scholarly journals PEMBERDAYAAN MAHASISWA UNTUK BERPIKIR KRITIS, KREATIF, DAN KOLABORATIF MELALuI PENGEMBANGAN PERANGKAT PEMBELAJARAN KOLABORASI

2015 ◽  
Vol 3 (1) ◽  
pp. 59
Author(s):  
NFN Mustaji

The purpose of this research is to develop a learning device in the form of Syllabus and Class events Unit, instructional materials, student activity sheet, sheet assessment of students and using collaborative learning model. The device was developed to improve the ability of critical thinking, creative and collaborative environment for students in the Faculty of Education, State University of Surabaya. The development of learning device uses a ADDIE model. Its activities include the analysis phase, planning, design, development), implementation, evaluation and revision. Phase evaluation and revision is an ongoing activity conducted in each phase alongthe development cycle. Learning device which have been developed consisting of three courses namely introduction of graphic media, learning to draw, and education management. Learning device has been validated in the first year and meet the acceptability of the usefulness, feasibility, and accuracy. In the second year learning device was implemented in three courses, namely, Education Technology, Education Management, and Early Childhood Education. Implementation Phase uses experimental research design one group pre test - posttest design. The research instrument used to collect data comprising: of result of learning test, observation sheets, product evaluation sheets and questionnaires of collaborative skills. The data of this study were analyzed descriptively and statistically. The results showed that the use of collaborative learning device can improve the ability of critical thinking, creative and collaborative AbstrakTujuan penelitian ini adalah mengembangkan perangkat pembelajaran berupa silabus dan satuan acara perkuliahan, bahan ajar, lembar kegiatan mahasiswa dan lembar Penilaian dengan menggunakan model pembelajaran kolaborasi. Perangkat tersebut dikembangkan untuk meningkatkan kemampuan berpikir kritis, kreatif dan kolaboratif bagi mahasiswa di lingkungan Fakultas Ilmu Pendidikan UniversitasNegeri Surabaya. Pengembangan perangkat pembelajaranmenggunakan model ADDIE. Kegiatannya meliputi fase analisis (analysis), perencanaan (planning), perancangan (design), pengembangan (development), implementasi (implementation), evaluasi dan revisi (evaluation and revision). Fase evaluasi dan revisi merupakan kegiatan berkelanjutan yang dilakukan pada tiap fase di sepanjang siklus pengembangan. Perangkat pembelajaran yang telah dikembangkan terdiri dari 3 mata kuliah yakni pengantar media grafis, pembelajaran menggambar, dan manajemen pendidikan. Perangkat pembelajaran telah divalidasi pada tahun pertama dan memenuhi akseptabilitas dari sisi kegunaan, kelayakan, dan ketepatan. Pada tahun kedua perangkat pembelajaran dimplementasikan pada tiga program studi, yakni: Teknologi Pendidikan, Manajemen Pendidikan, dan Pendidikan Anak Usia Dini. Fase implementasi dengan menggunakan desain penelitian experimental one group pretest - postest design. Instrumen penelitian yang digunakan untuk mengumpulkan terdiri atas: tes hasil belajar, lembar observasi, lembar penilaian produk, dan angket keterampilan kolaboratif. Data hasil penelitian ini dianalisis secara deskriptif dan statistik. Hasil penelitian menunjukkan bahwa penggunaan perangkat pembelajaran kolaborasi dapat meningkatkan kemampuan berpikir kritis, kreatif dan kolaboratif.

2015 ◽  
Vol 3 (1) ◽  
pp. 59
Author(s):  
NFN Mustaji

The purpose of this research is to develop a learning device in the form of Syllabus and Class events Unit, instructional materials, student activity sheet, sheet assessment of students and using collaborative learning model. The device was developed to improve the ability of critical thinking, creative and collaborative environment for students in the Faculty of Education, State University of Surabaya. The development of learning device uses a ADDIE model. Its activities include the analysis phase, planning, design, development), implementation, evaluation and revision. Phase evaluation and revision is an ongoing activity conducted in each phase alongthe development cycle. Learning device which have been developed consisting of three courses namely introduction of graphic media, learning to draw, and education management. Learning device has been validated in the first year and meet the acceptability of the usefulness, feasibility, and accuracy. In the second year learning device was implemented in three courses, namely, Education Technology, Education Management, and Early Childhood Education. Implementation Phase uses experimental research design one group pre test - posttest design. The research instrument used to collect data comprising: of result of learning test, observation sheets, product evaluation sheets and questionnaires of collaborative skills. The data of this study were analyzed descriptively and statistically. The results showed that the use of collaborative learning device can improve the ability of critical thinking, creative and collaborative AbstrakTujuan penelitian ini adalah mengembangkan perangkat pembelajaran berupa silabus dan satuan acara perkuliahan, bahan ajar, lembar kegiatan mahasiswa dan lembar Penilaian dengan menggunakan model pembelajaran kolaborasi. Perangkat tersebut dikembangkan untuk meningkatkan kemampuan berpikir kritis, kreatif dan kolaboratif bagi mahasiswa di lingkungan Fakultas Ilmu Pendidikan UniversitasNegeri Surabaya. Pengembangan perangkat pembelajaranmenggunakan model ADDIE. Kegiatannya meliputi fase analisis (analysis), perencanaan (planning), perancangan (design), pengembangan (development), implementasi (implementation), evaluasi dan revisi (evaluation and revision). Fase evaluasi dan revisi merupakan kegiatan berkelanjutan yang dilakukan pada tiap fase di sepanjang siklus pengembangan. Perangkat pembelajaran yang telah dikembangkan terdiri dari 3 mata kuliah yakni pengantar media grafis, pembelajaran menggambar, dan manajemen pendidikan. Perangkat pembelajaran telah divalidasi pada tahun pertama dan memenuhi akseptabilitas dari sisi kegunaan, kelayakan, dan ketepatan. Pada tahun kedua perangkat pembelajaran dimplementasikan pada tiga program studi, yakni: Teknologi Pendidikan, Manajemen Pendidikan, dan Pendidikan Anak Usia Dini. Fase implementasi dengan menggunakan desain penelitian experimental one group pretest - postest design. Instrumen penelitian yang digunakan untuk mengumpulkan terdiri atas: tes hasil belajar, lembar observasi, lembar penilaian produk, dan angket keterampilan kolaboratif. Data hasil penelitian ini dianalisis secara deskriptif dan statistik. Hasil penelitian menunjukkan bahwa penggunaan perangkat pembelajaran kolaborasi dapat meningkatkan kemampuan berpikir kritis, kreatif dan kolaboratif.


2015 ◽  
Vol 3 (1) ◽  
pp. 59
Author(s):  
NFN Mustaji

The purpose of this research is to develop a learning device in the form of Syllabus and Class events Unit, instructional materials, student activity sheet, sheet assessment of students and using collaborative learning model. The device was developed to improve the ability of critical thinking, creative and collaborative environment for students in the Faculty of Education, State University of Surabaya. The development of learning device uses a ADDIE model. Its activities include the analysis phase, planning, design, development), implementation, evaluation and revision. Phase evaluation and revision is an ongoing activity conducted in each phase alongthe development cycle. Learning device which have been developed consisting of three courses namely introduction of graphic media, learning to draw, and education management. Learning device has been validated in the first year and meet the acceptability of the usefulness, feasibility, and accuracy. In the second year learning device was implemented in three courses, namely, Education Technology, Education Management, and Early Childhood Education. Implementation Phase uses experimental research design one group pre test - posttest design. The research instrument used to collect data comprising: of result of learning test, observation sheets, product evaluation sheets and questionnaires of collaborative skills. The data of this study were analyzed descriptively and statistically. The results showed that the use of collaborative learning device can improve the ability of critical thinking, creative and collaborative AbstrakTujuan penelitian ini adalah mengembangkan perangkat pembelajaran berupa silabus dan satuan acara perkuliahan, bahan ajar, lembar kegiatan mahasiswa dan lembar Penilaian dengan menggunakan model pembelajaran kolaborasi. Perangkat tersebut dikembangkan untuk meningkatkan kemampuan berpikir kritis, kreatif dan kolaboratif bagi mahasiswa di lingkungan Fakultas Ilmu Pendidikan UniversitasNegeri Surabaya. Pengembangan perangkat pembelajaranmenggunakan model ADDIE. Kegiatannya meliputi fase analisis (analysis), perencanaan (planning), perancangan (design), pengembangan (development), implementasi (implementation), evaluasi dan revisi (evaluation and revision). Fase evaluasi dan revisi merupakan kegiatan berkelanjutan yang dilakukan pada tiap fase di sepanjang siklus pengembangan. Perangkat pembelajaran yang telah dikembangkan terdiri dari 3 mata kuliah yakni pengantar media grafis, pembelajaran menggambar, dan manajemen pendidikan. Perangkat pembelajaran telah divalidasi pada tahun pertama dan memenuhi akseptabilitas dari sisi kegunaan, kelayakan, dan ketepatan. Pada tahun kedua perangkat pembelajaran dimplementasikan pada tiga program studi, yakni: Teknologi Pendidikan, Manajemen Pendidikan, dan Pendidikan Anak Usia Dini. Fase implementasi dengan menggunakan desain penelitian experimental one group pretest - postest design. Instrumen penelitian yang digunakan untuk mengumpulkan terdiri atas: tes hasil belajar, lembar observasi, lembar penilaian produk, dan angket keterampilan kolaboratif. Data hasil penelitian ini dianalisis secara deskriptif dan statistik. Hasil penelitian menunjukkan bahwa penggunaan perangkat pembelajaran kolaborasi dapat meningkatkan kemampuan berpikir kritis, kreatif dan kolaboratif.


2015 ◽  
Vol 3 (1) ◽  
pp. 59
Author(s):  
NFN Mustaji

The purpose of this research is to develop a learning device in the form of Syllabus and Class events Unit, instructional materials, student activity sheet, sheet assessment of students and using collaborative learning model. The device was developed to improve the ability of critical thinking, creative and collaborative environment for students in the Faculty of Education, State University of Surabaya. The development of learning device uses a ADDIE model. Its activities include the analysis phase, planning, design, development), implementation, evaluation and revision. Phase evaluation and revision is an ongoing activity conducted in each phase alongthe development cycle. Learning device which have been developed consisting of three courses namely introduction of graphic media, learning to draw, and education management. Learning device has been validated in the first year and meet the acceptability of the usefulness, feasibility, and accuracy. In the second year learning device was implemented in three courses, namely, Education Technology, Education Management, and Early Childhood Education. Implementation Phase uses experimental research design one group pre test - posttest design. The research instrument used to collect data comprising: of result of learning test, observation sheets, product evaluation sheets and questionnaires of collaborative skills. The data of this study were analyzed descriptively and statistically. The results showed that the use of collaborative learning device can improve the ability of critical thinking, creative and collaborative AbstrakTujuan penelitian ini adalah mengembangkan perangkat pembelajaran berupa silabus dan satuan acara perkuliahan, bahan ajar, lembar kegiatan mahasiswa dan lembar Penilaian dengan menggunakan model pembelajaran kolaborasi. Perangkat tersebut dikembangkan untuk meningkatkan kemampuan berpikir kritis, kreatif dan kolaboratif bagi mahasiswa di lingkungan Fakultas Ilmu Pendidikan UniversitasNegeri Surabaya. Pengembangan perangkat pembelajaranmenggunakan model ADDIE. Kegiatannya meliputi fase analisis (analysis), perencanaan (planning), perancangan (design), pengembangan (development), implementasi (implementation), evaluasi dan revisi (evaluation and revision). Fase evaluasi dan revisi merupakan kegiatan berkelanjutan yang dilakukan pada tiap fase di sepanjang siklus pengembangan. Perangkat pembelajaran yang telah dikembangkan terdiri dari 3 mata kuliah yakni pengantar media grafis, pembelajaran menggambar, dan manajemen pendidikan. Perangkat pembelajaran telah divalidasi pada tahun pertama dan memenuhi akseptabilitas dari sisi kegunaan, kelayakan, dan ketepatan. Pada tahun kedua perangkat pembelajaran dimplementasikan pada tiga program studi, yakni: Teknologi Pendidikan, Manajemen Pendidikan, dan Pendidikan Anak Usia Dini. Fase implementasi dengan menggunakan desain penelitian experimental one group pretest - postest design. Instrumen penelitian yang digunakan untuk mengumpulkan terdiri atas: tes hasil belajar, lembar observasi, lembar penilaian produk, dan angket keterampilan kolaboratif. Data hasil penelitian ini dianalisis secara deskriptif dan statistik. Hasil penelitian menunjukkan bahwa penggunaan perangkat pembelajaran kolaborasi dapat meningkatkan kemampuan berpikir kritis, kreatif dan kolaboratif.


2020 ◽  
pp. 166-177
Author(s):  
Moustafa Mohamed Abdelmohsen

This study aims to develop and test the validity of a module on enhancing students' collaboration, critical thinking (2Cs) and writing skills. To develop the module, the researcher used ADDIE model which incorporates five primary phases, namely Analysis, Design, Development, Implementation and Evaluation. The study used a tryout group which incorporated 20 participants who studied English at The General Foundation Program at a private college in Oman. The study employed a pretest-posttest quasiexperimental design. Paired Samples t-Test was used to compare the mean scores of both tests. Apropos of module validity, a total of 5 experts validated the module. The findings revealed that there is a statistically significant mean difference between the participants' scores in both the pretest and posttest. Further, it was found that the module has good validity and reliability.


2018 ◽  
Vol 11 (1) ◽  
pp. 11-16
Author(s):  
Puji Astuti ◽  
Ashari Ashari ◽  
Eko Setyadi Kurniawan

Abstract – Research has been carried out on the development of team assisted individualization-based physics handouts to determine the feasibility of team-assisted individualization-based physics handouts developed, student responses after using the team-assisted individualization-based physics handouts that have been developed, and improvement in students' critical thinking skills. This type of research is a development that refers to the ADDIE development model, namely Analysis, Design, Development, Implementation, and Evaluation. This research was conducted at SMA Negeri 4 Purworejo with 32 research subjects. The instruments used in this study were validation sheets, student response questionnaires, learning achievement sheets, and learning achievement tests. Based on the research, the data obtained from the team-assisted individualization-based physics handout validation from three validators, namely two expert lecturers and physics teachers, received an overall score of 3.35, included in the good enough category and feasible to be used in the learning process. Students' responses to the physics-based handout team assisted individualization implementation phase obtained a percentage of 77.7% with a good category. Increased critical thinking skills of the application stage obtained an N-gain of 0.581 and included in the category of moderate improvement. Thus, a team assisted individualization-based physics handout developed in this study is categorized as good and suitable for use in learning and can improve students' critical thinking skills.


2020 ◽  
Vol 4 (3) ◽  
pp. 515
Author(s):  
Arnelia Dwi Yasa ◽  
Ketut Suastika ◽  
Nur Vita Wahyu Ningtyas

The results of the analysis of the learning process show that the teacher does not use attractive learning media and students do not pay attention to the teacher during the lesson. This result in students often experiencing misconceptions about the material of adding fractions, so there is a need for the development of learning media in the form of unloading shading boards that can support the learning process. The purpose of this study was to determine the validity, practicality, and effectiveness. This research method was a development research by adapting the ADDIE model with 5 stages, namely: Analysis, Design, Development, Implementation, and Evaluation. The test subjects in this study were media expert lecturers, material expert lecturers, teachers and fourth grade students of SDN Ngembul 03, Blitar Regency. The data analysis technique used descriptive qualitative and quantitative. The data collection instrument used in this study was a questionnaire. The loading and unloading shading board based on the results of material validation obtained a score of 79.15% in the feasible category, the results of media validation obtained 75% with the feasible category. The results of the validation of the teacher's practicality got 83.65% in the very good category, the results of the student's practicality got 86.66% with the very good category and the results of the student's effectiveness got 81% with the very good category. The unloading shading board can be used by the teacher in the learning process to make it more interesting and fun. Provide a reference for other researchers in developing interesting and fun learning media for loading and unloading shading boards.


2020 ◽  
Vol 4 (2) ◽  
pp. 251
Author(s):  
Raden Ahmad Barnabas ◽  
Siti Jubaidah ◽  
Tutik Cholisotin

This study aims to determine how well the use of information technology-based learning media. The development of information technology is utilized in all aspects of human life, including education. The learning media that will befocused on being developed is Power Point. Power Point is one of the learning media that is already familiar among educators and students, because of its easy and effective use. The method used in this study is a development method based on the ADDIE Model (Analyze, Design, Development, Implement, and Evaluate) proposed by Dick and Carey, namely research and development carried out in several stages: 1) Analyzing the needs of educators and students 2) Product design, 3) Product development, 4) Product implementation, and 5) Product evaluation. Based on the stages carried out obtained learning media products that are considered feasible and are needed by students after validating and testing the product. The validation of media experts obtained 92%, and material 99%. Meanwhile, based on user ratings obtained by 86%.


2020 ◽  
Vol 2 (1) ◽  
pp. 69
Author(s):  
Devi Safitri

This  research is aimed  to developing instructional English materials for the students of the seventh grade especially in basic competencies 3.5, 4.5, 3.6, and 4.6 at  MTs  Madani  Pao-pao  based  on  2013  curriculum  supported  by  using  inquiry  learning  model  and  using  the concept of HOTS in indicators achieved. The research design used in this study was Research and Development (R&D).  The   development   model   used   was   ADDIE   model. It consists of need analysis, design, development, implementation, and evaluation. The  procedures  included  analyzing  materials   needed   by spreading  questionnaire  to  the  students  and  analyzing  the  basic   competencies used, designing a  blueprint  of  materials and the instructional materials, and validating the material by the expert. There were 146 students as the respondents of 26 questionnaire questions. The instruments used in this research were the documents, questionnaire, and validation checklist. In this research, the expert was involved in order to validate the product. There were three systematic  aspects  that  they  validated  of  the product:  Materials  Systematic  Organization,  Systematic  English   Teaching  and  Systematic  Content  of  English.  Therefore,  the  result  indicated  that  based on experts judgment as well as  product  development  result,  the  developed basic competency  3.5  &  4.5  and  basic  competency  3.6  &  4.6  were applicable to be taught at the seventh grade students  of  Junior  High  School as topic in English for them.


2021 ◽  
Vol 4 (2) ◽  
pp. 118-133
Author(s):  
Romy Desmara Fendi ◽  
Agus Suyatna ◽  
Abdurrahman Abdurrahman

Critical thinking skill which is one of the important abilities in the 21st century is important to be trained in learning. The purpose of this research is to develop an AR-based worksheet on dynamic electrical material that is valid, practical, and effective to stimulate students’ critical thinking. The development model used the ADDIE model which consists of analysis, design, development, implementation, and evaluation steps. The product developed was tested for validation, practicality test, and effectiveness test. The results of the validity test obtained a value of 81.80% with a valid category. The results of the practicality test obtained a percentage of 80.85% with good criteria. The results of the effectiveness test showed an N-Gain value of 0.67 with the moderately effective category. From the average pretest and posttest scores, it can be seen that the posttest average score increased by 39.04 which indicates that the use of AR-based worksheets can improve students’ critical thinking. It can be concluded that AR-based worksheets on the concept of dynamic electricity developed are valid, practical, and effective to stimulate students’ critical thinking.


Sign in / Sign up

Export Citation Format

Share Document