scholarly journals Mobile Networked Creativity: Developing a theoretical framework for understanding creativity as survival

2021 ◽  
Author(s):  
Adriana de Souza e Silva ◽  
Mai Nou Xiong-Gum

Mobile networked creativity is an emergent practice that arises from the ongoing relationships among people and people with technologies—or networked resources. In this paper, we propose a concept of creativity as emerging from serendipity and mobility. We focus on how unplanned or emergent uses of digital technologies reveal how creative practices emerge, particularly in the context of mobile phone use where people are also physically mobile and yet connected via the internet. This concept of creativity as a constant process of becoming is a “recursive organization” that can be seen in groups such as migrants, or people living in disenfranchised communities that survive in make-shift locations such refugee camps or slums. Contrary to the affluent and capitalistic-embedded traditional ideas of creativity, mobile networked creativity is a practice that is most often found in situations of economic hardship, power imbalances, and immobilities.

2020 ◽  
Author(s):  
Adriana de Souza e Silva ◽  
Mai Nou Xiong-Gum

Abstract Mobile networked creativity is an emergent practice that arises from the ongoing relationships among people and people with technologies—or networked resources. In this article, we propose a concept of creativity as emerging from networked connections, (im)mobility, and situations of hardship. We, thus, make a connection between mobility and space as networked elements of creativity as opposed to individual agent models. We focus on how unplanned or emergent uses of digital technologies reveal how creative practices emerge, particularly in the context of mobile technology use where people are physically mobile and yet connected via the Internet. We define the concept of creativity as a constant process of becoming, a “recursive organization” that can be seen in groups such as migrants, or people living in disenfranchised communities that survive in make-shift locations such refugee camps or slums. Contrary to the affluent and capitalistic-embedded traditional ideas of creativity, mobile networked creativity is a practice that is found mostly in situations of economic hardship, power imbalances, and (im)mobilities.


2020 ◽  
pp. 161-198
Author(s):  
Neville Bolt

Chapter 6 examines how the insurgent landscape has been transformed by the digital revolution; how migrant disaporas and social networks have been brought closer together by digital technologies in the Information Age, and how social movements, once below the radar of states or emergent states, affect and outmaneuver slow-moving bureaucracies. This begs the question: is Propaganda of the Deed active or reactive, truly strategic or opportunistic? The answer lies closer to strategic opportunism, offering a strategy of fluidity able to capitalize on the switch from a one-to-many model of historic communications to a many-to-many model of contemporary communications. Indeed, it exploits to the full the network effect across the Internet and mobile phone networks.


Author(s):  
Sirpa Tenhunen

The introduction presents the book’s theoretical framework and research questions drawing from the multidisciplinary field of mobile telephony studies. It introduces the key issues of this scholarly debate from a social science and anthropological point of view. The main focus of the chapter is scholarly discussions of mobile telephony in developing countries, but research on mobile phone use in Western countries is also briefly discussed to enable comparisons. This chapter refers to and analyzes a broad range of studies on mobile telephony, including ethnographies of mobile phone use in various locations, studies on mobile telephony’s economic and developmental impacts, and the mobile phone use of teenagers. This chapter also introduces the anthropology of media and discusses the concept of development.


2020 ◽  
Vol 12 (3) ◽  
pp. 965
Author(s):  
Ștefan Andrei Neștian ◽  
Silviu Mihail Tiță ◽  
Elena-Sabina Turnea

Employees use mobile phones for several information processes at work, either in relation to their work or their personal life. This study uses descriptive statistics and regression analysis in order to identify which information processes are accessed by employees to reach their personal and professional goals when using mobile phones at work, using a sample of 368 professionals from different fields in Romania. The results of the study show that messaging applications (e-mail, sms, Messenger, Whatsapp, etc.) and searches for information on the Internet are the biggest time consumers for personal purposes, while telephone conversations (voice only) and searches for useful information on the Internet are the biggest consumers of working time for professional purposes. Based on the opinions of employees, we found that the most important effect of mobile phone use at work for personal purposes lies in the fact that it helps employees be more productive through a better work–life balance. The mobile phone was originally designed as a personal device, but today, since employers are allowing or requiring its use, during work, it is also used for professional purposes.


Author(s):  
Péter Ekler ◽  
◽  
Kristóf Csorba

With the many changes in mobile phone use, it is now common for users to connect to the Internet and share social and multimedia data, and peer-to-peer technology remains one of the most efficient solutions to content sharing. We analysed the lifecycle of content shared using the BitTorrent network, focusing on torrents retrieved by mobile phone clients using our MobTorrent application. MobTorrent, a complete Bit-Torrent client for feature phones, enables anonymous usage statistics to be collected. Based on statistics collected over the last three years, we analyze how mobile BitTorrent clients are being used. We discuss the success of individual sessions by additionally measuring peer connection download and success ratio statistics. This research can be considered as a pioneer work in the field of mobile content sharing solutions.


2008 ◽  
Author(s):  
Joël Billieux ◽  
Martial Van Der Linden ◽  
Lucien Rochat

Author(s):  
Shane W. Kraus ◽  
Marc N. Potenza

The Internet has revolutionized the way in which we consume and participate in sexual activities. Digital technologies are shaping the ways in which people interact with one another romantically and sexually. This chapter reviews some of the ways in which digital technologies are potentially shaping sexual behaviors, especially those of adolescents and young adults. Evidence suggests that technologies are facilitating increasingly more sexual activities among young people and adults, yet our understanding of these remains incomplete. The Internet has made pornography highly accessible to most individuals around the world, but the effects of frequent pornography use on individuals’ sexual beliefs and practices remain largely unknown. Sexting is also common among adolescents and adults, with some initial evidence finding that sexting was a partial mediator between problematic alcohol use and sexual hookups. More work on sexting behaviors is needed, particularly among vulnerable populations or groups at risk for exploitation. The wide use of smartphone applications designed to help users find casual sex partners are becoming more common, mirroring the increasing acceptability of having relationally uncommitted sex among young adults. More research is needed to investigate the influences of digital technologies on shaping the sexual practices of adolescents and emerging adults who may be spending increasingly more time online. Furthermore, more research is needed to examine both the potential benefits and risks associated with digital technologies that may facilitate sexual behaviors.


2019 ◽  
Vol 6 (1) ◽  
pp. 47-63 ◽  
Author(s):  
Bettina Nissen ◽  
Ella Tallyn ◽  
Kate Symons

Abstract New digital technologies such as Blockchain and smart contracting are rapidly changing the face of value exchange, and present new opportunities and challenges for designers. Designers and data specialists are at the forefront of exploring new ways of exchanging value, using Blockchain, cryptocurrencies, smart contracting and the direct exchanges between things made possible by the Internet of Things (Tallyn et al. 2018; Pschetz et al. 2019). For researchers and designers in areas of Human Computer Interaction (HCI) and Interaction Design to better understand and explore the implications of these emerging and future technologies as Distributed Autonomous Organisations (DAOs) we delivered a workshop at the ACM conference Designing Interactive Systems (DIS) in Edinburgh in 2017 (Nissen et al. 2017). The workshop aimed to use the lens of DAOs to introduce the principle that products and services may soon be owned and managed collectively and not by one person or authority, thus challenging traditional concepts of ownership and power. This workshop builds on established HCI research exploring the role of technology in financial interactions and designing for the rapidly changing world of technology and value exchange (Kaye et al. 2014; Malmborg et al. 2015; Millen et al. 2015; Vines et al. 2014). Beyond this, the HCI community has started to explore these technologies beyond issues of finance, money and collaborative practice, focusing on the implications of these emerging but rapidly ascending distributed systems in more applied contexts (Elsden et al. 2018a). By bringing together designers and researchers with different experiences and knowledge of distributed systems, the aim of this workshop was two-fold. First, to further understand, develop and critique these new forms of distributed power and ownership and second, to practically explore how to design interactive products and services that enable, challenge or disrupt existing and emerging models.


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