MENINGKATKAN PENGUASAAN BELAJAR IPS MELALUI STRATEGI EKSPOSITORI SISWA KELAS VI SDN 01 TANJUANG BALIK KECAMATAN PANGKALAN KOTO BARU KABUPATEN LIMA PULUH KOTA SUMATERA BARAT

2017 ◽  
Vol 1 (2) ◽  
pp. 240
Author(s):  
Tuti Erita

This research is motivated by the low of IPS student learning mastery of class VI SDN 01 Tanjuang BalikDistrict of Lima Puluh City West Sumatra. The objectives to be achieved in this research is to improve themastery of IPS learning on the material development of the territory of Indonesia Student Class VI SDN 01Tanjuang Balik District of Lima Puluh Kota West Sumatera through Expository strategy implemented for 1month. This research was conducted at SDN 01 Tanjuang Balik District of Lima Puluh Kota Sumatera Barat.The researcher's first grade is Class VI semester one with a total of 27 students. This classroom action researchbegan to take place in early August 2016. This form of research is a classroom action research. The instrumentof this research consists of instrument of activity sheet of teacher and student and test result of learning. Basedon the results of the analysis and discussion as presented in chapter IV, it can be concluded that the applicationof learning method using expository strategy can increase the IPS learning mastery in the material developmentof Indonesian territory of grade VI student SDN 01 Tanjuang Balik Pangkalan Koto Baru Sub-district, LimaPuluh Kota, West Sumatera. This success is caused by the application of learning methods using studentexpository strategies become more active which means students tend to be positive in following the teaching andlearning process provided by the teacher. Through the improvement of learning by using expository strategy incycle II, student learning outcomes reach individual completeness and mastery of class with average value 74,1.

2020 ◽  
Vol 3 (2) ◽  
pp. 73
Author(s):  
Muh. Eko Tirto Noviyantoro

This research aims to improve learning outcomes under passing on volleyball game using the play method. This research using the Classroom Action Research (PTK) approach. The subject of this research  of class V of elementary school at SDN Pandan 1 Omben. This research was conducted with six meetings consisting of two cycle, every cycle 3 times meeting. The first cycle that is realized through action according to the plan and learning method, the result is 74% of students graduate. In the second cycle which is realized through reflection action results from cycle 1, the result is the average value of students in underpass learning increases to 92% of students graduating. Based on the results of the study can be concluded that passing under learning using the play method can improve student learning outcomes in class V at SDN Pandan 1 Omben


2020 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
Elya Yuliana

The purposes of this research are to increase the students asking activity and student learning outcomes in class V of MI Yusuf Abdussatar Kediri, totaling 23 people. Learning to apply the process skills approach, teaches students to discover and develop the facts by themselves. the concept of learning presenting, students' courage in ideas, opinions and questions, effort, activity and creativity in the learning process and the level of student attitudes that dominate in the learning process. This learning activity helps students to be more active in asking.This research is a classroom action research conducted in two cycles, consisting of the action planning stage, the stage of implementation of the action, observation, and the stage of evaluation and reflection. Students and teacher activity data derived from observations and interviews for the assessment process, while data on student learning outcomes obtained through tests given at the end of each cycle. Indicators of success of this study extend from the average value grade students can reach the KKM 65 and with a percentage of 85%. The results showed that the average value of students in cycle I and II increased from 72.70 into 82.43 with the difference in value of 9.73. While the percentage of students who earn a minimum value standard upward cycle I and II also increased from 73.91% to 86.95% by a margin of 13:04%. This means that action research is in compliance indicators to be achieved. The results showed that the application process can increase the skill of asking activity and science learning outcomes in science teaching class V.


2021 ◽  
Vol 5 (2) ◽  
pp. 531-537
Author(s):  
Agusalim Agusalim ◽  
Suryanti Suryanti ◽  
Irwan Irwan

This study aims to find the use of word cards to improve reading skills at the beginning by using the action class room method. Based on the results of research conducted in 2 cycles. In cycle I showed that through the Use of Word Card Media in Beginning Reading the average value of student learning outcomes obtained was 68.84 and mastery learning reached 53.85% or there were 14 students out of 27 students who had finished learning. These results indicate that in the first cycle the criteria for student learning are not yet completed, because students who score> 65 are only 68.84% smaller than the desired completeness percentage of 85%, and (2) Furthermore, the results of the study cycle II shows through the Use of Word Card Media in Reading the Beginning obtained the average value of student learning outcomes is 76.92 and mastery learning reaches 88.46% or there are 23 students out of 26 students have finished learning. These results indicate that in the second cycle classically students have finished learning, because students who score> 65 are 92.30% greater than the desired completeness percentage of 85%.


2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Alfera Bekti Susanti

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar dalam pembelajaran daring melalui media game edukasi Quizizz. Penelitian ini merupakan penelitian tindakan kelas dengan subyek penelitian siswa kelas VI SD Negeri Kesongo 01 sebanyak 22 siswa. Penelitian ini dilaksanakan 2 siklus, masing-masing siklus 1 kali pertemuan. Setiap pertemuan terdisi dari 4 tahap yaitu perencanaan, pelaksanaan, observasi dan refleksi. Pelaksanaan tahap-tahap penelitian sedikit berbeda dari pembelajaran dalam kelas karena pembelajaran dilakukan secara terpisah atau siswa berada dirumah masing-masing. Berdasarkan hasil penelitian, pada siklus I diperoleh nilai rata-rata hasil belajar siswa 51,36 dengan katagori cukup. Sedangkan pada siklus II diperoleh nilai rata-rata hasil belajar siswa 93,45 dengan katagori tinggi. Jadi dari siklus I dan siklus II terjadi peningkatan hasil belajar siswa sebanyak 42,09. Dengan demikian penelitian dapat disimpulkan bahwa media belajar berbasis game edukasi quizizz dapat meningkatkan hasil belajar siswa dalam pembelajaran daring pada tema Globalisasi.Kata Kunci: Hasil  Belajar, Pembelajaran Daring, Game Edukasi This study aims to determine the increase in learning outcomes in online learning through quizizz educational game media. This research is a classroom action research with 22 students of grade VI SD Negeri Kesongo 01 as subjects. This research was conducted in 2 cycles, each cycle 1 meeting. Each meeting consists of 4 stages, namely planning, implementing, observing and reflecting. The implementation of the stages of research is slightly different from classroom learning because learning is carried out separately or students are at home. Based on the results of the study, in the first cycle the average value of student learning outcomes was 51.36 with a sufficient category. Whereas in the second cycle the average value of student learning outcomes was 93.45 with a high category. So from cycle I and cycle II there was an increase in student learning outcomes as much as 42.09. Thus the study can be concluded that learning media based on educational games quizizz can improve student learning outcomes in online learning on the theme of globalization. Keywords: Learning Outcomes, Online Learning, Education Game


2020 ◽  
Vol 16 (2) ◽  
pp. 241
Author(s):  
Afnan Mochammad Najmudin ◽  
N Hani Herlina ◽  
Diki Najib Fuadi

The preliminary study through preliminary observations found the fact that the learning outcomes of students in the mathematics subjects in grade 3 of SD Plus Al-Mu'aawanah were still low. This is because there are still many students who experience difficulties in working on math problems. Thus, it seems that one of them is needed for geoboard media to improve student learning outcomes on the subject of the concept of flat building. The purpose of this class action research implementation is to improve student learning outcomes in mathematics subjects the subject of the concept of flat building using geoboard media. This research method uses Classroom Action Research (CAR) in the subject of Grade 3 SD Plus Al-Mu'aawanah, amounting to 35 students. This study consisted of 3 cycles, data collection techniques with observation, tests and interviews. Data analysis uses analysis techniques of individual completeness and classical completeness. After conducting research in grade 3 of SD Plus Al-Mu'aawanah, the results showed that: 1) The teacher experienced an increase in the ability to develop RPP using geoboard media with an average value in the first cycle 87.75, cycle II 90.05, and cycle III 92.45. 2) The performance of teachers in the process of implementing learning using media geoboard has increased with an average value in the first cycle 89.72, cycle II 91.47, and cycle III 92.26. 3) Student learning outcomes using geoboard media have increased, with an average value in the first cycle 66.42, cycle II 72.28 and cycle III 81.42. Thus, if the preparation of the RPP and the implementation of learning using geoboard media optimally it will improve student learning outcomes.


Author(s):  
Cici Evianti Alafiyah

<p><em>Classroom action research is conducted to address learning problems that occur in the classroom. In addition, classroom action research is also used to improve the quality of learning so that student learning outcomes can increase. This classroom action research was conducted on sixth grade students at the State Elementary School 05 Bantarbolang Pemalang. Where this classroom action research aims to improve student learning outcomes in writing skills on fiction and non-fiction text material by using the experience of writing a diary. From the results of research conducted in two cycles showed an increase. Learning outcomes in the first cycle showed a class average of 74.88 while classical learning completeness was 76.92%. The learning outcomes in the second cycle showed the class average value of 87.07 while the classical learning completeness was 100%. This proves that the use of the experience of writing a diary can improve the learning outcomes of students' writing skills. Teachers can use the experience of writing a diary to improve students' writing skills</em>.</p>


2021 ◽  
Vol 5 (5) ◽  
pp. 3043-3049
Author(s):  
Sepriandison Saragih

This study aims to increase the motivation and learning outcomes of Civics in class X-4 SMA Negeri 3 Pematangsiantar by applying the STAD type cooperative learning model. This research is a classroom action research conducted at SMA Negeri 3 Pematangsiantar, the subjects of this research are students of class X-4 with a total of 30 students. The results showed that student learning outcomes at the basic score of the average value of 48.61 increased by 16.95 points to 65.56 in the first cycle. In the second cycle the average score was 71.67 increase from the first cycle of 6.11 points. Classical completeness on a base score of 33% (13 students). In the first cycle test, the completeness increased to 72.5% (19 students). In the second cycle, classical completeness increased to 87.5% (25 students). From the results of the study, it can be concluded that the application of the cooperative learning model of the student teams achievement division (STAD) type can increase the motivation and learning outcomes of Civics in class X-4 SMA Negeri 3 Pematangsiantar


2019 ◽  
Vol 7 (2) ◽  
pp. 37
Author(s):  
Endah Ekowati

The observations during carrying out the Daily Repetition activities at SMP Negeri 1 Sekongkang showed that learning Social Arithmetic material at the school was not optimal. The purpose of this study is to find out the increase in learning outcomes with the practice of buying and selling through a scientific approach in which there are 4C skills which include Communication, Collaboration, Critical thinking, Creative and innovation in class VII SMP Negeri 1 Sekongkang; Classroom Action Research as a subject for grade VII students and teacher classmates as observers. This class action research uses two cycles. The results of the study there is an increase in student learning outcomes with the practice of buying and selling through the scientific approach which contains 4C in Class VII students of SMP Negeri 1 Sekongkang. This can be seen an increase in the average value in the acquisition of student learning outcomes from the written test which was originally averaged in the Pre Cycle 68.55 to 72.05 in Cycle I and in cycle II experienced a significant increase of 10.22 from the average average cycle I results because in the second cycle the average value becomes 82.27.


Author(s):  
Bangkit Subarkah

<p><em>The purpose of this study was to improve student learning outcomes in Indonesian muples by using the problem based learning method. This research is a Classroom Action Research (PTK) using two cycles. Each cycle consists of planning, implementing, observing and reflecting. In this study using post tests. In the first cycle, 81% students completed while in the second cycle it was 100%. These results indicate that the Problem Based Learning method can improve the learning outcomes of Indonesian students in grade III SD Negeri Surorejo.</em></p>


Author(s):  
Tri Mutmainnah ◽  
Munoto Munoto ◽  
Marniati Marniati ◽  
Tri Rijanto

The purpose of this study was to determine the activities of students in the basic learning activities of sewing technology using video media, to determine the learning outcomes of basic students of sewing technology using video media, and to determine students' responses to the basic learning activities of sewing technology using video media. This type of research is Classroom Action Research (CAR). The learning method is implemented using the direct learning method. Data collection techniques use observation to get data about student activities, performance tests to determine student learning outcomes, and questionnaires to determine student responses. Data analysis using quantitative descriptive. The results showed that student activities which include preliminary, core, and closing activities were said to be very good with an average value of 93% in the first cycle and rose to 96% in the second cycle. Student learning outcomes reached 73% grade completeness in the first cycle and rose to 82% in the second cycle. The average percentage of success in cycle I and II was 77% in the good category. The results of students' responses stated that they agreed that video media made them have a high willingness to participate in learning by 56%, with 47% of students strongly agree that learning with video media was very interesting and not boring, 58% agreed that it was easier to understand learning materials with video media, and 39% agree that video media motivate students to excel.


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