scholarly journals A Study on Changes to the Form of Children’s Playgrounds in Japan by Analyzing the JILA Selected Works of Landscape Architecture

2019 ◽  
Vol 11 (7) ◽  
pp. 2127
Author(s):  
Qing Qin ◽  
Kazuhiko W. Nakamura ◽  
Kiyotatsu Yamamoto ◽  
Akio Shimomura

The aim of this study is to present the varieties of changes to children’s playgrounds over the past 26 years, depicting the stages of the design process in designing playgrounds based on an adult perspective to encourage children to play more in today’s changing society. Fourteen Japanese selected works from 1992 (first issue) to 2018 (the latest issue) were chosen for analysis. By analyzing the titles, descriptions, ichnographies, photos, and critical design reviews, the form of and changes to children’s playgrounds are revealed in this paper. Results show the quantitative trends and qualitative changing patterns related to children’s play. Daily physical playing was considered crucial in the first decade of the 1900s. In the 2000s, natural education activities were given more importance, while in recent years exercise play and variety of play have been given more attention. According to the results, we have to consider not only the richness of daily playing facilities, but also the broader aspect of playability, more than just including natural elements into designs, or increasing the variety of play styles. The different ways children enjoy play and the future design trends are also discussed in the last part of the article. Changes corresponding to the improvement of technology should be made to make playgrounds more attractive for children. This study could serve as a design reference for professionals.

2012 ◽  
Vol 588-589 ◽  
pp. 190-193 ◽  
Author(s):  
Bo Gao ◽  
Min Guan Yang ◽  
Xin Kai Sun ◽  
Ning Zhang

In order to design a mechanical pump that can satisfy the special requirements of the LBE test loop, structural and hydraulic design ideas were discussed in this paper. A new vertical centrifugal submerged pump was proposed, including installation and hydraulic model. Based on the provided parameter, hydraulic design of the pump has been done by CFD method. Velocity caused erosion problem was considered primarily in the design process. It is helpful for the future design of pumps in various loops and ADS.


1988 ◽  
Vol 4 (14) ◽  
pp. 120-121
Author(s):  
John Andreasen

In June 1985, a fortnight's discussions on ‘The Theatre in the Future’ were held as part of the Fools' Festival in Copenhagen. The seminars discussed the position of theatre and its possibilities in a rapidly changing society, often from deeply opposed positions – socially engaged versus wildly avant-garde, verbal versus imagistic, anthropological versus robotic, and so on. Participants were an exciting mix of professional performers of many kinds, plus theatre critics and ‘ordinary’ engaged people, who for two weeks exchanged experiences and visions of theatre in conjunction with other art forms, and with science and politics. The manifesto below was the contribution to these seminars of John Andreasen, a veteran of ‘sixties happenings, who has subsequently concentrated on street and environmental theatre, and for the past twelve years has taught and directed in the Drama Department of the University of Aarhus.


Perfusion ◽  
2003 ◽  
Vol 18 (4) ◽  
pp. 253-256 ◽  
Author(s):  
Joseph J Sistino

Treatment for cardiovascular disease has dramatically changed the surgical patient population over the past 10 years. Advances in medical management and interventional cardiovascular procedures have delayed surgery in many adults, and the surgical pool has begun to decrease despite an aging population. This affects perfusionists in terms of new psychological and technical challenges, and has serious consequences and implications for the future of the profession. This study will review the changing patterns of diagnosis and treatment of cardiovascular disease in the USA over the past 10 years by examining the annual surgical procedure rates and correlating them with the number of practicing perfusionists and new student graduates. The purpose of this review is to project the future employment opportunities for perfusionists. The second part of the paper will look at the alternative roles perfusionists have expanded into as a result of changes in the treatment of cardiovascular disease. The results of an e-mail survey of perfusionists will be presented to identify new applications of perfusion technology.


2018 ◽  
Vol 10 (2) ◽  
pp. 27
Author(s):  
Wilailak Choochuy ◽  
Jirawat Phirasant ◽  
Witiya Pittungnapoo

The purpose of this research was threefold. The first objective was to analyze the community context and the existing design process for cultural silver jewelry around the communities of the Si Satchanalai Historical Park, Sukhothai Province. This was followed by the development of a future design process. Finally, an evaluation on the level of satisfaction with the new design process was conducted. The research instruments included an in-depth interview, a non-participatory observation, the focus group discussion, questionnaire, seminars and displays. The procedure of developing the future design process for cultural silver jewelry included: (1) finding solutions for problems, (2) creating new design concepts, (3) sketching, and (4) prototyping. The future new design process resulted in reducing the production costs. Evaluation of the future design process also involved several aspects: the features, the concept, and the prototyping. The findings confirmed the highest level of satisfaction on the silver jewelry as rated by the community sages for the Devious Collection at 95 per cent.


2009 ◽  
Vol 34 (1) ◽  
pp. 104-112
Author(s):  
Burcu Senyapili ◽  
Ahmet Fatih Karakaya

This study explores the impact of virtual classrooms as an emerging classroom typology in comparison to the physical classrooms in the design process. Two case studies were held in order to infer design students' classroom preferences in the project lifecycle. The findings put forth figures that compare two forms of design communication in the two classroom types in terms of their contribution to design development. Although the students acknowledged many advantages of web-based communication in the virtual classroom, they indicated that they are unwilling to let go off face-to-face encounters with the instructors and fellow students in the physical classroom. It is asserted that the future design studio will be an integrated learning environment where both physical and virtual encounters will be presented to the student. Utilizing the positive aspects of both communication techniques, a hybrid setting for the design studio is introduced, comprising the physical classroom as well as the virtual one. The proposed use for the hybrid setting is grouped under 3 phases according to the stage of the design process; as the initial, development and final phases. Within this framework, it is inferred that the design studio of the future will be an integrated form of space, where the physical meets the virtual.


1996 ◽  
Vol 15 (1) ◽  
pp. 36-47
Author(s):  
Catharine Ward Thompson ◽  
Peter Aspinall
Keyword(s):  
The Past ◽  

Work ◽  
2017 ◽  
Vol 57 (3) ◽  
pp. 379-387 ◽  
Author(s):  
João Marcos Bittencourt ◽  
Francisco Duarte ◽  
Pascal Béguin

2011 ◽  
Vol 39 (4) ◽  
Author(s):  
Teun Dubbelman

A theoretical investigation into the narrative logic of contemporary computer games A theoretical investigation into the narrative logic of contemporary computer games This paper explores the logics behind two primary ways in which computer games deal with stories. As evident in how these games are designed, one of these logics focuses on players as implied authors who guide heroes through challenging trials and tribulations. The other logic focuses on players as embodied participants who become the hero and experience adventures of their own. This paper argues that in order to understand the differences between these two distinctive logics, it is necessary to critically review the representational concept of narrative as developed once in structuralist narratology and to develop an additional presentational conceptualization, applicable to both marginal narrative practices of the past as well as mainstream practices of the present. Drawing on theories from game-, film- and theatre studies, the paper defines these two logics, presents their characteristics and shows how they steer the future design of game stories into two different directions.


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