scholarly journals IMPROVING STUDENTS’ VOCABULARY BY USING MIMICRY MEMORIZATION METHOD

Author(s):  
Evelyn C. Manoppo ◽  
Herling Rares ◽  
Jenie Posumah

The research is about improving the students’ vocabulary by using Mimicry Memorization Method of eighth grade at SMP Berea Tondano. The purpose of this research is to find out the students’ vocabulary improvement after teach by Mimicry Memorization Method. This research is quantitative research uses pre-experimental design with one group pre-test and pos-test. This study involves 18 students. The result of this study shows that the mean score of post-test (63,61) is higher than score of pre-test (55). The result of this research shows Mimicry Memorization Method is suitable to use in help the students to improve their vocabulary. English teacher suggests to apply Mimicry Memorization Method in order to help students to improve their vocabulary. The teacher should prepare the material well to get maximum result in teaching learning process. Teacher should create the condition of the class to be fun and livelier.Key Words: Improving, vocabulary, mimicry memorization method.

2017 ◽  
Vol 2 (2) ◽  
pp. 249
Author(s):  
Kadaruddin Kadaruddin

This research was design to know the effect of learning model multimedia-based toward the students’ English ablility at senior high school of Kolaka Regency. The question of the research was “Is there an effect of learning model multimedia-based toward the students’ English ablility at senior high school of Kolaka Regency? The objective of the research was to find out the data whether the learning model multimedia-based has an effect toward the students’ English ablility at senior high school of Kolaka Regency. The significant of the research was expected the model can be used as reference learning model to improve the students’ English ablility.<strong> </strong>The design of the research was pre-experimental design. The research was conducted at the first-class students of Senior High School 1 Wundulako in Kolaka District. The data were collected by using English test which given at the pre-test and the post-test.<strong> </strong>In analysed the students’ test result, which the mean score of pre-test was 33,8806 and the mean score of post-test was 69,4058, while the t-table 18,55&gt;2,042 t-test. Its mean that the learning model multimedia-based has an effect toward the students’ English ablility. Refering to the findings and discussions of the research, it can be concluded that the learning model multimedia-based has an effect toward the students’ English ablility at senior high school of Kolaka Regency. It was based on the mean score in pre-test and post-test.Based on the conclusion of the research, the researcher suggests to the teacher, especially English teacher in Kolaka Regency to use learning model multimedia-based in teaching and learning process to improve the students’ English ability.


LETS ◽  
2019 ◽  
Vol 1 (1) ◽  
pp. 1-9
Author(s):  
Muh. Ikhlasul Amal ◽  
Syahdan ◽  
Risal Pandi ◽  
Halid M ◽  
Arialdi

The aim of the study was  to  analyze  and  describe  the  process of  improving students’ listening skill for eleventh grade students of MAN 1 Majene, West Sulawesi Province through  watching English movies. The subject of this research is XI Agama 2 Class that consisted of 16 students. The method used in this study is Classroom Action Research (CAR) which the writer works  collaboratively with the English teacher. The results in this study indicate that there  was  improvement of the students’ skill listening. Most of the students gradually gained good scores at the end of the cycle. The data were collected from a questionnaire, observation note of performance, pre-test and post-test. The study was conducted with cycle model through the steps of planning, conducting, observation, and reflection. The results of this study show a significant relationship between students' learning by English movie with delay subtitle related to their listening skills as shown in their improvement of post- test and positive responses of students than  E nglish movie  with not delay. The questionnaire shows that more than 75% students felt easy to understand listening materials from native speakers. Consequently, it was suggested that teaching learning process using English movie with English subtitle is recommended  into  learning  process  to  improve students' listening skills in English language classroom. In conclusion, watching English movie can improve students listening skill.


Author(s):  
Aris M. Girsang ◽  
Nitha F. V Liando ◽  
Mister G. Maru

The aim of this research was to investigate whether the use of realia is effective in improving tenth grades ability in writing descriptive text or not. The research conducted at SMA Negeri 1 Tompaso,  North Sulawesi, Indonesia,  in which X MIPA 1 was chosen as the sample. This class consists of twenty-nine students. This quantitative research used a pre-experimental design with one group pre-test and post-test design. Pre-test has given before the treatment. After the writer gave a treatment, the writer collected the data for post-test. The result of this research showed that the mean score of pre-test is 4.86 and post-test is 7.48. This means that the result of post-test is higher than pre-test. In other words, this result may lead to conclusion that using realia media was considered to improve students’ ability writing descriptive. Keywords: Realia Media, Writing, Descriptive Text


2020 ◽  
Vol 3 (2) ◽  
pp. 259
Author(s):  
Mahmud Yusuf ◽  
Hasanudin Hasanudin

Based on the phenomena that students have difficulties in writing descriptive text, the students could not write because do not have any ideas when they are asked to write. So, they need some ways which could help them in writing. The problems in writing can be solved by implementing some strategies in teaching writing. One of approach that teacher can use to help students write a good text is MAM. The main objective of this study is find out if MAM can improve students’ ability in writing descriptive text. The research method used is quantitative research, specifically quantitative with one group pretest-posttest design. The sample take two class at tenth grade students of SMK Jabir Al-Hayyan in academic year 2019/2020. The data had been obtained in post-test of experimental class were: the highest score was 96, the lowest score was 62, and the mean score was 80.50. Post-test of control class were: the highest score was 89, the lower score was 60, and the mean score was 71.54. It can be seen from the data showed that students’ score in experimental class was highest than control class. It means that using make a match method was effective, easier, and more understable to be applied in teaching and learning process, especially in writing descriptive text. Keywords:  Improve, Make A Match Method, Writing Descriptive Text


2019 ◽  
Vol 2 (2) ◽  
pp. 122
Author(s):  
Halimah Halimah ◽  
Helpiana Purba ◽  
Cynantia Rachmijati

The purpose of this research is to investigate of using jigsaw technique to improve reading comprehension at the tenth grade students in SMAN 1 Ngamprah. The total number of sample in this study was 60 students in two classes. It used pre-experimental design that applies in the treatments to measure the significant scores pre-test and post-test. Pre-test was applied in the first meeting. Whereas post-test was applied after the treatments given. After given pre-test and post-test, the researcher got the mean scores in both of the class. There are 57.00 and 80.17 in experimental class and the control class are respectively 57.00 and 79.17. The result show that using jigsaw technique had the positive effect in improving reading comprehension because there was a significant post- test scores of students in two classes with the level significance 0.05. The significance in post-test is 0.355 it was higher than 0.05. It concluded that students’ response toward the implementation of jigsaw technique is effective because they are enjoyed and interested in the learning process. Moreover, the jigsaw technique could help them to improve their reading comprehension. 


Author(s):  
Mohammad Sofyan Adi ◽  
Riska Ayu Susanti ◽  
Qomariatul Jannah

This study was generally attempted to find the effect of ice breaking to increase students' motivation in English learning at the first grade of SMP Nurul Jadid.  This research used pre-experimental design by using one shot case study pre-test and post-test. Before the treatment, the researcher gave the pre-test in one class. Moreover, the researcher taught English by using ice breaking in the experimental class. The last, the researcher conducted the post-test to know whether an ice breaking was effective for teaching English in experimental class. Based on the data analysis, the data t-test (2.77) was higher than t-table value (2.042). The result analyzing showed that there was significant difference on the students’ motivation taught by using ice breaker. The students’ mean score of the pre-test of the experiment class was 60. Then, in the post-test, the mean score of experiment class was 66.1. Therefore, hypothesis H0 was rejected and H1 was accepted. It concluded that ice breaking was effective in teaching English learning toward the students’ motivation for the first grade of SMP Nurul Jadid. Thus, this research make students be enjoy, be active, energize, feeling happiness, interactive in the classroom, stay in the class during learning process, and focus on the material.


2017 ◽  
Vol 3 (1) ◽  
Author(s):  
Eka Pra Setiawati ◽  
Refai -

Vocabulary is an essential component in learning English. It influences four English skills; they are listening, speaking, reading, and writing, for getting a good result in English. In teaching learning process, the teacher often implements the less interesting method, technique, or even media of vocabulary mastery in teaching and learning process which make the students to be bored, inactive, an uniterested in memorizing English vocabulary. Some media can be interested as the solutions in vocabulary mastery, they are Snake Ladders media and Scrabble media.The investigation was undergone by quantitative research. The researcher applied experimental research. This research underwent pre-test post-test control group design. To analyze data, t-test formula is used to measure the result of collected data. From the t-test measurement, it showed that t-test is 3.15 and t-table is 2.66. It means that t-hit > t-table. Based on the collected data, there is different result of using Snake Ladders from Scrabble media toward students’ vocabulary mastery. It was found that the students who are taught by using Snake Ladders resulted significant outcome than those are instructed by Scrabble media. It means that Snake Ladders is effective to improve the students’ vocabulary mastery.


Author(s):  
Moris Virgiawan ◽  
Nunuk Suryani ◽  
Leo Agung Sutimin

This study was conducted to identify (1) whether guided writing combined with virtual reality video as a teaching media is effective on improving students’ writing achievement in writing recount text and (2) the teaching learning process in which guided writing combined with virtual reality video as teaching media is implemented in the writing class at the eleventh grade of a private Senior High School in Surakarta. The method used in this research was classroom action research. This research consisted of two cycles, each consists of planning, acting, observing, and reflecting. There are qualitative and quantitative data collected in this research. The qualitative data included interview, observation, transcription, and document analysis whereas the quantitative data included the students’ pre-test and post-test scores. The findings showed that the implementation of guided writing combined with virtual reality video as teaching media effective to improve the students’ writing achievement and the classroom situation. The mean score improved from 60.71 in pre-test, improved to 72.07 in post-test 1 and improved to 79.15 in post-test 2. The implementation of guided writing combined with virtual reality video as teaching media also changed the class situation to be more active and interacting the students to join the teaching learning process.


2020 ◽  
Vol 2 (1) ◽  
pp. 24
Author(s):  
Nurpatima Nurpatima

The researcher aims to find out the effectiveness using Treasure Hunt Game toward students’ vocabulary mastery with the research objectives: to find out the use of Treasure Hunt Gametowardthe first grade students’ vocabulary mastery at Islamic Senior High School of Muhammadiyah Palampang. This research was conducted at the class X MIA 1 and X MIA 2. The sample of this research was 50 students from 280 populations. The controled class was took from class X MIA 1, while the experimental class was from X MIA 2. The number of the sample in each class was 25 students.Quasi experimental design was applied in this research with two group pre-test and post-test design. The instrument used to collect data was vocabulary test.Research findings showed that the experimental class got score on pre-test with the mean score 44,2. After giving treatment the students got change, they got score with the mean score 59,9. The result of the data analysis indicated that there was a change of the students’ vocabulary mastery after being taught using Treasure Hunt Game. It was proved by the result of the statistical analysis of the level significance P = 0.05 with degree of freedom (df) = 48 indicated that the t-test values of the students’ vocabulary mastery (2,53) was higher than the t-table (2,01). Based on the result of analysis, the researcher concludes that using Treasure Hunt Game was effective toward the students’ vocabulary mastery at the first grade students of Islamic Senior High School of Muhammadiyah Palampang, because Treasure Hunt Game give a lot of fun, the students enjoy the learning without any preasure. Than, Treasure Hunt Game stimulates students engagement in learning process. If students enjoy the learning process, they were enthusiastic enough to involve and compete each other in learning process.Keywords: Treasure Hunt Game, Vocabulary mastery, First Grade Students


2019 ◽  
Vol 2 (2) ◽  
pp. 116-129
Author(s):  
Karlina Karlina ◽  
Ade Sudirman

This research aims to investigate the effect of application guessing game pic-pow strategy towards students’ speaking mastery at the first class of SMA Mathla’ul Anwar Menes. It employs the quantitative research with the characteristics of  the true experimental design. It uses achievement test in collecting data involving orally pre and post tests. The findings reveal that application guessing game pic-pow strategy is able to help students to improve their speaking skill mastery. In the pre-test, the mean of experimental class is 38 and the mean of control class is 39, 13 while in the post-test the mean of experimental class is 92,75 and mean of control class is  79, 29. In the post test of t-test, the researcher can conclude that tcount ≥ ttable or 3, 0858 ≥ 1, 672 therefore Ha is accepted and there is a significant effect of application guessing game pic-pow strategy towards students’ speaking mastery.


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