Introduction

Author(s):  
Koenraad Claes

In the late Victorian era, as in every period, the realm of the aesthetic was affirmed and kept within bounds by bordering non-artistic phenomena (moral, political, commercial) considered as setting off its limits, and on which it must not encroach. What unites the diverse artists and authors currently grouped under the heading of ‘Aestheticism’ is that they sought to integrate these surroundings into their aesthetic project as well. This led to the development of expansive art projects that are commonly known as ‘Total Works of Art’, influencing even seemingly ephemeral print media such as little magazines. Late-Victorian little magazines in different ways strove towards an integration of form and content and thereby to become periodical Total Works of Art that would not be contaminated by the worldly interests that they purported to defy. However, the dichotomy between art and commerce on which it relies is ultimately untenable.

Author(s):  
Koenraad Claes

Fed up with the commercial and moral restrictions of the mainstream press of the late Victorian era, the diverse avant-garde groups of authors and artists of the Aesthetic Movement developed a new genre of periodicals in which to propagate their principles and circulate their work. Such periodicals are known as ‘little magazines’ for their small-scale production and their circulation among limited audiences, and during the late Victorian period they were often conceptualized as integrated design project or ‘Total Works of Art’ in order to visually and materially represent the ideals of their producers. Little magazines like the Pre-Raphaelite Germ, the Arts & Crafts Hobby Horse and the Decadent Yellow Book launched the careers of innovative authors and artists and provided a site for debate between minor contributors and visiting grandees from Matthew Arnold to Oscar Wilde. This book offers detailed discussions of the background to thirteen little magazines of the Victorian Fin de Siècle, situating these within the periodical press of their day and providing interpretations of representative content items. In doing so, it outlines the earliest history of this enduring publication genre, and of the Aesthetic Movement that developed along with it.


1995 ◽  
Vol 28 (2) ◽  
pp. 175-208 ◽  
Author(s):  
Johan van der Zande

In 1771 Johann Georg Sulzer, a well-established member of the Prussian Academy of Sciences and Belles-Lettres, published the first volume of his long awaited lexicon A General Theory of the Polite Arts (Allgemeine Theorie der schönen Künste). Although the work sold well, not many critics were convinced of its major tenet that the production and enjoyment of works of art should serve to promote the civic awareness of the citizenry of the modern state. And while Sulzer's influence on the aesthetic theories of Kant and Schiller is generally recognized and he consequently has kept a relatively high profile in histories of aesthetics, his lexicon did not survive the century in which it was written.


2019 ◽  
pp. 196-223
Author(s):  
Thomas Nail

Chapter 10 presents a realist aesthetics (versus constructivist) and a kinetic materialism (versus formal idealism) that focuses on the material kinetic structure of the work of art itself, inclusive of milieu and viewer. What the author calls “kinesthetics” is a return to the works of art themselves as fields of images, affects, and sensations. The chapter more specifically offers a focused study of the material kinetic conditions of the dominant aesthetic field of relation during the Middle Ages. The argument here and in the next chapter is that during the Middle Ages, the aesthetic field is defined by a tensional and relational regime of motion. This idea is supported by looking closely at three major arts of the Middle Ages: glassworks, the church, and distillation. The next chapter likewise considers perspective, the keyboard, and epistolography.


2020 ◽  
Vol 3 (2) ◽  
pp. 135-142
Author(s):  
Ariesa Pandanwangi ◽  
Belinda Sukapura Dewi ◽  
Shopia Himatul Alya

Bandung is one of the creative cities in Java, especially West Java. Proven Bandung has a lot of local wisdom dug up from legendary stories, animal fable stories, culinary riches, and many more which later became interesting ideas into the concept of creating art. This local wealth is an important claim by artists who actively work. This research will reveal the expression of artists in paintings. They express their expression by bringing up the fable story of the archipelago. Archipelago fable story is processed, dug up and used as a source of inspiration to create works of art. The problems in this study are (1) What is the concept of a painting that was conceived from the fable story of the archipelago. (2) What is the visualization of the archipelago fable painting created by female artists ?. This research method is descriptive qualitative by examining the aesthetic aspects which include elements of the object, composition, color, harmonization. The media used in this painting is fabric. Samples of paintings, taken from works created by women from an exhibition held in Bandung. The coloring process with the colet technique. The color used is the dye for the fabric. The findings in the research are the concept of the work carried by artists visualizing animal stories that can be used as good moral examples. This exhibition is important because in addition to visual narration there is also a message delivered to the public. Whereas visually, many female artists use realistic objects, center composition, contrasting and attractive colors. The results of this study the concept of fable stories are brought back into an attractive visual narrative with colors that are presented in contrast with many techniques in coloring.


Author(s):  
Denis Nikolaevich Demenev

The subject of this research is the interaction of the ideal and the material, which ensures unity of the process of creating a fine art painting. The object of this research is the dynamics of this process, which gradually materializes the ideal through poetic transformation of the objective reality. In the course of creating a fine art painting, the author underlines the importance of ontological-phenomenological and socio-gnoseological aspects of human existence, which in many ways determine the technical and technological means of solution of the artistic and creative tasks. Special attention is given to contemplation of the objective world, purposive action of the artistic will, establishment of the artistic image as interrelated stages of objectification of the ideal. The novelty of this article consists in interpretation of the phenomenon of the ideal, reflected in painting via integrated will. The latter is the synthesis of artistic will and subjective will of the painter. The author describes a “shuttle principle” in objectification of the ideal in the works of art within the framework of the history of development of painting, as well as within a single process: 1) from the aesthetic form to the embodiment of universality of the content; 2) from the universal content to aesthetic embodiment. The following conclusions were made: 1) the objectively ideal in a painting is an aesthetically perceived (visually, mentally, and spiritually) boundary of beauty and beautiful depicted via perfect, absolute unity of the artistic form and content, artistically and graphically, adequate to its concept in its material outcome, in reality. It is of rare occurrence in the works of art, something to be sought for; 2) an artistic form should be correlated in the artwork with universality of its content, which results in the fusion of the ideal and the real, and forms their indifference; 3) the universal meanings, ideologically underlying the content of a fine art painting, deepen and broaden the possibilities of artistic matter for objectification of the ideal in aesthetic form.


Author(s):  
Sergio Espinosa Proa

Las obras de arte son objetos materiales que al mismo tiempo y de modos misteriosos son objetos espirituales (a saber: inmateriales). Utilizando a Kant y a Schiller, en este artículo se opone a la calificación platónica y aristotélica una concepción distinta del arte, que sería una manufactura humana no sometida a la lógica de la apropiación, sino de su contraria. El hombre es un ser racional, pero Kant le otorgó tres dimensiones a esta idea: la razón es conocimiento, mas también compasión y contemplación. Un ser humano tiene intereses teóricos, intereses prácticos... y desintereses múltiples. El "temple estético" al que Schiller hace referencia apunta a esta facultad de no hacer nada, a este aflojamiento de las tensiones, ocupaciones y preocupaciones, al puro deleite (o pavor) de estar meramente en el mundo. La experiencia o la emoción estética aflora cuando no esperamos nada —ni bueno ni malo— de las cosas. Es paradójico que una dimensión de nuestra racionalidad sea la facultad de no esperar, de no buscar, de no modificar o sustituir, de no mover un dedo, de simple y llanamente no hacer nada: es la facultad de dejar llegar, de dejar aparecer (y desaparecer), de dejar ser a las cosas; es la facultad de desactivar —momentáneamente— nuestras otras facultades. Works of art are material objects that at the same time and in mysterious ways are spiritual objects (i. e. immaterial). Using Kant and Schiller, this article opposes the Platonic and Aristotelian qualification with a different conception of art, which would be a human manufacture not subject to the logic of appropriation, but of its opposite. Man is a rational being, but Kant gave this idea three dimensions: reason is knowledge, but also compassion and contemplation. A human being has theoretical interests, practical interests… and multiple interests. The “aesthetic temper" to which Schiller refers points to this faculty of doing nothing, to this loosening of tensions, occupations and worries, to the pure delight (or dread) of being merely in the world. Aesthetic experience or emotion comes to the surface when we expect nothing —neither good nor bad— from things. It is paradoxical that one dimension of our rationality is the faculty of not waiting, of not seeking, of not modifying or substituting, of not moving a finger, of simply doing nothing: it is the faculty of letting come, of letting appear (and disappear), of letting things be; it is the faculty of deactivating —momentarily— our other faculties.


2017 ◽  
Vol 7 (2) ◽  
Author(s):  
Sunarto Sunarto

The core of art is aesthetics, then art education is actually aesthetic education. Aesthetics itself is like a building, it has: roof, wall and hallway (foundation). As a roof, aesthetics give the spirit of art; The aesthetic wall gives themes and contents of art creation, and as aesthetic hall is the goal and background of art creation. Aesthetics are built on ideas, ideas and the purpose of creating works of art According to the results of research on the Art of Public Space in Yogyakarta (2015) shows that the aesthetic building of artwork has moved from the position, from the work to the connoisseur. The move is the latest (Contemporary) art phenomenon, resulting from the thinking of teenagers' paralogism and antihistorianism. This antagonistic, recent development is not anticipated by the learning of Arts Education in public schools.


Author(s):  
Jyldyz K. Bakashova ◽  

The article is devoted to one of the important problems of literature at the end of the nineteenth and the first half of the twentieth century — documentary artistic creation. Writers, and later filmmakers, introduce real materials into their works that create a historical narration. Writers of different creative orientations are united in their attitude to the documentary trend. The article examines the actual problem of using prototypes by Russian writers when they create works of art. The views of Russian writers on the problem of interaction between reality and fiction in their work are considered on the example of the statements of L.N. Tolstoy, N.K. Hudzia, F.M. Dostoevsky, N.V. Gogol, V.G. Belinsky, A. Serafimovich, A. Todorsky, A. Blok. Russian writers believed that artistic truth is inseparable from the truth of life, real reality is the basis that feeds art. But no less significant is the creative understanding of the facts of life. The path from the prototype to the artistic image created by the writer in the work is closely connected with the figurative vision of the world, with generalization and individualization, with the aesthetic comprehension of real facts, there is a dialectical connection between art and life. Adequate reconstruction of events presupposes their aesthetic comprehension by the writer.


Author(s):  
John Timberman Newcomb

This chapter examines the little magazines' shift to a poetry of modern life between 1910 and 1925 by discarding long-standing generic strictures of style and subject matter in favor of themes dealing with the industrialized metropolis. Soon after 1910, many poets such as T. S. Eliot, Claude McKay, and Carl Sandburg began to write verses about life in the modern city. This turn toward urban subject matter marked a decisive change in American poetry's relationship to modernity and an epochal departure from national traditions. This chapter considers the integral connection between verse and the visual arts as many American poets focused on investigating urban modernity as a subject. It also discusses the different ways that these poets learned to represent the machine-age metropolis after 1910 and challenged the aesthetic and ideological verities of class, ethnicity, and gender underlying their romantic-genteel inheritance; acts of observation in American cityscape verse that operate at both microscopic and panoramic levels; and poems of gutters, street pavements, and skylines that are complementary within an emerging poetics of urban materiality.


2016 ◽  
Vol 64 (5) ◽  
Author(s):  
Daniel Martin Feige

Abstract The paper aims to clarify the aesthetic as well as artistic status of videogames by placing it in a broader context of considerations in philosophical aesthetics. It develops those perspectives in three steps. The first step (i) aims to show that, contrary to what one might think, it is not possible to classically define videogames in terms of solely necessary and jointly sufficient conditions, because such a definition treats singular videogames as mere cases of the general concept of video games and thus abandons a genuinely aesthetic perspective. The second step (ii) analyses the aesthetics of videogames in terms of its complex relation to other aesthetic mediums and shows how aesthetically significant videogames negotiate what it means to be a videogame at all. The third step (iii) finally discusses the possibility of videogames being works of art and argues that some video games are works of art by affording a reflection on ourselves in and through the process of playing such a videogame.


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