scholarly journals PRACTICUM GUIDE: BASIC PHYSICS BASED OF SCIENCE PROCESS SKILL

2019 ◽  
Vol 7 (4) ◽  
pp. 151-160
Author(s):  
Darmaji ◽  
Astalini ◽  
Dwi Agus Kurniawan ◽  
Hanaiyah Parasdila ◽  
Irdianti ◽  
...  

Purpose: This research aims to develop basic physics practicum guidebooks based on science process skills that can assist students in training and developing students' science process skills through practicum Design/methodology/approach: This research is development research that uses the analysis, design, development, implementation, and evaluation that adopted from Branch Findings: Based on the validation results indicate that the reconstruction of basic physics practicum guidebooks based on science process skills that got good category result so that it can be used. Research limitations/implications: The results of student responses when using the reconstruction of basic physics practicum guidebooks based on science process skills are well categorized so as to improve students' science process skills Social implications: By using the reconstruction of basic physics practicum guidebooks based on science process skills of this student can have good skills so as to have experience as a prospective teacher so that later can teach it to students in science class.

2019 ◽  
Vol 7 (2) ◽  
pp. 594-603 ◽  
Author(s):  
Darmaji ◽  
Astalini ◽  
Dwi Agus Kurniawan ◽  
Hanaiyah Parasdila ◽  
Irdianti

Purpose: This research aims to develop basic physics practicum guidebooks based on science process skills that can assist students in training and developing students' science process skills through practicum Design/methodology/approach: This research is development research that uses the analysis, design, development, implementation, and evaluation that adopted from Branch Findings: Based on the validation results indicate that the reconstruction of basic physics practicum guidebooks based on science process skills that got good category result so that it can be used. Research limitations/implications: The results of student responses when using the reconstruction of basic physics practicum guidebooks based on science process skills are well categorized so as to improve students' science process skills Social implications: By using the reconstruction of basic physics practicum guidebooks based on science process skills of this student can have good skills so as to have experience as a prospective teacher so that later can teach it to students in science class.


2021 ◽  
Vol 5 (1) ◽  
pp. 1-5
Author(s):  
Dinda Desma Romadona ◽  
Sri Purwaningsih ◽  
Darmaji Darmaji

This study aims to develop a physics practicum guide based on science process skills on static fluid material using Kvisoft Flipbook Maker that meets valid criteria or is suitable for use. This study is development research in accordance with the ADDIE model, i.e.: Analysis, Design, Development, Implementation, and Evaluation. The science process skills indicator contained in the practicum guide is an indicator of basic and integrated science process skills by Rezba (2007). The practicum guide is validated by material and media experts and produces excellent assessment results so that it is suitable for use in the physics learning process of senior high school, especially on static fluid topic.


2018 ◽  
Vol 7 (2) ◽  
pp. 239 ◽  
Author(s):  
Darmaji Darmaji ◽  
Dwi Agus Kurniawan ◽  
Ai Suryani ◽  
Ayu Lestari

This research was conducted to identify the science process skills of the physics education students of Jambi University in prism refraction practicum after using the basic physics practicum guidebook II. This research is a quantitative descriptive method. The study was conducted with a sample of 91 students. Data collection techniques were carried out using a science process skill observation sheet which was supported by interviews and documentation. Data were analyzed using descriptive statistics. The results showed that most students are highly skilled in implementing science process skills-based practicum with the following percentages: observing by 48.35%, classifying by 38.46%, measuring by 39.56%, predicting by 58.64%, compiling data tables by 51.65%, making graph by 58.24%, planning the experiment by 61.54%, and conducting the experiment by 45.05%. The students were also quite skilled in constructing hypotheses and defining variables with the percentage of 57.14% and 39.56%, respectively. The results of the study are expected to be used as a consideration for study programs and other faculties at Jambi University as well as other universities to conduct related studies.


2019 ◽  
Vol 10 (2) ◽  
pp. 101-107
Author(s):  
Nurfadilah Nurfadilah ◽  
Ishafit Ishafit ◽  
R Herawati ◽  
E Nurulia

The purpose of this study was to study the validity and response of students towards developing a physics experiment guide using a smartphone with a phyphox application on collision material. This research is a development research (Research and Development) with ADDIE development model consisting of five meetings namely Analysis, Design, Development, Implementation and Evaluation. This study uses descriptive analysis techniques, namely by calculating the percentage value of the results of validation and student responses using a questionnaire instrument. The results of the material expert validation of 85% were very feasible to use and the results of validation by the teacher were 81%, the category was very suitable to use. The results of student questionnaire responses to the experimental technique used phyphox by 90%. Can be used to support physics learning


Author(s):  
Hastuti Wibowo ◽  
Syamsurizal Syamsurizal ◽  
Upik Yelianti

Research and development of interactive multimedia development model is adapted from Lee & Owens;the steps were analysis, design, development, implementation, and evaluation. The results of learningmaterials proportion analysis based curriculum: tissues: organs: totipotensi was 40%: 40%: 20%. Theresults of need analysis of science process skills indicated that students are lack of ability in terms ofgrouping and concluding skill. The analysis also reveals that students need multimedia, which isinteresting and aesthetics. In the design phase, developers create a storyboard based on the results of theanalysis. In development stage, we input all information in storyboard to the media. According to mediaexperts, the product is scored well and very well. Trials phase is conducted in a small groups and largegroups. The results of tests shows that the skills of students increased from 69.34 to 89.30, and knowledgeof students also increased from 75.7 to 91.9. The effectiveness of interactive multimedia structure andfunction of plant tissue seen by the changes in knowledge, performance, and the positive response ofstudents using interactive multimedia and facilitate students doing science process skills.


2017 ◽  
Vol 4 (2) ◽  
pp. 105
Author(s):  
Armansyah Putra ◽  
Rudiana Agustini ◽  
Yuni Sri Rahayu

<p><em>This research is aimed to develop biology learning materials in Junior High School for plants movement topic to increase students’ achievement and self-directed through Science Process Skill approach. This is development research refers to Kemp’s development model. The learning kit is taught in SMPN 1 Blega Bangkalan Madura for 28 students grade VIII employing science process skill approach. The research design uses One Group Pretest-Posttest and data is analyzed with the qualitative descriptive method. This research reveals that the implementation of learning kit is 83%, dominant student’s activities in 1st and 2nd learning process are observing (22% - 24%), most of the students have positive responses which are indicated by 99% of students expressing their like, the result of students’ learning mastery satisfies the classical criteria for 86%, the rate of students self-directed varies from 55,56% to 83,32%. Based on the data analysis, it can be concluded that the Development of Biology Learning Kit is feasible.</em></p><p><strong><em>Keywords</em></strong><strong><em>: </em></strong><strong><em>Achievement, Self-directed, Science Process skill approach</em></strong><strong><em>. </em></strong></p>


2021 ◽  
Vol 5 (1) ◽  
pp. 130
Author(s):  
Raja Razak Setiawan ◽  
Suwondo Suwondo ◽  
Wan Syafii

This study aims to determine the improvement of students' science process skills through the application of Project Based Learning based LKPD on environmental pollution material for Class X Senior High School. This research was conducted at MAN 1 Kuantan Singingi. The method used in research is development research (Research and Development). Sources of research data came from 25 students of class X IPA 3. Research design using one group pretest posttest only. Data collection obtained from the preetest and posttest results of the student's Science Process Skills instrument. The results showed that the students' science process skills experienced an increase in the posttest results, from 63.5 to 83.5 with a medium increase (N-Gain 0.54). From the research results, it can be concluded that LKPD based on project based learning can be used as a medium for learning biology in high school.


Author(s):  
Edy Wibowo ◽  
Moh Fadly Dg Matona

Abstrak. Tujuan dari penelitian ini untuk mengembangkan media pembelajaran berupa video pembelajaran berbasis whiteboard animation yang valid, praktis  dan efektif untuk digunakan oleh mahasiswa maupun masyarakat pada umumnya sebagai sumber belajar Trigonometri sedangkan target khususnya adalah menghasilkan produk video pembelajaran animasi yang digunakan dalam pembelajaran matakuliah Trigonometri. Masalah yang terdapat dalam penelitian ini adalah kuranganya sumber belajar yang praktis diakses oleh mahasiswa dalam bentuk video pembelajaran yang sesuai dengan kurikulum. Untuk merealisasikan tujuan dari penelitian ini , metode yang ditetapkan adalah penelitian pengembangan dengan menggunakan Model Pengembangan ADDIE sebagai tahapan penelitian yakni Analysis, Design, Development, Implementation dan Evaluation. Instumen yang digunakan dalam penelitian pengembangan ini adalah lembar evaluasi video pembelajaran Ahli materi dan media dengan memberikan tanda centang (√ ) pada setiap aspek untuk mengukur kevaliditas, lembar evaluasi video pembelajaran Mahasiswa dengan memberikan tanda centang (√ ) untuk mengukur kepraktisan dan Tes uraian yang diberikan kepada mahasiswa untuk mengukur kefektivan. Data hasil evaluasi validasi dan kepraktisan video pembelajaran yang telah dinilai kemudian dianalisis secera kuantitatif dan memberikan skor berdasarkan rentang kriteria yang ditetapakan Dari seluruh rangkaian tahapan pengembangan yang telah dilaksanakan memberikan hasil bahwa video pembelajaran yang kembangkan berdasarkan validasi ahli sebesar 88,19 pada kriteria sangat baik , hasil penilaian mahasiswa sebesar 83,24  baik dan hasil tes dengan rata-rata 71,95 baik. Hasilnya video pembelajaran yang kembangkan Valid, Praktis dan Efektif.Kata kunci: Trigonometri,Model ADDIE, whiteboard animation Abstract. The purpose of this research is to develop a learning media in the form of a whiteboard animation-based learning video that is valid, practical and effective for use by students and the community in general as a source of Trigonometry learning while the target, in particular, is to produce an animated learning video product used in learning Trigonometry courses. The problem in this research is the lack of practical learning resources accessed by students in the form of learning videos that are under the curriculum. To realize the objectives of this study, the method determined is development research using the ADDIE Development Model as a stage of research namely Analysis, Design, Development, Implementation and Evaluation. The instrument used in this research development was the evaluation video of the expert learning media material and media by giving a checkmark (√) on each aspect to measure validity, the Student learning video evaluation sheet by giving a checkmark (√) to measure the practicality and description test given to students to measure effectiveness. The results of the evaluation of the validation and practicality of the instructional video that have been assessed are then analyzed quantitatively and give a score based on a range of criteria determined. From the entire set of stages of development that have been carried out it gives the result that the learning video developed based on expert validation is 88.19 on excellent criteria, student assessment results of 83.24 good and test results with an average of 71.95 good. The result is a learning video that is developed Valid, Practical and Effective. Keywords: Trigonometry, ADDIE models, whiteboard animation


2021 ◽  
Vol 4 (1) ◽  
pp. 1
Author(s):  
Pande Putu Rizky Ari Pratana ◽  
Ndara Tanggu Renda ◽  
Ni Wayan Arini

Learning is still dominated by teachers using lectures and teacher learning tools are still not good. This study aims to produce learning tools in the form of lesson plans with the think pair share (TPS) model in the science subject with the theme Kayanya Negeriku for fourth-grade elementary school. This research is development research based on the ADDIE development model which consists of five stages, namely analysis, design, development, implementation, and evaluation, due to time constraints. and conditions that do not support this research only to the development stage. The results of the analysis of the development of learning devices with the think pair share (TPS) model obtained the following results: the content validity of the instrument was 1, 00 with the interpretation of "very high", the reliability of the instrument obtained a practicality coefficient of 100%, and the validation of learning devices with an average of 4,67 with "very good" interpretation. Based on the results of the study, it can be concluded that the validity of the Development of Learning Devices with the Think Pair Share (TPS) Model in the Science Subjects of Kayanya Negeriku Theme Class IV Elementary School is declared valid and suitable for use in the learning process.


Author(s):  
Arika Celsie Puji Lestari ◽  
Rooselyna Ekawati

The research aims to describe the process and the result of the RME-based comics education on fraction material approach measured by aspects validity, practicality, and effectiveness. The subject of this research were students grade-7 junior high school. This research is development research with the five stages ADDIE model, and they are analysis, design, development, implementation, and evaluation. This research showed that RME-based comics education is valid, very practically, and effective.


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