scholarly journals Development of Teaching Materials for Negotiating Texts Based on Interactive Multimedia According to Design Experts for Students in 10th Grade Class Level of Tritech Informatika Vocational School Medan

Author(s):  
Tri Andini ◽  
M. Oky Fardian ◽  
Wisman Hadi

One product of technology that can be used to develop teaching materials for the learning process is interactive multimedia which is a combination of various media in the form of text, graphics, audio, and interactions that are used to convey information messages from sender to receiver equipped with a controller which can be operated by the user. Efforts can be made to make learning effective one of which is the use of multimedia in interactive learning. Tritech Vocational School which will be the target of research is Information Technology Vocational High School. This school has implemented a learning system that utilizes technology as a medium and aids in learning activities, but not all subject teachers apply the same thing. Indonesian language learning in particular still uses teaching books as a guide and the only source of learning. This is one of the causes of learning activities in Indonesian language subjects tend to be monotonous and boring, because learning activities are still teacher-centered, so there is no interaction with students. This method of research is development research (Research and Development) which is a study used to produce certain products and test the effectiveness of these products. This research develops Indonesian language teaching materials in interactive multimedia-based negotiating text material for grade 10th in Tritech Informatika vocational Highschool, Medan, North Sumatera, Indoneisa.

2021 ◽  
Vol 1 (2) ◽  
pp. 58-64
Author(s):  
Susanti Susanti ◽  
A. Hamsiah ◽  
Asdar Asdar

Penelitian ini bertujuan untuk mengetahui dan menganlisis bentuk bahan ajar, kelayakan bahan ajar, kepraktisan bahan ajar, dan keefektifan bahan ajar dalam pembelajaran bahasa Indonesia berbasis nilai budaya Toraja di SD Kabupaten Tana Toraja untuk mengetahui pengaruh dalam proses pembelajaran. Penelitian ini merupakan penelitian pengembangan bahan ajar dengan model Kemp yang sudah di modifikasi. Penelitian ini dilakukan di SD Kabupaten Tana Toraja. Subjek penelitian ini adalah kelas V SDN 221 Inpres Maliba’ dan SDN 297 Inpres Kambuno. Teknik pengumpulan data dalam penelitian ini menggunakan angket, LKS, dan observasi. Peneliti mengolah data secara kualitatif dan kuantitatif. Penelitian ini menghasilkan model produk prototipe bahan ajar membaca bahasa Indonesia berbasis nilai budaya Toraja. Hasil uji coba bahan ajar terbatas maupun uji coba lapangan menunjukkan bahwa bahan ajar ini layak digunakan. Dengan demikian dapat kita simpulkan bahwa bahan ajar membaca bahasa Indonesia berbasis nilai budaya Toraja yang terdiri dari bahan ajar, LKS, beserta pedomannya. Selama digunakan dinyatakan valid, praktis, efektif dan layak digunakan. This study aims to determine and analyze the form of teaching materials, the feasibility of teaching materials, the practicality of teaching materials, and the effectiveness of teaching materials in Indonesian language learning based on Toraja cultural values in SD Tana Toraja Regency to determine the effect on the learning process. This study is development research of teaching materials with a modified Kemp model. This research was conducted in SD Tana Toraja Regency. The subjects of this study were students in class V SDN 221 Inpres Maliba' and SDN 297 Inpres Kambuno. Data collection techniques in this study used questionnaires, worksheets, and observation. The data was analysed qualitatively and quantitatively. This study produces a prototype product model for reading teaching materials in Indonesian based on Toraja cultural values. The results of trials of limited teaching materials and field trials show that this teaching material is feasible to use. Thus, we can conclude that the teaching materials for reading Indonesian are based on Toraja cultural values which consist of teaching materials, worksheets, and their guidelines. As it is used, it is valid, practical, effective and proper for use.


2020 ◽  
Vol 1 (1) ◽  
pp. 29
Author(s):  
Suhono Suhono ◽  
Defika Andriana Sari

This article was development students’ worksheet based educational comic for eleventh grade of vocatational high school (SMK) agriculture in Bumi Nabung.The development research model used is 4D which stands for Define, Design, Development and Disseminate. Based on the data analysis of the research obtained an average final score by media experts of 69 that is very worth category, on average by material experts of 44 that is worth category, average by language expert of 36 that is worth category, as well as testing students' worksheets conducted on 5 students obtained an average value of 71,6 that is very worth category. This shows that the developed teaching materials are suitable to be used as teaching materials in teaching and learning activities. Keywords : Developing, Students' Worksheets, Educational Comic


Author(s):  
Wan Anisa Maulidya Baros ◽  
Mutsuhito Solin ◽  
Isda Pramuniati

Learning activities include developing teaching materials that are carried out to respond to students so that they are more interested in learning that will be associated with current technological developments. One product of technology that can be used to develop teaching materials for the learning process is interactive multimedia which is a combination of various media in the form of text, graphics, audio, and interactions that are used to convey information messages from sender to receiver equipped with a controller which can be operated by the user. Efforts can be made to make learning effective one of which is the use of multimedia in interactive learning. Learning by using multimedia will be more interesting, more effective, efficient learning time, improve the quality of learning so that the objectives of a learning activity can be achieved. The purpose of this research is to improve learning outcomes, including improving aspects development research related to learning activities including developing teaching materials to respond to students to be more interested in learning that will be associated with current technological developments. This research method is development research (Research and Development) which is a study used to produce certain products and test the effectiveness of these products. The researcher found a method in interactive teaching in using multimedia as an improvement in the quality of students' loyalty in the classroom.


Author(s):  
Tetty Ariyani Nasution ◽  
Malan Lubis ◽  
Abdurahman Adisaputera

This study aims to determine the results of development of writing anecdote text based on meme comic using interactive multimedia on students in grade 10th  of MAS Islamiyah YPI Batangkuis. Teaching materials is developed in the form of digital modules. This type of research is development research based on the development model of Borg and Gall. With the subject of the trial consisting of material experts, design experts, Indonesian language teachers, and class grade 10th MAS Islamiyah YPI Batangkuis. The results of this study indicate that (1) the validation of the material experts includes the feasibility of the contents expressed very well with a total percentage of 95.5%, the feasibility of presentation was stated to be very good with a total percentage of 90.5%, and the feasibility of the language was stated to be very good with a total percentage of 96%. (2) validation from design experts with criteria is quite good with a total percentage of 78.12%.


Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2019 ◽  
Vol 1 (3) ◽  
pp. 120-126
Author(s):  
Rina Sepriana ◽  
Rini Sefriani ◽  
Indra Wijaya ◽  
Pipit Lestari

This study aims to determine the level of product validity testing in the form of Interactive Multimedia Learning Media Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses research and development research and development (R&D) methods. Validation is carried out by validators, media experts, material experts and multimedia experts. Evaluation from validator for Learning Media Interactive Multimedia Module Based on Macromedia Director MX in terms of aspects (1) Content worthiness is obtained by an average of 90.4%; (2) the linguistic component is obtained an average of 91.00%; (3) Presentation Components obtained an average of 89.5%; (4) The components of the graphics are 90.3% on average. . Overall validator test assessment of Interactive Multimedia Module Learning Media Based on Macromedia Director MX obtained an overall average of 90.35%, so that the level of validity can be interpreted very validly used so that Learning Media Interactive Multimedia Module Based on Macromedia Director MX for Class X in Padang Vocational High School is interpreted to be very valid in use. Based on the assessment along with expert input and the results of the field testing of learning media Interactive Multimedia Module Based on Macromedia Director MX, it can be concluded that the feasibility has been tested.


Author(s):  
Muhammad Suhairi ◽  
Moch. Asmawi ◽  
James Tangkudung ◽  
Achmad Sofyan Hanif ◽  
Firmansyah Dlis

<p class="0keywords"><strong>—</strong><em> </em>SMASH's skill is a technique that can be done by a person in a hard swooping towards your opponent to produce numbers. Interactive multimedia technology is expected to be a guideline for athletes in looking at more variation models of SMASH. The aim of development research is to produce an interactive multimedia volleyball playing skill training model. The method used in this research is development research design by Borg and Gall. The approach used in this study is a qualitative and quantitative approach. This study is hoped to improve volleyball skills by looking at the interactive multimedia volleyball playing practice model. This study concludes that interactive multimedia-based volleyball skill playing model can be used in the actual application of exercises.</p>


2020 ◽  
Vol 4 (1) ◽  
pp. 662
Author(s):  
Johri Sabaryati ◽  
Zulkarnain Zulkarnain ◽  
M. Isnaini ◽  
Abdul Manan

ABSTRAKDitengah merebah wabah Covid-19 ini,kegiatan belajar mengajar di sekolah sangat tidak efektif. Fasilitas internet yang dimiliki oleh sekolah belum dimanfaatkan secara optimal, karena penggunaannya masih terbatas pada kegiatan mencari sumber referensi dan penambahan bahan ajar.Padahal kehadiran internet memmiliki dampak positif yaitu lebih dimudahkannya proses belajar mengajar antara guru dan siswa. Penggunaan aplikasi  multimedia interaktif online dapat mempermudah para siswa dapat mengakses secara online dari berbagai tempat. Sehingga dapat menjadi solusi untuk mengatasi kondisi siswa yang diliburkan karena kasus covid-19. Guru dan siswa masih bisa tetap melakukan pembelajaran dengan tetap stay at home untuk kebaikan dan kesehatan bersama. Dalam multimedia interaktif online (MI-O) ini terdapat tugas proyek. sehingga meningkatkan kemampuan pemecahan masalah, meningkatkan kecakapan kolaboratif, meningkatkan keterampilan mengelola sumber. Siswa dan guru tidak perlu hadir secara fisik di kelas (classroom meeting), karena siswa dapat mempelajari bahan ajar dan mengerjakan tugas-tugas pembelajaran serta ujian dengan cara mengakses jaringan komputer yang telah ditetapkan secara online. Pada Pembuatan MI-O ini berjalan sangat antusias karena banyak guru belum familiar mendengar istilah Adobe Animate CC dan Web Hosting SWF sehingga terbentuk komunitas belajar aktif untuk kegiatan pembelajaran. Kegiatan pengabdian pada masyarakat ini dilakukan di MTs NW Putra Narmada Desa Lembuak Kecamatan Narmada Kabupaten Lombok Barat NTB. Kata kunci: belajar aktif; multimedia interaktif online; berbasis proyek ABSTRACTIn the midst of the Covid-19 outbreak, teaching and learning activities in schools are very ineffective. Internet facilities that are owned by schools have not been utilized optimally, because their use is still limited to finding reference sources and adding teaching materials. Even though the presence of the internet has a positive impact, namely making the teaching and learning process easier between teachers and students. The use of online interactive multimedia applications can make it easier for students to access online from various places. So that it can be a solution to overcome the conditions of students who were closed due to the Covid-19 case. Teachers and students can still learn by staying at home for the common good and health. In this online interactive multimedia (MI-O) there are project tasks. thus increasing problem-solving skills, increasing collaborative skills, improving resource management skills. Students and teachers do not need to be physically present in class (classroom meeting), because students can study teaching materials and do learning assignments and exams by accessing predefined computer networks online. The MI-O was very enthusiastic because many teachers were not familiar with the terms ADOBE ANIMATE CC and WEB HOTING SWF so that an active learning community was formed for learning activities. This community service activity was carried out at MTs NW Putra Narmada, Lembuak Village, Narmada District, West Lombok Regency, NTB. Keywords: active learning; online interactive multimedia; project based.


Author(s):  
Yelfi Dewi ◽  
Muhammad Husni Shidqi ◽  
Adam Mudinillah

This study aims to produce valid, practical, and effective biology-based Arabic teaching materials for college students. The teaching materials are designed to support the Arabic language learning, especially for Biology Department, based on students’ needs and to increase their motivation in learning Arabic. This study used a development research approach with the Instructional Development Institute (IDI) model which consisted of three stages, namely front-end analysis, prototype, and assessment stage. The product was Arabic teaching materials with several characteristics. First, adjusting the content of teaching materials with topics in the field of biology. Second, the teaching materials are presented in a text, images that are relevant to the text, vocabulary, comprehending questions, relevant Qur'anic arguments, and sentence structures in a chart. Third, the language and content are adapted to the heterogeneous abilities of students. Based on  data analysis, it was found that the biology-based Arabic teaching materials were valid,  could increase students’ interest in learning Arabic, and made learning process become more effective. Therefore, this teaching materials could be used as an alternative  instructional material for Arabic learning in colleges.


2019 ◽  
Vol 10 (2) ◽  
pp. 1152-1164
Author(s):  
Tri Adjie Nugroho

This research is motivated by the lack of learning resources used by students during the mathematics learning process. Efforts to overcome these problems can be done by developing Edmodo-based e-learning teaching materials. This research aims to develop e-learning teaching materials that are valid, practical, and effective on Probability material. This type of research is development research using the 4-D model. The 4-D stage includes define, design, develop, and disseminate. The results showed that e-learning teaching materials were in the very valid category of 83.78%, the results of practicality with the teacher showed that e-learning teaching materials were in the very practical category of 88.00% and the effectiveness results with students showed that the teaching materials e-learning is in the very good category of 88.79%.


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