scholarly journals Learning Logic Gate through 7-Gates Game

Author(s):  
Hanasrullah Halim ◽  
Wan Amirah Najwa Wan Idris ◽  
Haslina Hassan

This game is based on Logic Gates that invented by Walther Bothe in 1924 and improvised by Konrad Zuse (from 1935 – 1938). This game is a simple method for a student that try to learn in Logic Gates, an educational game with futuristic adventure. The only way for the player to save the digital world in this game by using Logic Gates, with Logic Gates formulas the player can make the power connection on the circuit to the digital world engine. Without knowing how Logic Gates functional will make the player losing the power for the engine to the digital world. 7 Gates Digital World is a complex genre game. The main genre for this game absolutely is an Educational Game. Although, the game developer made a complex genre for this educational game. Puzzle include in this game combined with platforms games style the player must collect all the switches in confusion platform map to go through the next portal to the next level. Educational genre in this game giving the content level completely based on the level of understanding and give the player to memorize every gates formula.

2020 ◽  
Vol 4 (3) ◽  
pp. 503
Author(s):  
Mochammad Machlul Alamin ◽  
Hendrawan Armanto ◽  
Indra Maryati

Logic Gate is one of the materials in the subject of Computer Systems at the level of SMK in class X. However, until now the learning media only uses textbooks, power point slides and manual simulations using blackboards. While the material about logic gates is very difficult if it is not directly simulated because it is directly related to the interaction of inputs and outputs at each logic gate. During the use of textbooks and manual simulation media students find it difficult to understand the material about this logic gate. The advantage of learning that utilizes augmented reality is an attractive display and displays 3D logic gate objects and input buttons that can be used to interact directly and the output is also in the form of 3D lamp objects, with this augmented reality technology will be very helpful and useful for simulating the gate logic is directly and easily understood by students. 3D logic gate animations are created using the 3D Blender application and the Augmented Reality process is created using the Unity and Vuforia SDK Library. This logic gate learning application has been applied to two classes, namely the control class and the experimental class. From the results of the Pre Test and Post Test that have been done, the control class has a 22.0% increase in percentage, while the experimental class has a 33.4% increase in percentage. Thus the learning application that utilizes Augmented Reality technology can be applied as a medium for learning logic gates at the vocational level of class X


2021 ◽  
Author(s):  
Bei Li ◽  
Dongsheng Zhao ◽  
Feng Wang ◽  
Xiaoxian Zhang ◽  
Wenqian Li ◽  
...  

This review covers the latest advancements of molecular logic gates based on LMOF. The classification, design strategies, related sensing mechanisms, future developments, and challenges of LMOFs-based logic gates are discussed.


2019 ◽  
Vol 28 (10) ◽  
pp. 1950171 ◽  
Author(s):  
Vinay Kumar ◽  
Ankit Singh ◽  
Shubham Upadhyay ◽  
Binod Kumar

Power dissipation has been the prime concern for CMOS circuits. Approximate computing is a potential solution for addressing this concern as it reduces power consumption resulting in improved performance in terms of power–delay product (PDP). Decrease of power consumption in approximate computing is achieved by approximating the demand of accuracy as per the error tolerance of the system. This paper presents a new approach for designing approximate adder by introducing inexactness in the existing logic gate(s). Approximated logic gates provide flexibility in designing low power error-resilient systems depending on the error tolerance of the applications such as image processing and data mining. The proposed approximate adder (PAA) has higher accuracy than existing approximate adders with normalized mean error distance of 0.123 and 0.1256 for 16-bit and 32-bit adder, respectively, and lower PDP of 1.924E[Formula: see text]18[Formula: see text]J for 16-bit adder and 5.808E[Formula: see text]18[Formula: see text]J for 32-bit adder. The PAA also performs better than some of the recent approximate adders reported in literature in terms of layout area and delay. Performance of PAA has also been evaluated with an image processing application.


2016 ◽  
Vol 16 (5&6) ◽  
pp. 465-482
Author(s):  
Taoufik Said ◽  
Abdelhaq Chouikh ◽  
Karima Essammouni ◽  
Mohamed Bennai

We propose an effective way for realizing a three quantum logic gates (NTCP gate, NTCP-NOT gate and NTQ-NOT gate) of one qubit simultaneously controlling N target qubits based on the qubit-qubit interaction. We use the superconducting qubits in a cavity QED driven by a strong microwave field. In our scheme, the operation time of these gates is independent of the number N of qubits involved in the gate operation. These gates are insensitive to the initial state of the cavity QED and can be used to produce an analogous CNOT gate simultaneously acting on N qubits. The quantum phase gate can be realized in a time (nanosecond-scale) much smaller than decoherence time and dephasing time (microsecond-scale) in cavity QED. Numerical simulation under the influence of the gate operations shows that the scheme could be achieved efficiently within current state-of-the-art technology.


2019 ◽  
Vol 43 (32) ◽  
pp. 12734-12743 ◽  
Author(s):  
Mahesh P. Bhat ◽  
Madhuprasad Kigga ◽  
Harshith Govindappa ◽  
Pravin Patil ◽  
Ho-Young Jung ◽  
...  

A reversible chemosensor for the development of a multi-input molecular logic gate was shown.


2019 ◽  
Vol 16 (158) ◽  
pp. 20190190
Author(s):  
Matthew Egbert ◽  
Jean-Sébastien Gagnon ◽  
Juan Pérez-Mercader

It has been shown that it is possible to transform a well-stirred chemical medium into a logic gate simply by varying the chemistry’s external conditions (feed rates, lighting conditions, etc.). We extend this work, showing that the same method can be generalized to spatially extended systems. We vary the external conditions of a well-known chemical medium (a cubic autocatalytic reaction–diffusion model), so that different regions of the simulated chemistry are operating under particular conditions at particular times. In so doing, we are able to transform the initially uniform chemistry, not just into a single logic gate, but into a functionally integrated network of diverse logic gates that operate as a basic computational circuit known as a full-adder.


Author(s):  
Anthony M. Roy ◽  
Erik K. Antonsson ◽  
Andrew A. Shapiro

Control tasks involving dramatic non-linearities, such as decision making, can be challenging for classical design methods. However, autonomous stochastic design methods have proved effective. In particular, Genetic Algorithms (GA) that create phenotypes by the application of genotypes comprising rules are robust and highly scalable. Such encodings are useful for complex applications such as artificial neural net design. This paper outlines an evolutionary algorithm that creates C++ programs which in turn create Artificial Neural Networks (ANNs) that can functionally perform as an exclusive-OR logic gate. Furthermore, the GAs are able to create scalable ANNs robust enough to feature redundancies that allow the network to function despite internal failures.


Author(s):  
Mohamed Zanaty ◽  
Hubert Schneegans ◽  
Ilan Vardi ◽  
Simon Henein

Abstract Binary logic operations are the building blocks of computing machines. In this paper, we present a new programmable binary logic gate based on programmable multistable mechanisms (PMM), which are multistable structures whose stability behavior depends on modifiable boundary conditions as defined and analyzed in our previous work. The logical state of a PMM is defined by its stability and logical operations are implemented by modifying the stability behavior of the mechanism. Our programmable logic device has two qualitatively different sets of inputs. The first set determines the logic function to be computed. The second set represents the logical inputs. The output is a single logical value, “true” if the mechanism changes state and “false” otherwise. In this way, we are able to mechanically implement a set of binary logical operations. This implementation is validated using an analytical model characterizing the qualitative stability behavior of the mechanism. This was further verified using finite element analysis and experimental demonstration.


Author(s):  
Terry F. Bott ◽  
Stephen W. Eisenhawer ◽  
Jonathan Kingson ◽  
Brian P. Key

Tree structures that use logic gates to model system behavior have proven very useful in safety and reliability studies. In particular process trees are the basic structure used in a decision analysis methodology developed at Los Alamos called Logic Evolved Decision modeling (LED). LED TOOLS is the initial attempt to provide LED-based decision analysis tools in a state of the art software package. The initial release of the software, Version 2.0, addresses the first step in LED — determination of the possibilities. LED TOOLS is an object-oriented application written in Visual Basic for Windows NT based operating systems. It provides an innovative graphical user interface that was designed to emphasize the visual characteristics of logic trees and to make their development efficient and accessible to the subject matter experts who possess the detailed knowledge incorporated in the process trees. This eliminates the need for the current interface between subject matter experts and logic modeling experts. This paper provides an introduction to LED TOOLS. We begin with a description of the programming environment. The construction of a process tree is described and the simplicity and efficiency of the approach incorporated in the software is discussed. We consider the nature of the logical equations that the tree represents and show how solution of the equations yield natural language “paths.” Finally we discuss the planned improvements to the software.


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