PKM Diseminasi Informasi Kesehatan Bahaya Penyalahgunaan Napza Pada Remaja Di SMPN 16 Kelas 8 Kota Kupang Provinsi NTT

2019 ◽  
Vol 3 (2) ◽  
pp. 212
Author(s):  
Muntasir Muntasir ◽  
Marselinus Laga Nur ◽  
Pasifikus Christa Wijaya

Community Partnership Program for Dissemination of Health Information on Drug Use Hazards In adolescents, especially students of Kupang 16 Public Middle School in the form of lectures, simulations, demonstrations and visualization posters of Narcotics, Psychotropic and Addictive Substances. One of the problems The location was chosen as one of the locations of community service based on the results of field observations explaining the need for health dissemination at this school and there has never been any health dissemination activity involving public health faculty lecturers. Besides providing information and developments in health science and technology in handling health problems, including one of them to prevent drug abuse among adolescents, especially in junior high school students. This program method is to provide 1) planning and design of activities to be carried out. 2) supply of tool materials according to the planned requirements. 3) preparation for implementation. 4) implementation of activities. 5) banner installation and application tools. 6) Submission of material and drug socialization as a way to prevent drug abuse among adolescents. 7) frequently asked questions, suggestions, implementers and partners. 9) monitoring of activities by the FKM Undana monitoring team. 10) evaluation of Community Partnership Program activities by the activity implementing team and partners. 11) reporting the activities of the Community Partnership Program as the responsibility of the activities of the Community Partnership Program. This program output can provide added value knowledge and information. Specifically, this service activity is expected to be able to provide goals to direct the target (students of SMPN 16) for take precautionary measures against opportunities for health problems in adolescents, increase knowledge and understanding of adolescent health, pmpowering teenage students so that preventive actions can be implemented well, supporting government programs in maintaining and improving the health status of adolescents, identifying the dangers of drug abuse that can be experienced at adolescence, provide information and outreach about the dangers of drug abuse that can be experienced at adolescence, convey information and outreach about the sources or causes of the dangers of drug abuse, provide an understanding of the impact of the dangers of drug abuse on its growth and development in adolescence, provide solutions in the form of preventive measures and appropriate handling of the dangers of drug abuse that can occur in adolescence, and provide motivation to keep guarding against drug abuse that can occur at the age of adolescence.

2021 ◽  
Vol 4 (2) ◽  
pp. 124
Author(s):  
Yani Parti Astuti ◽  
Egia Rosi Subhiyakto ◽  
Liya Umaroh

In education, students have a very important role for schools. Creative and innovative students will bring good name and progress to the school. For this reason, besides getting formal education, students must make optimal use of technology. So that every student is able to compete with the outside world and have an established provision to continue their education to a higher level. Given the current situation where the world is confused with the Covid-19 pandemic outbreak, school students are also recognized by the existence of an education system from home. Education from home does not mean students only learn themselves, but students are expected to be able to work with teachers and other students using the internet. This system is called e-learning or educational media with the internet. In fact, many students do not understand e-learning, especially junior high school students. The school that is the object of the Community Partnership Program (PKM) in the context of community service is SMP Muhammadiyah 6 Semarang, having its address at Jl. Brotojoyo II no 22, Panggung Kidul Kec. North Semarang Semarang. This service is expected to provide understanding and assistance in implementing e-Learning using edmodo for students of SMP Muhammadiyah 6 Semarang. And finally it can create more interactive learning and can increase student motivation..  


2020 ◽  
Vol 5 (2) ◽  
pp. 84-94
Author(s):  
Ade Tuti Turistiati ◽  
Baby Poernomo

This study aims at answering the questions what causes many junior high school students fall into drug abuse, and what kind of treatment  must be done so that students have self-control and are not subject to drug abuse. This study employed a phenomenological approach of a qualitative research design.  In this study a semi-structured interview is used to understand how participants experienced the phenomenon. The research revealed that the interpersonal communication has a major role in students' self-control so as not to fall into drug abuse. This study contributes significantly to educational field particularly teachers in secondary schools so that it can be used as a reference to provide counseling to parents about the importance of interpersonal communication to build students’ self-control to prevent teens from falling into drug abuse.


Author(s):  
Dwitiyanti Dwitiyanti ◽  
Kriana Efendi ◽  
Supandi Supandi

<p>The community services which was carried out entitled "<strong> </strong>Counseling About The Danger Of Narkotic, Psychotropics and Aditive Subtance Abuse For High School Students Mutiara 17 Augustus", aimed to increase students' knowledge and awareness of negative impact of drug abuse and to direct teenagers to channel energy in positive activities, as well as raising awareness raising and establishing self-defense against the dangers posed by drug abuse. The targets achieved were improving understanding and providing information regarding the use, dangers and impacts of drug abuse. Method of implementation of Empowerment Activities and Community Service to partners in the form of mapping of students by way of data the number of students, gender, age, hobbies, smoking/not. The counseling was done by describing psychotropic narcotic drugs and other additives, negative impacts of drug abuse, discussion and questioning, distribution of leaflets aware of drug abuse and evaluation. The result of this dedication shows the students have an increased understanding compared to before being given counseling about the drug and its harmful effects, thereby increasing students' awareness of the impact that can be generated.</p>


EDUSAINS ◽  
2019 ◽  
Vol 8 (2) ◽  
pp. 114-121
Author(s):  
Rosita Putri Rahmi Haerani

AbstractIn education, many empirical studies have shown evidence that video games have the potential to improve student learning outcomes, but there is still great controversy in the literature regarding the impact of video game. More evidence is needed to convince educators and researchers regarding the actual value and the efficiency of video game in learning science. The purpose of this study was to examine the use of video game in learning to improve the mastery of concepts about the interaction of living beings and the environment of junior high school students who played the “Selamatkan Dunia Digital!” educational gaming application that has been developed by author in previous studies. This weak experimental study collected pretest and posttest results to determine students' mastery of concepts before and after Intervention. Normalized Gain of the pretest and posttest are assumed to be the effect of the intervention. The results show a low increasing mastery of concept by students who learned by playing game, so this study stated that learning science by using instructional video game media are still not able to facilitate mastery of concept of students.Keywords: interactive media; video game; mastery of conceptsAbstrakDalam dunia pendidikan, banyak penelitian empiris telah berhasil menunjukkan bukti bahwa video game memiliki potensi dalam meningkatkan hasil belajar siswa, tetapi kontroversi besar masih ada pada literatur mengenai pengaruh game yang sebenarnya. Dibutuhkan lebih banyak bukti untuk meyakinkan pendidik dan peneliti mengenai nilai aktual dan efisiensi pembelajaran menggunakan video game. Penelitian ini dilakukan untuk mengetahui penggunaan game dalam pembelajaran untuk meningkatkan penguasaan konsep tentang Interaksi makhluk hidup dengan lingkungan siswa SMP.  Game yang digunakan dalam penelitian ini adalah game yang berjudul “Selamatkan Dunia Digital!” yang telah dikembangkan oleh peneliti pada penelitian sebelumnya. Penelitian ini merupakan penelitian eksperimen semu, dengan desain The one-Group Prettest-Posttest Design untuk memperoleh gambaran penguasaan konsep siswa sebelum dan sesudah perlakuan. Peningkatan nilai pada pretest dan posttest diasumsikan merupakan efek dari perlakuan. Hasil penelitian ini menunjukkan bahwa peningkatan nilai N-gain rata-rata siswa masih dalam kategori rendah, dan pencapaian skor posttest rata-rata siswa juga masih rendah, sehingga dapat disimpulkan bahwa pembelajaran IPA dengan menggunakan media pembelajaran media video game masih belum dapat memfasilitasi penguasaan konsep IPA siswa pada konsep Interaksi Makhluk Hidup dengan Lingkungan.Kata Kunci: media pembelajaran interaktif; video game; penguasaan konsep Permalink/DOI: http://dx.doi.org/10.15408/es.v8i2.1576


2019 ◽  
Vol 24 (2) ◽  
pp. 379-387 ◽  
Author(s):  
Riittakerttu Kaltiala-Heino ◽  
Marja Työläjärvi ◽  
Nina Lindberg

The aim of this study was to explore whether there has been an increase in prevalence and changes in sex ratio in feelings of gender dysphoria (GD) in an adolescent population in Northern Europe, and to study the impact of invalid responding on this topic. We replicated an earlier survey among junior high school students in Tampere, Finland. All first and second year students, aged 16–18, in the participating schools were invited to respond to an anonymous classroom survey on gender experience during the 2012–2013 school year and in the spring and autumn terms of 2017. Gender identity/GD was measured using the GIDYQ-A. A total of 318 male and 401 female youth participated in 2012–2013, and 326 male and 701 female youth in 2017. In the earlier survey, the GIDYQ-A scores, both among males and females, were strongly skewed toward a cis-gender experience with very narrow interquartile ranges. Of males, 2.2%, and of females, 0.5% nevertheless reported possibly clinically significant GD. The 2017 GIDYQ-A distribution was similarly skewed. The proportion of those reporting potentially clinically significant GD was 3.6% among males and 2.3% among females. Validity screening proved to have a considerable impact on conclusions. GD seems to have increased in prevalence in the adolescent population.


2021 ◽  
Vol 5 (1) ◽  
pp. 56
Author(s):  
Zaitun Zaitun ◽  
M Sofian Hadi ◽  
Pinkan Harjudanti

Online learning is a basic need of education in the 21st century. The benefits of online learning are felt in the continuity of education during the Covid-19 pandemic. This study aims to examine the impact of online learning on the learning motivation of Junior High School students. The results of the research discussion indicate that online learning has advantages, namely 1) as a medium to encourage independent learning; 2) as an effort to modernize the concept of education in the 21st century; 3) increasing the intensity of the interaction between teachers and students; 3) allows for an interaction that is not limited to space and time, and 4) meaningful learning. The impact of online learning on student learning motivation tends to be negative due to the unpreparedness of various parties, including teachers, parents, students, and schools. Early adolescents who need direct guidance, direction, and motivation must lose control due to reduced direct interaction with the teacher. The monotonous implementation of online learning, lack of direction and supervision, pressure for students to study from home, and low teacher innovation are the main causes of decreased learning motivation due to online learning.


2019 ◽  
Vol 4 (2) ◽  
pp. 182-186
Author(s):  
Wiryanto Wiryanto ◽  
Julia Reveny ◽  
Juanita Tanuwijaya ◽  
Edy Suwarso ◽  
Surjanto Surjanto

Based on various field studies it is known that many members of the community still lack sufficient knowledge and attitudes to carry out swamedications. Self-medication or self-medication is defined as the use of drugs without professional supervision, to treat health problems with symptoms that are self-identified, recurrent illnesses or minor health problems. Community service is aimed at increasing public knowledge and attitudes about self -ication through counseling. Counseling is addressed to administrators, employees, teachers, and students of the Al Razi Sinar Harapan Education Foundation, having its address at Jl. Eka Rasmi, Melinjo I No. 19 Medan. The counseling activities involved 50 participants, starting with the provision of knowledge materials and attitudes about self-medication, demonstration of various markings on pharmaceutical preparations, introduction of pharmacist figures as community guides in various drug-related problems and their proper use, closed with a question and answer session with prizes. To find out the benefits of counseling in increasing knowledge and attitudes about self-medication, before and after counseling, participants were asked to fill out a questionnaire. Based on the evaluation of filling out the questionnaire before and after counseling, it is known that in general there was an increase in the average points (criteria) of knowledge and attitudes from the previous 44.71 and 41.76 (less) to 56.47 and 52.94 (enough). In more detail, the increase in the mean points (criteria) of knowledge and attitudes of the foundation management group and teachers increased from points 57.14 and 40 (less) to 77.14 (good) and 62.86 (sufficient). From the group of high school students increased from 31.11 and 42.22 points (less) to 60.00 and 64.44 (enough). And from the group of junior high school students increased from 44.71 and 41.76 points (less) to 56.47 and 52.94 (enough). From the results of the evaluation it can be concluded that the extension activities are proven to be able to increase the knowledge and attitudes of the community in conducting self-authentication.


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