scholarly journals DESKRIPSI HASIL BELAJAR MATEMATIKA SISWA MELALUI PEMBELAJARAN DARING PADA POKOK BAHASAN BANGUN RUANG SISI DATAR

2020 ◽  
Vol 8 (2) ◽  
pp. 36-41
Author(s):  
Abdul Wahab Abdullah ◽  
Novianita Achmad ◽  
Nada Chandra Fahrudin

This study aims to describe students' mathematics learning outcomes through online learning for the 2019/2020 academic year on the subject of flat-sided space geometry. This descriptive study was conducted at SMP Negeri 5 Paguyaman involving 28 students of class VIII as a sample selected using the purposive sampling technique. Data collection techniques in this study were tests in the form of multiple-choice questions and student response questionnaires. The results of the research that refer to the cognitive domain of the revised Bloom taxonomy by Anderson and Krathwohl show that the C1 cognitive domain is remembering, the ability of students to remember, recognize or know a concept of the material being asked in the questions given an average of 77.36% is in a good category. C2 cognitive domain is understanding; students' ability to understand the material on average 35.75% is in the poor category. C3 cognitive realm applies, on this indicator, students' ability to apply the formula to the questions given an average of 17.85% is in the poor category. C4 cognitive domain analyzes students' ability to analyze the average question is 39.70% who are in the poor category. With the average percentage of all cognitive domains, namely 45.71%, students' mathematics learning outcomes through online learning on the subject of flat-side space geometry is still in the low category, and learning using Facebook Messenger has not provided maximum results.

2019 ◽  
Vol 2 (2) ◽  
pp. 77
Author(s):  
Khusnul Khotimah ◽  
Rita Yuliastuti

This research is motivated by the low student mathematics learning outcomes. The reason is the lack of full delivery of lessons and students have not fully understood the material. One alternative to overcome this problem is to implement a complete learning model with peer tutoring methods. The purpose of this study: 1) to describe the improvement of students 'mathematics learning outcomes through the application of a complete learning model with material peer tutoring methods to construct flat-side space for junior high school students, 2) to describe students' responses to the application of the complete learning model with peer tutoring methods. classroom action research with quantitative and qualitative descriptive analysis. Research location in Tuban 7th Middle School. The subjects studied were students of class VIII E. The instruments used were learning outcome evaluation test sheets and student response questionnaires. The results of the study concluded that students' mathematics learning outcomes in the application of the complete learning model with peer tutoring methods had increased. This can be seen from the average student learning outcomes of the first cycle of 88, the second cycle of 89 and the third cycle of 97. So there is an increase in the average mathematics learning outcomes in the first cycle to the second cycle of 1 and from cycle II to cycle III amounting to 8. And the percentage of classical completeness in cycles I, II and III reach 100%. While the student response to the application of the complete learning model with peer tutors is included in the criteria very effective, with a percentage of positive responses of 96% and the percentage of negative responses of 4%.


2017 ◽  
Vol 6 (1) ◽  
pp. 146
Author(s):  
Tiarmina Sitio

The background of this research is the poor performance of student mathematics learning class I SDN 003 Tagaran Tapah Darussalam. The low yield of this study was due to: (a) from 24 students only 8 people are visible in following the spirit of the learning process; (b) the interest of students in the teacher's task is still lacking, it is seen when given the job of more than 50% of students do not do a good job; (c) visible from 24 students only 40% who responded to the question posed by the teacher; and (d) if no problems are considered difficult, low-ability students who are just waiting for the result of his highly capable, without any attempt to resolve the matter. For that research by applying the method Jarimatika with the aim of improving the results of students' mathematics learning. This research is a classroom action research was conducted in two cycles in cycle I and cycle II, each cycle is done in two sessions, the steps of this study consists of four stages: (1) planning; (2) the implementation of the action; (3) observation; and (4) reflection. Based on observations prior to the application of the method jarimatika student learning outcomes at baseline before treatment, learning outcomes of students obtained an average percentage of 66.88% with a fairly high category. Then based on the observation of the first cycle which indicates that the level of student learning outcomes reached with an average percentage of 69.79% with a high category. While on the second cycle increased achieving student learning outcomes obtained an average percentage of 78.54% with a high category.


2021 ◽  
Vol 4 (2) ◽  
pp. 67-74
Author(s):  
Siti Kurniasih

The purpose of this research are: 1) to find out how much student’s self regulated learning in using android-based mobile learning, 2) to determine students’ responses about the using of android-based mobile learning in mathematics learning, and 3) to determine whether or not there is an influence of android-based mobile learning on students’ self regulated learning. Metodology in this research is using the experimental method with data collection techniques in the form of questionnaires for the two variables. The population in this research are all students of the clas XI Science in SMAN 1 Astanajapura, while the research sample is XI Science 4 class which was selected using cluster random sampling technic. Based on the results of the research, it can be concluded that the results of the student response questionnaire in using android-based mobile learning show strong criteria with an average percentage of 70.7% and the results of the students’ self regulated learning questionnaire show strong criteria with an average percentage of 73.7%. After hypothesis testing with , it can be seen that the value of  is . Because  then  is rejected and  is accepted, meaning that there is a significant influence between the using android-based mobile learning on students’ self regulated learning. The magnitude of the coefficient of determination obtained is 0.423 or 42.3% which means that the using of android-based mobile learning has an effect of 42.3% on students’ self regulated learning and the rest in influenced by other factors.   Keywords: Instructional Media, Android-Based Mobile Learning, Self Regulated Learning


2020 ◽  
Vol 11 (2) ◽  
pp. 45
Author(s):  
Kadek Meli Anggarsari ◽  
Ni Desak Made Sri Adnyawati ◽  
Cokorda Istri Raka Marsiti

Abstrak Penelitian ini bertujuan untuk (1) mendeskripsikan penerapan metode pembelajaran role playing untuk meningkatkan hasil belajar pada mata pelajaran layanan porter siswa kelas XI AP1 SMK Pariwisata Triatma Jaya Singaraja; (2) mendeskripsikan respon siswa kelas XI AP1 terhadap metode pembelajaran role playing dalam pembelajaran layanan porter. Alat pengumpulan data yang digunakan untuk hasil belajar pada ranah kognitif menggunakan tes tulis, ranah afektif menggunakan lembar observasi, dan ranah psikomotor menggunakan tes kinerja. Alat pengumpulan data yang digunakan untuk respon siswa adalah angket tertutup. Jenis penelitian ini adalah penelitian tindakan kelas. Hasil penelitian ini menunjukan bahwa (1) terjadi peningkatan hasil belajar dilihat dari analisis data pada siklus I yaitu rata-rata hasil belajar 83,6 dan ketuntasan hasil belajar 62,5%. Pada siklus II yaitu rata-rata hasil belajar 87,0 dan ketuntasan hasil belajar 87,5%.  (2) respon siswa terhadap pembelajaran layanan porter dengan metode role playing pada siklus I sebesar 58,03 dan siklus II sebesar 64,18 yang terkategori positif. .        Kata Kunci: hasil belajar, layanan porter, role playing Abstract This research ams to (1) Describe the application of learning method role playing to improve learning on the subject student porter service XI AP1 SMK Pariwisata Triatma Jaya Singaraja. (2) Describe student responses class XI Ap1 SMK Pariwisata Triatma Jaya Singaraja to method study role playing in learning service porter. Test was used in assessing cognitive domain, observation sheet was used in assessing affective domain, and psychomotor domain was assessed through practicing. Test the data collection tool used to respond student is aclosed questionnaire. Study was classroom action research. The result of this study shows that (1) there is an increase in learning outcomes seen from the analysis of the data on the cycle I was 83,6 and completeness of learning outcomes was 62,5% and in Cycle II average of learning outcomes  was 87,0 and completeness of learning outcomes was 87,5%. (2) Student response to porter service learning by method role playing in cycle I amount 58,03 and in cycle II was 64,18 which is category positive Keywords: learning outcome, porter service, role playing      


2021 ◽  
Vol 10 (2) ◽  
pp. 321-332
Author(s):  
Aning Wida Yanti ◽  
Nabella Ayu Novitasari

AbstrakBanyak siswa mengalami kesulitan dalam belajar matematika, namun guru tidak mempunyai banyak informasi, sehingga guru tidak dapat memberikan solusi yang terbaik. Tujuan penelitian ini untuk mendeskripsikan respon siswa, hasil belajar siswa, serta mndeskripsikan kemampuan komunikasi matematis siswa pada pembelajaran matematika dengan menggunakan jurnal reflektif. Metode Penelitian yang digunakan adalah deskriptif dengan pendekatan kualitatif dan kuantitatif dengan subjek siswa kelas VII-E di SMPN 6 Sidoarjo. Instrumen yang digunakan meliputi angket respon siswa, tes hasil belajar, dan wawancara. Analisis data kemampuan komunikasi (tulis, lisan) diperoleh dari skor yang diperoleh masing-masing subjek berdasarkan rubrik komunikasi matematis tulis dan lisan, kemudian ditentukan level kemampuan komunikasi matematis siswa. Berdasarkan hasil dan pembahasan didapat bahwa ketuntasan hasil belajar siswa 75% (rerata 78,6), respon siswa baik (3,36), kemampuan komunikasi matematis siswa rendah, sedang dan tinggi masing-masing pada tingkat 3, 4 dan 5.  Penggunaan jurnal reflektif dalam pembelajaran matematika dapat melatih kemampuan komunikasi matematis dan hasil belajar siswa. AbstractMany students have difficulty learning mathematics, but the teacher does not have much information, so the teacher cannot provide the best solution. The purpose of this study was to describe student responses, student learning outcomes, and to describe students' mathematical communication skills in mathematics learning using reflective journals. The research method used is descriptive with a qualitative and quantitative approach with the subject of class VII-E students at SMPN 6 Sidoarjo. The instruments used include student response questionnaires, learning outcomes tests, and interviews. Data analysis on communication skills (written, oral) was obtained from the scores obtained by each subject based on written and oral mathematical communication rubrics, then determined the level of students' mathematical communication skills. Based on the results and discussion, it was found that the completeness of student learning outcomes was 75% (mean 78.6), student responses were good (3.36), students' mathematical communication skills were low, medium, and high at levels 3, 4 and 5 respectively. reflective in mathematics learning can train mathematical communication skills and student learning outcomes.


2021 ◽  
Vol 5 (1) ◽  
pp. 724
Author(s):  
Suryani M. Laune ◽  
Asri Arbie ◽  
Abd. Wahidin Nuayi

ABSTRAKPenelitian ini dilakukan disekolah SMA Negeri 4 Gorontalo dan bertujuan untuk menghasilkan perangkat pembelajaran yang berkualitas dengan menggunakan model Team Based Learning pada proses pembelajaran daring. Perangkat pembelajaran dikembangkan menggunakan model pengembangan ADDIE. Hasil penelitian terhadap perangkat menunjukan bahwa perangkat tersersebut berkualitas. Perangkat pembelajaran ini valid untuk digunakan dengan sedikit revisi Hal ini dapat dilihat berdarkan rata-rata hasil validasi dengan nilai 3,0-3,4. Efektivitas perangkat pembelajaran dapat dilihat dengan peningkatan hasil belajar siswa yang terdiri dari ranah kognitif pada pertemuan satu sampai pertemuan ketiga diperoleh N Gain iRat 0,66, 0,59, 0,51 dengan kriteria N Gain Sedang,  pada tRat diperoleh N Gain 0,7, 0,66, dan 0,61 untuk ranah sikap dengan rata-rata persentase sebesar 80,44%, serta rata-rata persentase ranah keterampilan sebesar 80,17%, dan hasil pengamatan aktivitas peserta didik selama tiga kali pertemuan yaitu sebesar 81,85% dengan kriteria sangat baik. Perangkat pembelajaran dikatakan praktis dilihat berdasarkan rata-rata hasil persentase keterlaksanaan selama tiga kali pertemuan yaitu sebesar  95%,  serta hasil angket respon guru dan peserta didik terkait perangkat pembelajaran pada proses pembelajaran daring mendapatkan respon positif. Kata kunci: hasil belajar; perangkat pembelajaran; team based learning. ABSTRACTThis research was conducted at Gorontalo State High School 4 and aims to produce quality learning tools using the Team Based Learning model in the online learning process. Learning tools are developed using the ADDIE development model. The results of research on the device showed that the device was of quality. Learning devices are said to be valid for use with a slight revision this can be seen based on the average validation result with a value of 3.0-3.4. The effectiveness of learning devices can be seen by the improvement of student learning outcomes consisting of cognitive realms at meetings one to the third meeting obtained N Gain iRat 0.66, 0.59, 0.51 with the criteria N Medium Gain, on tRat obtained N Gain 0.7, 0.66, and 0.61 for the realm of attitude with an average percentage of 80.44%, as well as an average skill realm percentage of 80.17%,  and the results of observation of student activities during three meetings, namely 81.85% with excellent criteria. The learning device is said to be practically seen based on the average results of the percentage of implementation during three meetings, which is 95%, as well as the results of teacher and student response questionnaires related to learning devices in the online learning process get a positive response. Keywords: learning outcomes; learning devices; team based learning.


2021 ◽  
Vol 14 (2) ◽  
pp. 1-10
Author(s):  
Cici Puspaningrum ◽  
◽  
Edi Syahputra ◽  
Edy Surya

This study aims to: 1) develop an interactive digital book learning media based on a realistic mathematics learning approach on the valid, practical, and effective flat-sided geometry material (cubes and blocks) so as to improve students' mathematical spatial abilities; 2) improve students' mathematical spatial abilities by using interactive digital books based on a realistic mathematics learning approach on the flat side (cube and block) material. This research is a development research using the ADDIE model. The validity of the interactive digital book learning media assessed by the validators in terms of three aspects, namely the quality of content and objectives, learning/instructional strategies, and media design obtained a total average of 3.73 ("valid" category). The practicality of learning media is seen from the observation score of learning implementation in the first trial, which is 2.87 (category "poorly implemented") so that the second trial is carried out and a score of 3.73 is obtained (category "well implemented"). The effectiveness of learning media in terms of four aspects, namely classical completeness, student activity observation scores, observations of teachers' ability to manage learning, and student responses. The classical mastery of the students' mathematical spatial ability in the second trial was 86.67% (13 students). The average percentage of achievement of the ideal time of student activity in the second trial for three meetings was 22.2%, 26.87%, 26.87%, 13.9%, 7.87%, and 2.32%. The average score for observing the teacher's ability to manage learning in the second trial was 3.79 ("good" category). The average student response in the second trial was 3.74 ("interested" category). Based on the normalized gain index, it was found that in the second trial there was an increase in the value with a score of 0.40 ("medium" criteria).


2018 ◽  
Vol 2 (2) ◽  
pp. 173
Author(s):  
Jaimah Jaimah

The background of this research is the low of mathematics learning result of grade 1 student of SDN 004Tembilahan Kota, for that done perbaiakan learning process by applying method of discussion. This researchwas conducted in SDN 004 Tembilahan Kota with the subject of research is the first grade students with 36students. This research is a classroom action research conducted two cycles. Based on the results of theresearch, it is found that the use of the method of disuksi can improve the students' learning outcomes aboutknowing and determining the length and weight with nonstandard units using concrete objects / concretesituation in the initial data, the total number of completed students is 12 students (33.3%) average 55.83. In thefirst cycle has increased the number of students who complete is 26 students (77.22%) with an average value of80.00. In the second cycle has increased with the total number of students who completed is 32 students (88.89)with an average value of 88.06.


2017 ◽  
Vol 1 (1) ◽  
pp. 85
Author(s):  
Delfi Yendri

This research is motivated by the poor results of Study Social Sciences (IPS) Student Class VI SDN 024 Tarai Bangun Kecamatan Tambang. This study aims to determine the resulting increase studying social sciences (IPS) student class VI SDN 024 Tarai Bangun Kecamatan Tambang through the application of learning strategies go to yuor post, which carried out for 1 month. The subjects were VI SDN 024 Tarai Bangun Kecamatan Tambang by the number of students as many as 38 people. Form of research is classroom action research. The research instrument consists of instruments and instrument performance data collection activity observation sheet form teacher and student activity. Based on the research, the conclusion to this study is based on the analysis and discussion in chapter IV can be concluded that the application of learning strategies go to yuor post can improve learning outcomes in the subject of social sciences grade VI SDN 024 Tarai Bangun Kecamatan Tambang. Evidenced by the increase in learning outcomes before action to the first cycle, to cycle II. Before the act of student learning outcomes classified as unresolved with an average of 59%, an increase in the first cycle by an average of 69%. While the results of student learning in the second cycle must be increased by an average of 75% with the category completed.


2019 ◽  
Vol 3 (1) ◽  
pp. 213
Author(s):  
Maimun Maimun

The background of this study is the low mathematics learning outcomes of class VI students at SD Negeri 011 Desa Baru, to overcome this problem a classroom action research was conducted by applying fraction card media. This research was conducted in SD Negeri 011 Desa Baru, the subject of this study was class VI students with a total of 24 students. The results of this study show that mathematics learning outcomes have increased in pre-cycle average value obtained is 59.8, in the first cycle obtained an average value of 68.3. And in the second cycle obtained an average value of 82.9. Based on the results of this study, it can be concluded that the mathematics learning outcomes in simple fraction material increase after the fraction card media are applied.


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