scholarly journals Development of Writing Anecdote Text Based on Meme Comic Using Interactive Multimedia on Students in Grade 10th of MAS Islamiyah YPI Batangkuis

Author(s):  
Tetty Ariyani Nasution ◽  
Malan Lubis ◽  
Abdurahman Adisaputera

This study aims to determine the results of development of writing anecdote text based on meme comic using interactive multimedia on students in grade 10th  of MAS Islamiyah YPI Batangkuis. Teaching materials is developed in the form of digital modules. This type of research is development research based on the development model of Borg and Gall. With the subject of the trial consisting of material experts, design experts, Indonesian language teachers, and class grade 10th MAS Islamiyah YPI Batangkuis. The results of this study indicate that (1) the validation of the material experts includes the feasibility of the contents expressed very well with a total percentage of 95.5%, the feasibility of presentation was stated to be very good with a total percentage of 90.5%, and the feasibility of the language was stated to be very good with a total percentage of 96%. (2) validation from design experts with criteria is quite good with a total percentage of 78.12%.

Author(s):  
Tri Andini ◽  
M. Oky Fardian ◽  
Wisman Hadi

One product of technology that can be used to develop teaching materials for the learning process is interactive multimedia which is a combination of various media in the form of text, graphics, audio, and interactions that are used to convey information messages from sender to receiver equipped with a controller which can be operated by the user. Efforts can be made to make learning effective one of which is the use of multimedia in interactive learning. Tritech Vocational School which will be the target of research is Information Technology Vocational High School. This school has implemented a learning system that utilizes technology as a medium and aids in learning activities, but not all subject teachers apply the same thing. Indonesian language learning in particular still uses teaching books as a guide and the only source of learning. This is one of the causes of learning activities in Indonesian language subjects tend to be monotonous and boring, because learning activities are still teacher-centered, so there is no interaction with students. This method of research is development research (Research and Development) which is a study used to produce certain products and test the effectiveness of these products. This research develops Indonesian language teaching materials in interactive multimedia-based negotiating text material for grade 10th in Tritech Informatika vocational Highschool, Medan, North Sumatera, Indoneisa.


2020 ◽  
Vol 5 (9) ◽  
pp. 1265
Author(s):  
Ummi Nur Afinni Dwi Jayanti ◽  
Herawati Susilo ◽  
Endang Suarsini

<p><strong>Abstract: </strong>The purpose of this research is to know the validity and practicality of inquiry module based on the potential and local wisdom on the material of plant diversity, ecosystem, and environmental change for the students of grade X SMAN 1 Padang Cermin. The type of this research is development research and uses ADDIE development model of which was limited to Develop phase. The validity of the module was measured from the expert's validation score, while the practicality is known from the student's response. The results showed that the average validation score by media and teaching materials experts showed a percentage of 94.4% (very suitable for use), material experts of 82.6% (very suitable to use), field practitioners 92.8% (very suitable for use) and students responded 83.5% (very suitable to use). The conclusion of this research is that the generated inquiry module based on the potential and local wisdom is valid and practical so it can be implemented further to the students of grade X SMA 1 Padang Cermin.</p><strong>Abstrak: </strong>Tujuan penelitian ini yaitu untuk mengetahui kevalidan dan kepraktisan  modul inkuiri berbasis potensi dan kearifan lokal pada materi keanekaragaman tumbuhan, ekosistem, dan perubahan lingkungan untuk siswa kelas X SMAN 1 Padang Cermin. Jenis penelitian ini adalah penelitian pengembangan dan menggunakan model pengembangan ADDIE yang dibatasi pada tahap <em>Develop</em>. Kevalidan modul diketahui dari skor validasi ahli, sedangkan kepraktisan diketahui dari respon siswa. Hasil penelitian menunjukkan bahwa rerata skor validasi oleh ahli media dan bahan ajar menunjukkan persentase sebesar 93,1% (sangat layak digunakan), ahli materi sebesar 82,6% (sangat layak digunakan), praktisi lapangan sebesar 92,8% (sangat layak digunakan) dan siswa memberikan respon sebesar 83,5% (respon positif).  Kesimpulan dari penelitian ini yaitu dihasilkan modul inkuiri berbasis potensi dan kearifan lokal yang valid dan praktis sehingga dapat diimplementasikan lebih lanjut kepada siswa kelas X SMA 1 Padang Cermin.<strong> </strong>


2020 ◽  
Vol 13 (2) ◽  
pp. 107
Author(s):  
Nurvia Dwi Rahmawati ◽  
Joni Susilowibowo

Abstrak: Penelitian pengembangan ini mempunyai tujuan untuk menghasilkan produk, menganalisis kelayakan serta respon peserta didik terhadap media pembelajaran interaktif berbasis lectora inspire pada materi laporan harga pokok di SMK Negeri 2 Tuban. Jenis penelitian ini ialah penelitian pengembangan dengan menggunakan model pengembangan ADDIE yang dimodifikasi oleh Branch. Penelitian ini menggunakan data kualitatif dan kuantitatif dengan instrumen pengumpulan data berupa angket terbuka dan angket tertutup. Teknis analisis data yang digunakan berupa analisis deskriptif yang berkaitan dengan aspek efektivitas melalui angket. Media pembelajaran interaktif ini divalidasi oleh dua ahli materi dan satu ahli media, serta diiujicobakan kepada 20 peserta didik kelas XII Akuntansi SMK Negeri 2 Tuban. Hasil akhir validasi ahli materi sejumlah 89,13% dengan kategori “sangat layak”, validasi ahli media sejumlah 84,89% dengan kategori “sangat layak”, serta mendapat skor dari respon peserta didik sejumlah 94,22% dengan kategori “sangat memahami”. Sehingga dapat dinyatakan jika media pembelajaran ini sangat layak dipergunakan pada proses pembelajaran.Kata Kunci: media pembelajaran interaktif, lectora inspire, laporan harga pokok Abstract: This development research has the purpose to produce products, analyze the feasibility and response of students to interactive learning media based on Lectora inspire on the subject matter cost price report at SMK Negeri 2 Tuban. This type of research is development research using the ADDIE development model modified by Branch. This study uses qualitative and quantitative data with data collection instruments in the form of open questionnaires and closed questionnaires. Technical analysis of the data used in the form of descriptive analysis related to the aspect of effectiveness through the questionnaire. This interactive learning media was validated by two material experts and one media expert, and was trialled to 20 students of class XII Accounting of SMK Negeri 2 Tuban. The final result of material expert validation was 89,13% with the category "very worthy", the validation of media experts was 84.89% with the category "very worthy", and received a score of 94.22% in the responses of students in the "very understanding" category. So, it can be stated if the interactive learning media is very decent when used in the learning process.Keywords: interactive learning media, lectora inspire, cost price report


2019 ◽  
Vol 6 (1) ◽  
pp. 6-10 ◽  
Author(s):  
Guntur Firmansyah

To support the learning process of a course must be supported by teaching materials that are cheap, simple, easy to learn, easily accessible and quickly accessed by students. Along with the rapid advances in technology, many media have been developed both in print and online to support the learning process. One technology that is now widely known is the QR Code. This study aims to produce QR Code-based teaching materials that are easy to learn, easy and quickly accessible to improve learning motivation in organizational subjects and match systems. The research conducted is development research. The development model used is the 4D model developed by Thiagarajan, et al. 4D stages consisting of define, design, develop, and disseminate. In summary the data obtained from the evaluation of material experts showed 83%, from the evaluation of linguists 83%, evaluation of media experts 79% so it can be concluded that the product is feasible and good.


2020 ◽  
Vol 1 (1) ◽  
pp. 25
Author(s):  
Nurul Wahyuni ◽  
Adripen Adripen ◽  
Susi Herawati

AbstrakPenelitian ini dimaksudkan untuk mengembangkan modul interaktif berbasis multimedia   dengan   menggunakan   Lectora   Inspire   18   pada   mata   pelajaran   Sejarah Kebudayaan  Islam.  Proses  belajar  mengajar  yang  dapat  mendorong  motivasi  dan  minat peserta didik adalah salah satu keunggulan pembelajaran dengan berkonsep multimedia. Merode penelitian yang akan digunakan adalah penelitian pengembangan atau Research and Development dengan menggunakan model pengembangan 4-D. Analisis kebutuhan dimulai dengan mewawancarai guru dan peserta didik, menganalisis RPP, menganalisis silabus, serta menganalisis bahan ajar yang digunakan oleh guru. Pengembangan modul interaktif dengan menggunakan Lectora Inspire 18 pada mata pelajaran Sejarah Kebudayaan Islam mengacu pada  hasil  analisis  kebutuhan  yang  telah  dilakukan.  Berdasarkan  hasil  validasi  dan praktikalitas  menunjukkan bahwa produk yang dikembangkan dapat dikategorikan valid dan sangat praktis.AbstractThe research was intended to develop multimedia-based interactive modules using a Lectora Inspire 18 on History of Islamic Culture (Sejarah Kebudayaan Islam) subject. Tteaching process that can drive learners’ motivation and interest is one of the advantages of multimedia concept. This research was development research (R & D) using 4-D development model. The need analysis began with interviewing teachers and kearners, analyzing RPP (lesson plan), analyzing syllabus, and analyzing the teaching materials used by teachers. The development of interactive module using a Lectora Inspire 18 on the subject referred to the results of need analysis. The developed product can be categorized valid and highly practical based on validation and practicality process.


2017 ◽  
Vol 3 (1) ◽  
pp. 103
Author(s):  
Wirda Nilawati ◽  
Desnita Desnita ◽  
Nurdi Akbar

Abstract Developing Student Worksheet is one of the competences that must be mastered by Physics Education Student of FMIPA Universitas Negeri Jakarta. An integrated lecture tool has been developed to train students' writing competencies in the Physics Worksheet. This development research applies the ASSURE model. Lecture devices have been tested against physics education students. Students give very good appreciation to the lecture, by giving average score equal to 83.97. Students' performance in preparing the Student Worksheet physics subjects is also very good, which is shown by the average of student performance compiled the Subject Student Worksheet 84.52. Based on the results of testing the use of educational tools to students of education students FMIPA Universitas Negeri Jakarta showed that the lecture tools are worthy to be used as teaching materials. Keywords: Integrated lecturing tools, KPS, Student Worksheet. Abstrak Mengembangkan Lembar Kerja Siswa merupakan salah satu kompetensi yang harus dikuasai oleh Mahasiswa Pendidikan Fisika FMIPA UNJ. Telah dikembangkan perangkat perkuliahan terpadu untuk melatih kompetensi mahasiswa menulis Lembar Kerja Siswa mata pelajaran fisika. Penelitian pengembangan ini menerapkan model ASSURE. Perangkat perkuliahan sudah diujicoba terhadap mahasiswa pendidikan fisika. Mahasiswa memberikan apresiasi sangat baik terhadap perangkat perkuliahan, dengan memberikan skor rerata sebesar 83,97. Kinerja mahasiswa menyusun Lembar Kerja Siswa mata pelajaran fisika juga sangat baik, yang ditunjukan oleh rerata nilai kinerja mahasiswa menyusun Lembar Kerja Siswa mata pelajaran  sebesar 84,52. Berdasarkan hasil ujicoba penggunaan perangkat pekuliahan terhadap mahasiswa pendidikan mahasiswa FMIPA UNJ menunjukan bahwa perangkat perkuliahan terpadu layak digunakan sebagai bahan ajar. Kata-kata Kunci: Perangkat Perkuliahan Terpadu, KPS, Lembar Kerja Siswa.


2021 ◽  
Vol 2104 (1) ◽  
pp. 012022
Author(s):  
M Kusasi ◽  
F Fahmi ◽  
R E Sanjaya ◽  
M Riduan ◽  
N Anjani

Abstract Development research has been carried out to produce teaching materials for basic chemistry learning materials based on STEM in a wetland context to improve scientific literacy that is valid, practical, and effective. This type of research is Research and Development (R & R&D) with a 4D development model modified into 3D (define, design, and develop). The trial of the developed teaching materials was carried out in a class in the first Basic Chemistry course consisting of 28 students. Data collection techniques used validation sheets, readability questionnaires, response questionnaires, observation sheets, and scientific literacy tests. Data analysis used descriptive analysis. The results showed that the developed teaching materials had met the following criteria: (1) Valid; judging from the value of the feasibility aspects of content, presentation, language, and media, each of which obtained very valid criteria. (2) Practical; reviewed from the results of the readability of teaching materials in individual and small group tests, the criteria are practical and very practical. Students’ responses to teaching materials have very practical criteria, and observations of the ability of teachers to use teaching materials and manage their respective classes get very good criteria. (3) Effective, seen from the results of the N-gain scientific literacy showing a high increase. With the results of this development, it can be said that the STEM-based teaching materials for basic chemistry learning to improve scientific literacy in the context of wetlands are suitable as teaching materials.


2020 ◽  
Vol 10 (1) ◽  
pp. 73-84 ◽  
Author(s):  
Krisma Widi Wardani ◽  
Danang Setyadi

One of the computer-based mathematics learning media developed is Macromedia Flash-based learning media. Macromedia Flash-based learning media that have been available so far have not been students to be actively involved in using the media. This has encouraged researchers to develop new Macromedia Flash-based media. This research is development research. The development model used in 4D, namely Defines, Design, Develop and Disseminate. The subjects consisted of 60 students in grade 4 at SD Mardirahayu 01 and 02 Ungaran. The research instrument consisted of media validation sheets, material validation sheets, student response sheets, and motivation questionnaires. Research data were analyzed qualitatively and quantitatively. The results showed that the media developed were valid and could increase students' motivation in learning mathematics in a broad and mobile material.


Author(s):  
Muhammad Suhairi ◽  
Moch. Asmawi ◽  
James Tangkudung ◽  
Achmad Sofyan Hanif ◽  
Firmansyah Dlis

<p class="0keywords"><strong>—</strong><em> </em>SMASH's skill is a technique that can be done by a person in a hard swooping towards your opponent to produce numbers. Interactive multimedia technology is expected to be a guideline for athletes in looking at more variation models of SMASH. The aim of development research is to produce an interactive multimedia volleyball playing skill training model. The method used in this research is development research design by Borg and Gall. The approach used in this study is a qualitative and quantitative approach. This study is hoped to improve volleyball skills by looking at the interactive multimedia volleyball playing practice model. This study concludes that interactive multimedia-based volleyball skill playing model can be used in the actual application of exercises.</p>


2020 ◽  
Vol 3 (3) ◽  
pp. 206-215
Author(s):  
Henny Zurika Lubis ◽  
◽  
Nina Ismaya ◽  

This study aims to develop accounting teaching materials and to see the feasibility of teaching materials in improving the quality of classroom learning on the subject matter of the accounting cycle of service companies. This research is a development research adapted from the ADDIE model. There are 5 stages, namely: 1. Analysis (Analysis), 2. Design (Design), 3. Development (Development), 4. Implementation (Implementation), 5. Evaluation (Evaluation). Validation was carried out by material experts, media experts and assessments from class X accounting students of Ar-Rahman Medan Private Vocational School. Based on the assessment of material 1 on the feasibility of teaching materials for accounting books, the average score is 3.87 with the "Eligible" category, and the material expert orders 2 obtained an average score of 4.20 in the "Eligible" category, an indication of media experts is obtained on average. amounting to 4.00 in the "Eligible" category. Students' assumptions about accounting book teaching materials show an average of 4.45 with the category "Very Appropriate". Thus, the teaching material for the Accounting Service Company Cycle book is declared "Feasible" to be used as an accounting learning medium in improving the quality of learning.


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