scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS WHITEBOARD ANIMATION PADA MATAKULIAH TRIGONOMETRI PROGRAM STUDI PENDIDIKAN MATEMATIKA UNIVERSITAS TOMPOTIKA LUWUK

Author(s):  
Edy Wibowo ◽  
Moh Fadly Dg Matona

Abstrak. Tujuan dari penelitian ini untuk mengembangkan media pembelajaran berupa video pembelajaran berbasis whiteboard animation yang valid, praktis  dan efektif untuk digunakan oleh mahasiswa maupun masyarakat pada umumnya sebagai sumber belajar Trigonometri sedangkan target khususnya adalah menghasilkan produk video pembelajaran animasi yang digunakan dalam pembelajaran matakuliah Trigonometri. Masalah yang terdapat dalam penelitian ini adalah kuranganya sumber belajar yang praktis diakses oleh mahasiswa dalam bentuk video pembelajaran yang sesuai dengan kurikulum. Untuk merealisasikan tujuan dari penelitian ini , metode yang ditetapkan adalah penelitian pengembangan dengan menggunakan Model Pengembangan ADDIE sebagai tahapan penelitian yakni Analysis, Design, Development, Implementation dan Evaluation. Instumen yang digunakan dalam penelitian pengembangan ini adalah lembar evaluasi video pembelajaran Ahli materi dan media dengan memberikan tanda centang (√ ) pada setiap aspek untuk mengukur kevaliditas, lembar evaluasi video pembelajaran Mahasiswa dengan memberikan tanda centang (√ ) untuk mengukur kepraktisan dan Tes uraian yang diberikan kepada mahasiswa untuk mengukur kefektivan. Data hasil evaluasi validasi dan kepraktisan video pembelajaran yang telah dinilai kemudian dianalisis secera kuantitatif dan memberikan skor berdasarkan rentang kriteria yang ditetapakan Dari seluruh rangkaian tahapan pengembangan yang telah dilaksanakan memberikan hasil bahwa video pembelajaran yang kembangkan berdasarkan validasi ahli sebesar 88,19 pada kriteria sangat baik , hasil penilaian mahasiswa sebesar 83,24  baik dan hasil tes dengan rata-rata 71,95 baik. Hasilnya video pembelajaran yang kembangkan Valid, Praktis dan Efektif.Kata kunci: Trigonometri,Model ADDIE, whiteboard animation Abstract. The purpose of this research is to develop a learning media in the form of a whiteboard animation-based learning video that is valid, practical and effective for use by students and the community in general as a source of Trigonometry learning while the target, in particular, is to produce an animated learning video product used in learning Trigonometry courses. The problem in this research is the lack of practical learning resources accessed by students in the form of learning videos that are under the curriculum. To realize the objectives of this study, the method determined is development research using the ADDIE Development Model as a stage of research namely Analysis, Design, Development, Implementation and Evaluation. The instrument used in this research development was the evaluation video of the expert learning media material and media by giving a checkmark (√) on each aspect to measure validity, the Student learning video evaluation sheet by giving a checkmark (√) to measure the practicality and description test given to students to measure effectiveness. The results of the evaluation of the validation and practicality of the instructional video that have been assessed are then analyzed quantitatively and give a score based on a range of criteria determined. From the entire set of stages of development that have been carried out it gives the result that the learning video developed based on expert validation is 88.19 on excellent criteria, student assessment results of 83.24 good and test results with an average of 71.95 good. The result is a learning video that is developed Valid, Practical and Effective. Keywords: Trigonometry, ADDIE models, whiteboard animation

Author(s):  
Ratih Puspasari

Latar belakang penelitian ini adalah selama proses perkuliahan Teori Graf berlangsung buku yang digunakan oleh mahasiswa mengacu pada berbagai buku teks yang beredar di pasaran namun urutan penyampaiannya tidak seragam dan terstruktur. Buku teks khusus teori graf sangat jarang sekali ada. Kalaupun ada, seringkali masuk pada sub bab matematika diskrit, sehingga dosen sering mengalami kesulitan untuk meramu materi yang sesuai dengan silabus dan RPS. Ketidaktersediaan buku Teori Graf yang dijadikan acuan sebagai sumber belajar menyebabkan mahasiswa sulit memahami konsep. Tujuan dari penelitian ini adalah menghasilkan buku ajar kompilasi Teori Graf yang berkualifikasi baik dan layak diterapkan dalam perkuliahan teori graf oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Penelitian ini merupakan penelitian dengan model ADDIE yang terdiri dari analisis, perancangan, pengembangan, implementasi, dan evaluasi. Metode pengumpulan data menggunakan kuesioner. Hasil validasi buku ajar teori graf menunjukkan bahwa ahli isi/materi menilai buku ajar berkualifikasi baik, ahli desain pembelajaran menilai buku ajar berkualifikasi baik, dan ahli media pembelajaran menilai buku ajar berkualifikasi baik. Rerata hasil uji pada kelompok kecil baik dosen maupun mahasiswa menunjukkan bahwa buku ajar yang dihasilkan berada pada kualifikasi baik. Hasil penelitian pengembangan adalah buku ajar kompilasi teori graf berkualifikasi baik, layak, dan siap digunakan oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Kata kunci: buku ajar kompilasi, teori graf, model ADDIE.   ABSTRACT The background of this research is, during the Graph Theory lecture, the books used by students are textbooks on the market which have an unstructured contents and order. Special textbooks on graph theory are very rare, even if they are often included in the sub-chapter of discrete mathematics, so that lecturers often have difficulty compiling material that is in accordance with the syllabus and lesson plans. The unavailability of the graph theory book as learning sources has made the lack of students’ understanding the concept. The purpose of this study is to produce good quality and feasible text theory compilation textbooks in lectures on graph theory by lecturers and students at STKIP PGRI Tulungagung. This research is a development research. The development model used in this study is the ADDIE model, which includes five steps: analysis, design, development, implementation, and evaluation. Data is collected using questionnaire. The results of the validation of graph theory textbooks are content/material experts assess textbooks as well qualified, learning design experts assess textbooks as well qualified, and learning media experts assess textbooks as well qualified. The average test results in small groups both lecturers and students indicate that the textbook is in good qualification. Thus the development research stated that the textbook compilation of qualified graph theory is good, feasible, and ready to be used by lecturers and students at STKIP PGRI Tulungagung. Keywords: compilation textbook, graph theory, ADDIE model.


2020 ◽  
Vol 4 (1) ◽  
pp. 62
Author(s):  
Nur Atika ◽  
Yenita Roza ◽  
Atma Murni

This research was motivated by the lack of learning tools that can improve students' Mathematical Communication Skills (KKM). Activities that can encourage students to improve KKM have not been designed by the teacher in the learning device properly. This study aims to produce learning tools by applying Problem Based Learning models to improve KKM. This development research used the ADDIE development model with the stages of Analysis, Design, Development, Implementation, and Evaluation. The results of Syllabus, RPP, LKPD and KKM validation results showed highly valid criteria with percentages of 91.67%, 91.30%, 89.09%, and 87.15%, respectively. Practicality results indicate a very practical criterion with the percentage of small group trials at 95.57%, large group trials at 96.07%, and teacher responses at 96.25%. The effectiveness test results state that KKM of students who use learning tools with PBL models is better than KKM of students who use conventional learning.


2019 ◽  
Vol 10 (2) ◽  
pp. 101-107
Author(s):  
Nurfadilah Nurfadilah ◽  
Ishafit Ishafit ◽  
R Herawati ◽  
E Nurulia

The purpose of this study was to study the validity and response of students towards developing a physics experiment guide using a smartphone with a phyphox application on collision material. This research is a development research (Research and Development) with ADDIE development model consisting of five meetings namely Analysis, Design, Development, Implementation and Evaluation. This study uses descriptive analysis techniques, namely by calculating the percentage value of the results of validation and student responses using a questionnaire instrument. The results of the material expert validation of 85% were very feasible to use and the results of validation by the teacher were 81%, the category was very suitable to use. The results of student questionnaire responses to the experimental technique used phyphox by 90%. Can be used to support physics learning


2021 ◽  
Vol 10 (2) ◽  
pp. 251-264
Author(s):  
Maryani Maryani ◽  
Yasmin Yuliana ◽  
Firdha Kusuma Ayu Anggraeni

This research aimed to determine the validity of the Physics Event Photo Analysis (AFKF) module based on the STEM approach and improve students' critical thinking skillsat SMA Negeri 1 Rogojampi. The researchers implemented the ADDIE development model to achieve these goals, which consisted of five stages: Analysis, Design, Development, Implementation, and Evaluation. The data collecting techniques used in this research were interviews, product validation, and tests. The validation results indicated that the product was feasible to use with a validity percentage of 93%. The percentages can be categorized as very valid and can be used without revision. Furthermore, the percentage of the product's effectiveness in improving students' critical thinking abilitywas 66.58% which was included in the medium category. The PhysBased on the STEM approach, the Event Photo Analysis Module (AFKF) based ed positive responses from students with a percentage of 76%.TThis development research concluded that the STEM approach-based Physics Event Photo Analysis (AFKF) module is very valid and effective in improving students' critical thinking skills.


Author(s):  
Asliyani Asliyani ◽  
Muhammad Rusdi ◽  
Asrial Asrial

This development research is conducted at SMKN 3 Jambi, the purpose is to develop contextual based chemistry learning material for Xth grade Technological Vocational High School (SMK) with content and contex representative enough for SMKN 3 students. The model used in this research development is the type 1 development mode from Richey by adopting the development model of Dick & Carey. This development research is conducted in four important steps, they are analysis, design, development, and evaluation. The data are collected using openended questionaire. The subjects are students from class X TPM1, X TKR2, and X TKR3. These samples are taken randomly but remain to represent each student ability level, high, medium and very low. The research result shows the positif respond towards the developed  product. Based on the  collected and analyzed data, it can be concluded that the developed product is interesting, simple and easy to understand, can increase student’s positif characters such as interest, participation, responsibility, and relate to student selected skill.


2020 ◽  
Vol 3 (1) ◽  
Author(s):  
Ulfah Nur Hikmah ◽  
Farid Ahmadi

This study aims to determine the development, feasibility, and effectiveness of video media globalization of learning material in the subjects of Civics 4thgrade SDN 01 Purwoyoso Semarang. This research is a development (Research and Devlopment). The development model used is the Waterfall model. The population in this study are students of SDN 01 Purwoyoso totaled 27 students. Data collection techniques are test and non test. The development consists of five stages: analysis, design, implementation, testing, and maintenance. Results of the assessment of the material validator figures show the percentage of 82.14% to the category of "Eligible". As for the assessment of media validator figures show the percentage of 85% to the category of "Very Decent". Based on the results obtained by the Sig t test (two-tailed) of 0.000.Value Sig (2-tailed) of 0.000 <0.05. It can be concluded that Ho is rejected and Ha accepted, which means there are significant differences between the learning outcomes of globalization Civics material before and after using the instructional video media. Thus instructional video media products is feasible and effective for use in the process of learning civics.


2021 ◽  
Vol 5 (1) ◽  
pp. 1-5
Author(s):  
Dinda Desma Romadona ◽  
Sri Purwaningsih ◽  
Darmaji Darmaji

This study aims to develop a physics practicum guide based on science process skills on static fluid material using Kvisoft Flipbook Maker that meets valid criteria or is suitable for use. This study is development research in accordance with the ADDIE model, i.e.: Analysis, Design, Development, Implementation, and Evaluation. The science process skills indicator contained in the practicum guide is an indicator of basic and integrated science process skills by Rezba (2007). The practicum guide is validated by material and media experts and produces excellent assessment results so that it is suitable for use in the physics learning process of senior high school, especially on static fluid topic.


2019 ◽  
Vol 7 (4) ◽  
pp. 151-160
Author(s):  
Darmaji ◽  
Astalini ◽  
Dwi Agus Kurniawan ◽  
Hanaiyah Parasdila ◽  
Irdianti ◽  
...  

Purpose: This research aims to develop basic physics practicum guidebooks based on science process skills that can assist students in training and developing students' science process skills through practicum Design/methodology/approach: This research is development research that uses the analysis, design, development, implementation, and evaluation that adopted from Branch Findings: Based on the validation results indicate that the reconstruction of basic physics practicum guidebooks based on science process skills that got good category result so that it can be used. Research limitations/implications: The results of student responses when using the reconstruction of basic physics practicum guidebooks based on science process skills are well categorized so as to improve students' science process skills Social implications: By using the reconstruction of basic physics practicum guidebooks based on science process skills of this student can have good skills so as to have experience as a prospective teacher so that later can teach it to students in science class.


MEDIKORA ◽  
2021 ◽  
Vol 20 (1) ◽  
pp. 23-35
Author(s):  
Muhammad Sigit Antoni ◽  
Guntur Guntur ◽  
Rifqi Festiawan ◽  
Arifin Ika Nugraha ◽  
Farid Imam Nurhadi

This study aims to develop a feasible Android-based Rockport Walking Fitness Test application. This development research uses the ADDIE development model which consists of four stages of development: analysis, design, development and implementation, and evaluation. The Rockport Walking Fitness Test application contains the application menu, in the form of: (a) homepage, (b) Rockport Test, which contains a description page about the Rockport Walking Fitness Test, (c) guide, contains a guide page for application use and implementation of the Rockport Walking Fitness Test , (d) start the test, the data input page and timer that guides the implementation of the Rockport Walking Fitness Test, which continues to display the results of the Rockport Walking Fitness Test conducted, and (e) about, is a page that contains information about the Rockport Walking Fitness Test application and developer profile. Feasibility of the Rockport Walking Fitness Test application is assessed based on the assessment of material experts, obtained a score of 53.50 from a total score of 56.00 (very feasible category). Appraisal of feasibility by media experts obtained a score of 63.00 from a total score of 68.00 (very feasible category). The assessment of users in small group trials obtained a score of 42.17 from a total score of 52.00 (decent category). In the large group/field trial, the user assessment obtained a score of 49.77 from a total score of 52.00 (very feasible category). ROCKPORT WALKING FITNESS TEST APPS: APLIKASI TES KEBUGARAN KARDIORESPIRASI METODE ROCKPORT BERBASIS ANDROID  AbstrakPenelitian ini bertujuan untuk mengembangkan aplikasi Rockport Walking Fitness Test berbasis Android yang layak. Penelitian pengembangan ini menggunakan model pengembangan ADDIE (Analysis, Design, Development and Implementation, Evaluation) yang terdiri dari empat tahap pengembangan yaitu analisis, perancangan, pengembangan dan implementasi, serta evaluasi. Gambaran umum aplikasi Rockport Walking Fitness Test memuat menu aplikasi, berupa: (a) beranda, (b) Rockport Test, yang berisi halaman deskripsi tentang Rockport Walking Fitness Test, (c) panduan, beirisi halaman panduan penggunaan aplikasi dan pelaksanaan Rockport Walking Fitness Test, (d) mulai tes, yaitu halaman input data dan penghitung waktu yang memandu pelaksanaan Rockport Walking Fitness Test, yang dilanjutkan menampilkan hasil Rockport Walking Fitness Test yang dilakukan, dan (e) tentang, merupakan halaman yang memuat informas mengenai aplikasi Rockport Walking Fitness Test serta profil pengembang. Kelayakan aplikasi Rockport Walking Fitness Test dinilai berdasarkan penilaian ahli materi, diperoleh skor sebesar 53,50 dari skor total sebesar 56,00 (sangat layak). Penilaian kelayakan oleh ahli media diperoleh skor sebesar 63,00 dari nilai skor total sebesar 68,00 (sangat layak). Penilaian para pengguna pada uji coba kelompok kecil diperoleh skor sebesar 42,17 dari nilai skor total 52,00 (layak). Pada uji coba kelompok besar/lapangan, penilaian pengguna diperoleh skor sebesar 49,77 dari nilai skor total 52,00 (sangat layak).


2019 ◽  
Vol 7 (2) ◽  
pp. 594-603 ◽  
Author(s):  
Darmaji ◽  
Astalini ◽  
Dwi Agus Kurniawan ◽  
Hanaiyah Parasdila ◽  
Irdianti

Purpose: This research aims to develop basic physics practicum guidebooks based on science process skills that can assist students in training and developing students' science process skills through practicum Design/methodology/approach: This research is development research that uses the analysis, design, development, implementation, and evaluation that adopted from Branch Findings: Based on the validation results indicate that the reconstruction of basic physics practicum guidebooks based on science process skills that got good category result so that it can be used. Research limitations/implications: The results of student responses when using the reconstruction of basic physics practicum guidebooks based on science process skills are well categorized so as to improve students' science process skills Social implications: By using the reconstruction of basic physics practicum guidebooks based on science process skills of this student can have good skills so as to have experience as a prospective teacher so that later can teach it to students in science class.


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