scholarly journals Simultaneous Floating-Base Estimation of Human Kinematics and Joint Torques

Sensors ◽  
2019 ◽  
Vol 19 (12) ◽  
pp. 2794 ◽  
Author(s):  
Claudia Latella ◽  
Silvio Traversaro ◽  
Diego Ferigo ◽  
Yeshasvi Tirupachuri ◽  
Lorenzo Rapetti ◽  
...  

The paper presents a stochastic methodology for the simultaneous floating-base estimation of the human whole-body kinematics and dynamics (i.e., joint torques, internal and external forces). The paper builds upon our former work where a fixed-base formulation had been developed for the human estimation problem. The presented approach is validated by presenting experimental results of a health subject equipped with a wearable motion tracking system and a pair of shoes sensorized with force/torque sensors while performing different motion tasks, e.g., walking on a treadmill. The results show that joint torque estimates obtained by using floating-base and fixed-base approaches match satisfactorily, thus validating the present approach.

2019 ◽  
Vol 39 (2-3) ◽  
pp. 163-182 ◽  
Author(s):  
Nikhil Chavan-Dafle ◽  
Rachel Holladay ◽  
Alberto Rodriguez

In this article, we present the mechanics and algorithms to compute the set of feasible motions of an object pushed in a plane. This set is known as the motion cone and was previously described for non-prehensile manipulation tasks in the horizontal plane. We generalize its construction to a broader set of planar tasks, such as those where external forces including gravity influence the dynamics of pushing, or prehensile tasks, where there are complex frictional interactions between the gripper, object, and pusher. We show that the motion cone is defined by a set of low-curvature surfaces and approximate it by a polyhedral cone. We verify its validity with thousands of pushing experiments recorded with a motion tracking system. Motion cones abstract the algebra involved in the dynamics of frictional pushing and can be used for simulation, planning, and control. In this article, we demonstrate their use for the dynamic propagation step in a sampling-based planning algorithm. By constraining the planner to explore only through the interior of motion cones, we obtain manipulation strategies that are robust against bounded uncertainties in the frictional parameters of the system. Our planner generates in-hand manipulation trajectories that involve sequences of continuous pushes, from different sides of the object when necessary, with 5–1,000 times speed improvements to equivalent algorithms.


Work ◽  
2021 ◽  
Vol 68 (s1) ◽  
pp. S209-S221
Author(s):  
Lu Han ◽  
Hechen Zhang ◽  
Zhongxia Xiang ◽  
Jinze Shang ◽  
Shabila Anjani ◽  
...  

BACKGROUND: The contrast between a bright computer screen and a dark ambient environment may influence comfort of the users, especially on their eyes. OBJECTIVE: The objective of this research is to identify the optimal desktop lighting for the comfortable use of the computer screen in a dark environment. METHODS: An experiment was designed where seven illumination setups were introduced for the users to perform their leisure tasks on a computer screen. Fifteen healthy subjects participated in the experiments. During each session, durations of the eye blinks, fixations and saccades of the user were recorded by an eye tracker. His/her neck and trunk movements were recorded by a motion tracking system as well. The comfort/discomfort questionnaire, localized postural discomfort questionnaire, NASA task load index and computer user questionnaire were used to record the overall comfort/discomfort, the local perceived physical discomfort, the cognitive workload, and general/eye health problems, respectively. RESULTS: Subjective and objective measurement results indicated that users felt more comfortable with high intensity warm lights using a computer screen. We also identified that the eye fixation durations, as well as the scores of two questions in the computer user questionnaire, have significant negative correlations with comfort. On the other side, the durations of blinks and the scores of three questions in the computer user questionnaire, were significantly correlated with discomfort. CONCLUSION: The warm (3000K) and high intensity (1500 lux) light reduced the visual and cognitive fatigue of the user and therefore improve the comfort of the user during the use of a computer screen.


2017 ◽  
Vol 14 (5) ◽  
pp. 172988141773275 ◽  
Author(s):  
Francisco J Perez-Grau ◽  
Fernando Caballero ◽  
Antidio Viguria ◽  
Anibal Ollero

This article presents an enhanced version of the Monte Carlo localization algorithm, commonly used for robot navigation in indoor environments, which is suitable for aerial robots moving in a three-dimentional environment and makes use of a combination of measurements from an Red,Green,Blue-Depth (RGB-D) sensor, distances to several radio-tags placed in the environment, and an inertial measurement unit. The approach is demonstrated with an unmanned aerial vehicle flying for 10 min indoors and validated with a very precise motion tracking system. The approach has been implemented using the robot operating system framework and works smoothly on a regular i7 computer, leaving plenty of computational capacity for other navigation tasks such as motion planning or control.


2008 ◽  
Author(s):  
Mohammed Goryawala ◽  
Misael Del Valle ◽  
Jiali Wang ◽  
James Byrne ◽  
Juan Franquiz ◽  
...  

2021 ◽  
Vol 11 (14) ◽  
pp. 6390
Author(s):  
Marcin Maciejewski

The paper presents the research of the SteamVR tracker developed for a man-portable air-defence training system. The tests were carried out in laboratory conditions, with the tracker placed on the launcher model along with elements ensuring the faithful reproduction of operational conditions. During the measurements, the static tracker was moved and rotated in a working area. The range of translations and rotations corresponded to the typical requirements of a shooting simulator application. The results containing the registered position and orientation values were plotted on 3D charts which showed the tracker’s operation. Further analyses determined the values of the systematic and random errors for measurements of the SteamVR system operating with a custom-made tracker. The obtained results with random errors of 0.15 mm and 0.008° for position and orientation, respectively, proved the high precision of the measurements.


2007 ◽  
Vol 12 (2) ◽  
pp. 91-104 ◽  
Author(s):  
Kenji Fushima ◽  
Masaru Kobayashi ◽  
Hiroaki Konishi ◽  
Kennichi Minagichi ◽  
Takeshi Fukuchi

2013 ◽  
Vol 694-697 ◽  
pp. 927-935 ◽  
Author(s):  
Yi Sun ◽  
Tao Ma ◽  
Chia Yung Han ◽  
Joseph Ross ◽  
William Wee

This paper presents a simple and accurate coordinate transformation method for extending the tracking space of the Intersense IS-900 spatial and motion tracking system using multiple pre-configured emitter towers to form the emitter constellation, but without resorting to the use of a surveyor machine. The proposed approach uses the differences of positional coordinate readings from each emitter tower among a set of commonly viewed spatial points to calculate the parameters needed to define the coordinate transformation. By applying this method, the tracking accuracy using the entire emitter constellation can be achieved by less than 0.5 inches error in most of the working space, and as low as 0.2 inches error in the frontal part of the working space.


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