scholarly journals Virtual Reality Development and the Socialization of Bulgarian Cultural Heritage

2019 ◽  
Vol 2 (1) ◽  
pp. 34
Author(s):  
Sofia Vasileva ◽  
Tina Petrova

The aim of the paper is to show to what extent so far the virtual reality has entered the exhibition concepts of museums in Bulgaria. Two aspects have been emphasized: the integration of information technologies in education in the sphere of cultural heritage and the digital presentation of museum displays. This article presents part of the activities and results on research Project Models of Socialization of Cultural Heritage in a ‘smart city’ ДН05/3, 14.12.2016, supported by the National Science Fund at the Bulgarian Ministry of Education and Science. Descriptive qualitative method was employed in this study. The data were obtained through direct observations of museum institutions in Bulgaria in terms of the degree of online access to museum expositions, the degree of digitization of museum collections and the degree of digital representation of museum expositions. Some of the basic problems of museums in Bulgaria have been systematized. Results are used to improve the quality of education in the field of cultural heritage, to promote the exchange of scientific and practical experience among university tutors, museum specialists and experts. It is expected that the results find application in the programs for informing and training for raising the capacity of local communities in the sphere of cultural tourism.

2019 ◽  
Vol 2 (2) ◽  
pp. 1
Author(s):  
Sofia Vasileva ◽  
Tina Petrova

The aim of the paper is to show to what extent so far the virtual reality has entered the exhibition concepts of museums in Bulgaria. Two aspects have been emphasized: the integration of information technologies in education in the sphere of cultural heritage and the digital presentation of museum displays. This article presents part of the activities and results on research Project Models of Socialization of Cultural Heritage in a ‘smart city’ ДН05/3, 14.12.2016, supported by the National Science Fund at the Bulgarian Ministry of Education and Science. Descriptive qualitative method was employed in this study. The data were obtained through direct observations of museum institutions in Bulgaria in terms of the degree of online access to museum expositions, the degree of digitization of museum collections and the degree of digital representation of museum expositions. Some of the basic problems of museums in Bulgaria have been systematized. Results are used to improve the quality of education in the field of cultural heritage, to promote the exchange of scientific and practical experience among university tutors, museum specialists and experts. It is expected that the results find application in the programs for informing and training for raising the capacity of local communities in the sphere of cultural tourism.


Author(s):  
Chunmei Luo

ABSTRACT The purpose of this article was to summarize the experience of conversion and management of a nursing unit in a newly revised coronavirus disease 2019 (COVID-19) specialized hospital during the outbreak of COVID-19 in Wuhan, China. Six characteristics of management were included: nurse selection and training, transformation of ward layout, nurse position setting, quality control, humanistic care, and safety and comfort of individual protection. Orderly and efficient nursing management during COVID-19 treatment is very important to ensure the quality of clinical nursing, improve the cure rate and avoid the infection of nurses. This practical experience of the establishment and management of the nursing unit can provide reference for the nursing management of other public health events, such as the treatment of infectious diseases.


2020 ◽  
Vol 4 (4) ◽  
pp. 33-42
Author(s):  
Hoang Huy Le ◽  
Giang Truong Nguyen

STEM education is a direction chosen by the Ministry of Education and Training in recent years to train learners with the necessary skills of the 21st century, which helps learners meet the increasing demand for human resources. In the 4.0 era, the problem of developing students’ abilities is an urgent matter. The competencies that students need to develop include general and specialized competencies. In the specialized competencies, the capacity to practice has a particularly important role. Developing the capacity to practise natural sciences of 8th graders is an urgent issue to improve the quality of current education in Vietnam to meet the reform’s requirements of the general education program.


10.2196/18822 ◽  
2020 ◽  
Vol 8 (3) ◽  
pp. e18822 ◽  
Author(s):  
Dieter Lerner ◽  
Stefan Mohr ◽  
Jonas Schild ◽  
Martin Göring ◽  
Thomas Luiz

Background Virtual reality (VR) is increasingly used as simulation technology in emergency medicine education and training, in particular for training nontechnical skills. Experimental studies comparing teaching and learning in VR with traditional training media often demonstrate the equivalence or even superiority regarding particular variables of learning or training effectiveness. Objective In the EPICSAVE (Enhanced Paramedic Vocational Training with Serious Games and Virtual Environments) project, a highly immersive room-scaled multi-user 3-dimensional VR simulation environment was developed. In this feasibility study, we wanted to gain initial insights into the training effectiveness and media use factors influencing learning and training in VR. Methods The virtual emergency scenario was anaphylaxis grade III with shock, swelling of the upper and lower respiratory tract, as well as skin symptoms in a 5-year-old girl (virtual patient) visiting an indoor family amusement park with her grandfather (virtual agent). A cross-sectional, one-group pretest and posttest design was used to evaluate the training effectiveness and quality of the training execution. The sample included 18 active emergency physicians. Results The 18 participants rated the VR simulation training positive in terms of training effectiveness and quality of the training execution. A strong, significant correlation (r=.53, P=.01) between experiencing presence and assessing training effectiveness was observed. Perceived limitations in usability and a relatively high extraneous cognitive load reduced this positive effect. Conclusions The training within the virtual simulation environment was rated as an effective educational approach. Specific media use factors appear to modulate training effectiveness (ie, improvement through “experience of presence” or reduction through perceived limitations in usability). These factors should be specific targets in the further development of this VR simulation training.


2020 ◽  
Author(s):  
Dieter Lerner ◽  
Stefan Mohr ◽  
Jonas Schild ◽  
Martin Göring ◽  
Thomas Luiz

BACKGROUND Virtual reality (VR) is increasingly used as simulation technology in emergency medicine education and training, in particular for training nontechnical skills. Experimental studies comparing teaching and learning in VR with traditional training media often demonstrate the equivalence or even superiority regarding particular variables of learning or training effectiveness. OBJECTIVE In the EPICSAVE (Enhanced Paramedic Vocational Training with Serious Games and Virtual Environments) project, a highly immersive room-scaled multi-user 3-dimensional VR simulation environment was developed. In this feasibility study, we wanted to gain initial insights into the training effectiveness and media use factors influencing learning and training in VR. METHODS The virtual emergency scenario was anaphylaxis grade III with shock, swelling of the upper and lower respiratory tract, as well as skin symptoms in a 5-year-old girl (virtual patient) visiting an indoor family amusement park with her grandfather (virtual agent). A cross-sectional, one-group pretest and posttest design was used to evaluate the training effectiveness and quality of the training execution. The sample included 18 active emergency physicians. RESULTS The 18 participants rated the VR simulation training positive in terms of training effectiveness and quality of the training execution. A strong, significant correlation (r=.53, <i>P</i>=.01) between experiencing presence and assessing training effectiveness was observed. Perceived limitations in usability and a relatively high extraneous cognitive load reduced this positive effect. CONCLUSIONS The training within the virtual simulation environment was rated as an effective educational approach. Specific media use factors appear to modulate training effectiveness (ie, improvement through “experience of presence” or reduction through perceived limitations in usability). These factors should be specific targets in the further development of this VR simulation training.


2020 ◽  
Vol 65 (1) ◽  
pp. 65-71
Author(s):  
G. Bahtiyarova ◽  

The content of the article provides information on the importance of studying and republishing education and training in higher education institutions in accordance with the requirements of modern digital time. This task in the modern digital world will be realized only through the development of advanced models based on the theory and practice of world didactics in the construction of effective design of training and improving the quality of education in universities. The author explains that today the main reason for the need to rethink pedagogy is the development of media education and the intensive introduction of digitaltechnologies in the theory and practice of didactics. We are talking about the possibility of online education and training raised by scientists at the level of world pedagogy, the need to focus on the implementation of all the skills of virtual education, the widespread use of digital technologies in practice. Based on the analysis, the author draws conclusions about the effectiveness and importance of interactive teaching and learning methods based on information technologies used in practice


Author(s):  
Salwa Dirar Awad Muhammad

The study aimed to measure the effect of applying fair accounting on the quality of financial reports from the auditors 'point of view through knowing the reality of interest in them, and showing the impact of accounting disclosure according to the basis of fair value on the quality of financial reports from the auditors' point of view and the study examined the reality of completion of applying fair accounting in the Saudi business environment. Measuring the impact of accounting disclosure according to fair value on the quality of financial reports. The study used a sample of the auditors at Saudi Telecom Company, where an electronic questionnaire was designed and sent to the sample to clear their opinions on the impact of the application of fair accounting on the quality of the company's financial reports. The number of responses was (52) responses. The researcher used the descriptive analytical approach. The results of the study showed that there is an application of the fair value in the qualitative characteristics of accounting information and this is an indication of the quality of financial reports and that the application by the Saudi fair value companies increases the degree of reliability of the information and the study recommended the need to emphasize Saudi joint stock companies to adhere to the standard of fair value accounting and work to raise the level Coordination and interaction between Saudi universities and academic and training institutions and between joint stock companies that apply accounting standards in order to mix theoretical knowledge with the practical experience of workers in those companies.


2019 ◽  
Vol 8 (2) ◽  
Author(s):  
Tony Richardson

This paper acknowledges the truly exceptional performance of Viet Nam’s students, the success of Viet Nam’s educationsystem, and the achievements of its committed educationalprofessionals. The purpose of this paper is to encourage someglobal dialogue by focusing on strategies that could be used tofurther enhance the effectiveness of schools in Viet Nam, via multicultural education and the education of ethnic minority groups,through value-adding to the learning of students. The facilitation ofthis global dialogue is addressed by emphasising three key areas;the value-adding to the learning of students, the value-adding tothe learning of students through a teacher’s knowledge of practiceand knowledge for practice, and the value-adding to the learningof students by the filling of gaps-in-contextual knowledge.It is envisaged that the discussions generated from this papermight contribute to the global dialogue on Viet Nam’s schooleffectiveness, which in turn may assist in promulgating, andenhancing, the excellent quality of education provided by VietNam’s Ministry of Education and Training (MOET).


2021 ◽  
Vol 2021 ◽  
pp. 1-8
Author(s):  
Dan Li ◽  
Chao Yi ◽  
Yue Gu

With the continuous development of society and the rapid development of science and technology, virtual reality technology is also developing rapidly. It has been widely used in all walks of life and is playing an irreplaceable role. Modern education has also begun to integrate with science. Sports are also constantly deepening the application of information technology. In order to make students have a new understanding of college physical education and sports training and improve the technical level and training quality of college sports athletes, this paper studies the application of virtual reality technology in physical education and sports training. In this paper, the semisupervised framework is used to implement motion input and interactive virtual scene algorithms. First, based on Q statistics, virtual simulation and differential selection algorithms are used to select athletic students with strong autonomous learning ability and then use the classifier’s neighbor confidence. The formula selects the student with the highest learning level and marks it. Experimental results show that this method can effectively assist physical education activities and improve students’ learning efficiency. Students’ efficiency in sports has increased by 30%. At the same time, 2/3 of people believe that their interest in sports training has increased 80% and another 90% of college coaches believe that the use of virtual reality technology in physical education is very necessary, which can improve the technical level and training quality of college sports athletes and contribute to the reserve of Chinese competitive sports talents.


2020 ◽  
Vol 10 (1) ◽  
pp. 55-66
Author(s):  
Au Thi Cam Linh ◽  
Le Anh Tu

This paper examines the results of quality accreditation of library criteria retrieved from universities (according to the set of standards issued by the Ministry of Education and Training) from 2016 to the present. By studying the limitations of libraries, recommendations from external organizations for quality accreditation and identifying the causes, the authors propose solutions to improve the quality of university library services. Proposed solutions involve the library's initiative in understanding user needs and providing services that meet the needs of learners and stakeholders, carrying out good management of libraries and periodically surveying users to better the quality of library services


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