scales and participant observation were collected, a descriptive analysis of the results was given. The findings showed that the suggested training had an important effect on L2 prosody acquisition by engineering students


Author(s):  
Daniel Henderson ◽  
Kevin Helm ◽  
Kathryn Jablokow ◽  
Seda McKilligan ◽  
Shanna Daly ◽  
...  

This paper focuses on comparing and contrasting methods for assessing the variety of a group of design ideas. Variety is an important attribute of design ideas, because it indicates the extent to which the solution space has been explored. There is a greater likelihood of successfully solving a design problem when a more diverse set of ideas is generated in the early stages of design. While there are three existing metrics for variety, it has not been established how well they correlate with each other, so it is unknown whether they provide similar assessments of variety. This uncertainty inspired our investigation of the three existing metrics and, eventually, the development of a new variety metric — all of which we compared statistically and qualitatively. In particular, 104 design ideas collected from 29 sophomore mechanical engineering students were analyzed using the existing and new variety metrics. We conducted correlation analyses to determine if the four metrics were related and to what degree. We also considered the qualitative differences among these metrics, along with where they might be used most effectively. We found varying levels of statistically significant correlations among the four metrics, indicating that they are dependent. Even so, each metric offers a unique perspective on variety and may be useful in different situations.


Author(s):  
Juan Francisco Coll-García

This chapter investigates student perceptions toward an international collaboration that involved an online role-play simulation, Engineers Without Borders (EWB). Forty-two undergraduate students enrolled in an engineering course at a university in the United States were paired with 56 engineering students based at a university in Spain. The simulation was designed and developed not only to foster problem-solving skills, but also to provide opportunities for participants to develop communication skills, teamwork, and professionalism. The simulation also provided opportunities for EFL students to communicate in English and develop their intercultural skills through the use of a variety of electronic collaboration tools. This chapter reports on participant feedback and highlights the benefits of the computer-based nature of the telecollaboration.


Author(s):  
Aaron S. Blicblau ◽  
Jamal Naser

The pedagogy of engineering requires a better understanding of the requirements of students' abilities to learning the skills necessary for working in the engineering community. In many engineering courses around the world, one of the key aspects required of the students is that they complete an independent project in their final year of studies incorporating information retrieval and subsequent communication skills. The current work provides details teaching and learning approaches to enhance student abilities and expertise involving research skills, communication skills, and information retrieval integrated within capstone projects. Findings from this the work indicated that both domestic and international students benefited from the intensive tutorial activities involving computer based information retrieval skills. The implementation of active tutorial sessions resulted in increased grades for the majority of students, highlighting the importance of intensive active learning events for final year capstone engineering students.


Author(s):  
Gary P. Moynihan ◽  
Bin Qiao ◽  
Matthew E. Elam ◽  
Joel Jones

The purpose of this research was to apply an artificial intelligence approach to improve the efficiency of design pattern selection used in the development of object-oriented software. Design patterns provide a potential solution to the limitations occurring with traditional software design approaches. Current methods of design pattern selection tend to be intuitive, and based on the experience of the individual software engineer. This expertise is very specialized and frequently unavailable to many software development organizations. A prototype expert system was developed in order to automate this process of selecting suitable patterns to be applied to the design problem under consideration. It guides the designer through the pattern selection process through inquiry regarding the nature of the design problem. The prototype system also provides the capabilities to browse patterns, view the relationship between patterns, and generate code based on the pattern selected. The routine application of such a system is viewed as a means to improve the productivity of software development by increasing the use of accepted design patterns.


Author(s):  
Dileep Sathyanarayana ◽  
Sundar Krishnamurty

Visualization and spatial reasoning are integral to developing an understanding of contemporary sciences. They form the basis for understanding a wide variety of topics across science, mathematics and engineering, including molecular structures, topologies, motion and forces, and manufacturing processes. Within engineering, it can be argued that challenging and time consuming topics such as kinematics can be better taught by faculty, and hence better understood and appreciated by students, by advancing our understanding of human visualization and spatial reasoning and using this knowledge to develop computer-based visualization instruction in ways that maximize their effectiveness. The achievement of such a goal will require importing proven extant theories from other fields such as psychology, education, engineering and computer science. This paper presents the results of one such effort for teaching engineering kinematics. The motivation for this work can be found in cognitive science literature, where motion comprehension has been identified and studied as a mental task. Accordingly, a major task in doing this work involved the study of cognitive models of motion comprehension, and identifying key stages present in them. Mapping such key stages in motion comprehension on to kinematics domain, this paper presents the framework for the visual comprehension based pedagogical approach to kinematics. A web-based gear-trains tutor has been developed to demonstrate this concept. Results from the tests on a controlled population of engineering students are presented and the efficacy of a visual comprehension based approach as an instructional tool is discussed.


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