scholarly journals The Impact of (STEAM) Approach on the Innovative Thinking and Academic Achievement of the Educational Robot Subject among Eighth Grade Students in Jordan

2022 ◽  
Vol 12 (1) ◽  
pp. 188
Author(s):  
Jawhara Darwish Abueita ◽  
Muna Qteifan Al Fayez ◽  
Amal Alsabeelah ◽  
Mahmoud Ahmad Humaidat

This study aimed to identify the effect of a STEAM-based learning approach in teaching the educational robot's subject on academic achievement and creative thinking among eighth-grade students in Jordan. A purposive sample was selected and divided into two groups. An experimental group (n=30) implements a STEAM-based learning approach, whereas the control group (n=32) studied in a traditional method. A pre- posttest was administered, and the data were analyzed using statistical methods to validate the study results, such as "t" tests and a one-way ANOVA test. The results showed statistically significant differences between the experimental and control groups in academic achievement and creative thinking. In conclusion, the STEAM-based learning approach significantly improved the students' academic achievement and creative thinking skills.   Received: 13 October 2021 / Accepted: 2 December 2021 / Published: 3 January 2022

Author(s):  
Ban Hassan Majeed ◽  
Lina Fouad Jawad ◽  
Haider Th. Salim ALRikabi

<p>The research aims to know the impact of science, technology, engineering, and mathematics education on both creative thinking and mathematical achievement. To achieve it, the two researchers followed the quasi-experimental approach with an experimental design for two groups, one experimental and the other a control. The research sample consisted of (32) female students from the fourth scientific grade in Al-Intisar Preparatory School for Girls / Al-Rasafa, First Directorate. The sample was chosen intentionally and was divided into two groups: a control group studying by the traditional method, their number (16), and an experimental group that applied the STEM approach, their number also (16). There was parity between the two research groups in the variables (chronological age, previous achievement in mathematics, innovative thinking). The research tools consist of testing innovative thinking skills (fluency, flexibility, originality, relationships) and achievement tests. The research experiment was applied before and after. To test the validity of the hypotheses, data were collected and then statistically analyzed using appropriate statistical methods. The results of the research found that there were statistically significant differences in both the tests of innovative thinking and mathematical achievement in favor of the experimental group that studied according to the STEM approach, and in light of the results, the researchers recommended several recommendations and suggestions.</p>


2018 ◽  
Vol 48 ◽  
pp. 01060
Author(s):  
Sibel Demir Kaçan ◽  
Fatma Şahin

The research aims to determine “the Impact of Scientific Creative Thinking Skills on Scientific Process Skills”. Thus, the research was performed with 24 teacher candidates in the control group and 24 teacher candidates in the experimental group in the second class of the Department of Science Teaching in a university in Istanbul Province. In the experimental group of the research, the laboratory program to be designed by the researchers on the basis of scientific discussion and research; and in the control group, the conventionally designed laboratory program were applied for an academic semester. The research data was gained through “Scientific Creativity Test” to be developed by Hu and Adey [14] and adapted by Kadayıfçı [16]; “Scientific Process Skills Test” to be developed by Okey, Wise and Burns, and adapted by Geban, Aşkar and Özkan into Turkish. The conclusions to be reached by the research are in favour of the experimental group and the last application, and it has positive impact on the opinions of the teacher candidates related with the development of the scientific creativity skills.


2020 ◽  
Vol 9 (3) ◽  
pp. 20
Author(s):  
Abdulnaser A. Fakhrou ◽  
Sara A. Ghareeb

The present study aimed to explore the effectiveness of a proposed program titled (creativity lamp) in improving students’ thinking skills and academic achievement and promoting creativity among them in Kuwait. This program involves several enrichment activities. The experimental group consists from 26 students. The control group consists from 25 students. Those students were randomly selected from a school named Al-Ma’moun Primary School. The proposed program is based on extracurricular activities. The teacher was trained about the way of implementing the program. The program was implemented throughout the semester. Through using the Torrance test of creative thinking-figural, it was found that the proposed program has a statistically significant impact –at the statistical significance of (a=0.001)- on the students’ academic achievement and creativity. The researchers recommend adding enrichment activities to the curricula of primary school students in Kuwait.


2021 ◽  
Vol 58 (1) ◽  
pp. 5139-5152
Author(s):  
Bilqis Firyal Nabilah Et al.

This research is motivated by the poor comprehension and creativity of elementary school students in science lessons. This study aimed to determine gamification's effect on improving learning outcomes in concept comprehension and creative thinking skills in students studying science. Achievement motivation is suspected of being involved as a variable that interacts with gamification in improving learning outcomes. The data analysis technique used the Multivariate Analysis test. The research subjects were 73 students in the control class and the experimental class. This research is a quasi-experimental research, with a 2x2 factorial, and pretest-posttest non-equivalent control group design. The experimental class uses mixed gamification, while the control class uses content gamification. The difference between the two lies in the gamification elements used. The study results showed that 1) there was no significant difference in the learning outcomes of conceptual comprehension between groups of students who used mixed gamification and content gamification; 2) there was no significant difference in the learning outcomes of conceptual comprehension between groups of students who have high achievement motivation and low achievement motivation; 3) there was no interaction between gamification (mixed gamification and content gamification) and achievement motivation on learning outcomes comprehension the concept; 4) there was no significant difference in the learning outcomes of creative thinking between groups of students who use mixed gamification and content gamification; 5) there was no significant difference in the learning outcomes of creative thinking between groups of students who have high achievement motivation and low achievement motivation; 6) there was no interaction between gamification (mixed gamification and content gamification) and achievement motivation on learning outcomes to think creatively. Achievement motivation is not the only factor that affects the learning outcomes of concept comprehension and creative thinking. Future research is important to consider the different moderator variables from achievement motivation and other gamification elements.


2018 ◽  
Vol 6 (2) ◽  
Author(s):  
Widia Rahmawati ◽  
Jujun Ratnasari ◽  
Suhendar Suhendar

The purpose of this study is to examine the effect of Socioscientific Issues learning approach to improving students' creative thinking ability. Learning with the Socioscintific Issues approach needs to be trained because it not only develops creative thinking skills, but also other abilities can be developed such as critical thinking skills, decision-making and arguing ability. The research method that will be used is quasi experiment with Design Nonequivalent Control Group. This research was conducted at State Junior High School 6 Sukabumi with research population that is class VII (Seven). The sampling technique used is Purposing Sampling. Indicators of creative thinking that is sensitivity, thinking smoothly, thinking flexible, original thinking and thinking detailing. The results showed that the average value of N-gain of the experimental class was 0.56 higher than the control class of 0.44. The results of the z test show that the data produced in accordance with the criteria is zhitung = 3.177> ztabel = 1.998 with a trust level of 0.05 (5%), meaning H0 is rejected and H1 accepted, it means that the Socioscientific Issues learning approach influences the creative thinking ability of learners water pollution material. The response of learners to the learning approach Socioscientific Issue gave a positive response on the approach of learning approaches Socioscientific Issues.Keywords: Creative Thinking, Socioscientific Issues.


Author(s):  
Omar Abdullah Al-Haraki

This study aimed at investigating the impact of teaching by the method of drama on helping the students of the basic eighth-grade to acquire the concepts of human rights included in the National Education textbook. The study sample consisted of 48 students of the basic eighth grade in the model school at Mu'tah University. The study was conducted on the two groups; the control group which studied according to the method usual, and the experimental which was taught by using the method of drama, and the test was used as the instrument for measurement. The study concluded that the arithmetic mean for the performance of the students, who studied human rights concepts by


2015 ◽  
Vol 11 (4) ◽  
pp. 253-260
Author(s):  
Feras Mohammed Al-Madani

This study aims at investigating the effect of Blended Learning approach compared to the traditional learning approach on fifth grade students’ achievement in My Beautiful Language Textbook and the development of their verbal creative thinking. The study consisted of 49 students among which 25 are males in the Experimental Group and 24 females in the Control Group. The study found a statistical significant difference (α ≤ 0.05) between the mean scores of the two study groups in achievement posttest and verbal creative thinking post application test. The experiment group which was taught using the blended approach of learning outperformed the Control Group in both tests. Thus, learning My Beautiful Language Textbook using the blended approach is more effective than the traditional method in terms of achievement and the development of verbal creative thinking skills. In light of this, the study recommends the adoption of blended approach in learning My Beautiful Language Textbook, the curriculum computerization, holding series of training courses, and workshops for teachers in school districts on how to effectively implement the blended approach. 


2019 ◽  
Vol 2 (4) ◽  
pp. 213
Author(s):  
Astri Elpiani ◽  
Asep Bagas

This study aims to determine the ability of mathematical creative thinking students who learn using the Problem Based Learning approach. The population in this study were students of SMP 1 Jatisari class VIII A in Sukamaju Village which consisted of 18 students and 12 female students. This study was a quasi-experimental study using the results of a trial test pretest-posttest experimental control group. The instrument used in this study is a test to measure mathematical creative thinking skills in the form of 5 questions. Then the score data of students' mathematical creative thinking ability were analyzed statistically by using a difference test of two average values from the results of the pretest-posttest. The results showed that students' creative mathematical thinking ability using the Problem Based Learning approach was different from the results of the pretest-posttest. Besides that students also showed positive perceptions of problem-based learning and there were good results on mathematical creative thinking skills.


Author(s):  
Majed K. Al-Khawaldeh ◽  
Mohammad I. Qattawi

This study aimed to investigate the impact of an educational program based on brain-based learning in improving the creative thinking and academic achievement in the social studies and civics education among the third basic grade students in Jordan. The researcher adopted the semi-experimental method, and the study sample consisted of 50 third grade students of Omar Ibn Al-Khattab basic public school for Boys. The sample was purposive sample and then was assigned randomly into two the experimental and control groups. The experimental group which was provided the developed study unit consisted of 25 students, and similarly, the control group, which was presented the regular method. The study results showed statistically significant differences (=.05) in creative thinking skills: fluency, flexibility and authenticity, as well as academic achievement in the social studies and civic education among the third-graders in favor of the experimental group. The difference may be attributed to the brain-based education program. 


2017 ◽  
Vol 13 (1) ◽  
pp. 33-40 ◽  
Author(s):  
A. Hakim ◽  
L. Liliasari ◽  
A. Setiawan ◽  
G. A. P. Saptawati

This study aims to improve the creative thinking skills of prospective physics teacher as the impact of the application of interactive thermodynamics multimedia (ITMM). The research method used is quasi experiment with control group pretest-posttest design. The subjects consisted of 34 students in the experimental group and 33 students in the control group. Participant students are physics physics semester fourth, in one of the state universities in East Kalimantan. The research instrument consists of multiple choice test items charged with creative thinking skills. Data were analyzed by using difference test of two averages. The normalized gain gain score <g> of creative thinking skill aspect on the experimental group is 0.60 and the control group is 0.31. This indicates that the creative thinking skills of the prospective physics teacher increase significantly after they experience thermodynamic learning with interactive multimedia. Thus it can be concluded that the use of interactive multimedia improve the creative thinking skills of prospective physics teachers.


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