scholarly journals Analisis Buku Penuntun Praktikum Kimia Kelas XII Semester I Berdasarkan Kurikulum 2013

2019 ◽  
Vol 2 (1) ◽  
pp. 253-258 ◽  
Author(s):  
Zainal Arifin ◽  
Febri Yanti ◽  
Ramlan Silaban ◽  
Simson Tarigan

Sistem Kurikulum 2013 menuntut siswa untuk berperan aktif dalam proses pembelajaran di sekolah maupun belajar secara mandiri. Sehingga perlu adanya media pembelajaran yang dapat membantu siswa dalam memahami pembelajaran kimia. Kimia merupakan ilmu alam yang bersifat sebagai produk dan konsep sehingga dalam pembelajarannya dapat dilakukan melalui kegiatan praktikum. Kegiatan praktikum dibutuhkan suatu perangkat sebagai panduan dalam kerja ilmiah yang disebut buku penuntun praktikum. Desain penelitian yang digunakan adalah Research and Development model ADDIE (analysis, design, development, implementation, dan evaluation).Penelitian ini hanya dilakukan pada tahap awal yaitu analisis buku penuntun praktikum. Hasil yang diperoleh adalah gambaran awal buku penuntun praktikum yang sudah ada untuk dilakukan pengembangan lebih lanjut menjadi produk buku penuntun praktikum kimia inovatif sesuai kurikulum 2013.   The 2013 Curriculum System requires students to play an active role in the learning process at school and self-study independently. Therefore, learning media that can help students understand chemistry learning well are very necessary. Chemistry is a natural science that has characteristics as a product and concept so that in each learning process it can be done through practical activities. In carrying out practical activities, a tool is needed as a guide in scientific work called a practical guidebook. In this research, the study design used was the ADDIE Research and Development model (analysis, design, development, implementation, and evaluation). This study was only carried out at the initial stage, namely the analysis of the practical guidebook. The results obtained are the initial description of the existing practical guidebook for further development to become the product of an innovative chemistry practicum guide according to the 2013 curriculum.

2021 ◽  
Vol 1 (2) ◽  
pp. 175-187
Author(s):  
Novita Anggestia ◽  
Triani Ratnawuri ◽  
Meyta Pritandhari

  Learning media is one of the needs that must be fulfilled in the learning process. The results of the pre-survey of learning media used in the Aliyah Ma'arif 9 Kotagajah Madrasah, researchers found several problems, namely the use of learning media that were less innovative in learning and the limitation of images in teaching books, worksheets and powerpoints so that students were not attracting attention in the learning process . So that learning media are needed that can attract the attention of students such as android applications, android application software assisted ispring suite as an economic learning media arranged concisely, clearly, and made in a practical form so that students are more interested and enthusiastic in learning and can understand the material. The development model used in this development is the ADDIE development model which consists of several stages, namely (Analysis, Design, Development, Implementation, and Evaluation). Based on the results of the development of android applications assisted by software ispring suite as an economic learning media it is known the results of recapitulation of data that have been carried out by learning media material experts on android applications with an average score of 86% included in the very feasible category and declared valid, the results of recapitulation from media experts with scores on average 87% fall into the category of very decent and declared valid. Furthermore, the practicality test by IPS X grade 1 students of Aliyah Ma'arif 9 Kotagajah gets an average score of 92.2% and falls into the very practical category so that it is declared practical. research shows that economic learning media using this android application is suitable for use in learning. Thus it can be concluded that the learning media of android applications are learning media that are valid and practical to be used in the learning process.


2019 ◽  
Vol 3 (1) ◽  
pp. 35 ◽  
Author(s):  
Rahmat Arofah Hari Cahyadi

Instructional material are an important part in determining the quality of learning. The design of the development of instructional material needs to pay attention to the development model to ensure the quality of instructional material in supporting learning effectiveness, because the development of instuctional material is basically a linear process with the learning process. One of the designs for the development of instructional material that is often used is the ADDIE Model through 5 stages; Analysis, Design, Development, Implementation and Evaluation. The ADDIE model is a learning system design model that shows the basic stages of a learning system that is easy to do. 


2018 ◽  
Vol 2 (2) ◽  
pp. 163
Author(s):  
Athi’ Hidayati ◽  
Mahfudiyanto Mahfudiyanto

<p><em>This study aims to: developing Islamic monopoly </em><em>contract </em><em>learning media in muamalah fiqh courses. This study uses a research and development model with a procedure that is simplified into three stages according to the ADDIE model (Analysis, Design, Development or Production, Implementation, Delivery and Evaluation).</em><em></em></p><p><em>Design (conversion of the functions of the general monopoly component to the Islamic monopoly contract and designing media designs before being made using Corel Draw X5), Development or Production (based on the design that has been made on paper, the researcher made a monopoly Islamic contract (monasy) learning media with Corel Draw X5 and validated the material test, media test</em><em>)</em><em>. </em><em>Effektivitas</em><em> of monopoly Islamic contract (monasy) learning media according to material experts and media experts is "feasible" to be used as</em> <em>Islamic financial literacy learning media</em><em>.</em></p>


2019 ◽  
Vol 7 (2) ◽  
pp. 227
Author(s):  
Nurbaiti Nurbaiti ◽  
I Nyoman Arcana

Penelitian ini bertujuan untuk (1) mengetahui bagaimana mengembangkan YouTube pembelajaran materi pokok persamaan garis singgung lingkaran di SMA Kelas XI dengan menggunakan VideoScribe dan (2) mengetahui kelayakannya. Penelitian ini dilakukan di Program Studi Pendidikan Matematika Universitas Sarjanawiyata Tamansiswa dan diuji cobakan di SMA N 1 Piyungan. Adapun metode penelitian yang digunakan adalah Research and Development model ADDIE, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Produk yang dihasilkan pada penelitian ini berupa YouTube pembelajaran materi pokok persamaan garis singgung lingkaran di SMA menggunakan videoscibe. Hasil penilaian kelayakan dari ahli materi dan ahli media menyatakan produk sangat valid dan layak digunakan, sedangkan hasil penilaian ketertarikan peserta didik terhadap YouTube pembelajaran menyatakan bahwa produk baik untuk digunakan. Pendapat tersebut diperkuat dengan adanya korelasi positif antara skor angket respon peserta didik dan skor hasil tes belajar peserta didik.


Author(s):  
Asliyani Asliyani ◽  
Muhammad Rusdi ◽  
Asrial Asrial

This development research is conducted at SMKN 3 Jambi, the purpose is to develop contextual based chemistry learning material for Xth grade Technological Vocational High School (SMK) with content and contex representative enough for SMKN 3 students. The model used in this research development is the type 1 development mode from Richey by adopting the development model of Dick & Carey. This development research is conducted in four important steps, they are analysis, design, development, and evaluation. The data are collected using openended questionaire. The subjects are students from class X TPM1, X TKR2, and X TKR3. These samples are taken randomly but remain to represent each student ability level, high, medium and very low. The research result shows the positif respond towards the developed  product. Based on the  collected and analyzed data, it can be concluded that the developed product is interesting, simple and easy to understand, can increase student’s positif characters such as interest, participation, responsibility, and relate to student selected skill.


2021 ◽  
Vol 9 (4) ◽  
pp. 373-385
Author(s):  
Tuti Alawiyah ◽  
Kartini Kartini ◽  
Syarifah Nur Siregar

This study aimed to develop valid and practical circle materials based on a realistic mathematics education approach to facilitate the mathematical understanding ability of eighth-grade students of SMP/MTs. This research and development used the ADDIE development model covering the Analysis, Design, Development, Implementation, and Evaluation stages. The subjects of the small group trial were 6 eighth-grade students of SMPN 21 Pekanbaru. The data were collected using a validity sheet for validity and a questionnaire for practicality. Based on the results of the analysis of the obtained data, the average validity reached 85.5 with a very valid category and average practicality of 93.45 with a very practical category. Therefore, it can be concluded that the developed materials are valid and practical.


2020 ◽  
Vol 2 (2) ◽  
pp. 104
Author(s):  
Fanny Fashiri ◽  
Nora Susanti

This study aims to know the feasibility of an interactive learning material based on a website that innovated based on BSNP. The research method used Research and Development (R&D) with the ADDIE models which consist of five stages are analysis, design, development, implementation, and evaluation. Data collected technique used for feasibility was a questionnaire of BSNP was given to experts lecture. The analysis results of this research are the interactive learning material based on the website was feasible that used questionnaire of BSNP showed a score of the truth, breadth, and depth of concept aspects was 4.66, material and question device aspects was 4.56, language structure aspects was 5.0, display of media aspects was 4.83, software engineering aspects was 4.33, usefulness aspects was 4.66. The average score overall validation of interactive learning material based on the website on the electrolyte and nonelectrolyte solution topic was 4.67. The average score overall validation of interactive learning material based on the website on the electrolyte and nonelectrolyte solution topic shows that this media is very eligible and can be used in the learning process.


2020 ◽  
Vol 30 (2) ◽  
pp. 99-108
Author(s):  
Rendy Putra Pratama ◽  
Rochmawati Rochmawati

Learning media is believed to be one of the important parts of the learning process, especially computer-based media. This study aims to develop a computer game-based media Make a Match and to analyze its feasibility as a media enrichment. This study provided a type of educational Research and Development (RD) by referring to the model of development ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The result of validations by material experts, linguists, and media experts showed thatthe average worthiness of assessment was 86,27%. The average percentage revealed the number of 90,1% in the material aspect, 81,4% in the linguistics aspect, and 86,7% in the media aspect. Therefore, this computer based-game is very decent to be used as amedia enrichment for students. 


Author(s):  
Sumadi Sumadi ◽  
Evita Anggereini ◽  
Upik Yelianti

The proper media will easy students to understand subject matter in class. This study aims to develop digital media in the form of encyclopedia for vertebrate as a source of student learning. The This research and development produce digital encyclopedias of vertebrate that is used as media in learning biology. The model used in this study is the ADDIE development model (Analysis, Design, Development, Implementation and Evaluation). Products that have been developed are then validated by material experts and media experts. The validation process by the two experts was carried out three times before finally the prouduct was declared feasible to be tested both for teachers and students. The response showed that biology teacher in the SMA 4 Muaro Jambi assesed the product as "very good". The results of the small group trials obtained a percentage value of 96.3% (very good category), while the large group trials obtained a percentage value of 84.6% (very good category). Based on the results of these trials, overall the digital encyclopedia of vertebrate animals based on Android Studio is categorized very good to be used as one of the learning resources in learning biology in high school.


Author(s):  
Mahmud Mahmud ◽  
Linda Linda

The purpose of this study is to develop an English course book for bilingual boarding school (Pesantren). The value of four of national pillars (Pancasila, Bhineka Tunggal Ika, UUD 45 and NKRI) is chosen as the theme of the course book. The research model uses research and development (R&D) methods of Reiser and Mollenda where the development model has several steps, namely: Analysis, Design, Development, Implementation and Evaluation (ADDIE). The 45 students were taken as the subject of the research and determined as purposive research sample from 300 populations of all students. The instruments of this research were test and questionnaire. The descriptive and quantitative analyses were employed in this research.The result of this research is an English book which designed by some consideration; the curriculum is adapted from general English, the sequence and approach of the coursebook is adapted from coursebook the model by Joko Priyana, Riandi and Anita P., and every chapter of the book contains certain information and the value of the four pillars of nationality.


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