Pengembangan Bahan Ajar Kimia SMK Teknologi Kelas X Berbasis Kontekstual

Author(s):  
Asliyani Asliyani ◽  
Muhammad Rusdi ◽  
Asrial Asrial

This development research is conducted at SMKN 3 Jambi, the purpose is to develop contextual based chemistry learning material for Xth grade Technological Vocational High School (SMK) with content and contex representative enough for SMKN 3 students. The model used in this research development is the type 1 development mode from Richey by adopting the development model of Dick & Carey. This development research is conducted in four important steps, they are analysis, design, development, and evaluation. The data are collected using openended questionaire. The subjects are students from class X TPM1, X TKR2, and X TKR3. These samples are taken randomly but remain to represent each student ability level, high, medium and very low. The research result shows the positif respond towards the developed  product. Based on the  collected and analyzed data, it can be concluded that the developed product is interesting, simple and easy to understand, can increase student’s positif characters such as interest, participation, responsibility, and relate to student selected skill.

Author(s):  
Ratih Puspasari

Latar belakang penelitian ini adalah selama proses perkuliahan Teori Graf berlangsung buku yang digunakan oleh mahasiswa mengacu pada berbagai buku teks yang beredar di pasaran namun urutan penyampaiannya tidak seragam dan terstruktur. Buku teks khusus teori graf sangat jarang sekali ada. Kalaupun ada, seringkali masuk pada sub bab matematika diskrit, sehingga dosen sering mengalami kesulitan untuk meramu materi yang sesuai dengan silabus dan RPS. Ketidaktersediaan buku Teori Graf yang dijadikan acuan sebagai sumber belajar menyebabkan mahasiswa sulit memahami konsep. Tujuan dari penelitian ini adalah menghasilkan buku ajar kompilasi Teori Graf yang berkualifikasi baik dan layak diterapkan dalam perkuliahan teori graf oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Penelitian ini merupakan penelitian dengan model ADDIE yang terdiri dari analisis, perancangan, pengembangan, implementasi, dan evaluasi. Metode pengumpulan data menggunakan kuesioner. Hasil validasi buku ajar teori graf menunjukkan bahwa ahli isi/materi menilai buku ajar berkualifikasi baik, ahli desain pembelajaran menilai buku ajar berkualifikasi baik, dan ahli media pembelajaran menilai buku ajar berkualifikasi baik. Rerata hasil uji pada kelompok kecil baik dosen maupun mahasiswa menunjukkan bahwa buku ajar yang dihasilkan berada pada kualifikasi baik. Hasil penelitian pengembangan adalah buku ajar kompilasi teori graf berkualifikasi baik, layak, dan siap digunakan oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Kata kunci: buku ajar kompilasi, teori graf, model ADDIE.   ABSTRACT The background of this research is, during the Graph Theory lecture, the books used by students are textbooks on the market which have an unstructured contents and order. Special textbooks on graph theory are very rare, even if they are often included in the sub-chapter of discrete mathematics, so that lecturers often have difficulty compiling material that is in accordance with the syllabus and lesson plans. The unavailability of the graph theory book as learning sources has made the lack of students’ understanding the concept. The purpose of this study is to produce good quality and feasible text theory compilation textbooks in lectures on graph theory by lecturers and students at STKIP PGRI Tulungagung. This research is a development research. The development model used in this study is the ADDIE model, which includes five steps: analysis, design, development, implementation, and evaluation. Data is collected using questionnaire. The results of the validation of graph theory textbooks are content/material experts assess textbooks as well qualified, learning design experts assess textbooks as well qualified, and learning media experts assess textbooks as well qualified. The average test results in small groups both lecturers and students indicate that the textbook is in good qualification. Thus the development research stated that the textbook compilation of qualified graph theory is good, feasible, and ready to be used by lecturers and students at STKIP PGRI Tulungagung. Keywords: compilation textbook, graph theory, ADDIE model.


2021 ◽  
Vol 10 (2) ◽  
pp. 251-264
Author(s):  
Maryani Maryani ◽  
Yasmin Yuliana ◽  
Firdha Kusuma Ayu Anggraeni

This research aimed to determine the validity of the Physics Event Photo Analysis (AFKF) module based on the STEM approach and improve students' critical thinking skillsat SMA Negeri 1 Rogojampi. The researchers implemented the ADDIE development model to achieve these goals, which consisted of five stages: Analysis, Design, Development, Implementation, and Evaluation. The data collecting techniques used in this research were interviews, product validation, and tests. The validation results indicated that the product was feasible to use with a validity percentage of 93%. The percentages can be categorized as very valid and can be used without revision. Furthermore, the percentage of the product's effectiveness in improving students' critical thinking abilitywas 66.58% which was included in the medium category. The PhysBased on the STEM approach, the Event Photo Analysis Module (AFKF) based ed positive responses from students with a percentage of 76%.TThis development research concluded that the STEM approach-based Physics Event Photo Analysis (AFKF) module is very valid and effective in improving students' critical thinking skills.


2020 ◽  
Vol 3 (1) ◽  
Author(s):  
Ulfah Nur Hikmah ◽  
Farid Ahmadi

This study aims to determine the development, feasibility, and effectiveness of video media globalization of learning material in the subjects of Civics 4thgrade SDN 01 Purwoyoso Semarang. This research is a development (Research and Devlopment). The development model used is the Waterfall model. The population in this study are students of SDN 01 Purwoyoso totaled 27 students. Data collection techniques are test and non test. The development consists of five stages: analysis, design, implementation, testing, and maintenance. Results of the assessment of the material validator figures show the percentage of 82.14% to the category of "Eligible". As for the assessment of media validator figures show the percentage of 85% to the category of "Very Decent". Based on the results obtained by the Sig t test (two-tailed) of 0.000.Value Sig (2-tailed) of 0.000 <0.05. It can be concluded that Ho is rejected and Ha accepted, which means there are significant differences between the learning outcomes of globalization Civics material before and after using the instructional video media. Thus instructional video media products is feasible and effective for use in the process of learning civics.


MEDIKORA ◽  
2021 ◽  
Vol 20 (1) ◽  
pp. 23-35
Author(s):  
Muhammad Sigit Antoni ◽  
Guntur Guntur ◽  
Rifqi Festiawan ◽  
Arifin Ika Nugraha ◽  
Farid Imam Nurhadi

This study aims to develop a feasible Android-based Rockport Walking Fitness Test application. This development research uses the ADDIE development model which consists of four stages of development: analysis, design, development and implementation, and evaluation. The Rockport Walking Fitness Test application contains the application menu, in the form of: (a) homepage, (b) Rockport Test, which contains a description page about the Rockport Walking Fitness Test, (c) guide, contains a guide page for application use and implementation of the Rockport Walking Fitness Test , (d) start the test, the data input page and timer that guides the implementation of the Rockport Walking Fitness Test, which continues to display the results of the Rockport Walking Fitness Test conducted, and (e) about, is a page that contains information about the Rockport Walking Fitness Test application and developer profile. Feasibility of the Rockport Walking Fitness Test application is assessed based on the assessment of material experts, obtained a score of 53.50 from a total score of 56.00 (very feasible category). Appraisal of feasibility by media experts obtained a score of 63.00 from a total score of 68.00 (very feasible category). The assessment of users in small group trials obtained a score of 42.17 from a total score of 52.00 (decent category). In the large group/field trial, the user assessment obtained a score of 49.77 from a total score of 52.00 (very feasible category). ROCKPORT WALKING FITNESS TEST APPS: APLIKASI TES KEBUGARAN KARDIORESPIRASI METODE ROCKPORT BERBASIS ANDROID  AbstrakPenelitian ini bertujuan untuk mengembangkan aplikasi Rockport Walking Fitness Test berbasis Android yang layak. Penelitian pengembangan ini menggunakan model pengembangan ADDIE (Analysis, Design, Development and Implementation, Evaluation) yang terdiri dari empat tahap pengembangan yaitu analisis, perancangan, pengembangan dan implementasi, serta evaluasi. Gambaran umum aplikasi Rockport Walking Fitness Test memuat menu aplikasi, berupa: (a) beranda, (b) Rockport Test, yang berisi halaman deskripsi tentang Rockport Walking Fitness Test, (c) panduan, beirisi halaman panduan penggunaan aplikasi dan pelaksanaan Rockport Walking Fitness Test, (d) mulai tes, yaitu halaman input data dan penghitung waktu yang memandu pelaksanaan Rockport Walking Fitness Test, yang dilanjutkan menampilkan hasil Rockport Walking Fitness Test yang dilakukan, dan (e) tentang, merupakan halaman yang memuat informas mengenai aplikasi Rockport Walking Fitness Test serta profil pengembang. Kelayakan aplikasi Rockport Walking Fitness Test dinilai berdasarkan penilaian ahli materi, diperoleh skor sebesar 53,50 dari skor total sebesar 56,00 (sangat layak). Penilaian kelayakan oleh ahli media diperoleh skor sebesar 63,00 dari nilai skor total sebesar 68,00 (sangat layak). Penilaian para pengguna pada uji coba kelompok kecil diperoleh skor sebesar 42,17 dari nilai skor total 52,00 (layak). Pada uji coba kelompok besar/lapangan, penilaian pengguna diperoleh skor sebesar 49,77 dari nilai skor total 52,00 (sangat layak).


Author(s):  
Edy Wibowo ◽  
Moh Fadly Dg Matona

Abstrak. Tujuan dari penelitian ini untuk mengembangkan media pembelajaran berupa video pembelajaran berbasis whiteboard animation yang valid, praktis  dan efektif untuk digunakan oleh mahasiswa maupun masyarakat pada umumnya sebagai sumber belajar Trigonometri sedangkan target khususnya adalah menghasilkan produk video pembelajaran animasi yang digunakan dalam pembelajaran matakuliah Trigonometri. Masalah yang terdapat dalam penelitian ini adalah kuranganya sumber belajar yang praktis diakses oleh mahasiswa dalam bentuk video pembelajaran yang sesuai dengan kurikulum. Untuk merealisasikan tujuan dari penelitian ini , metode yang ditetapkan adalah penelitian pengembangan dengan menggunakan Model Pengembangan ADDIE sebagai tahapan penelitian yakni Analysis, Design, Development, Implementation dan Evaluation. Instumen yang digunakan dalam penelitian pengembangan ini adalah lembar evaluasi video pembelajaran Ahli materi dan media dengan memberikan tanda centang (√ ) pada setiap aspek untuk mengukur kevaliditas, lembar evaluasi video pembelajaran Mahasiswa dengan memberikan tanda centang (√ ) untuk mengukur kepraktisan dan Tes uraian yang diberikan kepada mahasiswa untuk mengukur kefektivan. Data hasil evaluasi validasi dan kepraktisan video pembelajaran yang telah dinilai kemudian dianalisis secera kuantitatif dan memberikan skor berdasarkan rentang kriteria yang ditetapakan Dari seluruh rangkaian tahapan pengembangan yang telah dilaksanakan memberikan hasil bahwa video pembelajaran yang kembangkan berdasarkan validasi ahli sebesar 88,19 pada kriteria sangat baik , hasil penilaian mahasiswa sebesar 83,24  baik dan hasil tes dengan rata-rata 71,95 baik. Hasilnya video pembelajaran yang kembangkan Valid, Praktis dan Efektif.Kata kunci: Trigonometri,Model ADDIE, whiteboard animation Abstract. The purpose of this research is to develop a learning media in the form of a whiteboard animation-based learning video that is valid, practical and effective for use by students and the community in general as a source of Trigonometry learning while the target, in particular, is to produce an animated learning video product used in learning Trigonometry courses. The problem in this research is the lack of practical learning resources accessed by students in the form of learning videos that are under the curriculum. To realize the objectives of this study, the method determined is development research using the ADDIE Development Model as a stage of research namely Analysis, Design, Development, Implementation and Evaluation. The instrument used in this research development was the evaluation video of the expert learning media material and media by giving a checkmark (√) on each aspect to measure validity, the Student learning video evaluation sheet by giving a checkmark (√) to measure the practicality and description test given to students to measure effectiveness. The results of the evaluation of the validation and practicality of the instructional video that have been assessed are then analyzed quantitatively and give a score based on a range of criteria determined. From the entire set of stages of development that have been carried out it gives the result that the learning video developed based on expert validation is 88.19 on excellent criteria, student assessment results of 83.24 good and test results with an average of 71.95 good. The result is a learning video that is developed Valid, Practical and Effective. Keywords: Trigonometry, ADDIE models, whiteboard animation


2019 ◽  
Vol 2 (1) ◽  
pp. 253-258 ◽  
Author(s):  
Zainal Arifin ◽  
Febri Yanti ◽  
Ramlan Silaban ◽  
Simson Tarigan

Sistem Kurikulum 2013 menuntut siswa untuk berperan aktif dalam proses pembelajaran di sekolah maupun belajar secara mandiri. Sehingga perlu adanya media pembelajaran yang dapat membantu siswa dalam memahami pembelajaran kimia. Kimia merupakan ilmu alam yang bersifat sebagai produk dan konsep sehingga dalam pembelajarannya dapat dilakukan melalui kegiatan praktikum. Kegiatan praktikum dibutuhkan suatu perangkat sebagai panduan dalam kerja ilmiah yang disebut buku penuntun praktikum. Desain penelitian yang digunakan adalah Research and Development model ADDIE (analysis, design, development, implementation, dan evaluation).Penelitian ini hanya dilakukan pada tahap awal yaitu analisis buku penuntun praktikum. Hasil yang diperoleh adalah gambaran awal buku penuntun praktikum yang sudah ada untuk dilakukan pengembangan lebih lanjut menjadi produk buku penuntun praktikum kimia inovatif sesuai kurikulum 2013.   The 2013 Curriculum System requires students to play an active role in the learning process at school and self-study independently. Therefore, learning media that can help students understand chemistry learning well are very necessary. Chemistry is a natural science that has characteristics as a product and concept so that in each learning process it can be done through practical activities. In carrying out practical activities, a tool is needed as a guide in scientific work called a practical guidebook. In this research, the study design used was the ADDIE Research and Development model (analysis, design, development, implementation, and evaluation). This study was only carried out at the initial stage, namely the analysis of the practical guidebook. The results obtained are the initial description of the existing practical guidebook for further development to become the product of an innovative chemistry practicum guide according to the 2013 curriculum.


2020 ◽  
Vol 16 (1) ◽  
pp. 8-15
Author(s):  
Latifah Larassati ◽  
Tejo Nurseto

Abstrak: Penelitian ini bertujuan untuk: 1) mengembangkan media pembelajaran kartu uno sebagai alat evaluasi pembelajaran ekonomi kelas X; dan 2) mengetahui kelayakan media pembelajaran. Penelitian ini menggunakan metode penelitian pengembangan menggunakan model pengembangan ADDIE. Subjek penelitian ini adalah ahli media, ahli materi, praktisi pembelajaran dan peserta didik kelas X IPS 1 SMA N 1 Wates. Hasil penelitian menunjukan bahwa: 1) mengembangkan media pembelajaran kartu uno sebagai alat evaluasi pembelajaran melalui lima tahapan, yaitu tahap analisis, tahap desain, tahap pengembangan, tahap implementasi, dan tahap evaluasi; 2) Media pembelajaran Kartu Uno dinyatakan layak digunakan sebagai alat evaluasi pembelajaran ekonomi dan termasuk dalam kriteria sangat baik, berdasarkan dari: a) ahli materi memperoleh rata-rata skor akhir 3,82 (kriteria baik), b) ahli media memperoleh rata-rata skor akhir 4,325 (kriterwia sangat baik), c) praktisi pembelajaran memperoleh rata-rata skor akhir 4,818 (kriteria sangat baik), dan tanggapan peserta didik dari kelompok kecil memperoleh rata-rata skor akhir 4,552 (kriteria sangat baik) dan uji coba pemakaian memperoleh rata-rata skor 4,637 (kriteria sangat baik).Abstract: This study aims to: 1) develop uno card learning media as a learning tool for class X economic learning; and 2) learning the feasibility of learning media. This research uses the development research method using the ADDIE development model. The subjects of this study were media experts, material experts, learning and students of class X IPS 1 of SMA N 1 Wates. The results showed that: 1) developing card learning media as a learning evaluation tool through five stages, namely, analysis, design, development, development, and implementation; 2) Uno Card Learning Media is declared appropriate to be used as an evaluation tool for economic learning and is included in an excellent assessment, based on a) material experts get an average score of 3.82 (right criteria), b) media experts get an average final score of 4,325 (excellent criteria), c) agreed to learn an average final score of 4,818 (excellent criteria), and students' responses from small groups obtained an average final score of 4,552 (excellent criteria) an average score of 4,637 (excellent criteria).


Author(s):  
Mohammad Zaky Tatsar ◽  
Nuril Munfaridah ◽  
Markus Diantoro

<p class="AbstractEnglish"><strong>Abstract</strong>: We have developed a FIDTI (Fluid Isomorphic Diagnostic Test Inventory) as misconception diagnostic instruments. This development research is based on the importance of educators knowing the misconceptions of learners. Beside that the accurate quantity of diagnostic tests to help learners and educators understand the misconceptions that occur in the fluid material is still small.The model that used in this research FIDTI development is ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. We use four steps of ADDIE development model. Four of these stages are deemed to be sufficiently adapted to the circumstances and eligibility. The product of this research is diagnostic assessment instrument of multiple choice which has four options with only one option is true and the other options are false. The options of products are developed based on student answer at essay question that has done before the product was developed. The products consist of 9 isomorphics that one isomorphic is consisting of three questions presented in a different form, but finished with the same concept (isomorphic). The number of indicators and subject topics which have respectively developed have 44,4% and 53,6% more than the previsiouse research. FIDTI is suitable to diagnostie student misconseption’s about fluids with validity test scores of 3,6 from 4. Diagnostic conception product in the study is using two criterias. Based on analysis data, the mean accuracy of the first criteria and the accuracy of the second criteria are 73,8% and 68,9%.</p><p class="KeywordsEngish"> </p><p class="AbstrakIndonesia"><strong>Abstrak:</strong> Telah dilakukan penelitian pengembangan FIDTI (Fluid Isomorphic Diagnostik Test Inventory) sebagai instrumen diagnostik miskonsepsi fluida. Penelitian pengembangan ini didasarkan pada pentingnya pendidik mengetahui miskonsepsi peserta didik serta kuantitas tes diagnostik yang akurat untuk membantu peserta didik dan pendidik dalam memahami miskonsepsi yang terjadi pada materi fluida masih sedikit. Adapun model yang digunakan dalam penelitian pengembangan FIDTI adalah model pengembangan ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Produk yang dikembangkan merupakan instrumen penilaian diagnostik dengan karakteristik berbentuk tes objektif pilihan ganda yang memiliki empat pilihan jawaban dengan satu pilihan jawaban benar dan pilihan jawaban lainnya merupakan jawaban salah. Pilihan jawaban produk dikembangkan berdasarkkan jawaban subjek uji coba menggunakan soal uraian yang telah telah dilakukan sebelum produk dikembangkan. Produk yang dikembangkan memiliki kuantitas indikator dan subjek penelitian masing-masing 44,4 % dan 53,6% lebih banyak dibandingkan dengan penelitian sebelumnya.Instrumen FIDTI layak digunakan untuk mendeteksi miskonsepsi peserta didik dengan skor uji validitas sebesar 3,6 dari skor 4. Adapun diagnosis konsepsi produk pada penelitian pengembangan ini menggunakan dua kriteria. Setelah dilakukan analisis hasil uji coba produk diperoleh tingkat rata-rata persentase keakuratan keakuratan diagnosis secara keseluruhan dengan menggunakan kriteria pertama dan kedua masing-masing sebesar 73,8% dan 68,9%.</p>


2021 ◽  
Vol 5 (1) ◽  
pp. 22
Author(s):  
Dessy Setyowati ◽  
Adha Maulana

This study aims to produce a multiplatform application based on Budaya Indonesia (BUDI) which is suitable for use in learning in elementary schools. This research is a development research with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The use of a multiplatform application based on Budaya Indonesia (BUDI) as a medium for learning Indonesian culture is expected to introduce Indonesian culture and make students closer to Indonesian culture. The validation results related to media, materials, and education practitioners were 90%, 79.54%, and 92.5% respectively. The results of this multiplatform application trial for individuals and small groups were 91.6% and 97.8%, respectively. The overall percentage results show the high category, so it is suitable for use in learning in elementary schools. The research related to multiplatform applications in learning baesd on Indonesia culture is expected to be used as a reference in the implementation of similar research, especially in efforts to improve learning in elementary school.


2020 ◽  
Vol 10 (2) ◽  
Author(s):  
Anggita Putri Lestari ◽  
Leonard Leonard ◽  
Zulfiati Syahrial ◽  
Syafa'atun Syafa'atun

This development research aims to find out the product of the development of mathematics learning media that is able to provide solutions to the problems of mathematics learning class III of elementary school. The research method used is the Research and Development method with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). In this study to determine the feasibility of stop motion mathematical product learning media, the product was tested to two media experts and three material experts. Based on the results of the evaluation at the stage of evaluation of stop motion mathematics animation learning media, it can be concluded that learning media are in good categories and suitable for use in the learning process.


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