scholarly journals Real-Time Power Electronics Laboratory to Strengthen Distance Learning Engineering Education on Smart Grids and Microgrids

2021 ◽  
Vol 13 (9) ◽  
pp. 237
Author(s):  
Juan Roberto López Gutiérrez ◽  
Pedro Ponce ◽  
Arturo Molina

In the science and engineering fields of study, a hands-on learning experience is as crucial a part of the learning process for the student as the theoretical aspect of a given subject. With the COVID-19 pandemic in 2020, educational institutions were forced to migrate to digital platforms to ensure the continuity of the imparted lectures. The online approach can be challenging for engineering programs, especially in courses that employ practical laboratory methods as the primary teaching strategies. Laboratory courses that include specialized hardware and software cannot migrate to a virtual environment without compromising the advantages that a hands-on method provides to the engineering student. This work assesses different approaches in the virtualization process of a laboratory facility, diving these into key factors such as required communication infrastructure and available technologies; it opens a discussion on the trends and possible obstacles in the virtualization of a Real-Time (RT) laboratory intended for Microgrid education in a power electronics laboratory course, exposing the main simulation strategies that can be used in an RT environment and how these have different effects on the learning process of student, as well as addressing the main competencies an engineering student can strengthen through interaction with RT simulation technologies.

Author(s):  
Wen Feng Lu ◽  
Hong Wee Lim ◽  
Kim Hoo Goh

Engineering design involves a series of steps that lead to the creation of a product, a system, or a service to meet desired needs. The design and creation of innovative solutions to challenging engineering design problems require young engineers to be immersed in an education environment which challenges and nurtures the thought process and provides the necessary hands-on experience in design. There is increasing convergence in opinions that problem-based and experiential learning should be more integrated with the science-based engineering programs. Experiential learning is the key to engaging students to learn effectively. This paper describes an experiential learning experience for a group of undergraduate students in National University of Singapore (NUS) to design a competition fuel efficient vehicle. The students started with engineering design process and went through a series of steps to design, manufacture, assemble, test and compete in a specifically built prototype urban concept car for the competition with the experiential learning experience. Components of the competition vehicle, from chassis to diminutive parts, such as wheel uprights and motor mounts, have been carefully designed, properly analyzed and fabricated in a teamwork environment. The result is a futuristic fuel efficient urban concept car that won many awards in the competition. The team also took the initiative to promote eco-friendliness and raise awareness with the design of fuel efficient car to battle environmental issues like climate change, pollution, and energy crisis.


2019 ◽  
Author(s):  
Rita Rezaee ◽  
Nahid Zarifsanaiey

UNSTRUCTURED Utilizing an electronic portfolio (e-portfolio) is an effective means of enhancing the learning experience in educational settings. In the present study an e-portfolio framework was designed for medical education at Shiraz University of Medical Sciences. The objective was to assess learning progress in a medical course that provides instructor feedback via e-portfolio and promotes self-reflection among the students. The results indicate that using e-portfolio stimulates self-reflection in students and increases their active participation in the learning process. Integrating e-portfolios in educational programs can remarkably improve the academic performance in the fields of medicine and healthcare.


Author(s):  
Issaura Sherly Pamela ◽  
Muhammad Rusdi ◽  
Asrial Asrial

Innovation is needed in learning to make meaningful learning, so the student constructs their ownknowledge from the learning experience of learning process. One of the innovations is to integrate Problem Based Learning model. Problem Based Learning involves students to be active in every problem. Eleven problems type in Problem Based Learning that have different solving steps, due to every student different metacognition character potential and can change by given treatment. This research is a pre-experimental design: the pretest-posttest control and experimental group design with embedded experimental design. The metacognition character data were analyzed qualitaively, whereas the average grade data were analyzed quantitatively. The analysis of metacognition character shows the different metacognition characters and on learning process there is improvement of student achievement from 14% to 84.4%.


2020 ◽  
Vol 8 (11) ◽  
pp. 1801
Author(s):  
Michael Bording-Jorgensen ◽  
Brendon D. Parsons ◽  
Gillian A.M. Tarr ◽  
Binal Shah-Gandhi ◽  
Colin Lloyd ◽  
...  

Shiga toxin-producing Escherichia coli (STEC) are associated with acute gastroenteritis worldwide, which induces a high economic burden on both healthcare and individuals. Culture-independent diagnostic tests (CIDT) in frontline microbiology laboratories have been implemented in Alberta since 2019. The objectives of this study were to determine the association between gene detection and culture positivity over time using STEC microbiological clearance samples and also to establish the frequency of specimen submission. Both stx genes’ amplification by real-time PCR was performed with DNA extracted from stool samples using the easyMAG system. Stools were inoculated onto chromogenic agar for culture. An association between gene detection and culture positivity was found to be independent of which stx gene was present. CIDT can provide rapid reporting with less hands-on time and technical expertise. However, culture is still important for surveillance and early cluster detection. In addition, stool submissions could be reduced from daily to every 3–5 days until a sample is negative by culture.


Author(s):  
Marvin Drewel ◽  
Leon Özcan ◽  
Jürgen Gausemeier ◽  
Roman Dumitrescu

AbstractHardly any other area has as much disruptive potential as digital platforms in the course of digitalization. After serious changes have already taken place in the B2C sector with platforms such as Amazon and Airbnb, the B2B sector is on the threshold to the so-called platform economy. In mechanical engineering, pioneers like GE (PREDIX) and Claas (365FarmNet) are trying to get their hands on the act. This is hardly a promising option for small and medium-sized companies, as only a few large companies will survive. Small and medium-sized enterprises (SMEs) are already facing the threat of losing direct consumer contact and becoming exchangeable executers. In order to prevent this, it is important to anticipate at an early stage which strategic options exist for the future platform economy and which adjustments to the product program should already be initiated today. Basically, medium-sized companies in particular lack a strategy for an advantageous entry into the future platform economy.The paper presents different approaches to master the challenges of participating in the platform economy by using platform patterns. Platform patterns represent proven principles of already existing platforms. We show how we derived a catalogue with 37 identified platform patterns. The catalogue has a generic design and can be customized for a specific use case. The versatility of the catalogue is underlined by three possible applications: (1) platform ideation, (2) platform development, and (3) platform characterization.


Author(s):  
Yugo Hayashi

AbstractResearch on collaborative learning has revealed that peer-collaboration explanation activities facilitate reflection and metacognition and that establishing common ground and successful coordination are keys to realizing effective knowledge-sharing in collaborative learning tasks. Studies on computer-supported collaborative learning have investigated how awareness tools can facilitate coordination within a group and how the use of external facilitation scripts can elicit elaborated knowledge during collaboration. However, the separate and joint effects of these tools on the nature of the collaborative process and performance have rarely been investigated. This study investigates how two facilitation methods—coordination support via learner gaze-awareness feedback and metacognitive suggestion provision via a pedagogical conversational agent (PCA)—are able to enhance the learning process and learning gains. Eighty participants, organized into dyads, were enrolled in a 2 × 2 between-subject study. The first and second factors were the presence of real-time gaze feedback (no vs. visible gaze) and that of a suggestion-providing PCA (no vs. visible agent), respectively. Two evaluation methods were used: namely, dialog analysis of the collaborative process and evaluation of learning gains. The real-time gaze feedback and PCA suggestions facilitated the coordination process, while gaze was relatively more effective in improving the learning gains. Learners in the Gaze-feedback condition achieved superior learning gains upon receiving PCA suggestions. A successful coordination/high learning performance correlation was noted solely for learners receiving visible gaze feedback and PCA suggestions simultaneously (visible gaze/visible agent). This finding has the potential to yield improved collaborative processes and learning gains through integration of these two methods as well as contributing towards design principles for collaborative-learning support systems more generally.


2021 ◽  
Vol 13 (9) ◽  
pp. 4892
Author(s):  
Sandra Stefanovic ◽  
Elena Klochkova

This manuscript aims to present possibilities for developing mobile and smart platforms and systems in teaching and learning the English language for engineering professionals in different engineering study programs. Foreign language teaching and learning processes are based on traditional methods, while in engineering and technical sciences, teaching and learning processes include different digital platforms. Therefore, the following hypotheses were stated. (H1) It is possible to develop a software solution for mobile platforms that can have a higher level of interactivity, and it may lead to better learning outcomes, especially in the field of adopting engineering vocabulary. (H2) Implementation of the developed solution increases motivation for learning and leads to a higher level of satisfaction with the learning process as a part of the quality of life. (H3) Students who have digital and mobile platforms in the learning process could have higher achievement values. This manuscript presents software application development and its implementation in teaching English as a foreign language for engineering and technical study programs on the bachelor level. Initial results in implementation and satisfaction of end users point to the justification of implementing such solutions.


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