scholarly journals IMPROVING STUDENTS’ ABILITY IN WRITING DESCRIPTIVE TEXT BY USING REALIA MEDIA

Author(s):  
Aris M. Girsang ◽  
Nitha F. V Liando ◽  
Mister G. Maru

The aim of this research was to investigate whether the use of realia is effective in improving tenth grades ability in writing descriptive text or not. The research conducted at SMA Negeri 1 Tompaso,  North Sulawesi, Indonesia,  in which X MIPA 1 was chosen as the sample. This class consists of twenty-nine students. This quantitative research used a pre-experimental design with one group pre-test and post-test design. Pre-test has given before the treatment. After the writer gave a treatment, the writer collected the data for post-test. The result of this research showed that the mean score of pre-test is 4.86 and post-test is 7.48. This means that the result of post-test is higher than pre-test. In other words, this result may lead to conclusion that using realia media was considered to improve students’ ability writing descriptive. Keywords: Realia Media, Writing, Descriptive Text

2020 ◽  
Vol 5 (1) ◽  
pp. 1
Author(s):  
Salfiani Salfiani ◽  
La Ode Nggawu ◽  
Sitti Agustina

This research was conducted to find out whether there was a significant effect of the Mnemonic method in teaching vocabulary mastery at the Seventh-grade students’ of SMPN 22 Buton Tengah. The design of the research was a pre-experimental design ( one group pre-test post-test design). The population of this research was the seventh-grade (VII) of SMPN 22 Buton Tengah which consists of three classes, while the sample in this research was class VII3 that consisted of 25 students and used a simple random sampling technique. The instrument in this study was multiple choices, matching tests and public buildings, food, people around us to the topic. This study was conducted three sections namely pre-test, treatment, and post-test. The researcher used a paired sample T-test through SPSS 16.0 version to analyze the result of this research. The result showed that the mean score of students’ vocabulary mastery in the post-test was higher than students’ vocabulary in the pre-test ( 53.6 > 45.28 ). The hypothesis testing found that the value of sig ( 2 Tailed ) was 0.00 while the significant alpha value was 0.05. It can be concluded that the value of Sig ( 2 Tailed) was lower than the significance of α value (0.000< 0.05). in other words, (H1) was accepted. It showed that there was a significant effect of using the Mnemonic Method on teaching vocabulary mastery at the seventh-grade students of SMPN 22 Buton Tengah.


2020 ◽  
Vol 5 (1) ◽  
pp. 74
Author(s):  
Ella Angriana ◽  
Lelly Suhartini ◽  
Sitti Agustina

This study is conducted to investigate the effect of using nursery rhymes on students’ English vocabulary (noun and adjective) achievement at fifth grade of SDN 10 Poasia. This study applied pre-experimental design with one group pre-test and post-test design. The population of this study was all of V grade of SDN 10 Poasia consisting of 67 students. Technique of taking sample of this study was purposive sampling involving 21 students. Vocabulary achievement test in the form of multiple choices consisting of 37 numbers was used as instrument of this study. The result showed that there was a significant effect of using nursery rhymes in improving students’ English vocabulary achievement. It was proven by the improvement of students’ mean score from pre-test to post-test. The mean score for pre-test was 34.81 and the mean score for post-test increased to 76.81. It was supported with the result of t-test, the value of Sig. (2-tailed) was 0.000 with α = 0.05. H1 was accepted because the value of Sig. (2-tailed) was below α value. It means that there was a significant effect of using nursery rhymes on students’ English vocabulary achievement of the VB students’ of SDN 10 Poasia.


2021 ◽  
Vol 3 (1) ◽  
pp. 26-33
Author(s):  
Khilliyatuz Zahrina ◽  
Siti Nurrochmah

Abstract: The purpose of this study was to study and obtain information on the effect of direct and indirect T-Drill dribble agility training on improving the dribbling ability of basketball balls. This study used an experimental design in the form of Randomized Control Groub Pre-test-Post-test Design. The population in this study were 34 participants in the extracurricular basketball activities at SMP Negeri 1 Prigen. Sampling using systematic proportional random sampling technique with a percentage of 90% of 36 participants, so that the number of samples 34 participants. To determine the effect of direct and indirect form of T-Drill dribble training on improving the ability of basketball dribble skills obtained by Fcount 76.73344 more than Ftable α equal to 0.05 4.149097, meaning there is a difference related to the test of dribble skills between before the test T-Drill form's direct and indirect form of agility dribble skills. The results of the F-test analysis were continued by calculating the advanced test of the Leat Significance Difference (LSD) form, the results of the mean data for all groups were 5.61707 and the LSD coefficient was 0.05 1.652. Giving direct T-Drill dribble drills is better than giving indirect T-Drill drills.   Abstrak: Tujuan penelitian ini adalah untuk mengkaji dan memperoleh informasi pengaruh latihan kelincahan dribble T-Drill langsung dan tidak langsung terhadap peningkatan kemampuan dribble bolabasket. Penelitian ini menggunakan rancangan eksperimental bentuk Randomized Control Groub Pre test-Post test Design. Populasi dalam penelitian ini adalah peserta kegiatan ektrakurikuler bolabasket SMP Negeri 1 Prigen yang berjumlah 34 orang coba. Pengambilan sampel menggunakan teknik systematic porposive random sampling dengan presentase sebesar 90% dari 36 peserta, sehingga jumlah sampel 34 peserta. Untuk mengetahui pengaruh latihan dribble bentuk T-Drill langsung dan tidak langsung terhadap peningkatan kemampuan keterampilan dribble bolabasket diperoleh sebesar Fhitung 76,73344 lebih dari Ftabelα sama dengan 0,05 4,149097, berarti ada perbedaan yang berhubungan tes kemampuan keterampilan dribble antara sebelum tes kemampuan keterampilan dribble kelincahan bentuk T-Drill langsung dan tidak langsung. Hasil analisis uji F dilanjutkan dengan menghitung uji lanjut bentuk Leat Significance Difference (LSD), hasil mean data seluruh kelompok diperoleh 5,61707 dan koefisien LSD0,05 1,652. Pemberian latihan dribble T-Drill langsung lebih baik dibandingkan dengan pemberian latihan T-Drill tidak langsung.


2018 ◽  
Vol 6 (2) ◽  
pp. 54-61
Author(s):  
Dwi Suyatmi ◽  
Taadi Taadi

The use of tobacco products, tea, coffee, certain mouthwashes and pigments in the food causes the formation of stain. The research aimed to determine the effect of limestone powder to the cleaning of extrinsic tooth staining (stain). This study used a quasi-experimental design with the design of pre-test - Post-test Design (Campbell and Stanley, 1966, cit. Arikunto, 2006), the research done by using the first observation (pre-test) before the intervention. Furthermore, the post-test after the intervention to determine changes. Variables that influence of limestone powder. The variable affected is extrinsic tooth discoloration (stain). The results showed that smokers after intervention stain brush his teeth with limestone powder showed that the t value of 5.77 with a probability of 0.001. This probability is below 0.05 (significant p <0.05), the null hypothesis is rejected, which means there are differences between the mean scores before the intervention brushing teeth stain with limestone powder on one observation after intervention by brushing your teeth with limestone powder on observation 2 and third, the intervention After brushing teeth with limestone powder stain mean score decreased from 8.50 becomes 7.23 and 6.53. Conclusion limestone Powder effectively lower extrinsic tooth staining (stain) when done diligently and carefully.


2021 ◽  
Vol 8 (2) ◽  
pp. 129-144
Author(s):  
Niveyla Mamaghe ◽  
Paula Rombepajung ◽  
Paula Hampp

The aim of the research is to improve the students’ vocabulary through the use of Glossing technique. The design of this research is quantitative research through pre-experimental design with pre-test and post-test design This study was conducted at SMP Anugrah  Tondano. The subject of the research was the second grade students in academic year of 2019/2020. The writer used reading text of Narrative text .The result of the data analysis showed that there was an increase between the pre-test and post-test. It can be seen from 10 students showed that the mean score of  pre-test was 53 and  post-test was 74 score. Based  on this finding from this study, it can be concluded that having more vocabulary significantly affects the comprehension of the students reading activity. Moreover by having many vocabulary the students can easily get the information and can enrich their knowledge by reading a lot of book. Finally, this research proved that theGlossing technique effective to improve student’s vocabulary in reading comprehension.


Author(s):  
Evelyn C. Manoppo ◽  
Herling Rares ◽  
Jenie Posumah

The research is about improving the students’ vocabulary by using Mimicry Memorization Method of eighth grade at SMP Berea Tondano. The purpose of this research is to find out the students’ vocabulary improvement after teach by Mimicry Memorization Method. This research is quantitative research uses pre-experimental design with one group pre-test and pos-test. This study involves 18 students. The result of this study shows that the mean score of post-test (63,61) is higher than score of pre-test (55). The result of this research shows Mimicry Memorization Method is suitable to use in help the students to improve their vocabulary. English teacher suggests to apply Mimicry Memorization Method in order to help students to improve their vocabulary. The teacher should prepare the material well to get maximum result in teaching learning process. Teacher should create the condition of the class to be fun and livelier.Key Words: Improving, vocabulary, mimicry memorization method.


2020 ◽  
Vol 2 (1) ◽  
pp. 24
Author(s):  
Nurpatima Nurpatima

The researcher aims to find out the effectiveness using Treasure Hunt Game toward students’ vocabulary mastery with the research objectives: to find out the use of Treasure Hunt Gametowardthe first grade students’ vocabulary mastery at Islamic Senior High School of Muhammadiyah Palampang. This research was conducted at the class X MIA 1 and X MIA 2. The sample of this research was 50 students from 280 populations. The controled class was took from class X MIA 1, while the experimental class was from X MIA 2. The number of the sample in each class was 25 students.Quasi experimental design was applied in this research with two group pre-test and post-test design. The instrument used to collect data was vocabulary test.Research findings showed that the experimental class got score on pre-test with the mean score 44,2. After giving treatment the students got change, they got score with the mean score 59,9. The result of the data analysis indicated that there was a change of the students’ vocabulary mastery after being taught using Treasure Hunt Game. It was proved by the result of the statistical analysis of the level significance P = 0.05 with degree of freedom (df) = 48 indicated that the t-test values of the students’ vocabulary mastery (2,53) was higher than the t-table (2,01). Based on the result of analysis, the researcher concludes that using Treasure Hunt Game was effective toward the students’ vocabulary mastery at the first grade students of Islamic Senior High School of Muhammadiyah Palampang, because Treasure Hunt Game give a lot of fun, the students enjoy the learning without any preasure. Than, Treasure Hunt Game stimulates students engagement in learning process. If students enjoy the learning process, they were enthusiastic enough to involve and compete each other in learning process.Keywords: Treasure Hunt Game, Vocabulary mastery, First Grade Students


2021 ◽  
Vol 2 (2) ◽  
Author(s):  
T Mogea

This research was conducted with the purpose to develop students’ reading comprehension of descriptive text through question and answer technique. This study is classified as quantitative through pre-experimental design with one group pre-test and post-test design.  The population of this research is the students of SMP Negeri 3 Ratahan. It was limited only to the second year studens. There were 30 students. The data were collected through test. The first test is pre-test, the teacher intends to know the students’ reading comprehension without using question and answer technique. The second test is post-test in which the teacher has used question and answer technique in teaching reading comprehension. The result shows that the scores of the students in post-test are higher then those in pre-test.  This is shown by the mean score of pre-test which is 5.5 and mean score of post-test which is 7.8 Keywords: Question and Answer Technique; Reading Comprehension


2018 ◽  
Vol 1 (2) ◽  
pp. 25-39
Author(s):  
Nurfitri ◽  
Abdul Haris Sunubi

This study is to see increasing vocabulary mastery of the first-year students of SMP Negeri 3 Pamboang through concept mapping strategy. The problems in this research are using concept mapping strategy able to increase students’ vocabulary in the first-year students of SMP Negeri 3 Pamboang. This study aimed to know the students' responses toward concept mapping strategy in increasing vocabulary and to find out whether there is a significant increase of students’ vocabulary achievement as a result of using concept mapping strategy. This study employed a quantitative research design which is a case study using pre-experimental design which applied (one group pre-test and post-test design). The study found out that there was an improvement of the students’ vocabulary mastery after giving the learning process by using concept mapping strategy. It can be concluded that the students’vocabulary mastery is significantly better after getting the treatment. This study also provides a set of recommendation to avoid overlapped researches in education technology.  


2019 ◽  
Vol 2 (2) ◽  
pp. 116-129
Author(s):  
Karlina Karlina ◽  
Ade Sudirman

This research aims to investigate the effect of application guessing game pic-pow strategy towards students’ speaking mastery at the first class of SMA Mathla’ul Anwar Menes. It employs the quantitative research with the characteristics of  the true experimental design. It uses achievement test in collecting data involving orally pre and post tests. The findings reveal that application guessing game pic-pow strategy is able to help students to improve their speaking skill mastery. In the pre-test, the mean of experimental class is 38 and the mean of control class is 39, 13 while in the post-test the mean of experimental class is 92,75 and mean of control class is  79, 29. In the post test of t-test, the researcher can conclude that tcount ≥ ttable or 3, 0858 ≥ 1, 672 therefore Ha is accepted and there is a significant effect of application guessing game pic-pow strategy towards students’ speaking mastery.


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