scholarly journals PENGEMBANGAN PERANGKAT PEMBELAJARAN TEAM BASED LEARNING DALAM PEMBELAJARAN DARING UNTUK MENINGKATKAN HASIL BELAJAR SISWA

2021 ◽  
Vol 5 (1) ◽  
pp. 724
Author(s):  
Suryani M. Laune ◽  
Asri Arbie ◽  
Abd. Wahidin Nuayi

ABSTRAKPenelitian ini dilakukan disekolah SMA Negeri 4 Gorontalo dan bertujuan untuk menghasilkan perangkat pembelajaran yang berkualitas dengan menggunakan model Team Based Learning pada proses pembelajaran daring. Perangkat pembelajaran dikembangkan menggunakan model pengembangan ADDIE. Hasil penelitian terhadap perangkat menunjukan bahwa perangkat tersersebut berkualitas. Perangkat pembelajaran ini valid untuk digunakan dengan sedikit revisi Hal ini dapat dilihat berdarkan rata-rata hasil validasi dengan nilai 3,0-3,4. Efektivitas perangkat pembelajaran dapat dilihat dengan peningkatan hasil belajar siswa yang terdiri dari ranah kognitif pada pertemuan satu sampai pertemuan ketiga diperoleh N Gain iRat 0,66, 0,59, 0,51 dengan kriteria N Gain Sedang,  pada tRat diperoleh N Gain 0,7, 0,66, dan 0,61 untuk ranah sikap dengan rata-rata persentase sebesar 80,44%, serta rata-rata persentase ranah keterampilan sebesar 80,17%, dan hasil pengamatan aktivitas peserta didik selama tiga kali pertemuan yaitu sebesar 81,85% dengan kriteria sangat baik. Perangkat pembelajaran dikatakan praktis dilihat berdasarkan rata-rata hasil persentase keterlaksanaan selama tiga kali pertemuan yaitu sebesar  95%,  serta hasil angket respon guru dan peserta didik terkait perangkat pembelajaran pada proses pembelajaran daring mendapatkan respon positif. Kata kunci: hasil belajar; perangkat pembelajaran; team based learning. ABSTRACTThis research was conducted at Gorontalo State High School 4 and aims to produce quality learning tools using the Team Based Learning model in the online learning process. Learning tools are developed using the ADDIE development model. The results of research on the device showed that the device was of quality. Learning devices are said to be valid for use with a slight revision this can be seen based on the average validation result with a value of 3.0-3.4. The effectiveness of learning devices can be seen by the improvement of student learning outcomes consisting of cognitive realms at meetings one to the third meeting obtained N Gain iRat 0.66, 0.59, 0.51 with the criteria N Medium Gain, on tRat obtained N Gain 0.7, 0.66, and 0.61 for the realm of attitude with an average percentage of 80.44%, as well as an average skill realm percentage of 80.17%,  and the results of observation of student activities during three meetings, namely 81.85% with excellent criteria. The learning device is said to be practically seen based on the average results of the percentage of implementation during three meetings, which is 95%, as well as the results of teacher and student response questionnaires related to learning devices in the online learning process get a positive response. Keywords: learning outcomes; learning devices; team based learning.

2021 ◽  
Vol 8 (2) ◽  
pp. 134-146
Author(s):  
Supartin Supartin ◽  
◽  
Triska Laurensya Galanggadjir ◽  
Asri Arbie ◽  
◽  
...  

The Covid 19 pandemic has a major impact on all sectors of life including in the world of education. The implementation of PJJ (Distance Learning) requires new innovations in the development of learning devices so that learning continues to run well even though learning activities are carried out at home. The development model used in this research is the 4D Development model. The result of this study is that the learning device is said to be "valid" through a construct validity test. The resulting learning device is said to be practical based on the average percentage of learning implementation during 3 meetings by 95% and the percentage of teacher and learners' response results related to the use of learning devices in the online learning process by 98%-100% and 82%-86% on indicators. Concluded learning devices are developed quality and can be used as a new reference in the learning process. Keywords: Team Based Learning, Problem Based Learning (PBL), Learning Tools


Author(s):  
Asri Arbie ◽  
Puput Salsabina F. Satri ◽  
Dewa Gede Eka Setiawan ◽  
Abd. Wahidin Nuayi ◽  
Trisnawaty Junus Buhungo

ABSTRAKPenelitian ini merupakan penelitian pengembangan perangkat pembelajaran yang bertujuan untuk menghasilkan perangkat pembelajaran yang berkualitas. Rumusan masalah penelitian ini adalah bagaimana kualitas perangkat pembelajaran yang dikembangkan dengan model pembelajaran Team Based Learning. Perangkat pembelajaran ini dikembangan dengan menggunakan model pengembangan Plomp. Teknik pengumpulan data yaitu dengan validitas melalui validasi perangkat, kepraktisan melalui observasi keterlaksanaan, angket respon guru dan peserta peserta didik. Dari penelitian ini diperoleh hasil: (1) perangkat yang dikembangkan valid melalui uji validitas konstruk dengan rata-rata persentase validitas untuk silabus sebesar 98,33% dengan kategori valid, RPP sebesar 78,48% termasuk kategori valid dengan revisi kecil, bahan ajar sebesar 79,68% termasuk kategori valid dengan revisi kecil, dan LKPD sebesar 76,04% yang termasuk dalam kategori valid dengan revisi kecil; (2) perangkat yang dikembangkan praktis ditunjukkan oleh rata-rata presentase keterlaksanaan pembelajaran sebesar 92,26% kategori sangat baik, kemudian respon guru terhadap perangkat pembelajaran yang dikembangkan sebesar 99,39% kategori sangat baik serta respon peserta didik terhadap proses pembelajaran menggunakan perangkat yang dikembangkan sebesar 82,66% kategori baik. Kata kunci: Perangkat pembelajaran; Team Based Learning; Problem Solving; Plomp. ABSTRACTThis research is research and development of learning tools that aim to produce quality learning tools. The formulation of the research problem is how the quality of learning tools developed with the Team-Based Learning learning model is. This learning device was developed using the Plomp development model. Data collection techniques are valid through device validation, practicality through implementation observation, teacher and student response questionnaires. From this study obtained results: (1) devices developed valid through construct validity tests with an average percentage validity for syllabus of 98.33% with valid categories, RPP of 78.48% including valid categories with small revisions, teaching materials of 79.68% including valid categories with minor revisions, and LKPD of 76.04% which fall into valid categories with minor revisions; (2) devices developed practically indicated by an average percentage of learning implementation of 92.26% excellent category, then teacher response to learning devices developed by 99.39% excellent category and learners' response to the learning process using developed devices by 82.66% good category. Keywords: Learning tools; Team-Based Learning; Problem Solving; Plomp.


Educatio ◽  
2022 ◽  
Vol 16 (2) ◽  
pp. 121-132
Author(s):  
Dariani Dariani ◽  
◽  
Asri Arbie ◽  
Muhammad Yusuf ◽  
◽  
...  

This research was conducted at SMA Negeri 1 Telaga Biru and aimed to produce quality physics learning tools using the Team-Based Learning (TBL) learning model. The device was developed using the 4D development model developed by Thiagarajan Semel and Semel. The research results on the device show that the developed device is of high quality. Learning tools are said to be valid for use with slight revisions. This can be seen based on the average validation results with a value of 3.5 and 3.6. The level of effectiveness of learning devices is seen in the increase in student learning outcomes consisting of the cognitive domain at the first meeting until the third meeting, N Gain iRat is 0.46 with n criteria of moderate gain, at tRat is N Gain 0.5, in the attitude domain with an average the percentage of 80.240%, the results of observing student activities for 3 meetings are 80.890% with good criteria and the psychomotor aspect an average percentage of 80.128%, and the practicality of the developed device seen from the observation sheet on the implementation of learning 93.650% and the teacher's response questionnaire and student responses with an average percentage of 81.653% and 79.752%. Get a positive response.


2020 ◽  
Vol 8 (2) ◽  
pp. 36-41
Author(s):  
Abdul Wahab Abdullah ◽  
Novianita Achmad ◽  
Nada Chandra Fahrudin

This study aims to describe students' mathematics learning outcomes through online learning for the 2019/2020 academic year on the subject of flat-sided space geometry. This descriptive study was conducted at SMP Negeri 5 Paguyaman involving 28 students of class VIII as a sample selected using the purposive sampling technique. Data collection techniques in this study were tests in the form of multiple-choice questions and student response questionnaires. The results of the research that refer to the cognitive domain of the revised Bloom taxonomy by Anderson and Krathwohl show that the C1 cognitive domain is remembering, the ability of students to remember, recognize or know a concept of the material being asked in the questions given an average of 77.36% is in a good category. C2 cognitive domain is understanding; students' ability to understand the material on average 35.75% is in the poor category. C3 cognitive realm applies, on this indicator, students' ability to apply the formula to the questions given an average of 17.85% is in the poor category. C4 cognitive domain analyzes students' ability to analyze the average question is 39.70% who are in the poor category. With the average percentage of all cognitive domains, namely 45.71%, students' mathematics learning outcomes through online learning on the subject of flat-side space geometry is still in the low category, and learning using Facebook Messenger has not provided maximum results.


2017 ◽  
Vol 3 (2) ◽  
pp. 69-77
Author(s):  
Mutmainnah Mutmainnah

       Based on this research are the less effective students and teachers during the learning process because the center of teaching is the teacher itself. Students are less active in learning so that students 'responses become passive and students' learning outcomes are not complete. One way to solve these problems by applied the strategy of learning group to group exchange. This study was conducted with the aim of: (1) to describe the ability of teachers to manage learning using group-to-group exchange strategy (2) to describe the student activity in learning using group-to-group exchange strategy (3) to describe the student's response to learning using the strategy Group to group exchange (4) to describe the result of students' learning after being taught using group to group exchange strategy. This research used descriptive quantitative research. The method is used observation, questionnaires and tests.The result of analysis data statistic descriptive show that, the teachers can manage Group to Group Exchange Learning which the result 3,71 in best category. Student activities during active lessons. This is indicated by an average of 3,03 which is included in the active category. Student response after learning is said to be positive, because the average percentage of positive responses across students reaches 95%. Students’ learning completeness in the classical achieved because the percentage of the number of student reached 83%.   Keywords : Effectiveness, Learning strategy Group to Group Exchange.


Author(s):  
Sanjaya Pinem ◽  
Viktor Edison Hutagaol

Problems during the learning process at SMK Negeri 1 Kabanjahe are students are less attentive and lack understanding in understanding computer subject, especially building LAN networks. Computer Subject is considered one of the most difficult materials to learn, however multimedia major that they choose should use a computer. therefore, relies on the problem, this research aims to improve the students learning outcome, students’ activities during use schoology, and responses of students when using schoology as an elearning method. Type of this research is Classroom Action Research and the subject of this research is students class X Multimedia SMK Negeri 1 Kabanjahe with 26 students as participants. For collecting data this research use observations of student activities, evaluation tests and questionnaires to student. Result shown that students' learning outcomes improved, as shown from percentage students who completed KKM (minimum competence) in first cycle by 30.80% increased to 85% in the second cycle. the percentage of activity in the first cycle by 51.44% increased to 73.08% in the second cycle and the response of the learners in the poll gave a positive response the average percentage was 77.18% and the negative response percentage was 22.82%


Author(s):  
Alfa Charisma Sardjono Pello

This research was conducted in class X of IPH 2 High School Surabaya. Researcher looked at several problems in the classroom, namely: the ability of students to understand less quadratic equations, lack of learning tools that are good for use in classrooms, activities in class that seem unattractive to improve learning motivation and the condition of students who are always individual in achieving success. To support this, this research is assisted by kahoot media. This research is a type of experiment that begins with the development of a 4D model device. Based on the problems above, the researcher helps the teacher by developing learning tools that are well validated. After that, the researcher will check the effectiveness of the device and then be implemented in the experimental class in order to obtain good learning outcomes. Descriptive data analysis results, obtained valid learning tools, good teacher ability, positive student response, and student activities that are in a good range. The results of inferential data analysis obtained an average increase in learning outcomes in the experimental class is greater than the average increase in learning outcomes in the control class. Learning tools in the form of RPP, LKS, and THB developed with the 4-D development model are valid tools to support learning effectively so that student learning outcomes are better than student learning outcomes that are taught using conventional learning. Key Word: effectiveness, cooperative learning, teams games tournament, quadratic equations, kahoot media


2021 ◽  
Vol 4 (2) ◽  
pp. 218
Author(s):  
Nur Jani

The difficulty of students in writing narratives is a problem that has been found in the field. Students lack mastery in giving an idea and developing it into a narrative essay. The purpose of this research is to create a learning tool for writing narratives based on tree chart media that is valid, practical, and effective. The type of research used is development research with the ADDIE model. The teacher and the fifth grade students of SD Islam Al-Azhar Simabur are the subjects of this study. Looking at the research data with the validity test, which was obtained from the validation sheet of the learning device. Then to see the practicality data from the observation sheet on the implementation of the lesson plans, along with the teacher and student response questionnaires. Activities and assessments of student learning outcomes are obtained from the effectiveness of learning tools. The results of the validation of learning tools that have been carried out are stated in the very valid category. The learning tools developed are also stated to be very practical, this is supported by the RPP implementation sheet with an average of 90 and the teacher's response 89 then students 91. After that, it can be seen that the results of student activities and student learning outcomes are very satisfying so that it can be stated very effective when applied in learning. In summary, the learning tools developed using the tree chart media in fifth grade elementary school were declared valid, practical and effective.


2015 ◽  
Vol 4 (1) ◽  
Author(s):  
Jawane Malau

<p>This research was conducted for the purpose of getting a clear and complete <br />picture conserning the quality of teaching and learning process through eveloping and implementing jigsaw type cooparative learning model for subject of Thermodynamics. The quality of teaching and learning process can be viewed by positive response of university students towards thermodynamics subject using the implemented jigsaw type cooparative learning model. The subject of this research were students of high school class X, semester II in the academic year of 2011/2012, which were listed as learning tools needed for thermodynamics of jigsaw type cooparative learning model. The learning tool which were being developed consist of teaching materials, learning plan, and student worksheet. The research prosedure consisted of developing the tools of teaching and learning process, and the followed by realization of learning in class using the jigsaw type cooparative learning approach. The research instruments were to be observation sheet and student response questionaire towards the learning process. The reseach data were analyzed using percentage statistic. Based on the refection result towards the action which was planned beforehand and also the researh result discussion, it was found that the learning process of hermodynamics which was done by implementing the jigsaw type cooparative learning model can increase student activity in his study. Implementing the jigsaw type cooperative learning can increase the learning result of students. Most of the students who partisipated in the thermodynamics class agree and give a positive apreciation towards the implementation of cooperative learning model. They believe that with the learning group can help them overcoming the learning deterrent. </p><p> </p>


Author(s):  
Nurasiah Nurasiah

The purpose of this study was to improve students' motivation and learning outcomes of students of class XI IPA SMAN 2 Tanjung Jabung Timur. The classroom action research was conducted in the second semester of the academic year 2013-2014 in period of January until March, as much as four times the meetings which were divided into two cycles. Each cycle was performed twice meetings and one evaluation. The subjects of the study were the  students of class XI IPA 1. To measure students' motivation and learning outcome used student’s activity data during the learning process with guidance observation data, questionnaire data and achievement test data. Then these data were analysed using descriptive analysis method. In the first cycle shows the percentage of student activities, at the first meeting and the second meeting of 45, 71% and 74, 28%. While in the second cycle, the first meeting and the second meeting of 88, 57% and 94, 28%. The Increasing of learning outcomes in the first cycle was shown learning mastery of 59, 38% with an average value of 70, 17. Whereas in second cycle was shown learning mastery of 87,50% with an  average value of 82,76. In addition, the student’s responses are positive towards learning process by implementation of cooperative learning (model STAD) in determination of acid-base solution properties and acidity of solution using natural indicators. It is based on student questionnaire answers which feel happy or satisfied (agree) was 86, 89%. Keywords: Learning outcomes, Learning activities, STAD model, Natural indicators, Learning mastery


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