scholarly journals THE MOTION COMIC JAKA BEREK

Author(s):  
Sutikno - - ◽  
Eko Supriyanto

In the past, people watched a theater called Ludruk on the mobile stage and on television. However, currently Ludruk's art is almost out of date. From this phenomenon, the researchers formulated the problem, namely how the local story artworks of Sawonggaling content can be transformed into a motion comic animated film using a three-act structure. The method of making comic motion animation for the legend of Jaka Berek uses two approaches, namely the method of making animation and the method of making comics. Both of them are done in 3 stages, namely pre-production, production and post-production. The results of the making of this motion comic animation show that the effort to bring back the legendary story that has long been drowned requires some appropriate medias that is easily understood by the current generation. The making of motion comics originating from legendary stories must be based on research and literature studies in order to give the spirit to the artwork that will be produced.

2021 ◽  
Author(s):  
Shuai Yang

Abstract In the past scientific cognition, changes in the magnetic field produce electric field, so when there is current and voltage generation, need to have a change in magnetic flux, However, in the process of studying the nature of magnetization, we found that the microscopic formation of a magnetic field is the directional movement of positive and negative charges, under the guidance of this theory, we use other methods, realize the separation of positive and negative charges, observation of induced current generation, this can be used as another way to generate electricity.


2021 ◽  
pp. 095715582110512
Author(s):  
Marcus Breen

Whatever Happened to My Revolution offers a French feminist perspective on the impact today of the uprising by the left in Paris in May 1968. The continuing appeal of the events of ‘68 are considered to be in decline, yet the film suggests that the energy of 50 years ago continues to mobilize cultural politics through cinematic appeals that amount to the radical recuperation of some of the ambitions of the day, a continuation of the past in the present. Whatever Happened to My Revolution is explored with reference to Guy Debord's concept of psychogeography, which suggested new phases of discovery in social life for remaking urban life, cross-referencing aspects of Jacques Lacan's psychoanalytical approach that appear in the film, especially the concept of desire, informing its feminist psychogeography. The challenges facing the current generation can be described as a desire by the French left, in this film defined and described by women, for the realization of May ‘68s cultural transformations in public and private culture.


Autism ◽  
2020 ◽  
pp. 136236132094403
Author(s):  
Gillian S Smith ◽  
Michael Fleming ◽  
Deborah Kinnear ◽  
Angela Henderson ◽  
Jill P Pell ◽  
...  

Studies on children and adults combined suggest higher mortality rates for autistic than other people, but few report mortality rates for autistic children. In addition, past studies may not be representative of the current generation of children diagnosed with autism. We examined mortality in children using data from Scotland’s annual pupil census, linked to National Records of Scotland deaths register, between 2008 and 2015. In total, 9754 (1.2%) of 787,666 pupils had autism. They were more likely to live in neighbourhoods of greater deprivation and receive free school meals. Six autistic pupils died; crude mortality rate 15.8/100,000 person-years (95% CI = 7.1–35.1), compared with 458 other pupils; crude mortality rate 12.5/100,000 person-years (95% CI = 11.4–13.7). The indirectly standardised mortality ratio was 1.1 (95% CI = 0.5–2.5). In the autistic pupils, the most common causes of death were nervous system diseases, for example, epilepsy. Avoidable causes were common. In the comparison group, external causes and cancers were the most common causes of death. We cautiously conclude that mortality in the current generation of autistic children is no higher than for other children, perhaps due to recent widening of criteria for autism spectrum diagnosis, but some deaths could have been avoided by better care. Lay abstract There are few studies on the deaths of children and young people with autism; some studies on children and adults combined suggest that those with autism may have higher death rates than other people. More children are diagnosed with autism than in the past, suggesting that there are now more children with milder autism who have the diagnosis than in the past, so studies in the past might not apply to the current generation of children and young people diagnosed with autism. We examined the rates of death in children and young people in Scotland using recorded information in Scotland’s annual pupil census, linked to the National Records of Scotland deaths register, between 2008 and 2015. In total, 9754 (1.2%) out of 787,666 pupils had autism. Six pupils with autism died in the study period, compared with 458 other pupils. This was equivalent to 16 per 100,000 for pupils with autism and 13 per 100,000 pupils without autism; hence, the rate of death was very similar. In the pupils with autism, the most common causes of death were diseases of the nervous system, whereas they were from external causes in the comparison pupils. The autism group had some deaths due to epilepsy which might have been prevented by good quality care. We cautiously conclude that the death rate in the current generation of children and young adults with autism is no higher than for other children, but that even in this high-income country, some deaths could be prevented by high quality care.


2020 ◽  
Vol 1 (1) ◽  
pp. 214-228
Author(s):  
Olivia O Nursalim

Nowadays, as time goes by, many younger generations lack in knowing the history of Indonesian Chinese (Tionghoa) life in the past. As an alternative solution to respond to this problem, a short film was made with one of the main objectives as a means of information and education to broaden the horizons of the wider community, including the younger generation in Indonesia. "Bulikan" which means, "going home" in Banjar Samarinda language is a short film that tells about the discrimination felt by a Chinese - Hokchia ethnic family in Samarinda, during the New Order.  This film was inspired by the author's father family.  Therefore, the process of collecting data for making this film is mostly obtained from the interview process and archives of old photographs of the author's family.  The process of making the “Bulikan" film which takes about eight months (pre-production - production - post-production), produced a 20-minute film with the drama genre. From the process of making this film, although not easy, the writer as a director learns to direct all the crew and players to be able to achieve the expected vision regardless of the various obstacles faced.


2020 ◽  
pp. 001452462098182
Author(s):  
MaryKristel Grace Chinyere Nwuba

The main thesis of this work is that women’s rights and dignity are still respected in the cultural setting despite the fact that Igbo is a patriarchal society. Through the organization of women groups in different Igbo localities, women mobilize themselves and gain political power in solidarity to protect and uphold their rights and dignity as human beings. This work suggests that African women theologians, particularly those from Igbo origins, may join hands together and trace the action of Igbo women in the past in protecting their rights and dignity. This implies that they must study the recorded history of the land in Igbo culture and connect it to the present for the good of the current generation.


Author(s):  
I Made Yoga Antara ◽  
Padma Nyoman Crisnapati ◽  
I Made Agus Wirawan ◽  
I Made Gede Sunarya

The development of this 3d animation movie called “Tude The Movie – Petualangan Si Rina” (Tertangkapnya Burung Jalak Bali), is second part of five parts on 3d animation movie called “Tude The Movie – Petualangan Si Rina”. The story of these series are not only about the preparation of Pandu to hangout with his friends but also about bad guy that catches Jalak Bali in a wild and the bad guy also want to sell the Jalak Bali to a buyer that already ordered it. The objective of this research : 1) To design 3d animated film “Tude The Movie – Petualangan Si Rina (Tertangkapnya Burung Jalak Bali)”. 2) To implement 3d animated film “Tude The Movie – Petualangan Si Rina (Tertangkapnya Burung Jalak Bali)”.In making this movie, the method of the research or the movie designed using Block Diagram. Block Diagram explain the steps of creating the 3d animated film Tude The Movie from beginning until finishing. In Block Diagram, there were 3 main stages 1) Pre Production (Story Idea, Writing and Creating the Storyboard), 2) Production (Modeling, Texturing, Rigging, Skinning, Acting/Animation, Lighting, Andrendering) 3) Post Production (Vioce Recond and Editing)The result of this research was 3d animated film on DVD format. This movie has been successfully completed in accordance with the design made earlier.


2020 ◽  
Vol 3 (2) ◽  
pp. 124-129
Author(s):  
Hasbullah Hasbullah ◽  
Gede Pasek Putra Adnyana Yasa

The animated film "Battle of Surabaya" is one of the nation's children's work that is able to win various awards, both at national and international levels. In some scenes in this animated film, there is a visual code that contains information or messages delivered to the audience (audience). Through observing several scenes, it is found that there is a meaning of the visual codes contained in the scene. This study aims to analyze the aesthetic visual codes contained in the first, middle and end scenes of the animated film "Battle of Surabaya". Data collected through observation and literature study. Theories used as analysis are semiotics and postmodern aesthetic codes. The results of this study indicate that the meaning of the visual code in the animated film scene "Battle of Surabaya" namely: in the first scene, the action or action of the Indonesian government declared independence from the Dutch East Indies government as an act of the past that needed to be made; the scene is explaining the rejection of Indonesian independence, this action as the style of an animator in the sequence before and next; the final scene depicts the action of the main character (Musa) who unites the storyline sequence of the animated film "Battle of Surabaya", one of which implements the cultural value of please help as an act of popularizing Indonesian culture.


1991 ◽  
Vol 2 (1) ◽  
pp. 99-106
Author(s):  
Nancy E. Finkelmeier

Cardiac pacing has evolved considerably over the past 30 years. Early pacemakers were nonprogrammable asynchronous devices which prevented asystole, syncope, and death. The current generation of implantable devices is much more sophisticated. With multiprogrammable features, these devices are intended not only to save life but also to improve the quality of life. This chapter reviews the pacemaker mode-code, indications, electronic circuitry, power sources, and programmable/telemetry features of current devices


Author(s):  
Christopher Holliday

This chapter advances the term ‘Luxo’ as a useful descriptor that awards definition to the unique fictional worlds of the computer-animated feature film. The main body of writing in the initial stages outlines how the Luxo worlds of computer-animated films intersect with (and depart from) other forms of animation and digital world construction, situating computer-animated films against scholarship dealing with world creation. Emphasis is paid to the multiplicity of cinema’s ‘computer-animated’ worlds across popular Hollywood cinema, drawing in comparisons with Rotoscoping and the current effects industry via the virtual backlot. A significant discrimination made here is the idea that a Luxo world operates as a computer-animated film fiction achieved through the act of production, not as a fictional world crafted separately in post-production. Animatedness becomes a term that is developed throughout the chapter, invoked to promote the specificities of this new digital cinema and the richness of its film worlds. By exploring the particular “animatedness” of a Luxo world against other types and traditions of animated fictions, this chapter distinguishes the ways in which technology is harnessed through the spectacle of the digital multitude and how computer-animated films operate in dialogue with the formal style of “open world” videogames.


Author(s):  
Paula Chmielowska

Protection of archaeological sites in Japanese law In popular perception Japan is often associated with cherry blossoms, the samurai, the geishas, rice fields and delicious ramen soup. However, each of these elements is relatively new. The country’s culture is rich and ancient, and the Japanese are very aware of their heritage and are eager to protect it. The Japanese government encourages universal public participation in supporting and appreciating artistic activities. The most important cultural goods are considered national treasures, which are particularly valuable to the world and to the Japanese nation. These can be works of art such as paintings, sculptures or architectural masterpieces, as well as other forms of artistic expression such as suiseki – art of artistic display of stones, chadō – tea ceremony, ikebana – flower arrangement, and even the artists themselves. The purpose of this article is to outline the Japanese heritage law with respect to protection of archaeological sites; the long history of the island nation means the Japanese archaeologists have plenty of sites to work on. Since 1945, archaeological research has become an important way of constructing the Japanese national identity. While the key goal of archeology in Japan is still about building national identity in relation to the past, there is a noticeable diversity in research goals and methodology used by the current generation of practicing archaeologists.


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