scholarly journals Procedural Animation Algorithm For Sasandu Playing Performance in 3D Animated Film 'Bako'

2019 ◽  
Vol 1 (1) ◽  
pp. 229-243
Author(s):  
Chanel Maria Novela ◽  
Andrew Willis

Many techniques can be implemented to create a 3D animation; one of them is procedural animation. Procedural animation is a type of animation  in  which  all  movements  are  created  using  programming  languages or scripting. This technique is very effective to animate repetitive movements. Therefore, the motion  created  using  procedural algorithms  in  “Bako”  3D  animation  short  film  is  playing musical  instruments. Phyton is used as the scripting language, with Sasandu as the musical instrument. Sasandu is a unique musical instrument of the island of Rote that is starting to go extinct. Playing the Sasandu is relatively difficult to animate manually, as we have to keep synchronizing it with the melody and tempo of the music. In the attempt of creating a fluid and believable animation of the finger striking, the rig should also be adjusted to mimics the structure of the hand and the human joints. Also, the logic of the algorithm created should be able to create a proper strumming movement with the tone and timing. This is to make sure that the resulting animated movements are correct according to the song's notations.

Inside the world from movies, it’s very important to apply the body language of each part of characters. The purpose of this research is to study the important and ways of robotic body language in animated film. This research also will focus on the important of mood and body language related to movement in Malaysia’s animated series which is can make a way to look in deep of visual storytelling, art of acting and others technical sequences that involve when making an Animated Short Film. Thus, from this research a prototype short animated film known as “SpiDay” will be produce by using 3D animation media technique.


2018 ◽  
Vol 9 (2) ◽  
pp. 31-38
Author(s):  
Fransisca Adis ◽  
Yohanes Merci Widiastomo

Facial expression is one of some aspects that can deliver story and character’s emotion in 3D animation. To achieve that, we need to plan the character facial from very beginning of the production. At early stage, the character designer need to think about the expression after theu done the character design. Rigger need to create a flexible rigging to achieve the design. Animator can get the clear picture how they animate the facial. Facial Action Coding System (FACS) that originally developed by Carl-Herman Hjortsjo and adopted by Paul Ekman and Wallace V. can be used to identify emotion in a person generally. This paper is going to explain how the Writer use FACS to help designing the facial expression in 3D characters. FACS will be used to determine the basic characteristic of basic shapes of the face when show emotions, while compare with actual face reference. Keywords: animation, facial expression, non-dialog


Author(s):  
I Putu Andika Subagya Putra . ◽  
I Gede Mahendra Darmawiguna, S.Kom, M.Sc . ◽  
I Made Putrama, S.T., M.Tech. .

Tujuan dari penelitian ini adalah untuk mengembangkan Film Seri Animasi 3d “Belajar Bahasa Indonesia Bersama Made” Sebagai Media Pembelajaran Bahasa Indonesia Untuk Penutur Asing Di Undiksha, agar mahasiswa asing yang tinggal atau berkunjung ke Indonesia dengan mudah dapat mempelajari Bahasa Indonesia. Metode penelitian yang digunakan dalam penelitian ini adalah Research and Development (R&D) dengan menggunakan model pengembangan ADDIE. Film animasi 3 dimensi ini dikembangkan dengan menggunakan software Blender dengan beberapa tahap pembuatan animasi, yaitu pra produksi, produksi, dan pasca produksi. Hasil dari penelitian ini, yaitu produk film animasi 3 dimensi berupa DVD dan respon dari peserta didik BIPA di Undiksha Singaraja terhadap Film Seri Animasi 3d “Belajar Bahasa Indonesia Bersama Made” Sebagai Media Pembelajaran Bahasa Indonesia Untuk Penutur Asing Di Undiksha yang terkategorikan sangat positif dengan rata-rata persentase 91,44%. Berdasarkan analisis dari 12 peserta didik BIPA diketahui 3 siswa memberikan respon yang sangat positif dan 9 siswa memberikan respon yang positif terhadap film animasi ini.Kata Kunci : BIPA, film Animasi, Animasi 3 Dimensi The purpose of this study is to develop a 3D Animation Film Series "Belajar Bahasa Indonesia Bersama Made" As an Indonesian Learning Media For Foreign Speakers In Undiksha, so that foreign students who stay or visit to Indonesia can easily learn Indonesian language. The method used in this research is the Research and Development (R & D) by using ADDIE development model. 3-D animated film is developed using software Blender with several stages of animation creation, are pre-production, production and post-production. The results of this study, three-dimensional animated film products such as DVD and the response of learners BIPA in Undiksha Singaraja to 3d Animation Film Series "Belajar Bahasa Indonesia Bersama Made" As an Indonesian Learning Media For Foreign Speakers In Undiksha are categorized very positively with the mean average percentage of 91,44%. Based on an analysis of 12 learners BIPA note 3 students gave a very positive response and 9 students responded positively to this animated film.keyword : BIPA, Animation Film, 3D Animation


2021 ◽  
Vol 2 (1) ◽  
pp. 111-118
Author(s):  
Steven Halim ◽  
Christine Mersiana Lukmanto

One of the most important elements in an animated film to convey a message to the audience is animating a character. Character movement in a scene is very necessary to show what is happening and what the character is experiencing in a scene that is being witnessed by the audience. This research will raise the animating process of the turtle character in a 3D animated short film entitled "TUKIK".  There are two scenes that will be discussed; a scene when the turtle is swimming in the ocean and the movement when the turtle is trapped by the waste at the beach. In the design process, various principles of animation and movement of turtles are applied based on references. The results of this research will be applied to the movements of the turtle characters in the animated awareness film called "TUKIK".


2021 ◽  
Vol 6 (1) ◽  
pp. 21-26
Author(s):  
Dewi Isma Aryani ◽  
Krisanti Fransissca Ribenty Setiawan ◽  
I Nyoman Natanael

The Peh Cun tradition is an Indonesian tradition that is acculturated with Chinese culture. The celebration of the Peh Cun tradition in Tangerang City is one of the oldest Peh Cun celebrations in Indonesia. In the celebration of Peh Cun there are many activities carried out such as: prayer, dragon boat race, eating Bacang, and also the people's market. The purpose of this design is to participate in preserving and introducing the Peh Cun tradition of the Chinese Benteng community in Tangerang to the Indonesian people with an age range of 7-20 years through the medium of short animated films. The benefits of this design are expected to increase public knowledge about one of the acculturation cultures that exist in Indonesia so that this culture remains sustainable. The design of the short animated film is carried out in a two-dimensional style suitable for cartoon type films so that it can be enjoyed by various ages, and the distribution of this short film is carried out through social media such as Instagram and Youtube as an educational function. 


2021 ◽  
Vol 2 (1) ◽  
pp. 177-181
Author(s):  
Albert Lorents ◽  
Alfiansyah Zulkarnain

Discrimination is an issue that often occurs in Indonesia. It is undeniable that religious discrimination is one form of such discrimination. Marapu religion, is a traditional religion adhered to by the people of Sumba. Discrimination against followers of the Marapu religion is one form of discrimination that occurs in the Sumba region. Adherents of the Marapu religion in Sumba experience different treatment, especially in the field of education. Therefore the short 3D animation project raises this issue, aiming to raise public awareness about religious discrimination that still often occurs in Indonesia.The design method in Meha's short 3D animation project uses literature study sourced from books, articles and research journals and interview studies regarding the reconstruction of book content and the cultural context of Sumba and Marapu which will be raised in this final project. The final form of this project is a 3D short animated film with a duration of six minutes. In the process, visual content keywords are emphasized, namely Enlightened and Heavenly, which are references in visual design in making animation


2017 ◽  
Vol 7 (2) ◽  
Author(s):  
Laura Hamonic

Kove, Torill. My Grandmother Ironed the King's Shirts. Firefly Books, 2017.My Grandmother Ironed the King’s Shirts is based on Torill Kove’s Academy Award nominated short film of the same title. The book is Kove’s retelling of one of her grandmother’s stories. This book is a fictional story set in a historical period.It is about Norway’s first king in hundreds of years.  Following the introduction of the King, it becomes immediately clear that this is a fictional story. The story explains that the new King’s public reputation was harmed by his inability to iron his own clothing. In reality, the King of Norway would have likely had staff to do this. Fortunately, after his first disastrous public appearance in wrinkled clothes, he found a store that was willing to do his family’s ironing. Kove’s grandmother worked at the store and soon realized that the clothes she was ironing belonged to the King. She proudly told everyone that she ironed the king’s clothes, up until the King was forced to flee Oslo during the Second World War. When the Germans invaded, Kove’s grandmother was tasked with cleaning and pressing their uniforms. She decided to join the Norwegian Resistance by sabotaging their uniforms. All of Norway’s shirt pressers joined the movement and in 1945, when the Germans left, they had to do so without clothes.The illustrations in this book are simple line work filled in with solid colours. They are drawn in a comical cartoonish manner and all were pulled from the original short animated film. Pre-war, the images are dominated with brighter colours and they fill the entire page. During the war, the images are smaller, only occupying parts of the pages, with a white background dominating. The illustrations were all pulled from the original short film, where the images always filled the screen, which makes this change to the small images from full-page illustrations seem like it serves no clear purpose.While this story provides a historical setting, and might encourage an interest in history, it may cause confusion in children because it is presented as historical while in reality it is overwhelmingly fictitious. It also makes use of the term “gypsy” which may have been appropriate in the historical period presented in the story, but is now considered a derogatory term (the preferred term is “Roma” or “Romani”) and therefore I would not recommend it for school libraries. That said, it is a quirky and fun story for elementary aged children that communicates a message of strength in adversity. As a result, I would recommend it for public libraries.Editor’s note: One of three new titles in the Firefly Books-National Film Board of Canada partnership.Recommended: 3 stars out of 4Reviewer:  Laura HamonicLaura Hamonic is an Academic Library Resident at the University of Alberta’s Science and Technology Library. She has a passion for all things crafty and spends her days cross stitching, crocheting, and costume making. 


Author(s):  
I Made Yoga Antara ◽  
Padma Nyoman Crisnapati ◽  
I Made Agus Wirawan ◽  
I Made Gede Sunarya

The development of this 3d animation movie called “Tude The Movie – Petualangan Si Rina” (Tertangkapnya Burung Jalak Bali), is second part of five parts on 3d animation movie called “Tude The Movie – Petualangan Si Rina”. The story of these series are not only about the preparation of Pandu to hangout with his friends but also about bad guy that catches Jalak Bali in a wild and the bad guy also want to sell the Jalak Bali to a buyer that already ordered it. The objective of this research : 1) To design 3d animated film “Tude The Movie – Petualangan Si Rina (Tertangkapnya Burung Jalak Bali)”. 2) To implement 3d animated film “Tude The Movie – Petualangan Si Rina (Tertangkapnya Burung Jalak Bali)”.In making this movie, the method of the research or the movie designed using Block Diagram. Block Diagram explain the steps of creating the 3d animated film Tude The Movie from beginning until finishing. In Block Diagram, there were 3 main stages 1) Pre Production (Story Idea, Writing and Creating the Storyboard), 2) Production (Modeling, Texturing, Rigging, Skinning, Acting/Animation, Lighting, Andrendering) 3) Post Production (Vioce Recond and Editing)The result of this research was 3d animated film on DVD format. This movie has been successfully completed in accordance with the design made earlier.


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